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only show that giant white debug box thing on mobile
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@ -558,19 +558,6 @@ class InitState extends FlxState
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// Disable using ~ to open the console (we use that for the Editor menu)
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FlxG.debugger.toggleKeys = [F2];
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TrackerUtil.initTrackers();
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// Adds an additional Close Debugger button.
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// This big obnoxious white button is for MOBILE, so that you can press it
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// easily with your finger when debug bullshit pops up during testing lol!
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FlxG.debugger.addButton(LEFT, new BitmapData(200, 200), function() {
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FlxG.debugger.visible = false;
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// Make errors and warnings less annoying.
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// Forcing this always since I have never been happy to have the debugger to pop up
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LogStyle.ERROR.openConsole = false;
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LogStyle.ERROR.errorSound = null;
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LogStyle.WARNING.openConsole = false;
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LogStyle.WARNING.errorSound = null;
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});
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// Adds a red button to the debugger.
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// This pauses the game AND the music! This ensures the Conductor stops.
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@ -613,6 +600,22 @@ class InitState extends FlxState
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FlxG.sound.music.pause();
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FlxG.sound.music.time += FlxG.elapsed * 1000;
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});
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// Adds an additional Close Debugger button.
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// This big obnoxious white button is for MOBILE, so that you can press it
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// easily with your finger when debug bullshit pops up during testing lol!
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#if mobile
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FlxG.debugger.addButton(LEFT, new BitmapData(200, 200), function() {
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FlxG.debugger.visible = false;
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// Make errors and warnings less annoying.
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// Forcing this always since I have never been happy to have the debugger to pop up
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LogStyle.ERROR.openConsole = false;
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LogStyle.ERROR.errorSound = null;
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LogStyle.WARNING.openConsole = false;
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LogStyle.WARNING.errorSound = null;
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});
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#end // mobile big butotn crap
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#end
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}
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