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Fixed positioning in Blazin'.
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3a2ca6b525
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assets
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@ -1 +1 @@
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Subproject commit 8156c2d4b356a9e4b12a0275a82e58c84b65c4c3
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Subproject commit bbf8c7d53b7560c7440efd4fb8b1d5cfa17e56b9
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@ -102,7 +102,9 @@ class ABotVis extends FlxTypedSpriteGroup<FlxSprite>
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var animFrame:Int = Math.round(levels[i].value * 5);
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#if desktop
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animFrame = Math.round(animFrame * FlxG.sound.volume);
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// Web version scales with the Flixel volume level.
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// This line brings platform parity but looks worse.
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// animFrame = Math.round(animFrame * FlxG.sound.volume);
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#end
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animFrame = Math.floor(Math.min(5, animFrame));
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@ -122,7 +122,7 @@ class AnimateAtlasCharacter extends BaseCharacter
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*/
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public override function isAnimationFinished():Bool
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{
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return mainSprite.isAnimationFinished();
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return mainSprite?.isAnimationFinished() ?? false;
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}
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function loadAtlasSprite():FlxAtlasSprite
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@ -109,7 +109,9 @@ class CharSelectGF extends FlxAtlasSprite implements IBPMSyncedScriptedClass
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var animFrame:Int = Math.round(levels[i].value * 12);
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#if desktop
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animFrame = Math.round(animFrame * FlxG.sound.volume);
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// Web version scales with the Flixel volume level.
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// This line brings platform parity but looks worse.
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// animFrame = Math.round(animFrame * FlxG.sound.volume);
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#end
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animFrame = Math.floor(Math.min(12, animFrame));
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