TANKMAN GAMEOVER SHIT
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@ -16,6 +16,8 @@ class Boyfriend extends Character
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super(x, y, char, true);
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}
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public var startedDeath:Bool = false;
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override function update(elapsed:Float)
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{
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if (!debugMode)
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@ -32,7 +34,7 @@ class Boyfriend extends Character
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playAnim('idle', true, false, 10);
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}
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if (animation.curAnim.name == 'firstDeath' && animation.curAnim.finished)
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if (animation.curAnim.name == 'firstDeath' && animation.curAnim.finished && startedDeath)
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{
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playAnim('deathLoop');
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}
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@ -13,6 +13,7 @@ class GameOverSubstate extends MusicBeatSubstate
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var camFollow:FlxObject;
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var stageSuffix:String = "";
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var randomGameover:Int = 1;
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public function new(x:Float, y:Float)
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{
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@ -49,8 +50,12 @@ class GameOverSubstate extends MusicBeatSubstate
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FlxG.camera.target = null;
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bf.playAnim('firstDeath');
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randomGameover = FlxG.random.int(1, 25);
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}
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var playingDeathSound:Bool = false;
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override function update(elapsed:Float)
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{
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super.update(elapsed);
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@ -75,9 +80,24 @@ class GameOverSubstate extends MusicBeatSubstate
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FlxG.camera.follow(camFollow, LOCKON, 0.01);
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}
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if (bf.animation.curAnim.name == 'firstDeath' && bf.animation.curAnim.finished)
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switch (PlayState.storyWeek)
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{
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FlxG.sound.playMusic(Paths.music('gameOver' + stageSuffix));
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case 7:
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if (bf.animation.curAnim.name == 'firstDeath' && bf.animation.curAnim.finished && !playingDeathSound)
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{
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playingDeathSound = true;
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FlxG.sound.play(Paths.sound('jeffGameover/jeffGameover-' + randomGameover), 1, false, null, true, function()
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{
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bf.startedDeath = true;
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coolStartDeath();
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});
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}
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default:
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if (bf.animation.curAnim.name == 'firstDeath' && bf.animation.curAnim.finished)
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{
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bf.startedDeath = true;
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coolStartDeath();
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}
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}
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if (FlxG.sound.music.playing)
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@ -86,6 +106,11 @@ class GameOverSubstate extends MusicBeatSubstate
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}
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}
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private function coolStartDeath():Void
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{
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FlxG.sound.playMusic(Paths.music('gameOver' + stageSuffix));
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}
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override function beatHit()
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{
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super.beatHit();
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