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disable note vwoosh, and fix gameover song not looping
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43872bb213
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@ -289,6 +289,7 @@ class GameOverSubState extends MusicBeatSubState
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{
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{
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gameOverMusic.loadEmbedded(musicPath);
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gameOverMusic.loadEmbedded(musicPath);
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gameOverMusic.volume = startingVolume;
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gameOverMusic.volume = startingVolume;
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gameOverMusic.looped = true;
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gameOverMusic.play();
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gameOverMusic.play();
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}
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}
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}
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}
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@ -274,7 +274,9 @@ class Strumline extends FlxSpriteGroup
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static function calculateNoteYPos(strumTime:Float, vwoosh:Bool = true):Float
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static function calculateNoteYPos(strumTime:Float, vwoosh:Bool = true):Float
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{
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{
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// Make the note move faster visually as it moves offscreen.
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// Make the note move faster visually as it moves offscreen.
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var vwoosh:Float = (strumTime < Conductor.songPosition) && vwoosh ? 2.0 : 1.0;
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// var vwoosh:Float = (strumTime < Conductor.songPosition) && vwoosh ? 2.0 : 1.0;
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// ^^^ commented this out... do NOT make it move faster as it moves offscreen!
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var vwoosh:Float = 1.0;
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var scrollSpeed:Float = PlayState.instance?.currentChart?.scrollSpeed ?? 1.0;
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var scrollSpeed:Float = PlayState.instance?.currentChart?.scrollSpeed ?? 1.0;
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return Constants.PIXELS_PER_MS * (Conductor.songPosition - strumTime) * scrollSpeed * vwoosh * (Preferences.downscroll ? 1 : -1);
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return Constants.PIXELS_PER_MS * (Conductor.songPosition - strumTime) * scrollSpeed * vwoosh * (Preferences.downscroll ? 1 : -1);
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