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undo/redo selections

This commit is contained in:
Cameron Taylor 2021-06-02 20:41:06 -04:00
parent 65d187f511
commit 1f91c3bdef
2 changed files with 37 additions and 20 deletions

View file

@ -8,12 +8,15 @@ import flixel.math.FlxPoint;
class SprStage extends FlxSprite
{
public var layer:Int = 0;
public var mousePressing:Bool = false;
public function new(?x:Float = 0, ?y:Float = 0)
public var mouseOffset:FlxPoint = FlxPoint.get(0, 0);
public function new(?x:Float = 0, ?y:Float = 0, dragShitFunc:SprStage->Void)
{
super(x, y);
FlxMouseEventManager.add(this, dragShit, null, function(spr:SprStage)
FlxMouseEventManager.add(this, dragShitFunc, null, function(spr:SprStage)
{
if (isSelected() || StageBuilderState.curTool == SELECT)
alpha = 0.5;
@ -23,7 +26,7 @@ class SprStage extends FlxSprite
}, false, true, true);
}
function isSelected():Bool
public function isSelected():Bool
{
return StageBuilderState.curSelectedSpr == this;
}
@ -44,20 +47,4 @@ class SprStage extends FlxSprite
StageBuilderState.changeTool(GRAB);
}
}
public var mousePressing:Bool = false;
private var mouseOffset:FlxPoint = FlxPoint.get(0, 0);
function dragShit(spr:SprStage)
{
if (StageBuilderState.curTool == SELECT)
StageBuilderState.curSelectedSpr = this;
mousePressing = true;
if (isSelected())
StageBuilderState.changeTool(GRABBING);
mouseOffset.set(FlxG.mouse.x - this.x, FlxG.mouse.y - this.y);
}
}

View file

@ -102,7 +102,7 @@ class StageBuilderState extends MusicBeatState
new FlxTimer().start(0.2, function(tmr)
{
var awesomeImg:SprStage = new SprStage(FlxG.mouse.x, FlxG.mouse.y);
var awesomeImg:SprStage = new SprStage(FlxG.mouse.x, FlxG.mouse.y, sprDragShitFunc);
awesomeImg.loadGraphic(Paths.image('stageBuild/stageTempImg'), false, 0, 0, true);
awesomeImg.layer = sprGrp.members.length;
@ -223,6 +223,7 @@ class StageBuilderState extends MusicBeatState
if (FlxG.keys.justPressed.Z && actionQueue.length > 0)
{
trace('UNDO - QUEUE LENGTH: ' + actionQueue.length);
isUndoRedo = true;
actionQueue.pop()(posQueue.pop());
}
@ -236,6 +237,7 @@ class StageBuilderState extends MusicBeatState
switch (curTool)
{
// redo this later so it doesn't create brand new FlxSprites into memory or someshit??? this was lazy 3AM way
case SELECT:
FlxG.mouse.load(new FlxSprite().loadGraphic(Paths.image('stageBuild/cursorSelect')).pixels);
case GRABBING:
@ -247,6 +249,34 @@ class StageBuilderState extends MusicBeatState
}
}
function changeCurSelected(spr:SprStage)
{
if (!isUndoRedo)
{
actionQueue.push(changeCurSelected);
posQueue.push(curSelectedSpr);
}
else
isUndoRedo = false;
curSelectedSpr = spr;
}
function sprDragShitFunc(spr:SprStage)
{
if (curTool == SELECT)
changeCurSelected(spr);
spr.mousePressing = true;
if (spr.isSelected())
changeTool(GRABBING);
spr.mouseOffset.set(FlxG.mouse.x - spr.x, FlxG.mouse.y - spr.y);
}
// make function for changing cur selection
function moveSprPos(xDiff:Float, yDiff:Float) {}
var isUndoRedo:Bool = false;
var actionQueue:Array<Dynamic->Void> = [];
var posQueue:Array<Dynamic> = [];