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mirror of https://github.com/ninjamuffin99/Funkin.git synced 2024-11-23 23:33:55 +00:00
This commit is contained in:
Cameron Taylor 2021-03-18 16:24:58 -04:00
commit 2419af49d6
11 changed files with 302 additions and 49 deletions

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@ -96,7 +96,10 @@
<assets path="assets/week7" library="week7" exclude="*.ogg" if="web"/>
<assets path="assets/week7" library="week7" exclude="*.mp3" unless="web"/>
<assets path='example_mods' rename='mods' embed='false'/>
<!-- <assets path='example_mods' rename='mods' embed='false'/> -->
<template path="example_mods" rename="mods" />
<assets path='art/readme.txt' rename='do NOT readme.txt' />
<!-- <template path='mods' /> -->

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@ -0,0 +1 @@
awesomes tream--really awesome

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Width:  |  Height:  |  Size: 2.3 MiB

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@ -4,6 +4,7 @@ import flixel.FlxG;
import flixel.FlxSprite;
import flixel.animation.FlxBaseAnimation;
import flixel.graphics.frames.FlxAtlasFrames;
import haxe.io.Path;
using StringTools;
@ -32,7 +33,7 @@ class Character extends FlxSprite
{
case 'gf':
// GIRLFRIEND CODE
tex = Paths.getSparrowAtlas('GF_assets');
tex = Paths.getSparrowAtlas('characters/GF_assets');
frames = tex;
animation.addByPrefix('cheer', 'GF Cheer', 24, false);
animation.addByPrefix('singLEFT', 'GF left note', 24, false);
@ -46,19 +47,7 @@ class Character extends FlxSprite
animation.addByIndices('hairFall', "GF Dancing Beat Hair Landing", [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11], "", 24, false);
animation.addByPrefix('scared', 'GF FEAR', 24);
addOffset('cheer');
addOffset('sad', -2, -21);
addOffset('danceLeft', 0, -9);
addOffset('danceRight', 0, -9);
addOffset("singUP", 0, 4);
addOffset("singRIGHT", 0, -20);
addOffset("singLEFT", 0, -19);
addOffset("singDOWN", 0, -20);
addOffset('hairBlow', 45, -8);
addOffset('hairFall', 0, -9);
addOffset('scared', -2, -17);
loadOffsetFile(curCharacter);
playAnim('danceRight');
@ -93,6 +82,24 @@ class Character extends FlxSprite
playAnim('danceRight');
case 'bf-holding-gf':
frames = Paths.getSparrowAtlas('characters/bfAndGF');
quickAnimAdd('idle', 'BF idle dance');
quickAnimAdd('singDOWN', 'BF NOTE DOWN0');
quickAnimAdd('singLEFT', 'BF NOTE LEFT0');
quickAnimAdd('singRIGHT', 'BF NOTE RIGHT0');
quickAnimAdd('singUP', 'BF NOTE UP0');
quickAnimAdd('singDOWNmiss', 'BF NOTE DOWN MISS');
quickAnimAdd('singLEFTmiss', 'BF NOTE LEFT MISS');
quickAnimAdd('singRIGHTmiss', 'BF NOTE RIGHT MISS');
quickAnimAdd('singUPmiss', 'BF NOTE UP MISS');
quickAnimAdd('bfCatch', 'BF catches GF');
loadOffsetFile(curCharacter);
playAnim('idle');
case 'gf-car':
tex = Paths.getSparrowAtlas('gfCar');
frames = tex;
@ -266,8 +273,20 @@ class Character extends FlxSprite
flipX = true;
case 'pico-speaker':
frames = Paths.getSparrowAtlas('characters/picoSpeaker');
quickAnimAdd('shoot1', "Pico shoot 1");
quickAnimAdd('shoot2', "Pico shoot 2");
quickAnimAdd('shoot3', "Pico shoot 3");
quickAnimAdd('shoot4', "Pico shoot 4");
// here for now, will be replaced later for less copypaste
loadOffsetFile(curCharacter);
playAnim('shoot1');
case 'bf':
var tex = Paths.getSparrowAtlas('BOYFRIEND');
var tex = Paths.getSparrowAtlas('characters/BOYFRIEND');
frames = tex;
animation.addByPrefix('idle', 'BF idle dance', 24, false);
animation.addByPrefix('singUP', 'BF NOTE UP0', 24, false);
@ -286,25 +305,14 @@ class Character extends FlxSprite
animation.addByPrefix('scared', 'BF idle shaking', 24);
addOffset('idle', -5);
addOffset("singUP", -29, 27);
addOffset("singRIGHT", -38, -7);
addOffset("singLEFT", 12, -6);
addOffset("singDOWN", -10, -50);
addOffset("singUPmiss", -29, 27);
addOffset("singRIGHTmiss", -30, 21);
addOffset("singLEFTmiss", 12, 24);
addOffset("singDOWNmiss", -11, -19);
addOffset("hey", 7, 4);
addOffset('firstDeath', 37, 11);
addOffset('deathLoop', 37, 5);
addOffset('deathConfirm', 37, 69);
addOffset('scared', -4);
loadOffsetFile(curCharacter);
playAnim('idle');
flipX = true;
loadOffsetFile(curCharacter);
case 'bf-christmas':
var tex = Paths.getSparrowAtlas('christmas/bfChristmas');
frames = tex;
@ -521,15 +529,7 @@ class Character extends FlxSprite
animation.addByPrefix('singUPmiss', 'Tankman UP note MISS', 24, false);
animation.addByPrefix('singDOWNmiss', 'Tankman DOWN note MISS', 24, false);
addOffset('idle');
addOffset("singUP", 24, 56);
addOffset("singRIGHT", -1, -7);
addOffset("singLEFT", 100, -14);
addOffset("singDOWN", 98, -90);
addOffset("singUPmiss", 24, 56);
addOffset("singRIGHTmiss", -1, -7);
addOffset("singLEFTmiss", 100, -14);
addOffset("singDOWNmiss", 98, -90);
loadOffsetFile(curCharacter);
playAnim('idle');
@ -561,9 +561,20 @@ class Character extends FlxSprite
}
}
function quickAnimAdd(name:String, prefix:String)
{
animation.addByPrefix(name, prefix, 24, false);
}
private function loadOffsetFile(offsetCharacter:String)
{
var daFile:String = Paths.file("characters/" + offsetCharacter + "Offsets.txt");
var daFile:Array<String> = CoolUtil.coolTextFile(Paths.file("images/characters/" + offsetCharacter + "Offsets.txt"));
for (i in daFile)
{
var splitWords:Array<String> = i.split(" ");
addOffset(splitWords[0], Std.parseInt(splitWords[1]), Std.parseInt(splitWords[2]));
}
}
override function update(elapsed:Float)
@ -649,6 +660,8 @@ class Character extends FlxSprite
else
playAnim('danceLeft');
}
case 'pico-speaker':
playAnim('shoot' + FlxG.random.int(1, 4), true);
case 'spooky':
danced = !danced;

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@ -16,11 +16,13 @@ class HealthIcon extends FlxSprite
antialiasing = true;
animation.add('bf', [0, 1], 0, false, isPlayer);
animation.add('bf-holding-gf', [0, 1], 0, false, isPlayer);
animation.add('bf-car', [0, 1], 0, false, isPlayer);
animation.add('bf-christmas', [0, 1], 0, false, isPlayer);
animation.add('bf-pixel', [21, 21], 0, false, isPlayer);
animation.add('spooky', [2, 3], 0, false, isPlayer);
animation.add('pico', [4, 5], 0, false, isPlayer);
animation.add('pico-speaker', [4, 5], 0, false, isPlayer);
animation.add('mom', [6, 7], 0, false, isPlayer);
animation.add('mom-car', [6, 7], 0, false, isPlayer);
animation.add('tankman', [8, 9], 0, false, isPlayer);

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@ -20,7 +20,12 @@ class Main extends Sprite
var gameHeight:Int = 720; // Height of the game in pixels (might be less / more in actual pixels depending on your zoom).
var initialState:Class<FlxState> = TitleState; // The FlxState the game starts with.
var zoom:Float = -1; // If -1, zoom is automatically calculated to fit the window dimensions.
#if web
var framerate:Int = 60; // How many frames per second the game should run at.
#else
var framerate:Int = 144; // How many frames per second the game should run at.
#end
var skipSplash:Bool = true; // Whether to skip the flixel splash screen that appears in release mode.
var startFullscreen:Bool = false; // Whether to start the game in fullscreen on desktop targets

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@ -1,37 +1,149 @@
package;
import Controls.Control;
import flixel.FlxG;
import flixel.group.FlxGroup.FlxTypedGroup;
import flixel.text.FlxText;
import flixel.util.FlxColor;
import polymod.Polymod;
#if desktop
import sys.FileSystem;
#end
class ModdingSubstate extends MusicBeatSubstate
{
var grpMods:FlxTypedGroup<ModMenuItem>;
var enabledMods:Array<String> = [];
var modFolders:Array<String> = [];
var curSelected:Int = 0;
public function new():Void
{
super();
// var pathShit
grpMods = new FlxTypedGroup<ModMenuItem>();
add(grpMods);
refreshModList();
}
override function update(elapsed:Float)
{
if (FlxG.keys.justPressed.R)
refreshModList();
selections();
if (controls.UP_P)
selections(-1);
if (controls.DOWN_P)
selections(1);
if (FlxG.keys.justPressed.SPACE)
grpMods.members[curSelected].modEnabled = !grpMods.members[curSelected].modEnabled;
if (FlxG.keys.justPressed.I && curSelected != 0)
{
var oldOne = grpMods.members[curSelected - 1];
grpMods.members[curSelected - 1] = grpMods.members[curSelected];
grpMods.members[curSelected] = oldOne;
selections(-1);
}
if (FlxG.keys.justPressed.K && curSelected < grpMods.members.length - 1)
{
var oldOne = grpMods.members[curSelected + 1];
grpMods.members[curSelected + 1] = grpMods.members[curSelected];
grpMods.members[curSelected] = oldOne;
selections(1);
}
super.update(elapsed);
}
private function selections(change:Int = 0):Void
{
curSelected += change;
if (curSelected >= modFolders.length)
curSelected = 0;
if (curSelected < 0)
curSelected = modFolders.length - 1;
for (txt in 0...grpMods.length)
{
if (txt == curSelected)
{
grpMods.members[txt].color = FlxColor.YELLOW;
}
else
grpMods.members[txt].color = FlxColor.WHITE;
}
organizeByY();
}
private function refreshModList():Void
{
while (grpMods.members.length > 0)
{
grpMods.remove(grpMods.members[0], true);
}
#if desktop
var modList = [];
modFolders = [];
#if desktop
for (file in FileSystem.readDirectory('./mods'))
{
if (FileSystem.isDirectory("./mods/" + file))
modList.push(file);
if (FileSystem.isDirectory('./mods/' + file))
modFolders.push(file);
}
enabledMods = [];
modList = Polymod.scan('./mods');
trace(modList);
var loopNum:Int = 0;
for (i in modList)
for (i in modFolders)
{
var txt:FlxText = new FlxText(0, 10 + (40 * loopNum), 0, i, 32);
add(txt);
var txt:ModMenuItem = new ModMenuItem(0, 10 + (40 * loopNum), 0, i, 32);
txt.text = i;
grpMods.add(txt);
loopNum++;
}
#end
}
}
} private function organizeByY():Void
{
for (i in 0...grpMods.length)
{
grpMods.members[i].y = 10 + (40 * i);
}
}
} class ModMenuItem extends FlxText
{
public var modEnabled:Bool = false;
public var daMod:String;
public function new(x:Float, y:Float, w:Float, str:String, size:Int)
{
super(x, y, w, str, size);
}
override function update(elapsed:Float)
{
if (modEnabled)
alpha = 1;
else
alpha = 0.5;
super.update(elapsed);
}
}

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@ -15,6 +15,8 @@ class OptionsSubState extends MusicBeatSubstate
var grpOptionsTexts:FlxTypedGroup<FlxText>;
// public static var isDownscroll:Bool = false;
public function new()
{
super();

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@ -113,6 +113,8 @@ class PlayState extends MusicBeatState
var bgGirls:BackgroundGirls;
var wiggleShit:WiggleEffect = new WiggleEffect();
var tankmanRun:FlxTypedGroup<TankmenBG>;
var talking:Bool = true;
var songScore:Int = 0;
var scoreTxt:FlxText;
@ -499,6 +501,9 @@ class PlayState extends MusicBeatState
var tankGround:BGSprite = new BGSprite('tankGround', -200, -20);
add(tankGround);
tankmanRun = new FlxTypedGroup<TankmenBG>();
add(tankmanRun);
var fgTank0:BGSprite = new BGSprite('tank0', -290, 400, 1.7, 1.5, ['fg']);
foregroundSprites.add(fgTank0);
@ -560,9 +565,19 @@ class PlayState extends MusicBeatState
if (curStage == 'limo')
gfVersion = 'gf-car';
if (SONG.song.toLowerCase() == 'stress')
gfVersion = 'pico-speaker';
gf = new Character(400, 130, gfVersion);
gf.scrollFactor.set(0.95, 0.95);
switch (gfVersion)
{
case 'pico-speaker':
gf.x -= 50;
gf.y -= 200;
}
dad = new Character(100, 100, SONG.player2);
var camPos:FlxPoint = new FlxPoint(dad.getGraphicMidpoint().x, dad.getGraphicMidpoint().y);
@ -2383,6 +2398,17 @@ class PlayState extends MusicBeatState
}
}
switch (curSong.toLowerCase())
{
case 'stress':
if (FlxG.random.bool())
{
var tank:TankmenBG = new TankmenBG(500, 200);
tank.strumTime = Conductor.songPosition + (Conductor.crochet * 4);
tankmanRun.add(tank);
}
}
if (isHalloween && FlxG.random.bool(10) && curBeat > lightningStrikeBeat + lightningOffset)
{
lightningStrikeShit();

76
source/TankmenBG.hx Normal file
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@ -0,0 +1,76 @@
package;
import flixel.FlxG;
import flixel.FlxSprite;
import haxe.display.Display.Package;
class TankmenBG extends FlxSprite
{
public var strumTime:Float = 0;
public var goingRight:Bool = false;
public var tankSpeed:Float = 0.7;
public var endingOffset:Float;
public function new(x:Float, y:Float)
{
super(x, y);
// makeGraphic(200, 200);
frames = Paths.getSparrowAtlas('tankmanKilled1');
antialiasing = true;
animation.addByPrefix('run', 'tankman running', 24, true);
animation.addByPrefix('shot', 'John', 24, false);
animation.play('run');
y += FlxG.random.int(-40, 100);
goingRight = FlxG.random.bool();
endingOffset = FlxG.random.float(0, 120);
tankSpeed = FlxG.random.float(0.65, 0.8);
if (goingRight)
flipX = true;
}
override function update(elapsed:Float)
{
super.update(elapsed);
if (animation.curAnim.name == 'run')
{
var endDirection:Float = (FlxG.width * 0.74) + endingOffset;
if (goingRight)
{
endDirection = (FlxG.width * 0.02) - endingOffset;
x = (endDirection + (Conductor.songPosition - strumTime) * tankSpeed);
}
else
{
x = (endDirection - (Conductor.songPosition - strumTime) * tankSpeed);
}
}
if (Conductor.songPosition > strumTime)
{
// kill();
animation.play('shot');
if (goingRight)
{
offset.y = 200;
offset.x = 300;
}
}
if (animation.curAnim.name == 'shot' && animation.curAnim.curFrame >= animation.curAnim.frames.length - 1)
{
kill();
}
}
}

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@ -37,9 +37,11 @@ class TitleState extends MusicBeatState
override public function create():Void
{
#if polymod
polymod.Polymod.init({modRoot: "mods", dirs: ['introMod']});
polymod.Polymod.init({modRoot: "mods", dirs: ['introMod'], framework: OPENFL});
#end
FlxG.sound.muteKeys = [ZERO];
PlayerSettings.init();
curWacky = FlxG.random.getObject(getIntroTextShit());
@ -216,6 +218,17 @@ class TitleState extends MusicBeatState
override function update(elapsed:Float)
{
/*
if (FlxG.keys.justPressed.R)
{
#if polymod
polymod.Polymod.init({modRoot: "mods", dirs: ['introMod']});
trace('reinitialized');
#end
}
*/
if (FlxG.sound.music != null)
Conductor.songPosition = FlxG.sound.music.time;
// FlxG.watch.addQuick('amp', FlxG.sound.music.amplitude);