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Merge remote-tracking branch 'origin/rewrite/master' into bugfix/buncha-2hot-fixes

This commit is contained in:
EliteMasterEric 2024-03-28 00:03:09 -04:00
commit 201e018f25
8 changed files with 160 additions and 77 deletions

2
assets

@ -1 +1 @@
Subproject commit 34987f797217816260c0d69f7161a09bf079cea1
Subproject commit 77e64da9e9836c0272ff7351444881aa90f60eb6

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@ -51,6 +51,11 @@ class FunkinSound extends FlxSound implements ICloneable<FunkinSound>
*/
static var pool(default, null):FlxTypedGroup<FunkinSound> = new FlxTypedGroup<FunkinSound>();
/**
* Calculate the current time of the sound.
* NOTE: You need to `add()` the sound to the scene for `update()` to increment the time.
*/
//
public var muted(default, set):Bool = false;
function set_muted(value:Bool):Bool
@ -406,8 +411,6 @@ class FunkinSound extends FlxSound implements ICloneable<FunkinSound>
// Call onLoad() because the sound already loaded
if (onLoad != null && sound._sound != null) onLoad();
FlxG.sound.list.remove(FlxG.sound.music);
return sound;
}

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@ -79,6 +79,23 @@ class FlxAtlasSprite extends FlxAnimate
return this.currentAnimation;
}
/**
* `anim.finished` always returns false on looping animations,
* but this function will return true if we are on the last frame of the looping animation.
*/
public function isLoopFinished():Bool
{
if (this.anim == null) return false;
if (!this.anim.isPlaying) return false;
// Reverse animation finished.
if (this.anim.reversed && this.anim.curFrame == 0) return true;
// Forward animation finished.
if (!this.anim.reversed && this.anim.curFrame >= (this.anim.length - 1)) return true;
return false;
}
/**
* Plays an animation.
* @param id A string ID of the animation to play.

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@ -2944,10 +2944,7 @@ class PlayState extends MusicBeatSubState
if (overrideMusic)
{
// Stop the music. Do NOT destroy it, something still references it!
if (FlxG.sound.music != null)
{
FlxG.sound.music.pause();
}
if (FlxG.sound.music != null) FlxG.sound.music.pause();
if (vocals != null)
{
vocals.pause();
@ -2957,10 +2954,7 @@ class PlayState extends MusicBeatSubState
else
{
// Stop and destroy the music.
if (FlxG.sound.music != null)
{
FlxG.sound.music.pause();
}
if (FlxG.sound.music != null) FlxG.sound.music.pause();
if (vocals != null)
{
vocals.destroy();

View file

@ -43,7 +43,7 @@ class Scoring
case WEEK7: scoreNoteWEEK7(msTiming);
case PBOT1: scoreNotePBOT1(msTiming);
default:
trace('ERROR: Unknown scoring system: ' + scoringSystem);
FlxG.log.error('Unknown scoring system: ${scoringSystem}');
0;
}
}
@ -62,7 +62,7 @@ class Scoring
case WEEK7: judgeNoteWEEK7(msTiming);
case PBOT1: judgeNotePBOT1(msTiming);
default:
trace('ERROR: Unknown scoring system: ' + scoringSystem);
FlxG.log.error('Unknown scoring system: ${scoringSystem}');
'miss';
}
}
@ -145,7 +145,9 @@ class Scoring
case(_ < PBOT1_PERFECT_THRESHOLD) => true:
PBOT1_MAX_SCORE;
default:
// Fancy equation.
var factor:Float = 1.0 - (1.0 / (1.0 + Math.exp(-PBOT1_SCORING_SLOPE * (absTiming - PBOT1_SCORING_OFFSET))));
var score:Int = Std.int(PBOT1_MAX_SCORE * factor + PBOT1_MIN_SCORE);
score;
@ -169,6 +171,7 @@ class Scoring
case(_ < PBOT1_SHIT_THRESHOLD) => true:
'shit';
default:
FlxG.log.warn('Missed note: Bad timing ($absTiming < $PBOT1_SHIT_THRESHOLD)');
'miss';
}
}
@ -257,6 +260,7 @@ class Scoring
case(_ < LEGACY_HIT_WINDOW * LEGACY_SHIT_THRESHOLD) => true:
'shit';
default:
FlxG.log.warn('Missed note: Bad timing ($absTiming < $LEGACY_SHIT_THRESHOLD)');
'miss';
}
}
@ -336,6 +340,7 @@ class Scoring
}
else
{
FlxG.log.warn('Missed note: Bad timing ($absTiming < $WEEK7_HIT_WINDOW)');
return 'miss';
}
}

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@ -4,6 +4,7 @@ import flixel.FlxSprite;
import flixel.util.FlxSignal;
import funkin.util.assets.FlxAnimationUtil;
import funkin.graphics.adobeanimate.FlxAtlasSprite;
import funkin.audio.FunkinSound;
import flixel.util.FlxTimer;
import funkin.audio.FunkinSound;
import funkin.audio.FlxStreamSound;
@ -26,8 +27,8 @@ class DJBoyfriend extends FlxAtlasSprite
var gotSpooked:Bool = false;
static final SPOOK_PERIOD:Float = 120.0;
static final TV_PERIOD:Float = 180.0;
static final SPOOK_PERIOD:Float = 10.0;
static final TV_PERIOD:Float = 10.0;
// Time since dad last SPOOKED you.
var timeSinceSpook:Float = 0;
@ -48,7 +49,6 @@ class DJBoyfriend extends FlxAtlasSprite
};
setupAnimations();
trace(listAnimations());
FlxG.debugger.track(this);
FlxG.console.registerObject("dj", this);
@ -87,20 +87,21 @@ class DJBoyfriend extends FlxAtlasSprite
timeSinceSpook = 0;
case Idle:
// We are in this state the majority of the time.
if (getCurrentAnimation() != 'Boyfriend DJ' || anim.finished)
if (getCurrentAnimation() != 'Boyfriend DJ')
{
if (timeSinceSpook > SPOOK_PERIOD && !gotSpooked)
playFlashAnimation('Boyfriend DJ', true);
}
if (getCurrentAnimation() == 'Boyfriend DJ' && this.isLoopFinished())
{
if (timeSinceSpook >= SPOOK_PERIOD && !gotSpooked)
{
currentState = Spook;
}
else if (timeSinceSpook > TV_PERIOD)
else if (timeSinceSpook >= TV_PERIOD)
{
currentState = TV;
}
else
{
playFlashAnimation('Boyfriend DJ', false);
}
}
timeSinceSpook += elapsed;
case Confirm:
@ -111,6 +112,7 @@ class DJBoyfriend extends FlxAtlasSprite
{
onSpook.dispatch();
playFlashAnimation('bf dj afk', false);
gotSpooked = true;
}
timeSinceSpook = 0;
case TV:
@ -119,6 +121,34 @@ class DJBoyfriend extends FlxAtlasSprite
default:
// I shit myself.
}
if (FlxG.keys.pressed.CONTROL)
{
if (FlxG.keys.justPressed.LEFT)
{
this.offsetX -= FlxG.keys.pressed.ALT ? 0.1 : (FlxG.keys.pressed.SHIFT ? 10.0 : 1.0);
}
if (FlxG.keys.justPressed.RIGHT)
{
this.offsetX += FlxG.keys.pressed.ALT ? 0.1 : (FlxG.keys.pressed.SHIFT ? 10.0 : 1.0);
}
if (FlxG.keys.justPressed.UP)
{
this.offsetY -= FlxG.keys.pressed.ALT ? 0.1 : (FlxG.keys.pressed.SHIFT ? 10.0 : 1.0);
}
if (FlxG.keys.justPressed.DOWN)
{
this.offsetY += FlxG.keys.pressed.ALT ? 0.1 : (FlxG.keys.pressed.SHIFT ? 10.0 : 1.0);
}
if (FlxG.keys.justPressed.SPACE)
{
currentState = (currentState == Idle ? TV : Idle);
}
}
}
function onFinishAnim():Void
@ -139,11 +169,15 @@ class DJBoyfriend extends FlxAtlasSprite
case "Boyfriend DJ watchin tv OG":
var frame:Int = FlxG.random.bool(33) ? 112 : 166;
if (FlxG.random.bool(10))
// BF switches channels when the video ends, or at a 10% chance each time his idle loops.
if (FlxG.random.bool(5))
{
frame = 60;
// boyfriend switches channel code?
// runTvLogic();
}
trace('Replay idle: ${frame}');
anim.play("Boyfriend DJ watchin tv OG", true, false, frame);
// trace('Finished confirm');
}
@ -152,24 +186,31 @@ class DJBoyfriend extends FlxAtlasSprite
public function resetAFKTimer():Void
{
timeSinceSpook = 0;
gotSpooked = false;
}
var offsetX:Float = 0.0;
var offsetY:Float = 0.0;
function setupAnimations():Void
{
// animation.addByPrefix('intro', "boyfriend dj intro", 24, false);
addOffset('boyfriend dj intro', 8, 3);
// Intro
addOffset('boyfriend dj intro', 8.0 - 1.3, 3.0 - 0.4);
// animation.addByPrefix('idle', "Boyfriend DJ0", 24, false);
// Idle
addOffset('Boyfriend DJ', 0, 0);
// animation.addByPrefix('confirm', "Boyfriend DJ confirm", 24, false);
// Confirm
addOffset('Boyfriend DJ confirm', 0, 0);
// animation.addByPrefix('spook', "bf dj afk0", 24, false);
addOffset('bf dj afk', 0, 0);
// AFK: Spook
addOffset('bf dj afk', 649.5, 58.5);
// AFK: TV
addOffset('Boyfriend DJ watchin tv OG', 0, 0);
}
var cartoonSnd:FlxStreamSound;
var cartoonSnd:Null<FunkinSound> = null;
public var playingCartoon:Bool = false;
@ -178,39 +219,47 @@ class DJBoyfriend extends FlxAtlasSprite
if (cartoonSnd == null)
{
// tv is OFF, but getting turned on
FunkinSound.playOnce(Paths.sound('tv_on'));
cartoonSnd = new FlxStreamSound();
FlxG.sound.defaultSoundGroup.add(cartoonSnd);
// Eric got FUCKING TROLLED there is no `tv_on` or `channel_switch` sound!
// FunkinSound.playOnce(Paths.sound('tv_on'), 1.0, function() {
// });
loadCartoon();
}
else
{
// plays it smidge after the click
new FlxTimer().start(0.1, function(_) {
FunkinSound.playOnce(Paths.sound('channel_switch'));
});
// new FlxTimer().start(0.1, function(_) {
// // FunkinSound.playOnce(Paths.sound('channel_switch'));
// });
cartoonSnd.destroy();
loadCartoon();
}
// cartoonSnd.loadEmbedded(Paths.sound("cartoons/peck"));
// cartoonSnd.play();
loadCartoon();
// loadCartoon();
}
function loadCartoon()
{
cartoonSnd.loadEmbedded(Paths.sound(getRandomFlashToon()), false, false, function() {
cartoonSnd = FunkinSound.load(Paths.sound(getRandomFlashToon()), 1.0, false, true, true, function() {
anim.play("Boyfriend DJ watchin tv OG", true, false, 60);
});
cartoonSnd.play(true, FlxG.random.float(0, cartoonSnd.length));
// Fade out music to 40% volume over 1 second.
// This helps make the TV a bit more audible.
FlxG.sound.music.fadeOut(1.0, 0.4);
// Play the cartoon at a random time between the start and 5 seconds from the end.
cartoonSnd.time = FlxG.random.float(0, Math.max(cartoonSnd.length - (5 * Constants.MS_PER_SEC), 0.0));
}
var cartoonList:Array<String> = openfl.utils.Assets.list().filter(function(path) return path.startsWith("assets/sounds/cartoons/"));
final cartoonList:Array<String> = openfl.utils.Assets.list().filter(function(path) return path.startsWith("assets/sounds/cartoons/"));
function getRandomFlashToon():String
{
var randomFile = FlxG.random.getObject(cartoonList);
// Strip folder prefix
randomFile = randomFile.replace("assets/sounds/", "");
// Strip file extension
randomFile = randomFile.substring(0, randomFile.length - 4);
return randomFile;
@ -244,10 +293,31 @@ class DJBoyfriend extends FlxAtlasSprite
var daOffset = animOffsets.get(AnimName);
if (animOffsets.exists(AnimName))
{
offset.set(daOffset[0], daOffset[1]);
var xValue = daOffset[0];
var yValue = daOffset[1];
if (AnimName == "Boyfriend DJ watchin tv OG")
{
xValue += offsetX;
yValue += offsetY;
}
offset.set(xValue, yValue);
}
else
{
offset.set(0, 0);
}
}
public override function destroy():Void
{
super.destroy();
if (cartoonSnd != null)
{
cartoonSnd.destroy();
cartoonSnd = null;
}
}
}

View file

@ -688,14 +688,6 @@ class FreeplayState extends MusicBeatSubState
if (FlxG.keys.justPressed.T) typing.hasFocus = true;
if (FlxG.sound.music != null)
{
if (FlxG.sound.music.volume < 0.7)
{
FlxG.sound.music.volume += 0.5 * elapsed;
}
}
lerpScore = MathUtil.coolLerp(lerpScore, intendedScore, 0.2);
lerpCompletion = MathUtil.coolLerp(lerpCompletion, intendedCompletion, 0.9);
@ -733,9 +725,9 @@ class FreeplayState extends MusicBeatSubState
{
if (busy) return;
var upP:Bool = controls.UI_UP_P;
var downP:Bool = controls.UI_DOWN_P;
var accepted:Bool = controls.ACCEPT;
var upP:Bool = controls.UI_UP_P && !FlxG.keys.pressed.CONTROL;
var downP:Bool = controls.UI_DOWN_P && !FlxG.keys.pressed.CONTROL;
var accepted:Bool = controls.ACCEPT && !FlxG.keys.pressed.CONTROL;
if (FlxG.onMobile)
{
@ -809,10 +801,8 @@ class FreeplayState extends MusicBeatSubState
}
#end
if (controls.UI_UP || controls.UI_DOWN)
if (!FlxG.keys.pressed.CONTROL && (controls.UI_UP || controls.UI_DOWN))
{
spamTimer += elapsed;
if (spamming)
{
if (spamTimer >= 0.07)
@ -829,7 +819,24 @@ class FreeplayState extends MusicBeatSubState
}
}
}
else if (spamTimer >= 0.9) spamming = true;
else if (spamTimer >= 0.9)
{
spamming = true;
}
else if (spamTimer <= 0)
{
if (controls.UI_UP)
{
changeSelection(-1);
}
else
{
changeSelection(1);
}
}
spamTimer += elapsed;
dj.resetAFKTimer();
}
else
{
@ -837,29 +844,18 @@ class FreeplayState extends MusicBeatSubState
spamTimer = 0;
}
if (upP)
{
dj.resetAFKTimer();
changeSelection(-1);
}
if (downP)
{
dj.resetAFKTimer();
changeSelection(1);
}
if (FlxG.mouse.wheel != 0)
{
dj.resetAFKTimer();
changeSelection(-Math.round(FlxG.mouse.wheel / 4));
}
if (controls.UI_LEFT_P)
if (controls.UI_LEFT_P && !FlxG.keys.pressed.CONTROL)
{
dj.resetAFKTimer();
changeDiff(-1);
}
if (controls.UI_RIGHT_P)
if (controls.UI_RIGHT_P && !FlxG.keys.pressed.CONTROL)
{
dj.resetAFKTimer();
changeDiff(1);
@ -1240,8 +1236,8 @@ class DifficultySelector extends FlxSprite
override function update(elapsed:Float):Void
{
if (flipX && controls.UI_RIGHT_P) moveShitDown();
if (!flipX && controls.UI_LEFT_P) moveShitDown();
if (flipX && controls.UI_RIGHT_P && !FlxG.keys.pressed.CONTROL) moveShitDown();
if (!flipX && controls.UI_LEFT_P && !FlxG.keys.pressed.CONTROL) moveShitDown();
super.update(elapsed);
}

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@ -182,8 +182,6 @@ class SongMenuItem extends FlxSpriteGroup
{
var charPath:String = "freeplay/icons/";
trace(char);
// TODO: Put this in the character metadata where it belongs.
// TODO: Also, can use CharacterDataParser.getCharPixelIconAsset()
switch (char)