mirror of
https://github.com/ninjamuffin99/Funkin.git
synced 2024-08-20 15:35:13 +00:00
Merge branches 'master' and 'master' of https://github.com/ninjamuffin99/funkin-secret
This commit is contained in:
commit
20f627b98e
|
@ -57,10 +57,10 @@ class CoolUtil
|
|||
}
|
||||
|
||||
/*
|
||||
* just lerp that does camLerpShit for u so u dont have to do it every time
|
||||
* frame dependant lerp kinda lol
|
||||
*/
|
||||
public static function coolLerp(a:Float, b:Float, ratio:Float):Float
|
||||
public static function coolLerp(base:Float, target:Float, ratio:Float):Float
|
||||
{
|
||||
return FlxMath.lerp(a, b, camLerpShit(ratio));
|
||||
return base + camLerpShit(ratio) * (target - base);
|
||||
}
|
||||
}
|
|
@ -71,7 +71,7 @@ class GameOverSubstate extends MusicBeatSubstate
|
|||
override function update(elapsed:Float)
|
||||
{
|
||||
// makes the lerp non-dependant on the framerate
|
||||
FlxG.camera.followLerp = CoolUtil.camLerpShit(0.01);
|
||||
// FlxG.camera.followLerp = CoolUtil.camLerpShit(0.01);
|
||||
|
||||
super.update(elapsed);
|
||||
|
||||
|
@ -99,7 +99,7 @@ class GameOverSubstate extends MusicBeatSubstate
|
|||
|
||||
if (bf.animation.curAnim.name == 'firstDeath' && bf.animation.curAnim.curFrame == 12)
|
||||
{
|
||||
FlxG.camera.follow(camFollow, LOCKON, CoolUtil.camLerpShit(0.01));
|
||||
FlxG.camera.follow(camFollow, LOCKON, 0.01);
|
||||
}
|
||||
|
||||
switch (PlayState.storyWeek)
|
||||
|
|
|
@ -120,6 +120,7 @@ class MainMenuState extends MusicBeatState
|
|||
menuItem.y = top + spacing * i;
|
||||
}
|
||||
|
||||
FlxG.cameras.reset(new SwagCamera());
|
||||
FlxG.camera.follow(camFollow, null, 0.06);
|
||||
// FlxG.camera.setScrollBounds(bg.x, bg.x + bg.width, bg.y, bg.y + bg.height * 1.2);
|
||||
|
||||
|
@ -249,7 +250,7 @@ class MainMenuState extends MusicBeatState
|
|||
|
||||
override function update(elapsed:Float)
|
||||
{
|
||||
FlxG.camera.followLerp = CoolUtil.camLerpShit(0.06);
|
||||
// FlxG.camera.followLerp = CoolUtil.camLerpShit(0.06);
|
||||
|
||||
if (FlxG.sound.music.volume < 0.8)
|
||||
{
|
||||
|
|
|
@ -169,7 +169,7 @@ class PlayState extends MusicBeatState
|
|||
FlxG.sound.cache(Paths.voices(PlayState.SONG.song));
|
||||
|
||||
// var gameCam:FlxCamera = FlxG.camera;
|
||||
camGame = new FlxCamera();
|
||||
camGame = new SwagCamera();
|
||||
camHUD = new FlxCamera();
|
||||
camHUD.bgColor.alpha = 0;
|
||||
|
||||
|
@ -1860,7 +1860,7 @@ class PlayState extends MusicBeatState
|
|||
override public function update(elapsed:Float)
|
||||
{
|
||||
// makes the lerp non-dependant on the framerate
|
||||
FlxG.camera.followLerp = CoolUtil.camLerpShit(0.04);
|
||||
// FlxG.camera.followLerp = CoolUtil.camLerpShit(0.04);
|
||||
|
||||
#if !debug
|
||||
perfectMode = false;
|
||||
|
@ -1964,8 +1964,8 @@ class PlayState extends MusicBeatState
|
|||
// FlxG.watch.addQuick('VOL', vocals.amplitudeLeft);
|
||||
// FlxG.watch.addQuick('VOLRight', vocals.amplitudeRight);
|
||||
|
||||
iconP1.setGraphicSize(Std.int(FlxMath.lerp(150, iconP1.width, 0.85)));
|
||||
iconP2.setGraphicSize(Std.int(FlxMath.lerp(150, iconP2.width, 0.85)));
|
||||
iconP1.setGraphicSize(Std.int(CoolUtil.coolLerp(iconP1.width, 150, 0.15)));
|
||||
iconP2.setGraphicSize(Std.int(CoolUtil.coolLerp(iconP2.width, 150, 0.15)));
|
||||
|
||||
iconP1.updateHitbox();
|
||||
iconP2.updateHitbox();
|
||||
|
|
103
source/SwagCamera.hx
Normal file
103
source/SwagCamera.hx
Normal file
|
@ -0,0 +1,103 @@
|
|||
package;
|
||||
|
||||
import flixel.FlxCamera;
|
||||
import flixel.FlxG;
|
||||
import flixel.FlxSprite;
|
||||
import flixel.math.FlxPoint;
|
||||
|
||||
class SwagCamera extends FlxCamera
|
||||
{
|
||||
/**
|
||||
* properly follow framerate
|
||||
* most of this just copied from FlxCamera,
|
||||
* only lines 96 and 97 are changed
|
||||
*/
|
||||
override public function updateFollow():Void
|
||||
{
|
||||
// Either follow the object closely,
|
||||
// or double check our deadzone and update accordingly.
|
||||
if (deadzone == null)
|
||||
{
|
||||
target.getMidpoint(_point);
|
||||
_point.addPoint(targetOffset);
|
||||
focusOn(_point);
|
||||
}
|
||||
else
|
||||
{
|
||||
var edge:Float;
|
||||
var targetX:Float = target.x + targetOffset.x;
|
||||
var targetY:Float = target.y + targetOffset.y;
|
||||
|
||||
if (style == SCREEN_BY_SCREEN)
|
||||
{
|
||||
if (targetX >= (scroll.x + width))
|
||||
{
|
||||
_scrollTarget.x += width;
|
||||
}
|
||||
else if (targetX < scroll.x)
|
||||
{
|
||||
_scrollTarget.x -= width;
|
||||
}
|
||||
|
||||
if (targetY >= (scroll.y + height))
|
||||
{
|
||||
_scrollTarget.y += height;
|
||||
}
|
||||
else if (targetY < scroll.y)
|
||||
{
|
||||
_scrollTarget.y -= height;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
edge = targetX - deadzone.x;
|
||||
if (_scrollTarget.x > edge)
|
||||
{
|
||||
_scrollTarget.x = edge;
|
||||
}
|
||||
edge = targetX + target.width - deadzone.x - deadzone.width;
|
||||
if (_scrollTarget.x < edge)
|
||||
{
|
||||
_scrollTarget.x = edge;
|
||||
}
|
||||
|
||||
edge = targetY - deadzone.y;
|
||||
if (_scrollTarget.y > edge)
|
||||
{
|
||||
_scrollTarget.y = edge;
|
||||
}
|
||||
edge = targetY + target.height - deadzone.y - deadzone.height;
|
||||
if (_scrollTarget.y < edge)
|
||||
{
|
||||
_scrollTarget.y = edge;
|
||||
}
|
||||
}
|
||||
|
||||
if ((target is FlxSprite))
|
||||
{
|
||||
if (_lastTargetPosition == null)
|
||||
{
|
||||
_lastTargetPosition = FlxPoint.get(target.x, target.y); // Creates this point.
|
||||
}
|
||||
_scrollTarget.x += (target.x - _lastTargetPosition.x) * followLead.x;
|
||||
_scrollTarget.y += (target.y - _lastTargetPosition.y) * followLead.y;
|
||||
|
||||
_lastTargetPosition.x = target.x;
|
||||
_lastTargetPosition.y = target.y;
|
||||
}
|
||||
|
||||
if (followLerp >= 60 / FlxG.updateFramerate)
|
||||
{
|
||||
scroll.copyFrom(_scrollTarget); // no easing
|
||||
}
|
||||
else
|
||||
{
|
||||
// THIS THE PART THAT ACTUALLY MATTERS LOL
|
||||
scroll.x = CoolUtil.coolLerp(scroll.x, _scrollTarget.x, followLerp);
|
||||
scroll.y = CoolUtil.coolLerp(scroll.y, _scrollTarget.y, followLerp);
|
||||
// scroll.x += (_scrollTarget.x - scroll.x) * CoolUtil.camLerpShit(followLerp);
|
||||
// scroll.y += (_scrollTarget.y - scroll.y) * CoolUtil.camLerpShit(followLerp);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -23,7 +23,7 @@ class PreferencesMenu extends ui.OptionsState.Page
|
|||
{
|
||||
super();
|
||||
|
||||
menuCamera = new FlxCamera();
|
||||
menuCamera = new SwagCamera();
|
||||
FlxG.cameras.add(menuCamera, false);
|
||||
menuCamera.bgColor = 0x0;
|
||||
camera = menuCamera;
|
||||
|
@ -148,7 +148,7 @@ class PreferencesMenu extends ui.OptionsState.Page
|
|||
{
|
||||
super.update(elapsed);
|
||||
|
||||
menuCamera.followLerp = CoolUtil.camLerpShit(0.05);
|
||||
// menuCamera.followLerp = CoolUtil.camLerpShit(0.05);
|
||||
|
||||
items.forEach(function(daItem:TextMenuItem)
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue