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some cleanins with letter sorts

This commit is contained in:
Cameron Taylor 2024-04-16 22:12:07 -04:00
parent c3e777154e
commit 1adef48995
3 changed files with 103 additions and 113 deletions

View file

@ -550,7 +550,8 @@
{ {
"props": { "props": {
"policy": "onlySingle", "policy": "onlySingle",
"allowException": true "allowException": true,
"severity": "IGNORE"
}, },
"type": "StringLiteral" "type": "StringLiteral"
}, },

View file

@ -539,47 +539,14 @@ class FreeplayState extends MusicBeatSubState
* Given the current filter, rebuild the current song list. * Given the current filter, rebuild the current song list.
* *
* @param filterStuff A filter to apply to the song list (regex, startswith, all, favorite) * @param filterStuff A filter to apply to the song list (regex, startswith, all, favorite)
* @param force * @param force Whether the capsules should "jump" back in or not using their animation
* @param onlyIfChanged Only apply the filter if the song list has changed * @param onlyIfChanged Only apply the filter if the song list has changed
*/ */
public function generateSongList(filterStuff:Null<SongFilter>, force:Bool = false, onlyIfChanged:Bool = true):Void public function generateSongList(filterStuff:Null<SongFilter>, force:Bool = false, onlyIfChanged:Bool = true):Void
{ {
var tempSongs:Array<FreeplaySongData> = songs; var tempSongs:Array<FreeplaySongData> = songs;
if (filterStuff != null) if (filterStuff != null) tempSongs = sortSongs(tempSongs, filterStuff);
{
switch (filterStuff.filterType)
{
case REGEXP:
// filterStuff.filterData has a string with the first letter of the sorting range, and the second one
// this creates a filter to return all the songs that start with a letter between those two
// if filterData looks like "A-C", the regex should look something like this: ^[A-C].*
// to get every song that starts between A and C
var filterRegexp:EReg = new EReg('^[' + filterStuff.filterData + '].*', 'i');
tempSongs = tempSongs.filter(str -> {
if (str == null) return true; // Random
return filterRegexp.match(str.songName);
});
case STARTSWITH:
// extra note: this is essentially a "search"
tempSongs = tempSongs.filter(str -> {
if (str == null) return true; // Random
return str.songName.toLowerCase().startsWith(filterStuff.filterData);
});
case ALL:
// no filter!
case FAVORITE:
tempSongs = tempSongs.filter(str -> {
if (str == null) return true; // Random
return str.isFav;
});
default:
// return all on default
}
}
// Filter further by current selected difficulty. // Filter further by current selected difficulty.
if (currentDifficulty != null) if (currentDifficulty != null)
@ -657,6 +624,48 @@ class FreeplayState extends MusicBeatSubState
changeDiff(); changeDiff();
} }
/**
* Filters an array of songs based on a filter
* @param songsToFilter What data to use when filtering
* @param songFilter The filter to apply
* @return Array<FreeplaySongData>
*/
public function sortSongs(songsToFilter:Array<FreeplaySongData>, songFilter:SongFilter):Array<FreeplaySongData>
{
switch (songFilter.filterType)
{
case REGEXP:
// filterStuff.filterData has a string with the first letter of the sorting range, and the second one
// this creates a filter to return all the songs that start with a letter between those two
// if filterData looks like "A-C", the regex should look something like this: ^[A-C].*
// to get every song that starts between A and C
var filterRegexp:EReg = new EReg('^[' + songFilter.filterData + '].*', 'i');
songsToFilter = songsToFilter.filter(str -> {
if (str == null) return true; // Random
return filterRegexp.match(str.songName);
});
case STARTSWITH:
// extra note: this is essentially a "search"
songsToFilter = songsToFilter.filter(str -> {
if (str == null) return true; // Random
return str.songName.toLowerCase().startsWith(songFilter.filterData);
});
case ALL:
// no filter!
case FAVORITE:
songsToFilter = songsToFilter.filter(str -> {
if (str == null) return true; // Random
return str.isFav;
});
default:
// return all on default
}
return songsToFilter;
}
var touchY:Float = 0; var touchY:Float = 0;
var touchX:Float = 0; var touchX:Float = 0;
var dxTouch:Float = 0; var dxTouch:Float = 0;

View file

@ -39,7 +39,6 @@ class LetterSort extends FlxTypedSpriteGroup<FlxSprite>
var letter:FreeplayLetter = new FreeplayLetter(i * 80, 0, i); var letter:FreeplayLetter = new FreeplayLetter(i * 80, 0, i);
letter.x += 50; letter.x += 50;
letter.y += 50; letter.y += 50;
letter.ogY = y;
// letter.visible = false; // letter.visible = false;
add(letter); add(letter);
@ -82,6 +81,26 @@ class LetterSort extends FlxTypedSpriteGroup<FlxSprite>
} }
public function changeSelection(diff:Int = 0):Void public function changeSelection(diff:Int = 0):Void
{
doLetterChangeAnims(diff);
var multiPosOrNeg:Float = diff > 0 ? 1 : -1;
// if we're moving left (diff < 0), we want control of the right arrow, and vice versa
var arrowToMove:FlxSprite = diff < 0 ? leftArrow : rightArrow;
arrowToMove.offset.x = 3 * multiPosOrNeg;
new FlxTimer().start(2 / 24, function(_) {
arrowToMove.offset.x = 0;
});
}
/**
* Buncho timers and stuff to move the letters and seperators
* Seperated out so we can call it again on letters with songs within them
* @param diff
*/
function doLetterChangeAnims(diff:Int):Void
{ {
var ezTimer:Int->FlxSprite->Float->Void = function(frameNum:Int, spr:FlxSprite, offsetNum:Float) { var ezTimer:Int->FlxSprite->Float->Void = function(frameNum:Int, spr:FlxSprite, offsetNum:Float) {
new FlxTimer().start(frameNum / 24, function(_) { new FlxTimer().start(frameNum / 24, function(_) {
@ -91,27 +110,28 @@ class LetterSort extends FlxTypedSpriteGroup<FlxSprite>
var positions:Array<Float> = [-10, -22, 2, 0]; var positions:Array<Float> = [-10, -22, 2, 0];
if (diff < 0) // if we're moving left, we want to move the positions the same amount, but negative direciton
{ var multiPosOrNeg:Float = diff > 0 ? 1 : -1;
for (sep in grpSeperators) for (sep in grpSeperators)
{ {
ezTimer(0, sep, positions[0]); ezTimer(0, sep, positions[0] * multiPosOrNeg);
ezTimer(1, sep, positions[1]); ezTimer(1, sep, positions[1] * multiPosOrNeg);
ezTimer(2, sep, positions[2]); ezTimer(2, sep, positions[2] * multiPosOrNeg);
ezTimer(3, sep, positions[3]); ezTimer(3, sep, positions[3] * multiPosOrNeg);
} }
for (index => letter in letters) for (index => letter in letters)
{ {
letter.offset.x = positions[0]; letter.offset.x = positions[0] * multiPosOrNeg;
new FlxTimer().start(1 / 24, function(_) { new FlxTimer().start(1 / 24, function(_) {
letter.offset.x = positions[1]; letter.offset.x = positions[1] * multiPosOrNeg;
if (index == 0) letter.visible = false; if (index == 0) letter.visible = false;
}); });
new FlxTimer().start(2 / 24, function(_) { new FlxTimer().start(2 / 24, function(_) {
letter.offset.x = positions[2]; letter.offset.x = positions[2] * multiPosOrNeg;
if (index == 0.) letter.visible = true; if (index == 0.) letter.visible = true;
}); });
@ -122,53 +142,7 @@ class LetterSort extends FlxTypedSpriteGroup<FlxSprite>
continue; continue;
} }
ezTimer(3, letter, positions[3]); ezTimer(3, letter, positions[3] * multiPosOrNeg);
}
leftArrow.offset.x = 3;
new FlxTimer().start(2 / 24, function(_) {
leftArrow.offset.x = 0;
});
}
else if (diff > 0)
{
for (sep in grpSeperators)
{
ezTimer(0, sep, -positions[0]);
ezTimer(1, sep, -positions[1]);
ezTimer(2, sep, -positions[2]);
ezTimer(3, sep, -positions[3]);
}
// same timing and functions and shit as the left one... except to the right!!
for (index => letter in letters)
{
letter.offset.x = -positions[0];
new FlxTimer().start(1 / 24, function(_) {
letter.offset.x = -positions[1];
if (index == 0) letter.visible = false;
});
new FlxTimer().start(2 / 24, function(_) {
letter.offset.x = -positions[2];
if (index == 0) letter.visible = true;
});
if (index == 2)
{
ezTimer(3, letter, 0);
// letter.offset.x = 0;
continue;
}
ezTimer(3, letter, -positions[3]);
}
rightArrow.offset.x = -3;
new FlxTimer().start(2 / 24, function(_) {
rightArrow.offset.x = 0;
});
} }
curSelection += diff; curSelection += diff;
@ -182,6 +156,9 @@ class LetterSort extends FlxTypedSpriteGroup<FlxSprite>
} }
} }
/**
* The actual FlxAtlasSprite for the letters, with their animation code stuff and regex stuff
*/
class FreeplayLetter extends FlxAtlasSprite class FreeplayLetter extends FlxAtlasSprite
{ {
/** /**
@ -201,8 +178,6 @@ class FreeplayLetter extends FlxAtlasSprite
*/ */
public var curLetter:Int = 0; public var curLetter:Int = 0;
public var ogY:Float = 0;
public function new(x:Float, y:Float, ?letterInd:Int) public function new(x:Float, y:Float, ?letterInd:Int)
{ {
super(x, y, Paths.animateAtlas("freeplay/sortedLetters")); super(x, y, Paths.animateAtlas("freeplay/sortedLetters"));
@ -231,6 +206,11 @@ class FreeplayLetter extends FlxAtlasSprite
} }
} }
/**
* Changes the letter graphic/anim, used in the LetterSort class above
* @param diff -1 or 1, to go left or right in the animation array
* @param curSelection what the current letter selection is, to play the bouncing anim if it matches the current letter
*/
public function changeLetter(diff:Int = 0, ?curSelection:Int):Void public function changeLetter(diff:Int = 0, ?curSelection:Int):Void
{ {
curLetter += diff; curLetter += diff;
@ -238,7 +218,7 @@ class FreeplayLetter extends FlxAtlasSprite
if (curLetter < 0) curLetter = regexLetters.length - 1; if (curLetter < 0) curLetter = regexLetters.length - 1;
if (curLetter >= regexLetters.length) curLetter = 0; if (curLetter >= regexLetters.length) curLetter = 0;
var animName:String = animLetters[curLetter] + " move"; var animName:String = animLetters[curLetter] + ' move';
switch (animLetters[curLetter]) switch (animLetters[curLetter])
{ {