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Merge branch 'rewrite/master' into bugfix/html5-array-clone

This commit is contained in:
Cameron Taylor 2024-03-10 13:46:49 -04:00
commit 25cb73316c
25 changed files with 230 additions and 82 deletions

1
.gitignore vendored
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@ -7,3 +7,4 @@ export/
RECOVER_*.fla RECOVER_*.fla
shitAudio/ shitAudio/
.build_time .build_time
.swp

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@ -22,8 +22,8 @@
<set name="BUILD_DIR" value="export/release" unless="debug" /> <set name="BUILD_DIR" value="export/release" unless="debug" />
<set name="BUILD_DIR" value="export/32bit" if="32bit" /> <set name="BUILD_DIR" value="export/32bit" if="32bit" />
<classpath name="source" /> <classpath name="source" />
<assets path="assets/preload" rename="assets" exclude="*.ogg" if="web" /> <assets path="assets/preload" rename="assets" exclude="*.ogg|*.wav" if="web" />
<assets path="assets/preload" rename="assets" exclude="*.mp3" unless="web" /> <assets path="assets/preload" rename="assets" exclude="*.mp3|*.wav" unless="web" />
<define name="PRELOAD_ALL" unless="web" /> <define name="PRELOAD_ALL" unless="web" />
<define name="NO_PRELOAD_ALL" unless="PRELOAD_ALL" /> <define name="NO_PRELOAD_ALL" unless="PRELOAD_ALL" />
<section if="PRELOAD_ALL"> <section if="PRELOAD_ALL">
@ -53,28 +53,28 @@
<library name="weekend1" preload="false" /> <library name="weekend1" preload="false" />
</section> </section>
<library name="art" preload="false" /> <library name="art" preload="false" />
<assets path="assets/songs" library="songs" exclude="*.fla|*.ogg" if="web" /> <assets path="assets/songs" library="songs" exclude="*.fla|*.ogg|*.wav" if="web" />
<assets path="assets/songs" library="songs" exclude="*.fla|*.mp3" unless="web" /> <assets path="assets/songs" library="songs" exclude="*.fla|*.mp3|*.wav" unless="web" />
<assets path="assets/shared" library="shared" exclude="*.fla|*.ogg" if="web" /> <assets path="assets/shared" library="shared" exclude="*.fla|*.ogg|*.wav" if="web" />
<assets path="assets/shared" library="shared" exclude="*.fla|*.mp3" unless="web" /> <assets path="assets/shared" library="shared" exclude="*.fla|*.mp3|*.wav" unless="web" />
<assets path="assets/tutorial" library="tutorial" exclude="*.fla|*.ogg" if="web" /> <assets path="assets/tutorial" library="tutorial" exclude="*.fla|*.ogg|*.wav" if="web" />
<assets path="assets/tutorial" library="tutorial" exclude="*.fla|*.mp3" unless="web" /> <assets path="assets/tutorial" library="tutorial" exclude="*.fla|*.mp3|*.wav" unless="web" />
<assets path="assets/week1" library="week1" exclude="*.fla|*.ogg" if="web" /> <assets path="assets/week1" library="week1" exclude="*.fla|*.ogg|*.wav" if="web" />
<assets path="assets/week1" library="week1" exclude="*.fla|*.mp3" unless="web" /> <assets path="assets/week1" library="week1" exclude="*.fla|*.mp3|*.wav" unless="web" />
<assets path="assets/week2" library="week2" exclude="*.fla|*.ogg" if="web" /> <assets path="assets/week2" library="week2" exclude="*.fla|*.ogg|*.wav" if="web" />
<assets path="assets/week2" library="week2" exclude="*.fla|*.mp3" unless="web" /> <assets path="assets/week2" library="week2" exclude="*.fla|*.mp3|*.wav" unless="web" />
<assets path="assets/week3" library="week3" exclude="*.fla|*.ogg" if="web" /> <assets path="assets/week3" library="week3" exclude="*.fla|*.ogg|*.wav" if="web" />
<assets path="assets/week3" library="week3" exclude="*.fla|*.mp3" unless="web" /> <assets path="assets/week3" library="week3" exclude="*.fla|*.mp3|*.wav" unless="web" />
<assets path="assets/week4" library="week4" exclude="*.fla|*.ogg" if="web" /> <assets path="assets/week4" library="week4" exclude="*.fla|*.ogg|*.wav" if="web" />
<assets path="assets/week4" library="week4" exclude="*.fla|*.mp3" unless="web" /> <assets path="assets/week4" library="week4" exclude="*.fla|*.mp3|*.wav" unless="web" />
<assets path="assets/week5" library="week5" exclude="*.fla|*.ogg" if="web" /> <assets path="assets/week5" library="week5" exclude="*.fla|*.ogg|*.wav" if="web" />
<assets path="assets/week5" library="week5" exclude="*.fla|*.mp3" unless="web" /> <assets path="assets/week5" library="week5" exclude="*.fla|*.mp3|*.wav" unless="web" />
<assets path="assets/week6" library="week6" exclude="*.fla|*.ogg" if="web" /> <assets path="assets/week6" library="week6" exclude="*.fla|*.ogg|*.wav" if="web" />
<assets path="assets/week6" library="week6" exclude="*.fla|*.mp3" unless="web" /> <assets path="assets/week6" library="week6" exclude="*.fla|*.mp3|*.wav" unless="web" />
<assets path="assets/week7" library="week7" exclude="*.fla|*.ogg" if="web" /> <assets path="assets/week7" library="week7" exclude="*.fla|*.ogg|*.wav" if="web" />
<assets path="assets/week7" library="week7" exclude="*.fla|*.mp3" unless="web" /> <assets path="assets/week7" library="week7" exclude="*.fla|*.mp3|*.wav" unless="web" />
<assets path="assets/weekend1" library="weekend1" exclude="*.fla|*.ogg" if="web" /> <assets path="assets/weekend1" library="weekend1" exclude="*.fla|*.ogg|*.wav" if="web" />
<assets path="assets/weekend1" library="weekend1" exclude="*.fla|*.mp3" unless="web" /> <assets path="assets/weekend1" library="weekend1" exclude="*.fla|*.mp3|*.wav" unless="web" />
<!-- <assets path='example_mods' rename='mods' embed='false'/> --> <!-- <assets path='example_mods' rename='mods' embed='false'/> -->
<!-- <!--
AUTOMATICALLY MOVING EXAMPLE MODS INTO THE BUILD CAUSES ISSUES AUTOMATICALLY MOVING EXAMPLE MODS INTO THE BUILD CAUSES ISSUES

2
assets

@ -1 +1 @@
Subproject commit 69ebdb6a7aa57b6762ce509243679ab959615120 Subproject commit 86248e6c9c64f70349fa7d3055f1df8facab894a

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@ -56,7 +56,20 @@ interface IStateStageProp extends IScriptedClass
*/ */
interface INoteScriptedClass extends IScriptedClass interface INoteScriptedClass extends IScriptedClass
{ {
public function onNoteHit(event:NoteScriptEvent):Void; /**
* Called when a note enters the field of view and approaches the strumline.
*/
public function onNoteIncoming(event:NoteScriptEvent):Void;
/**
* Called when EITHER player hits a note.
* Query the note attached to the event to determine if it was hit by the player or CPU.
*/
public function onNoteHit(event:HitNoteScriptEvent):Void;
/**
* Called when EITHER player (usually the player) misses a note.
*/
public function onNoteMiss(event:NoteScriptEvent):Void; public function onNoteMiss(event:NoteScriptEvent):Void;
} }
@ -73,7 +86,7 @@ interface INoteScriptedClass extends IScriptedClass
/** /**
* Defines a set of callbacks available to scripted classes that involve the lifecycle of the Play State. * Defines a set of callbacks available to scripted classes that involve the lifecycle of the Play State.
*/ */
interface IPlayStateScriptedClass extends IScriptedClass interface IPlayStateScriptedClass extends INoteScriptedClass
{ {
/** /**
* Called when the game is paused. * Called when the game is paused.
@ -113,17 +126,6 @@ interface IPlayStateScriptedClass extends IScriptedClass
*/ */
public function onSongRetry(event:ScriptEvent):Void; public function onSongRetry(event:ScriptEvent):Void;
/**
* Called when EITHER player hits a note.
* Query the note attached to the event to determine if it was hit by the player or CPU.
*/
public function onNoteHit(event:NoteScriptEvent):Void;
/**
* Called when EITHER player (usually the player) misses a note.
*/
public function onNoteMiss(event:NoteScriptEvent):Void;
/** /**
* Called when the player presses a key when no note is on the strumline. * Called when the player presses a key when no note is on the strumline.
*/ */

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@ -71,17 +71,29 @@ class ScriptEventDispatcher
} }
} }
if (Std.isOfType(target, IPlayStateScriptedClass)) if (Std.isOfType(target, INoteScriptedClass))
{ {
var t:IPlayStateScriptedClass = cast(target, IPlayStateScriptedClass); var t:INoteScriptedClass = cast(target, INoteScriptedClass);
switch (event.type) switch (event.type)
{ {
case NOTE_INCOMING:
t.onNoteIncoming(cast event);
return;
case NOTE_HIT: case NOTE_HIT:
t.onNoteHit(cast event); t.onNoteHit(cast event);
return; return;
case NOTE_MISS: case NOTE_MISS:
t.onNoteMiss(cast event); t.onNoteMiss(cast event);
return; return;
default: // Continue;
}
}
if (Std.isOfType(target, IPlayStateScriptedClass))
{
var t:IPlayStateScriptedClass = cast(target, IPlayStateScriptedClass);
switch (event.type)
{
case NOTE_GHOST_MISS: case NOTE_GHOST_MISS:
t.onNoteGhostMiss(cast event); t.onNoteGhostMiss(cast event);
return; return;

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@ -63,6 +63,13 @@ enum abstract ScriptEventType(String) from String to String
*/ */
var SONG_STEP_HIT = 'STEP_HIT'; var SONG_STEP_HIT = 'STEP_HIT';
/**
* Called when a note comes on screen and starts approaching the strumline.
*
* This event is not cancelable.
*/
var NOTE_INCOMING = 'NOTE_INCOMING';
/** /**
* Called when a character hits a note. * Called when a character hits a note.
* Important information such as judgement/timing, note data, player/opponent, etc. are all provided. * Important information such as judgement/timing, note data, player/opponent, etc. are all provided.

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@ -83,7 +83,9 @@ class Module implements IPlayStateScriptedClass implements IStateChangingScripte
public function onGameOver(event:ScriptEvent) {} public function onGameOver(event:ScriptEvent) {}
public function onNoteHit(event:NoteScriptEvent) {} public function onNoteIncoming(event:NoteScriptEvent) {}
public function onNoteHit(event:HitNoteScriptEvent) {}
public function onNoteMiss(event:NoteScriptEvent) {} public function onNoteMiss(event:NoteScriptEvent) {}

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@ -111,6 +111,11 @@ typedef PlayStateParams =
* @default `false` * @default `false`
*/ */
?practiceMode:Bool, ?practiceMode:Bool,
/**
* Whether the song should start in Bot Play Mode.
* @default `false`
*/
?botPlayMode:Bool,
/** /**
* Whether the song should be in minimal mode. * Whether the song should be in minimal mode.
* @default `false` * @default `false`
@ -282,6 +287,12 @@ class PlayState extends MusicBeatSubState
*/ */
public var isPracticeMode:Bool = false; public var isPracticeMode:Bool = false;
/**
* Whether the game is currently in Bot Play Mode.
* If true, player will not lose gain or lose score from notes.
*/
public var isBotPlayMode:Bool = false;
/** /**
* Whether the player has dropped below zero health, * Whether the player has dropped below zero health,
* and we are just waiting for an animation to play out before transitioning. * and we are just waiting for an animation to play out before transitioning.
@ -566,6 +577,7 @@ class PlayState extends MusicBeatSubState
if (params.targetDifficulty != null) currentDifficulty = params.targetDifficulty; if (params.targetDifficulty != null) currentDifficulty = params.targetDifficulty;
if (params.targetVariation != null) currentVariation = params.targetVariation; if (params.targetVariation != null) currentVariation = params.targetVariation;
isPracticeMode = params.practiceMode ?? false; isPracticeMode = params.practiceMode ?? false;
isBotPlayMode = params.botPlayMode ?? false;
isMinimalMode = params.minimalMode ?? false; isMinimalMode = params.minimalMode ?? false;
startTimestamp = params.startTimestamp ?? 0.0; startTimestamp = params.startTimestamp ?? 0.0;
playbackRate = params.playbackRate ?? 1.0; playbackRate = params.playbackRate ?? 1.0;
@ -1020,7 +1032,7 @@ class PlayState extends MusicBeatSubState
if (isInCutscene && !disableKeys) handleCutsceneKeys(elapsed); if (isInCutscene && !disableKeys) handleCutsceneKeys(elapsed);
// Moving notes into position is now done by Strumline.update(). // Moving notes into position is now done by Strumline.update().
processNotes(elapsed); if (!isInCutscene) processNotes(elapsed);
justUnpaused = false; justUnpaused = false;
} }
@ -1614,8 +1626,10 @@ class PlayState extends MusicBeatSubState
var noteStyle:NoteStyle = NoteStyleRegistry.instance.fetchEntry(noteStyleId); var noteStyle:NoteStyle = NoteStyleRegistry.instance.fetchEntry(noteStyleId);
if (noteStyle == null) noteStyle = NoteStyleRegistry.instance.fetchDefault(); if (noteStyle == null) noteStyle = NoteStyleRegistry.instance.fetchDefault();
playerStrumline = new Strumline(noteStyle, true); playerStrumline = new Strumline(noteStyle, !isBotPlayMode);
playerStrumline.onNoteIncoming.add(onStrumlineNoteIncoming);
opponentStrumline = new Strumline(noteStyle, false); opponentStrumline = new Strumline(noteStyle, false);
opponentStrumline.onNoteIncoming.add(onStrumlineNoteIncoming);
add(playerStrumline); add(playerStrumline);
add(opponentStrumline); add(opponentStrumline);
@ -1751,6 +1765,13 @@ class PlayState extends MusicBeatSubState
opponentStrumline.applyNoteData(opponentNoteData); opponentStrumline.applyNoteData(opponentNoteData);
} }
function onStrumlineNoteIncoming(noteSprite:NoteSprite):Void
{
var event:NoteScriptEvent = new NoteScriptEvent(NOTE_INCOMING, noteSprite, 0, false);
dispatchEvent(event);
}
/** /**
* Prepares to start the countdown. * Prepares to start the countdown.
* Ends any running cutscenes, creates the strumlines, and starts the countdown. * Ends any running cutscenes, creates the strumlines, and starts the countdown.
@ -1876,16 +1897,30 @@ class PlayState extends MusicBeatSubState
function updateScoreText():Void function updateScoreText():Void
{ {
// TODO: Add functionality for modules to update the score text. // TODO: Add functionality for modules to update the score text.
if (isBotPlayMode)
{
scoreText.text = 'Bot Play Enabled';
}
else
{
scoreText.text = 'Score:' + songScore; scoreText.text = 'Score:' + songScore;
} }
}
/** /**
* Updates the values of the health bar. * Updates the values of the health bar.
*/ */
function updateHealthBar():Void function updateHealthBar():Void
{
if (isBotPlayMode)
{
healthLerp = Constants.HEALTH_MAX;
}
else
{ {
healthLerp = FlxMath.lerp(healthLerp, health, 0.15); healthLerp = FlxMath.lerp(healthLerp, health, 0.15);
} }
}
/** /**
* Callback executed when one of the note keys is pressed. * Callback executed when one of the note keys is pressed.
@ -1928,13 +1963,16 @@ class PlayState extends MusicBeatSubState
if (Conductor.instance.songPosition > hitWindowEnd) if (Conductor.instance.songPosition > hitWindowEnd)
{ {
if (note.hasMissed) continue; if (note.hasMissed || note.hasBeenHit) continue;
note.tooEarly = false; note.tooEarly = false;
note.mayHit = false; note.mayHit = false;
note.hasMissed = true; note.hasMissed = true;
if (note.holdNoteSprite != null) note.holdNoteSprite.missedNote = true; if (note.holdNoteSprite != null)
{
note.holdNoteSprite.missedNote = true;
}
} }
else if (Conductor.instance.songPosition > hitWindowCenter) else if (Conductor.instance.songPosition > hitWindowCenter)
{ {
@ -1942,7 +1980,7 @@ class PlayState extends MusicBeatSubState
// Call an event to allow canceling the note hit. // Call an event to allow canceling the note hit.
// NOTE: This is what handles the character animations! // NOTE: This is what handles the character animations!
var event:NoteScriptEvent = new NoteScriptEvent(NOTE_HIT, note, 0, true); var event:NoteScriptEvent = new HitNoteScriptEvent(note, 0.0, 0, 'perfect', 0);
dispatchEvent(event); dispatchEvent(event);
// Calling event.cancelEvent() skips all the other logic! Neat! // Calling event.cancelEvent() skips all the other logic! Neat!
@ -2021,10 +2059,38 @@ class PlayState extends MusicBeatSubState
if (Conductor.instance.songPosition > hitWindowEnd) if (Conductor.instance.songPosition > hitWindowEnd)
{ {
if (note.hasMissed || note.hasBeenHit) continue;
note.tooEarly = false; note.tooEarly = false;
note.mayHit = false; note.mayHit = false;
note.hasMissed = true; note.hasMissed = true;
if (note.holdNoteSprite != null) note.holdNoteSprite.missedNote = true; if (note.holdNoteSprite != null)
{
note.holdNoteSprite.missedNote = true;
}
}
else if (isBotPlayMode && Conductor.instance.songPosition > hitWindowCenter)
{
if (note.hasBeenHit) continue;
// We call onHitNote to play the proper animations,
// but not goodNoteHit! This means zero score and zero notes hit for the results screen!
// Call an event to allow canceling the note hit.
// NOTE: This is what handles the character animations!
var event:NoteScriptEvent = new HitNoteScriptEvent(note, 0.0, 0, 'perfect', 0);
dispatchEvent(event);
// Calling event.cancelEvent() skips all the other logic! Neat!
if (event.eventCanceled) continue;
// Command the bot to hit the note on time.
// NOTE: This is what handles the strumline and cleaning up the note itself!
playerStrumline.hitNote(note);
if (note.holdNoteSprite != null)
{
playerStrumline.playNoteHoldCover(note.holdNoteSprite);
}
} }
else if (Conductor.instance.songPosition > hitWindowStart) else if (Conductor.instance.songPosition > hitWindowStart)
{ {
@ -2069,7 +2135,7 @@ class PlayState extends MusicBeatSubState
if (holdNote == null || !holdNote.alive) continue; if (holdNote == null || !holdNote.alive) continue;
// While the hold note is being hit, and there is length on the hold note... // While the hold note is being hit, and there is length on the hold note...
if (holdNote.hitNote && !holdNote.missedNote && holdNote.sustainLength > 0) if (!isBotPlayMode && holdNote.hitNote && !holdNote.missedNote && holdNote.sustainLength > 0)
{ {
// Grant the player health. // Grant the player health.
health += Constants.HEALTH_HOLD_BONUS_PER_SECOND * elapsed; health += Constants.HEALTH_HOLD_BONUS_PER_SECOND * elapsed;

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@ -347,6 +347,10 @@ class ResultState extends MusicBeatSubState
if (controls.PAUSE) if (controls.PAUSE)
{ {
FlxTween.tween(FlxG.sound.music, {volume: 0}, 0.8);
FlxTween.tween(FlxG.sound.music, {pitch: 3}, 0.1, {onComplete: _ -> {
FlxTween.tween(FlxG.sound.music, {pitch: 0.5}, 0.4);
}});
if (params.storyMode) if (params.storyMode)
{ {
openSubState(new funkin.ui.transition.StickerSubState(null, (sticker) -> new StoryMenuState(sticker))); openSubState(new funkin.ui.transition.StickerSubState(null, (sticker) -> new StoryMenuState(sticker)));

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@ -485,7 +485,7 @@ class BaseCharacter extends Bopper
* Every time a note is hit, check if the note is from the same strumline. * Every time a note is hit, check if the note is from the same strumline.
* If it is, then play the sing animation. * If it is, then play the sing animation.
*/ */
public override function onNoteHit(event:NoteScriptEvent) public override function onNoteHit(event:HitNoteScriptEvent)
{ {
super.onNoteHit(event); super.onNoteHit(event);

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@ -378,12 +378,12 @@ class CharacterDataParser
} }
/** /**
* The default time the character should sing for, in beats. * The default time the character should sing for, in steps.
* Values that are too low will cause the character to stop singing between notes. * Values that are too low will cause the character to stop singing between notes.
* Originally, this value was set to 1, but it was changed to 2 because that became * Values that are too high will cause the character to hold their singing pose for too long after they're done.
* too low after some other code changes. * @default `8 steps`
*/ */
static final DEFAULT_SINGTIME:Float = 2.0; static final DEFAULT_SINGTIME:Float = 8.0;
static final DEFAULT_DANCEEVERY:Int = 1; static final DEFAULT_DANCEEVERY:Int = 1;
static final DEFAULT_FLIPX:Bool = false; static final DEFAULT_FLIPX:Bool = false;

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@ -61,7 +61,7 @@ class VideoCutscene
VideoCutscene.cutsceneType = cutsceneType; VideoCutscene.cutsceneType = cutsceneType;
#if html5 #if html5
playVideoHTML5(filePath); playVideoHTML5(rawFilePath);
#elseif hxCodec #elseif hxCodec
playVideoNative(rawFilePath); playVideoNative(rawFilePath);
#else #else

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@ -1,5 +1,6 @@
package funkin.play.notes; package funkin.play.notes;
import flixel.util.FlxSignal.FlxTypedSignal;
import flixel.FlxG; import flixel.FlxG;
import funkin.play.notes.notestyle.NoteStyle; import funkin.play.notes.notestyle.NoteStyle;
import flixel.group.FlxSpriteGroup; import flixel.group.FlxSpriteGroup;
@ -38,6 +39,10 @@ class Strumline extends FlxSpriteGroup
return FlxG.height / 0.45; return FlxG.height / 0.45;
} }
/**
* Whether this strumline is controlled by the player's inputs.
* False means it's controlled by the opponent or Bot Play.
*/
public var isPlayer:Bool; public var isPlayer:Bool;
/** /**
@ -49,6 +54,8 @@ class Strumline extends FlxSpriteGroup
public var holdNotes:FlxTypedSpriteGroup<SustainTrail>; public var holdNotes:FlxTypedSpriteGroup<SustainTrail>;
public var onNoteIncoming:FlxTypedSignal<NoteSprite->Void>;
var strumlineNotes:FlxTypedSpriteGroup<StrumlineNote>; var strumlineNotes:FlxTypedSpriteGroup<StrumlineNote>;
var noteSplashes:FlxTypedSpriteGroup<NoteSplash>; var noteSplashes:FlxTypedSpriteGroup<NoteSplash>;
var noteHoldCovers:FlxTypedSpriteGroup<NoteHoldCover>; var noteHoldCovers:FlxTypedSpriteGroup<NoteHoldCover>;
@ -106,6 +113,8 @@ class Strumline extends FlxSpriteGroup
this.refresh(); this.refresh();
this.onNoteIncoming = new FlxTypedSignal<NoteSprite->Void>();
for (i in 0...KEY_COUNT) for (i in 0...KEY_COUNT)
{ {
var child:StrumlineNote = new StrumlineNote(noteStyle, isPlayer, DIRECTIONS[i]); var child:StrumlineNote = new StrumlineNote(noteStyle, isPlayer, DIRECTIONS[i]);
@ -311,6 +320,8 @@ class Strumline extends FlxSpriteGroup
} }
nextNoteIndex = noteIndex + 1; // Increment the nextNoteIndex rather than splicing the array, because splicing is slow. nextNoteIndex = noteIndex + 1; // Increment the nextNoteIndex rather than splicing the array, because splicing is slow.
onNoteIncoming.dispatch(noteSprite);
} }
// Update rendering of notes. // Update rendering of notes.

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@ -364,7 +364,9 @@ class Song implements IPlayStateScriptedClass implements IRegistryEntry<SongMeta
public function onSongRetry(event:ScriptEvent):Void {}; public function onSongRetry(event:ScriptEvent):Void {};
public function onNoteHit(event:NoteScriptEvent):Void {}; public function onNoteIncoming(event:NoteScriptEvent) {}
public function onNoteHit(event:HitNoteScriptEvent) {}
public function onNoteMiss(event:NoteScriptEvent):Void {}; public function onNoteMiss(event:NoteScriptEvent):Void {};

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@ -167,10 +167,7 @@ class Bopper extends StageProp implements IPlayStateScriptedClass
function update_shouldAlternate():Void function update_shouldAlternate():Void
{ {
if (hasAnimation('danceLeft')) this.shouldAlternate = hasAnimation('danceLeft');
{
this.shouldAlternate = true;
}
} }
/** /**
@ -228,10 +225,11 @@ class Bopper extends StageProp implements IPlayStateScriptedClass
/** /**
* Ensure that a given animation exists before playing it. * Ensure that a given animation exists before playing it.
* Will gracefully check for name, then name with stripped suffixes, then 'idle', then fail to play. * Will gracefully check for name, then name with stripped suffixes, then fail to play.
* @param name * @param name The animation name to attempt to correct.
* @param fallback Instead of failing to play, try to play this animation instead.
*/ */
function correctAnimationName(name:String):String function correctAnimationName(name:String, ?fallback:String):String
{ {
// If the animation exists, we're good. // If the animation exists, we're good.
if (hasAnimation(name)) return name; if (hasAnimation(name)) return name;
@ -247,14 +245,22 @@ class Bopper extends StageProp implements IPlayStateScriptedClass
} }
else else
{ {
if (name != 'idle') if (fallback != null)
{
if (fallback == name)
{
FlxG.log.error('Bopper tried to play animation "$name" that does not exist! This is bad!');
return null;
}
else
{ {
FlxG.log.warn('Bopper tried to play animation "$name" that does not exist, fallback to idle...'); FlxG.log.warn('Bopper tried to play animation "$name" that does not exist, fallback to idle...');
return correctAnimationName('idle'); return correctAnimationName('idle');
} }
}
else else
{ {
FlxG.log.error('Bopper tried to play animation "idle" that does not exist! This is bad!'); FlxG.log.error('Bopper tried to play animation "$name" that does not exist! This is bad!');
return null; return null;
} }
} }
@ -353,7 +359,9 @@ class Bopper extends StageProp implements IPlayStateScriptedClass
public function onGameOver(event:ScriptEvent) {} public function onGameOver(event:ScriptEvent) {}
public function onNoteHit(event:NoteScriptEvent) {} public function onNoteIncoming(event:NoteScriptEvent) {}
public function onNoteHit(event:HitNoteScriptEvent) {}
public function onNoteMiss(event:NoteScriptEvent) {} public function onNoteMiss(event:NoteScriptEvent) {}

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@ -870,7 +870,9 @@ class Stage extends FlxSpriteGroup implements IPlayStateScriptedClass implements
public function onCountdownEnd(event:CountdownScriptEvent) {} public function onCountdownEnd(event:CountdownScriptEvent) {}
public function onNoteHit(event:NoteScriptEvent) {} public function onNoteIncoming(event:NoteScriptEvent) {}
public function onNoteHit(event:HitNoteScriptEvent) {}
public function onNoteMiss(event:NoteScriptEvent) {} public function onNoteMiss(event:NoteScriptEvent) {}

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@ -592,6 +592,11 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
*/ */
var playtestPracticeMode:Bool = false; var playtestPracticeMode:Bool = false;
/**
* If true, playtesting a chart will make the computer do it for you!
*/
var playtestBotPlayMode:Bool = false;
/** /**
* Enables or disables the "debugger" popup that appears when you run into a flixel error. * Enables or disables the "debugger" popup that appears when you run into a flixel error.
*/ */
@ -5359,6 +5364,7 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
targetDifficulty: selectedDifficulty, targetDifficulty: selectedDifficulty,
targetVariation: selectedVariation, targetVariation: selectedVariation,
practiceMode: playtestPracticeMode, practiceMode: playtestPracticeMode,
botPlayMode: playtestBotPlayMode,
minimalMode: minimal, minimalMode: minimal,
startTimestamp: startTimestamp, startTimestamp: startTimestamp,
playbackRate: playbackRate, playbackRate: playbackRate,
@ -5928,7 +5934,7 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
var tempNote:NoteSprite = new NoteSprite(NoteStyleRegistry.instance.fetchDefault()); var tempNote:NoteSprite = new NoteSprite(NoteStyleRegistry.instance.fetchDefault());
tempNote.noteData = noteData; tempNote.noteData = noteData;
tempNote.scrollFactor.set(0, 0); tempNote.scrollFactor.set(0, 0);
var event:NoteScriptEvent = new NoteScriptEvent(NOTE_HIT, tempNote, 1, true); var event:NoteScriptEvent = new HitNoteScriptEvent(tempNote, 0.0, 0, 'perfect', 0);
dispatchEvent(event); dispatchEvent(event);
// Calling event.cancelEvent() skips all the other logic! Neat! // Calling event.cancelEvent() skips all the other logic! Neat!

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@ -299,6 +299,15 @@ class ChartEditorToolboxHandler
state.playtestStartTime = checkboxStartTime.selected; state.playtestStartTime = checkboxStartTime.selected;
}; };
var checkboxBotPlay:Null<CheckBox> = toolbox.findComponent('playtestBotPlayCheckbox', CheckBox);
if (checkboxBotPlay == null) throw 'ChartEditorToolboxHandler.buildToolboxPlaytestPropertiesLayout() - Could not find playtestBotPlayCheckbox component.';
checkboxBotPlay.selected = state.playtestBotPlayMode;
checkboxBotPlay.onClick = _ -> {
state.playtestBotPlayMode = checkboxBotPlay.selected;
};
var checkboxDebugger:Null<CheckBox> = toolbox.findComponent('playtestDebuggerCheckbox', CheckBox); var checkboxDebugger:Null<CheckBox> = toolbox.findComponent('playtestDebuggerCheckbox', CheckBox);
if (checkboxDebugger == null) throw 'ChartEditorToolboxHandler.buildToolboxPlaytestPropertiesLayout() - Could not find playtestDebuggerCheckbox component.'; if (checkboxDebugger == null) throw 'ChartEditorToolboxHandler.buildToolboxPlaytestPropertiesLayout() - Could not find playtestDebuggerCheckbox component.';

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@ -272,19 +272,19 @@ class ChartEditorOffsetsToolbox extends ChartEditorBaseToolbox
// waveformPlayer.waveform.forceUpdate = true; // waveformPlayer.waveform.forceUpdate = true;
waveformPlayer.waveform.waveformData = playerVoice?.waveformData; waveformPlayer.waveform.waveformData = playerVoice?.waveformData;
// Set the width and duration to render the full waveform, with the clipRect applied we only render a segment of it. // Set the width and duration to render the full waveform, with the clipRect applied we only render a segment of it.
waveformPlayer.waveform.duration = (playerVoice?.length ?? 1000) / Constants.MS_PER_SEC; waveformPlayer.waveform.duration = (playerVoice?.length ?? 1000.0) / Constants.MS_PER_SEC;
// Build opponent waveform. // Build opponent waveform.
// waveformOpponent.waveform.forceUpdate = true; // waveformOpponent.waveform.forceUpdate = true;
// note: if song only has one set of vocals (Vocals.ogg/mp3) then this is null and crashes charting editor // note: if song only has one set of vocals (Vocals.ogg/mp3) then this is null and crashes charting editor
// so we null check // so we null check
waveformOpponent.waveform.waveformData = opponentVoice?.waveformData; waveformOpponent.waveform.waveformData = opponentVoice?.waveformData;
waveformOpponent.waveform.duration = (opponentVoice?.length ?? 1000) / Constants.MS_PER_SEC; waveformOpponent.waveform.duration = (opponentVoice?.length ?? 1000.0) / Constants.MS_PER_SEC;
// Build instrumental waveform. // Build instrumental waveform.
// waveformInstrumental.waveform.forceUpdate = true; // waveformInstrumental.waveform.forceUpdate = true;
waveformInstrumental.waveform.waveformData = chartEditorState.audioInstTrack.waveformData; waveformInstrumental.waveform.waveformData = chartEditorState.audioInstTrack.waveformData;
waveformInstrumental.waveform.duration = (instTrack?.length ?? 1000) / Constants.MS_PER_SEC; waveformInstrumental.waveform.duration = (instTrack?.length ?? 1000.0) / Constants.MS_PER_SEC;
addOffsetsToAudioPreview(); addOffsetsToAudioPreview();
} }

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@ -128,9 +128,9 @@ class ChartEditorDropdowns
"weekend-1-picouppercutprep" => "Pico Uppercut (Prep) (Blazin')", "weekend-1-picouppercutprep" => "Pico Uppercut (Prep) (Blazin')",
"weekend-1-picouppercut" => "Pico Uppercut (Blazin')", "weekend-1-picouppercut" => "Pico Uppercut (Blazin')",
"weekend-1-blockhigh" => "Block High (Blazin')", "weekend-1-blockhigh" => "Block High (Blazin')",
"weekend-1-blocklow" => "Dodge High (Blazin')", "weekend-1-blocklow" => "Block Low (Blazin')",
"weekend-1-blockspin" => "Block High (Spin) (Blazin')", "weekend-1-blockspin" => "Block High (Spin) (Blazin')",
"weekend-1-dodgehigh" => "Block Low (Blazin')", "weekend-1-dodgehigh" => "Dodge High (Blazin')",
"weekend-1-dodgelow" => "Dodge Low (Blazin')", "weekend-1-dodgelow" => "Dodge Low (Blazin')",
"weekend-1-dodgespin" => "Dodge High (Spin) (Blazin')", "weekend-1-dodgespin" => "Dodge High (Spin) (Blazin')",
"weekend-1-hithigh" => "Hit High (Blazin')", "weekend-1-hithigh" => "Hit High (Blazin')",

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@ -1143,12 +1143,12 @@ class FreeplayState extends MusicBeatSubState
targetSong: targetSong, targetSong: targetSong,
targetDifficulty: targetDifficulty, targetDifficulty: targetDifficulty,
targetVariation: targetVariation, targetVariation: targetVariation,
// TODO: Make this an option!
// startTimestamp: 0.0,
// TODO: Make this an option!
// playbackRate: 0.5,
practiceMode: false, practiceMode: false,
minimalMode: false, minimalMode: false,
// TODO: Make these an option! It's currently only accessible via chart editor.
// startTimestamp: 0.0,
// playbackRate: 0.5,
// botPlayMode: true,
}, true); }, true);
}); });
} }

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@ -2,6 +2,7 @@ package funkin.ui.haxeui.components;
import funkin.modding.events.ScriptEvent.GhostMissNoteScriptEvent; import funkin.modding.events.ScriptEvent.GhostMissNoteScriptEvent;
import funkin.modding.events.ScriptEvent.NoteScriptEvent; import funkin.modding.events.ScriptEvent.NoteScriptEvent;
import funkin.modding.events.ScriptEvent.HitNoteScriptEvent;
import funkin.modding.events.ScriptEvent.SongTimeScriptEvent; import funkin.modding.events.ScriptEvent.SongTimeScriptEvent;
import funkin.modding.events.ScriptEvent.UpdateScriptEvent; import funkin.modding.events.ScriptEvent.UpdateScriptEvent;
import haxe.ui.core.IDataComponent; import haxe.ui.core.IDataComponent;
@ -216,12 +217,17 @@ class CharacterPlayer extends Box
if (character != null) character.onStepHit(event); if (character != null) character.onStepHit(event);
} }
public function onNoteIncoming(event:NoteScriptEvent)
{
if (character != null) character.onNoteIncoming(event);
}
/** /**
* Called when a note is hit in the song * Called when a note is hit in the song
* Used to play character animations. * Used to play character animations.
* @param event The event. * @param event The event.
*/ */
public function onNoteHit(event:NoteScriptEvent):Void public function onNoteHit(event:HitNoteScriptEvent):Void
{ {
if (character != null) character.onNoteHit(event); if (character != null) character.onNoteHit(event);
} }

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@ -45,6 +45,9 @@ class LevelProp extends Bopper
this.visible = true; this.visible = true;
} }
// Reset animation state.
this.shouldAlternate = null;
var isAnimated:Bool = propData.animations.length > 0; var isAnimated:Bool = propData.animations.length > 0;
if (isAnimated) if (isAnimated)
{ {

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@ -17,7 +17,9 @@ class TrackerUtil
*/ */
public static function initTrackers():Void public static function initTrackers():Void
{ {
#if FLX_DEBUG
Tracker.addProfile(new TrackerProfile(Highscore, ["tallies"])); Tracker.addProfile(new TrackerProfile(Highscore, ["tallies"]));
FlxG.console.registerClass(Highscore); FlxG.console.registerClass(Highscore);
#end
} }
} }

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@ -52,7 +52,12 @@ class AnsiTrace
public static function traceBF() public static function traceBF()
{ {
#if sys #if sys
if (colorSupported) Sys.println(ansiBF.join("\n")); if (colorSupported)
{
for (line in ansiBF)
Sys.stdout().writeString(line + "\n");
Sys.stdout().flush();
}
#end #end
} }