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Merge branch 'public-release/develop' into freeplayscrollwheel-bugfix

This commit is contained in:
Cameron Taylor 2024-05-14 21:13:48 -04:00
commit 1619751eab
14 changed files with 73 additions and 58 deletions

2
assets

@ -1 +1 @@
Subproject commit 962130b2243a839106607d08a11599b1857bf8b3
Subproject commit 783f22e741c85223da7f3f815b28fc4c6f240cbc

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@ -1,31 +1,31 @@
# Funkin' Debug Hotkeys
`F4` (EVERYWHERE) - Leave Current State and move to Main Menu
`F5` (EVERYWHERE) - Hot Reload Data Files
Most of this functionality is only available on debug builds of the game!
`Y` (Title Screen) - WOAH
## Any State
- `F2`: ***OVERLAY***: Enables the Flixel debug overlay, which has partial support for scripting.
- `F3`: ***SCREENSHOT***: Takes a screenshot of the game and saves it to the local `screenshots` directory. Works outside of debug builds too!
- `F4`: ***EJECT***: Forcibly switch state to the Main Menu (with no extra transition). Useful if you're stuck in a level and you need to get out!
- `F5`: ***HOT RELOAD***: Forcibly reload the game's scripts and data files, then restart the current state. If any files in the `assets` folder have been modified, the game should process the changes for you! NOTE: Known bug, this does not reset song charts or song scripts, but it should reset everything else (such as stage layout data and character animation data).
- `CTRL-SHIFT-L`: ***FORCE CRASH***: Immediately crash the game with a detailed crash log and a stack trace.
`~` (Main Menu) - Access Debug Menu
## **Play State**
- `H`: ***HIDE UI***: Makes the user interface invisible. Works in Pause Menu, great for screenshots.
- `1`: ***END SONG***: Immediately ends the song and moves to Results Screen on Freeplay, or next song on Story Mode.
- `2`: ***GAIN HEALTH***: Debug function, add 10% to the player's health.
- `3`: ***LOSE HEALTH***: Debug function, subtract 5% to the player's health.
- `9`: NEATO!
- `PAGEUP` (MacOS: `Fn-Up`): ***FORWARDS TIME TRAVEL****: Move forward by 2 sections. Hold SHIFT to move forward by 20 sections instead.
- `PAGEDOWN` (MacOS: `Fn-Down`): ***BACKWARDS TIME TRAVEL****: Move backward by 2 sections. Hold SHIFT to move backward by 20 sections instead.
`U` (Play) - Open Stage Editor State
`H` (Play) - Show/Hide HUD
`1` (Play) - End Song
`2` (Play) - Add 10% Health
`3` (Play) - Subtract 5% Health
`7` (Play) - (NOT WORKING) Open Chart Editor
`8` (Play) - Open Animation Editor
`9` (Play) - (Easter Egg) Classic Health Icon
`PGUP`/`Fn+Up` (Play) - Skip Forward In Time
`PGDN`/`Fn+Down` (Play) - 🦃 That's right, we're going to go BACK IN TIME
## **Freeplay State**
- `F` (Freeplay Menu) - Move to Favorites
- `Q` (Freeplay Menu) - Back one category
- `E` (Freeplay Menu) - Forward one category
`F` (Freeplay Menu) - Move to Favorites
`P` (Freeplay Menu) - Switch to Pico (probably doesn't work)
`T` (Freeplay Menu) - Start typing in search bar
`Q` (Freeplay Menu) - Back one letter
`E` (Freeplay Menu) - Forward one letter
## **Title State**
- `Y` - WOAH
`Arrows` (Stage Editor) - Move Prop
`Ctrl-Z` (Stage Editor) - Undo
`Y` (Stage Editor) - Leave Stage Editor
`H` (Pause Menu) - Hide the Pause Menu UI (good for screenshots!)
## **Main Menu**
- `~`: ***DEBUG****: Opens a menu to access the Chart Editor and other work-in-progress editors. Rebindable in the options menu.
- `CTRL-ALT-SHIFT-W`: ***ALL ACCESS***: Unlocks all songs in Freeplay. Only available on debug builds.

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@ -49,7 +49,7 @@
"name": "funkin.vis",
"type": "git",
"dir": null,
"ref": "98c9db09f0bbfedfe67a84538a5814aaef80bdea",
"ref": "2aa654b974507ab51ab1724d2d97e75726fd7d78",
"url": "https://github.com/FunkinCrew/funkVis"
},
{

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@ -527,6 +527,14 @@ class Controls extends FlxActionSet
action.inputs[i].inputID = toAdd;
}
hasReplaced = true;
} else if (input.device == KEYBOARD && input.inputID == toAdd) {
// This key is already bound!
if (hasReplaced) {
// Remove the duplicate keybind, don't replace.
action.inputs.remove(input);
} else {
hasReplaced = true;
}
}
}
@ -989,6 +997,7 @@ class Controls extends FlxActionSet
for (control in Control.createAll())
{
var inputs:Array<Int> = Reflect.field(data, control.getName());
inputs = inputs.unique();
if (inputs != null)
{
if (inputs.length == 0) {
@ -1038,7 +1047,11 @@ class Controls extends FlxActionSet
var inputs = getInputsFor(control, device);
isEmpty = isEmpty && inputs.length == 0;
if (inputs.length == 0) inputs = [FlxKey.NONE];
if (inputs.length == 0) {
inputs = [FlxKey.NONE];
} else {
inputs = inputs.unique();
}
Reflect.setField(data, control.getName(), inputs);
}

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@ -83,6 +83,8 @@ class GameOverSubState extends MusicBeatSubState
var isChartingMode:Bool = false;
var mustNotExit:Bool = false;
var transparent:Bool;
static final CAMERA_ZOOM_DURATION:Float = 0.5;
@ -240,7 +242,7 @@ class GameOverSubState extends MusicBeatSubState
}
// KEYBOARD ONLY: Return to the menu when pressing the assigned key.
if (controls.BACK)
if (controls.BACK && !mustNotExit)
{
blueballed = false;
PlayState.instance.deathCounter = 0;

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@ -2549,12 +2549,20 @@ class PlayState extends MusicBeatSubState
// Redirect to the chart editor playing the current song.
if (controls.DEBUG_CHART)
{
disableKeys = true;
persistentUpdate = false;
FlxG.switchState(() -> new ChartEditorState(
{
targetSongId: currentSong.id,
}));
if (isChartingMode)
{
if (FlxG.sound.music != null) FlxG.sound.music.pause(); // Don't reset song position!
this.close(); // This only works because PlayState is a substate!
}
else
{
disableKeys = true;
persistentUpdate = false;
FlxG.switchState(() -> new ChartEditorState(
{
targetSongId: currentSong.id,
}));
}
}
#end

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@ -31,25 +31,13 @@ class PlayAnimationSongEvent extends SongEvent
switch (targetName)
{
case 'boyfriend':
case 'boyfriend' | 'bf' | 'player':
trace('Playing animation $anim on boyfriend.');
target = PlayState.instance.currentStage.getBoyfriend();
case 'bf':
trace('Playing animation $anim on boyfriend.');
target = PlayState.instance.currentStage.getBoyfriend();
case 'player':
trace('Playing animation $anim on boyfriend.');
target = PlayState.instance.currentStage.getBoyfriend();
case 'dad':
case 'dad' | 'opponent':
trace('Playing animation $anim on dad.');
target = PlayState.instance.currentStage.getDad();
case 'opponent':
trace('Playing animation $anim on dad.');
target = PlayState.instance.currentStage.getDad();
case 'girlfriend':
trace('Playing animation $anim on girlfriend.');
target = PlayState.instance.currentStage.getGirlfriend();
case 'gf':
case 'girlfriend' | 'gf':
trace('Playing animation $anim on girlfriend.');
target = PlayState.instance.currentStage.getGirlfriend();
default:

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@ -576,6 +576,8 @@ class Strumline extends FlxSpriteGroup
note.holdNoteSprite.hitNote = true;
note.holdNoteSprite.missedNote = false;
note.holdNoteSprite.alpha = 1.0;
note.holdNoteSprite.sustainLength = (note.holdNoteSprite.strumTime + note.holdNoteSprite.fullSustainLength) - conductorInUse.songPosition;
}
}

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@ -67,7 +67,7 @@ class ChartEditorCharacterIconSelectorMenu extends ChartEditorBaseMenu
var charGrid = new Grid();
charGrid.columns = 5;
charGrid.width = 100;
charGrid.width = this.width;
charSelectScroll.addComponent(charGrid);
var charIds:Array<String> = CharacterDataParser.listCharacterIds();

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@ -733,8 +733,8 @@ class FreeplayState extends MusicBeatSubState
}
}
lerpScore = MathUtil.coolLerp(lerpScore, intendedScore, 0.2);
lerpCompletion = MathUtil.coolLerp(lerpCompletion, intendedCompletion, 0.9);
lerpScore = MathUtil.smoothLerp(lerpScore, intendedScore, elapsed, 0.5);
lerpCompletion = MathUtil.smoothLerp(lerpCompletion, intendedCompletion, elapsed, 0.5);
if (Math.isNaN(lerpScore))
{
@ -923,6 +923,7 @@ class FreeplayState extends MusicBeatSubState
if (controls.BACK)
{
busy = true;
FlxTween.globalManager.clear();
FlxTimer.globalManager.clear();
dj.onIntroDone.removeAll();

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@ -139,10 +139,6 @@ class MainMenuState extends MusicBeatState
resetCamStuff();
subStateClosed.add(_ -> {
resetCamStuff();
});
subStateOpened.add(sub -> {
if (Type.getClass(sub) == FreeplayState)
{

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@ -283,6 +283,7 @@ class TitleState extends MusicBeatState
if (FlxG.keys.justPressed.Y)
{
FlxTween.cancelTweensOf(FlxG.stage.window, ['x', 'y']);
FlxTween.tween(FlxG.stage.window, {x: FlxG.stage.window.x + 300}, 1.4, {ease: FlxEase.quadInOut, type: PINGPONG, startDelay: 0.35});
FlxTween.tween(FlxG.stage.window, {y: FlxG.stage.window.y + 100}, 0.7, {ease: FlxEase.quadInOut, type: PINGPONG});
}

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@ -162,7 +162,9 @@ class LoadingState extends MusicBeatSubState
{
targetShit = FlxMath.remapToRange(callbacks.numRemaining / callbacks.length, 1, 0, 0, 1);
loadBar.scale.x = FlxMath.lerp(loadBar.scale.x, targetShit, 0.50);
var lerpWidth:Int = Std.int(FlxMath.lerp(loadBar.width, FlxG.width * targetShit, 0.2));
loadBar.setGraphicSize(lerpWidth, loadBar.height);
loadBar.updateHitbox();
FlxG.watch.addQuick('percentage?', callbacks.numRemaining / callbacks.length);
}

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@ -141,7 +141,9 @@ class CrashHandler
fullContents += '\n';
fullContents += 'Flixel Current State: ${Type.getClassName(Type.getClass(FlxG.state))}\n';
var currentState = FlxG.state != null ? Type.getClassName(Type.getClass(FlxG.state)) : 'No state loaded';
fullContents += 'Flixel Current State: ${currentState}\n';
fullContents += '\n';