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rippin my hair out at programming right now
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@ -62,7 +62,11 @@ class ChartingState extends MusicBeatState
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var _song:Song;
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var typingShit:FlxInputText;
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var gridSectionOffset:Int = 1;
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/**
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* What part of the SECTION it's on, relative to the grid.
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*/
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var page:Int = 1;
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override function create()
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{
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@ -87,7 +91,8 @@ class ChartingState extends MusicBeatState
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loadSong(_song.song);
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Conductor.changeBPM(_song.bpm);
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bpmTxt = new FlxText(450, 20, 0, "", 16);
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bpmTxt = new FlxText(1000, 50, 0, "", 16);
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bpmTxt.scrollFactor.set();
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add(bpmTxt);
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strumLine = new FlxSprite(0, 50).makeGraphic(Std.int(FlxG.width / 2), 4);
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@ -150,6 +155,9 @@ class ChartingState extends MusicBeatState
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tab_group_song.add(reloadSong);
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UI_box.addGroup(tab_group_song);
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UI_box.scrollFactor.set();
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FlxG.camera.follow(strumLine);
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}
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var stepperLength:FlxUINumericStepper;
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@ -233,23 +241,30 @@ class ChartingState extends MusicBeatState
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if (wname == 'section_length')
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{
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_song.notes[curSection].lengthInSteps = Std.int(nums.value);
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updateGrid();
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}
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}
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// FlxG.log.add(id + " WEED " + sender + " WEED " + data + " WEED " + params);
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}
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var updatedSection:Bool = false;
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override function update(elapsed:Float)
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{
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Conductor.songPosition = FlxG.sound.music.time;
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_song.song = typingShit.text;
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strumLine.y = getYfromStrum(Conductor.songPosition % (Conductor.stepCrochet * 16));
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strumLine.y = getYfromStrum(Conductor.songPosition % (Conductor.stepCrochet * _song.notes[curSection].lengthInSteps));
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if (curBeat % 4 == 0)
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{
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if (curStep > (_song.notes[curSection].lengthInSteps * 2) * (curSection + 1))
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if (curStep > (_song.notes[curSection].lengthInSteps) * (curSection + 1))
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{
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trace(curStep);
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trace((_song.notes[curSection].lengthInSteps) * (curSection + 1));
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trace('DUMBSHIT');
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if (_song.notes[curSection + 1] == null)
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{
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addSection();
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@ -259,7 +274,10 @@ class ChartingState extends MusicBeatState
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}
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}
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if (FlxG.mouse.overlaps(gridBG))
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if (FlxG.mouse.x > gridBG.x
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&& FlxG.mouse.x < gridBG.x + gridBG.width
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&& FlxG.mouse.y > gridBG.y
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&& FlxG.mouse.y < gridBG.y + (GRID_SIZE * _song.notes[curSection].lengthInSteps))
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{
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dummyArrow.x = Math.floor(FlxG.mouse.x / GRID_SIZE) * GRID_SIZE;
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if (FlxG.keys.pressed.SHIFT)
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@ -347,6 +365,8 @@ class ChartingState extends MusicBeatState
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function changeSection(sec:Int = 0, ?updateMusic:Bool = true):Void
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{
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trace('changing section' + sec);
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if (_song.notes[sec] != null)
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{
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curSection = sec;
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@ -360,11 +380,12 @@ class ChartingState extends MusicBeatState
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var daLength:Int = 0;
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while (daNum <= sec)
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{
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daLength += _song.notes[daNum].lengthInSteps * 2;
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daLength += _song.notes[daNum].lengthInSteps;
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daNum++;
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}
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FlxG.sound.music.time = (daLength - (_song.notes[sec].lengthInSteps * 2)) * Conductor.stepCrochet;
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FlxG.sound.music.time = (daLength - (_song.notes[sec].lengthInSteps)) * Conductor.stepCrochet;
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updateCurStep();
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}
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updateSectionUI();
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@ -444,6 +465,29 @@ class ChartingState extends MusicBeatState
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return FlxMath.remapToRange(strumTime, 0, 16 * Conductor.stepCrochet, gridBG.y, gridBG.y + gridBG.height);
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}
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function calculateSectionLengths(?sec:Section):Int
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{
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var daLength:Int = 0;
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for (i in _song.notes)
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{
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var swagLength = i.lengthInSteps;
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if (i.typeOfSection == Section.COPYCAT)
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swagLength * 2;
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daLength += swagLength;
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if (sec != null && sec == i)
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{
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trace('swag loop??');
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break;
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}
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}
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return daLength;
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}
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private var daSpacing:Float = 0.3;
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function loadLevel():Void
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@ -1,5 +1,6 @@
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package;
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import flixel.FlxG;
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import flixel.addons.transition.FlxTransitionableState;
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import flixel.addons.ui.FlxUIState;
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@ -23,7 +24,7 @@ class MusicBeatState extends FlxUIState
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{
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everyStep();
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curStep = Math.floor(Conductor.songPosition / Conductor.stepCrochet);
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updateCurStep();
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curBeat = Math.floor(curStep / 4);
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super.update(elapsed);
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@ -44,6 +45,12 @@ class MusicBeatState extends FlxUIState
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}
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}
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private function updateCurStep():Void
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{
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Conductor.songPosition = FlxG.sound.music.time;
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curStep = Math.floor(Conductor.songPosition / Conductor.stepCrochet);
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}
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public function stepHit():Void
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{
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totalSteps += 1;
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@ -259,8 +259,6 @@ class PlayState extends MusicBeatState
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var playerCounter:Int = 0;
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while (playerCounter < 2)
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{
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var daBeats:Int = 0; // Not exactly representative of 'daBeats' lol, just how much it has looped
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var totalLength:Int = 0; // Total length of the song, in beats;
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for (section in noteData)
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@ -279,7 +277,7 @@ class PlayState extends MusicBeatState
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sectionScores[0].push(0);
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sectionScores[1].push(0);
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var daStrumTime:Float = songNotes[0] + ((Conductor.stepCrochet * 16) * playerCounter);
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var daStrumTime:Float = songNotes[0] + (Conductor.stepCrochet * section.lengthInSteps);
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trace(daStrumTime);
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var daNoteData:Int = songNotes[1];
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@ -296,28 +294,41 @@ class PlayState extends MusicBeatState
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unspawnNotes.push(swagNote);
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swagNote.x += ((FlxG.width / 2) * playerCounter); // general offset
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swagNote.mustPress = section.mustHitSection;
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if (swagNote.mustPress)
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{
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swagNote.x += (FlxG.width / 2); // general offset
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}
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else
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{
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}
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// WILL HAVE TO REDO SCORE SYSTEM
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/* if (section.mustHitSection)
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{
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if (playerCounter == 1) // is the player
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{
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swagNote.mustPress = true;
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}
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else
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{
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sectionScores[0][daBeats] += swagNote.noteScore;
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//sectionScores[0][daBeats] += swagNote.noteScore;
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}
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}
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*/
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}
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// only need to do it once
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if (playerCounter == 0)
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/* // only need to do it once
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if (section.mustHitSection)
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sectionLengths.push(Math.round(coolSection / 4));
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*/
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totalLength += Math.round(coolSection / 4);
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daBeats += 1;
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}
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trace(unspawnNotes.length);
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playerCounter += 1;
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}
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// playerCounter += 1;
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unspawnNotes.sort(sortByShit);
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}
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