mirror of
https://github.com/ninjamuffin99/Funkin.git
synced 2025-11-22 13:13:47 +00:00
Work in progress on fixing Week 6
This commit is contained in:
parent
12a48b9b86
commit
13d6ba378e
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@ -1,66 +0,0 @@
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package flixel.tweens.misc;
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/**
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* Tweens the background color of a state.
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* Tweens the red, green, blue, and/or alpha values of the color.
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*
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* @see `flixel.tweens.misc.ColorTween` for something that operates on sprites!
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*/
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class BackgroundColorTween extends FlxTween
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{
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public var color(default, null):FlxColor;
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var startColor:FlxColor;
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var endColor:FlxColor;
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/**
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* State object whose color to tween
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*/
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public var targetState(default, null):FlxState;
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/**
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* Clean up references
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*/
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override public function destroy()
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{
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super.destroy();
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targetState = null;
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}
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/**
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* Tweens the color to a new color and an alpha to a new alpha.
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*
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* @param duration Duration of the tween.
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* @param fromColor Start color.
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* @param toColor End color.
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* @param targetState Optional sprite object whose color to tween.
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* @return The tween for chaining.
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*/
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public function tween(duration:Float, fromColor:FlxColor, toColor:FlxColor, ?targetState:FlxSprite):ColorTween
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{
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this.color = startColor = fromColor;
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this.endColor = toColor;
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this.duration = duration;
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this.targetState = targetState;
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this.start();
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return this;
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}
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override function update(elapsed:Float):Void
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{
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super.update(elapsed);
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color = FlxColor.interpolate(startColor, endColor, scale);
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if (targetState != null)
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{
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targetState.bgColor = color;
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// Alpha should apply inherently.
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// targetState.alpha = color.alphaFloat;
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}
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}
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override function isTweenOf(object:Dynamic, ?field:String):Bool
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{
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return targetState == object && (field == null || field == "color");
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}
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}
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@ -203,6 +203,9 @@ class InitState extends FlxState
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// Plugins provide a useful interface for globally active Flixel objects,
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// Plugins provide a useful interface for globally active Flixel objects,
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// that receive update events regardless of the current state.
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// that receive update events regardless of the current state.
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// TODO: Move scripted Module behavior to a Flixel plugin.
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// TODO: Move scripted Module behavior to a Flixel plugin.
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#if debug
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funkin.util.plugins.MemoryGCPlugin.initialize();
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#end
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funkin.util.plugins.EvacuateDebugPlugin.initialize();
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funkin.util.plugins.EvacuateDebugPlugin.initialize();
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funkin.util.plugins.ForceCrashPlugin.initialize();
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funkin.util.plugins.ForceCrashPlugin.initialize();
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funkin.util.plugins.ReloadAssetsDebugPlugin.initialize();
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funkin.util.plugins.ReloadAssetsDebugPlugin.initialize();
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@ -25,6 +25,9 @@ class FunkinSound extends FlxSound implements ICloneable<FunkinSound>
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{
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{
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static final MAX_VOLUME:Float = 2.0;
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static final MAX_VOLUME:Float = 2.0;
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/**
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* Using `FunkinSound.load` will override a dead instance from here rather than creating a new one, if possible!
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*/
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static var cache(default, null):FlxTypedGroup<FunkinSound> = new FlxTypedGroup<FunkinSound>();
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static var cache(default, null):FlxTypedGroup<FunkinSound> = new FlxTypedGroup<FunkinSound>();
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public var muted(default, set):Bool = false;
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public var muted(default, set):Bool = false;
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@ -264,6 +267,8 @@ class FunkinSound extends FlxSound implements ICloneable<FunkinSound>
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{
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{
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var sound:FunkinSound = cache.recycle(construct);
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var sound:FunkinSound = cache.recycle(construct);
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// Load the sound.
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// Sets `exists = true` as a side effect.
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sound.loadEmbedded(embeddedSound, looped, autoDestroy, onComplete);
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sound.loadEmbedded(embeddedSound, looped, autoDestroy, onComplete);
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if (embeddedSound is String)
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if (embeddedSound is String)
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@ -80,8 +80,9 @@ class SoundGroup extends FlxTypedGroup<FunkinSound>
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// We have to play, then pause the sound to set the time,
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// We have to play, then pause the sound to set the time,
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// else the sound will restart immediately when played.
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// else the sound will restart immediately when played.
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result.play(true, 0.0);
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// TODO: Past me experienced that issue but present me didn't? Investigate.
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result.pause();
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// result.play(true, 0.0);
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// result.pause();
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result.time = this.time;
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result.time = this.time;
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result.onComplete = function() {
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result.onComplete = function() {
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@ -40,6 +40,15 @@ class FlxVideo extends FlxBasic
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netStream.play(videoPath);
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netStream.play(videoPath);
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}
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}
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public function restartVideo():Void
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{
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// Seek to the beginning of the video.
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if (netStream != null)
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{
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netStream.seek(0);
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}
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}
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public function finishVideo():Void
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public function finishVideo():Void
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{
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{
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netStream.dispose();
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netStream.dispose();
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@ -15,7 +15,6 @@ using funkin.util.tools.ArraySortTools;
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using funkin.util.tools.ArrayTools;
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using funkin.util.tools.ArrayTools;
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using funkin.util.tools.DynamicTools;
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using funkin.util.tools.DynamicTools;
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using funkin.util.tools.FloatTools;
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using funkin.util.tools.FloatTools;
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using funkin.util.tools.FlxTweenTools;
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using funkin.util.tools.Int64Tools;
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using funkin.util.tools.Int64Tools;
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using funkin.util.tools.IntTools;
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using funkin.util.tools.IntTools;
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using funkin.util.tools.IteratorTools;
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using funkin.util.tools.IteratorTools;
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@ -58,12 +58,11 @@ class Controls extends FlxActionSet
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var _back = new FlxActionDigital(Action.BACK);
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var _back = new FlxActionDigital(Action.BACK);
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var _pause = new FlxActionDigital(Action.PAUSE);
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var _pause = new FlxActionDigital(Action.PAUSE);
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var _reset = new FlxActionDigital(Action.RESET);
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var _reset = new FlxActionDigital(Action.RESET);
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var _screenshot = new FlxActionDigital(Action.SCREENSHOT);
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var _cutscene_advance = new FlxActionDigital(Action.CUTSCENE_ADVANCE);
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var _cutscene_advance = new FlxActionDigital(Action.CUTSCENE_ADVANCE);
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var _cutscene_skip = new FlxActionDigital(Action.CUTSCENE_SKIP);
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var _debug_menu = new FlxActionDigital(Action.DEBUG_MENU);
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var _debug_menu = new FlxActionDigital(Action.DEBUG_MENU);
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var _debug_chart = new FlxActionDigital(Action.DEBUG_CHART);
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var _debug_chart = new FlxActionDigital(Action.DEBUG_CHART);
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var _debug_stage = new FlxActionDigital(Action.DEBUG_STAGE);
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var _debug_stage = new FlxActionDigital(Action.DEBUG_STAGE);
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var _screenshot = new FlxActionDigital(Action.SCREENSHOT);
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var _volume_up = new FlxActionDigital(Action.VOLUME_UP);
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var _volume_up = new FlxActionDigital(Action.VOLUME_UP);
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var _volume_down = new FlxActionDigital(Action.VOLUME_DOWN);
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var _volume_down = new FlxActionDigital(Action.VOLUME_DOWN);
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var _volume_mute = new FlxActionDigital(Action.VOLUME_MUTE);
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var _volume_mute = new FlxActionDigital(Action.VOLUME_MUTE);
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@ -208,16 +207,21 @@ class Controls extends FlxActionSet
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inline function get_PAUSE()
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inline function get_PAUSE()
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return _pause.check();
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return _pause.check();
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public var RESET(get, never):Bool;
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inline function get_RESET()
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return _reset.check();
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public var SCREENSHOT(get, never):Bool;
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inline function get_SCREENSHOT()
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return _screenshot.check();
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public var CUTSCENE_ADVANCE(get, never):Bool;
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public var CUTSCENE_ADVANCE(get, never):Bool;
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inline function get_CUTSCENE_ADVANCE()
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inline function get_CUTSCENE_ADVANCE()
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return _cutscene_advance.check();
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return _cutscene_advance.check();
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public var CUTSCENE_SKIP(get, never):Bool;
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inline function get_CUTSCENE_SKIP()
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return _cutscene_skip.check();
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public var DEBUG_MENU(get, never):Bool;
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public var DEBUG_MENU(get, never):Bool;
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inline function get_DEBUG_MENU()
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inline function get_DEBUG_MENU()
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inline function get_DEBUG_STAGE()
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inline function get_DEBUG_STAGE()
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return _debug_stage.check();
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return _debug_stage.check();
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public var SCREENSHOT(get, never):Bool;
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inline function get_SCREENSHOT()
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return _screenshot.check();
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public var VOLUME_UP(get, never):Bool;
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public var VOLUME_UP(get, never):Bool;
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inline function get_VOLUME_UP()
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inline function get_VOLUME_UP()
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@ -253,11 +252,6 @@ class Controls extends FlxActionSet
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inline function get_VOLUME_MUTE()
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inline function get_VOLUME_MUTE()
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return _volume_mute.check();
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return _volume_mute.check();
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public var RESET(get, never):Bool;
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inline function get_RESET()
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return _reset.check();
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public function new(name, scheme:KeyboardScheme = null)
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public function new(name, scheme:KeyboardScheme = null)
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{
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{
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super(name);
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super(name);
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@ -289,16 +283,15 @@ class Controls extends FlxActionSet
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add(_accept);
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add(_accept);
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add(_back);
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add(_back);
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add(_pause);
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add(_pause);
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add(_reset);
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add(_screenshot);
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add(_cutscene_advance);
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add(_cutscene_advance);
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add(_cutscene_skip);
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add(_debug_menu);
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add(_debug_menu);
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add(_debug_chart);
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add(_debug_chart);
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add(_debug_stage);
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add(_debug_stage);
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add(_screenshot);
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add(_volume_up);
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add(_volume_up);
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add(_volume_down);
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add(_volume_down);
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add(_volume_mute);
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add(_volume_mute);
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add(_reset);
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for (action in digitalActions)
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for (action in digitalActions)
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byName[action.name] = action;
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byName[action.name] = action;
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@ -383,12 +376,11 @@ class Controls extends FlxActionSet
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case BACK: _back;
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case BACK: _back;
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case PAUSE: _pause;
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case PAUSE: _pause;
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case RESET: _reset;
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case RESET: _reset;
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case SCREENSHOT: _screenshot;
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case CUTSCENE_ADVANCE: _cutscene_advance;
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case CUTSCENE_ADVANCE: _cutscene_advance;
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case CUTSCENE_SKIP: _cutscene_skip;
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case DEBUG_MENU: _debug_menu;
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case DEBUG_MENU: _debug_menu;
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case DEBUG_CHART: _debug_chart;
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case DEBUG_CHART: _debug_chart;
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case DEBUG_STAGE: _debug_stage;
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case DEBUG_STAGE: _debug_stage;
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case SCREENSHOT: _screenshot;
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case VOLUME_UP: _volume_up;
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case VOLUME_UP: _volume_up;
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case VOLUME_DOWN: _volume_down;
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case VOLUME_DOWN: _volume_down;
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case VOLUME_MUTE: _volume_mute;
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case VOLUME_MUTE: _volume_mute;
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@ -449,26 +441,24 @@ class Controls extends FlxActionSet
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func(_back, JUST_PRESSED);
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func(_back, JUST_PRESSED);
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case PAUSE:
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case PAUSE:
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func(_pause, JUST_PRESSED);
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func(_pause, JUST_PRESSED);
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case RESET:
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func(_reset, JUST_PRESSED);
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case SCREENSHOT:
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func(_screenshot, JUST_PRESSED);
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case CUTSCENE_ADVANCE:
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case CUTSCENE_ADVANCE:
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func(_cutscene_advance, JUST_PRESSED);
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func(_cutscene_advance, JUST_PRESSED);
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case CUTSCENE_SKIP:
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func(_cutscene_skip, PRESSED);
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case DEBUG_MENU:
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case DEBUG_MENU:
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func(_debug_menu, JUST_PRESSED);
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func(_debug_menu, JUST_PRESSED);
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case DEBUG_CHART:
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case DEBUG_CHART:
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func(_debug_chart, JUST_PRESSED);
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func(_debug_chart, JUST_PRESSED);
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case DEBUG_STAGE:
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case DEBUG_STAGE:
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func(_debug_stage, JUST_PRESSED);
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func(_debug_stage, JUST_PRESSED);
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case SCREENSHOT:
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func(_screenshot, JUST_PRESSED);
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case VOLUME_UP:
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case VOLUME_UP:
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func(_volume_up, JUST_PRESSED);
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func(_volume_up, JUST_PRESSED);
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case VOLUME_DOWN:
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case VOLUME_DOWN:
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func(_volume_down, JUST_PRESSED);
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func(_volume_down, JUST_PRESSED);
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case VOLUME_MUTE:
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case VOLUME_MUTE:
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func(_volume_mute, JUST_PRESSED);
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func(_volume_mute, JUST_PRESSED);
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case RESET:
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func(_reset, JUST_PRESSED);
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}
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}
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}
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}
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@ -654,13 +644,12 @@ class Controls extends FlxActionSet
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bindKeys(Control.ACCEPT, getDefaultKeybinds(scheme, Control.ACCEPT));
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bindKeys(Control.ACCEPT, getDefaultKeybinds(scheme, Control.ACCEPT));
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bindKeys(Control.BACK, getDefaultKeybinds(scheme, Control.BACK));
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bindKeys(Control.BACK, getDefaultKeybinds(scheme, Control.BACK));
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bindKeys(Control.PAUSE, getDefaultKeybinds(scheme, Control.PAUSE));
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bindKeys(Control.PAUSE, getDefaultKeybinds(scheme, Control.PAUSE));
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bindKeys(Control.RESET, getDefaultKeybinds(scheme, Control.RESET));
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bindKeys(Control.SCREENSHOT, getDefaultKeybinds(scheme, Control.SCREENSHOT));
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bindKeys(Control.CUTSCENE_ADVANCE, getDefaultKeybinds(scheme, Control.CUTSCENE_ADVANCE));
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bindKeys(Control.CUTSCENE_ADVANCE, getDefaultKeybinds(scheme, Control.CUTSCENE_ADVANCE));
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bindKeys(Control.CUTSCENE_SKIP, getDefaultKeybinds(scheme, Control.CUTSCENE_SKIP));
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bindKeys(Control.DEBUG_MENU, getDefaultKeybinds(scheme, Control.DEBUG_MENU));
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bindKeys(Control.DEBUG_MENU, getDefaultKeybinds(scheme, Control.DEBUG_MENU));
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bindKeys(Control.DEBUG_CHART, getDefaultKeybinds(scheme, Control.DEBUG_CHART));
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bindKeys(Control.DEBUG_CHART, getDefaultKeybinds(scheme, Control.DEBUG_CHART));
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bindKeys(Control.DEBUG_STAGE, getDefaultKeybinds(scheme, Control.DEBUG_STAGE));
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bindKeys(Control.DEBUG_STAGE, getDefaultKeybinds(scheme, Control.DEBUG_STAGE));
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bindKeys(Control.RESET, getDefaultKeybinds(scheme, Control.RESET));
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bindKeys(Control.SCREENSHOT, getDefaultKeybinds(scheme, Control.SCREENSHOT));
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bindKeys(Control.VOLUME_UP, getDefaultKeybinds(scheme, Control.VOLUME_UP));
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bindKeys(Control.VOLUME_UP, getDefaultKeybinds(scheme, Control.VOLUME_UP));
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bindKeys(Control.VOLUME_DOWN, getDefaultKeybinds(scheme, Control.VOLUME_DOWN));
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bindKeys(Control.VOLUME_DOWN, getDefaultKeybinds(scheme, Control.VOLUME_DOWN));
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bindKeys(Control.VOLUME_MUTE, getDefaultKeybinds(scheme, Control.VOLUME_MUTE));
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bindKeys(Control.VOLUME_MUTE, getDefaultKeybinds(scheme, Control.VOLUME_MUTE));
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@ -683,16 +672,15 @@ class Controls extends FlxActionSet
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case Control.ACCEPT: return [Z, SPACE, ENTER];
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case Control.ACCEPT: return [Z, SPACE, ENTER];
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case Control.BACK: return [X, BACKSPACE, ESCAPE];
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case Control.BACK: return [X, BACKSPACE, ESCAPE];
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case Control.PAUSE: return [P, ENTER, ESCAPE];
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case Control.PAUSE: return [P, ENTER, ESCAPE];
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case Control.RESET: return [R];
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case Control.SCREENSHOT: return [F3]; // TODO: Change this back to PrintScreen
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case Control.CUTSCENE_ADVANCE: return [Z, ENTER];
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case Control.CUTSCENE_ADVANCE: return [Z, ENTER];
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case Control.CUTSCENE_SKIP: return [P, ESCAPE];
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case Control.DEBUG_MENU: return [GRAVEACCENT];
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case Control.DEBUG_MENU: return [GRAVEACCENT];
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case Control.DEBUG_CHART: return [];
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case Control.DEBUG_CHART: return [];
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case Control.DEBUG_STAGE: return [];
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case Control.DEBUG_STAGE: return [];
|
||||||
case Control.SCREENSHOT: return [F3]; // TODO: Change this back to PrintScreen
|
|
||||||
case Control.VOLUME_UP: return [PLUS, NUMPADPLUS];
|
case Control.VOLUME_UP: return [PLUS, NUMPADPLUS];
|
||||||
case Control.VOLUME_DOWN: return [MINUS, NUMPADMINUS];
|
case Control.VOLUME_DOWN: return [MINUS, NUMPADMINUS];
|
||||||
case Control.VOLUME_MUTE: return [ZERO, NUMPADZERO];
|
case Control.VOLUME_MUTE: return [ZERO, NUMPADZERO];
|
||||||
case Control.RESET: return [R];
|
|
||||||
}
|
}
|
||||||
case Duo(true):
|
case Duo(true):
|
||||||
switch (control) {
|
switch (control) {
|
||||||
|
|
@ -707,16 +695,15 @@ class Controls extends FlxActionSet
|
||||||
case Control.ACCEPT: return [G, Z];
|
case Control.ACCEPT: return [G, Z];
|
||||||
case Control.BACK: return [H, X];
|
case Control.BACK: return [H, X];
|
||||||
case Control.PAUSE: return [ONE];
|
case Control.PAUSE: return [ONE];
|
||||||
|
case Control.RESET: return [R];
|
||||||
|
case Control.SCREENSHOT: return [PRINTSCREEN];
|
||||||
case Control.CUTSCENE_ADVANCE: return [G, Z];
|
case Control.CUTSCENE_ADVANCE: return [G, Z];
|
||||||
case Control.CUTSCENE_SKIP: return [ONE];
|
|
||||||
case Control.DEBUG_MENU: return [GRAVEACCENT];
|
case Control.DEBUG_MENU: return [GRAVEACCENT];
|
||||||
case Control.DEBUG_CHART: return [];
|
case Control.DEBUG_CHART: return [];
|
||||||
case Control.DEBUG_STAGE: return [];
|
case Control.DEBUG_STAGE: return [];
|
||||||
case Control.SCREENSHOT: return [PRINTSCREEN];
|
|
||||||
case Control.VOLUME_UP: return [PLUS];
|
case Control.VOLUME_UP: return [PLUS];
|
||||||
case Control.VOLUME_DOWN: return [MINUS];
|
case Control.VOLUME_DOWN: return [MINUS];
|
||||||
case Control.VOLUME_MUTE: return [ZERO];
|
case Control.VOLUME_MUTE: return [ZERO];
|
||||||
case Control.RESET: return [R];
|
|
||||||
}
|
}
|
||||||
case Duo(false):
|
case Duo(false):
|
||||||
switch (control) {
|
switch (control) {
|
||||||
|
|
@ -731,16 +718,15 @@ class Controls extends FlxActionSet
|
||||||
case Control.ACCEPT: return [ENTER];
|
case Control.ACCEPT: return [ENTER];
|
||||||
case Control.BACK: return [ESCAPE];
|
case Control.BACK: return [ESCAPE];
|
||||||
case Control.PAUSE: return [ONE];
|
case Control.PAUSE: return [ONE];
|
||||||
|
case Control.RESET: return [R];
|
||||||
|
case Control.SCREENSHOT: return [PRINTSCREEN];
|
||||||
case Control.CUTSCENE_ADVANCE: return [ENTER];
|
case Control.CUTSCENE_ADVANCE: return [ENTER];
|
||||||
case Control.CUTSCENE_SKIP: return [ONE];
|
|
||||||
case Control.DEBUG_MENU: return [GRAVEACCENT];
|
case Control.DEBUG_MENU: return [GRAVEACCENT];
|
||||||
case Control.DEBUG_CHART: return [];
|
case Control.DEBUG_CHART: return [];
|
||||||
case Control.DEBUG_STAGE: return [];
|
case Control.DEBUG_STAGE: return [];
|
||||||
case Control.SCREENSHOT: return [PRINTSCREEN];
|
|
||||||
case Control.VOLUME_UP: return [NUMPADPLUS];
|
case Control.VOLUME_UP: return [NUMPADPLUS];
|
||||||
case Control.VOLUME_DOWN: return [NUMPADMINUS];
|
case Control.VOLUME_DOWN: return [NUMPADMINUS];
|
||||||
case Control.VOLUME_MUTE: return [NUMPADZERO];
|
case Control.VOLUME_MUTE: return [NUMPADZERO];
|
||||||
case Control.RESET: return [R];
|
|
||||||
}
|
}
|
||||||
default:
|
default:
|
||||||
// Fallthrough.
|
// Fallthrough.
|
||||||
|
|
@ -843,15 +829,14 @@ class Controls extends FlxActionSet
|
||||||
Control.NOTE_LEFT => getDefaultGamepadBinds(Control.NOTE_LEFT),
|
Control.NOTE_LEFT => getDefaultGamepadBinds(Control.NOTE_LEFT),
|
||||||
Control.NOTE_RIGHT => getDefaultGamepadBinds(Control.NOTE_RIGHT),
|
Control.NOTE_RIGHT => getDefaultGamepadBinds(Control.NOTE_RIGHT),
|
||||||
Control.PAUSE => getDefaultGamepadBinds(Control.PAUSE),
|
Control.PAUSE => getDefaultGamepadBinds(Control.PAUSE),
|
||||||
|
Control.RESET => getDefaultGamepadBinds(Control.RESET),
|
||||||
// Control.SCREENSHOT => [],
|
// Control.SCREENSHOT => [],
|
||||||
// Control.VOLUME_UP => [RIGHT_SHOULDER],
|
// Control.VOLUME_UP => [RIGHT_SHOULDER],
|
||||||
// Control.VOLUME_DOWN => [LEFT_SHOULDER],
|
// Control.VOLUME_DOWN => [LEFT_SHOULDER],
|
||||||
// Control.VOLUME_MUTE => [RIGHT_TRIGGER],
|
// Control.VOLUME_MUTE => [RIGHT_TRIGGER],
|
||||||
Control.CUTSCENE_ADVANCE => getDefaultGamepadBinds(Control.CUTSCENE_ADVANCE),
|
Control.CUTSCENE_ADVANCE => getDefaultGamepadBinds(Control.CUTSCENE_ADVANCE),
|
||||||
Control.CUTSCENE_SKIP => getDefaultGamepadBinds(Control.CUTSCENE_SKIP),
|
|
||||||
// Control.DEBUG_MENU
|
// Control.DEBUG_MENU
|
||||||
// Control.DEBUG_CHART
|
// Control.DEBUG_CHART
|
||||||
Control.RESET => getDefaultGamepadBinds(Control.RESET)
|
|
||||||
]);
|
]);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -868,15 +853,14 @@ class Controls extends FlxActionSet
|
||||||
case Control.NOTE_LEFT: return [DPAD_LEFT, X, LEFT_STICK_DIGITAL_LEFT, RIGHT_STICK_DIGITAL_LEFT];
|
case Control.NOTE_LEFT: return [DPAD_LEFT, X, LEFT_STICK_DIGITAL_LEFT, RIGHT_STICK_DIGITAL_LEFT];
|
||||||
case Control.NOTE_RIGHT: return [DPAD_RIGHT, B, LEFT_STICK_DIGITAL_RIGHT, RIGHT_STICK_DIGITAL_RIGHT];
|
case Control.NOTE_RIGHT: return [DPAD_RIGHT, B, LEFT_STICK_DIGITAL_RIGHT, RIGHT_STICK_DIGITAL_RIGHT];
|
||||||
case Control.PAUSE: return [START];
|
case Control.PAUSE: return [START];
|
||||||
|
case Control.RESET: return [RIGHT_SHOULDER];
|
||||||
case Control.SCREENSHOT: return [];
|
case Control.SCREENSHOT: return [];
|
||||||
case Control.VOLUME_UP: return [];
|
case Control.VOLUME_UP: return [];
|
||||||
case Control.VOLUME_DOWN: return [];
|
case Control.VOLUME_DOWN: return [];
|
||||||
case Control.VOLUME_MUTE: return [];
|
case Control.VOLUME_MUTE: return [];
|
||||||
case Control.CUTSCENE_ADVANCE: return [A];
|
case Control.CUTSCENE_ADVANCE: return [A];
|
||||||
case Control.CUTSCENE_SKIP: return [START];
|
|
||||||
case Control.DEBUG_MENU: return [];
|
case Control.DEBUG_MENU: return [];
|
||||||
case Control.DEBUG_CHART: return [];
|
case Control.DEBUG_CHART: return [];
|
||||||
case Control.RESET: return [RIGHT_SHOULDER];
|
|
||||||
default:
|
default:
|
||||||
// Fallthrough.
|
// Fallthrough.
|
||||||
}
|
}
|
||||||
|
|
@ -1228,14 +1212,13 @@ enum Control
|
||||||
UI_RIGHT;
|
UI_RIGHT;
|
||||||
UI_DOWN;
|
UI_DOWN;
|
||||||
RESET;
|
RESET;
|
||||||
|
SCREENSHOT;
|
||||||
ACCEPT;
|
ACCEPT;
|
||||||
BACK;
|
BACK;
|
||||||
PAUSE;
|
PAUSE;
|
||||||
// CUTSCENE
|
// CUTSCENE
|
||||||
CUTSCENE_ADVANCE;
|
CUTSCENE_ADVANCE;
|
||||||
CUTSCENE_SKIP;
|
|
||||||
// SCREENSHOT
|
// SCREENSHOT
|
||||||
SCREENSHOT;
|
|
||||||
// VOLUME
|
// VOLUME
|
||||||
VOLUME_UP;
|
VOLUME_UP;
|
||||||
VOLUME_DOWN;
|
VOLUME_DOWN;
|
||||||
|
|
@ -1279,15 +1262,14 @@ abstract Action(String) to String from String
|
||||||
var BACK = "back";
|
var BACK = "back";
|
||||||
var PAUSE = "pause";
|
var PAUSE = "pause";
|
||||||
var RESET = "reset";
|
var RESET = "reset";
|
||||||
|
// SCREENSHOT
|
||||||
|
var SCREENSHOT = "screenshot";
|
||||||
// CUTSCENE
|
// CUTSCENE
|
||||||
var CUTSCENE_ADVANCE = "cutscene_advance";
|
var CUTSCENE_ADVANCE = "cutscene_advance";
|
||||||
var CUTSCENE_SKIP = "cutscene_skip";
|
|
||||||
// VOLUME
|
// VOLUME
|
||||||
var VOLUME_UP = "volume_up";
|
var VOLUME_UP = "volume_up";
|
||||||
var VOLUME_DOWN = "volume_down";
|
var VOLUME_DOWN = "volume_down";
|
||||||
var VOLUME_MUTE = "volume_mute";
|
var VOLUME_MUTE = "volume_mute";
|
||||||
// SCREENSHOT
|
|
||||||
var SCREENSHOT = "screenshot";
|
|
||||||
// DEBUG
|
// DEBUG
|
||||||
var DEBUG_MENU = "debug_menu";
|
var DEBUG_MENU = "debug_menu";
|
||||||
var DEBUG_CHART = "debug_chart";
|
var DEBUG_CHART = "debug_chart";
|
||||||
|
|
|
||||||
|
|
@ -1,5 +1,24 @@
|
||||||
package funkin.play;
|
package funkin.play;
|
||||||
|
|
||||||
|
import flixel.addons.transition.FlxTransitionableState;
|
||||||
|
import flixel.FlxG;
|
||||||
|
import flixel.util.FlxTimer;
|
||||||
|
import flixel.FlxSprite;
|
||||||
|
import flixel.group.FlxSpriteGroup;
|
||||||
|
import flixel.math.FlxMath;
|
||||||
|
import flixel.text.FlxText;
|
||||||
|
import flixel.tweens.FlxEase;
|
||||||
|
import flixel.tweens.FlxTween;
|
||||||
|
import flixel.util.FlxColor;
|
||||||
|
import funkin.audio.FunkinSound;
|
||||||
|
import funkin.data.song.SongRegistry;
|
||||||
|
import funkin.graphics.FunkinSprite;
|
||||||
|
import funkin.play.cutscene.VideoCutscene;
|
||||||
|
import funkin.play.PlayState;
|
||||||
|
import funkin.ui.AtlasText;
|
||||||
|
import funkin.ui.MusicBeatSubState;
|
||||||
|
import funkin.ui.transition.StickerSubState;
|
||||||
|
|
||||||
typedef PauseSubStateParams =
|
typedef PauseSubStateParams =
|
||||||
{
|
{
|
||||||
?mode:PauseMode,
|
?mode:PauseMode,
|
||||||
|
|
@ -10,29 +29,36 @@ typedef PauseSubStateParams =
|
||||||
*/
|
*/
|
||||||
class PauseSubState extends MusicBeatSubState
|
class PauseSubState extends MusicBeatSubState
|
||||||
{
|
{
|
||||||
static final PAUSE_MENU_ENTRIES_STANDARD = [
|
static final PAUSE_MENU_ENTRIES_STANDARD:Array<PauseMenuEntry> = [
|
||||||
{text: 'Resume', callback: resume},
|
{text: 'Resume', callback: resume},
|
||||||
{text: 'Restart Song', callback: restartPlayState},
|
{text: 'Restart Song', callback: restartPlayState},
|
||||||
{text: 'Change Difficulty', callback: switchMode.bind(_, Difficulty)},
|
{text: 'Change Difficulty', callback: switchMode.bind(_, Difficulty)},
|
||||||
{text: 'Enable Practice Mode', callback: enablePracticeMode, filter: () -> (PlayState.instance?.isPracticeMode ?? true)},
|
{text: 'Enable Practice Mode', callback: enablePracticeMode, filter: () -> !(PlayState.instance?.isPracticeMode ?? false)},
|
||||||
{text: 'Exit to Menu', callback: quitToMenu},
|
{text: 'Exit to Menu', callback: quitToMenu},
|
||||||
];
|
];
|
||||||
|
|
||||||
static final PAUSE_MENU_ENTRIES_CHARTING = [
|
static final PAUSE_MENU_ENTRIES_CHARTING:Array<PauseMenuEntry> = [
|
||||||
{text: 'Resume', callback: resume},
|
{text: 'Resume', callback: resume},
|
||||||
{text: 'Restart Song', callback: restartPlayState},
|
{text: 'Restart Song', callback: restartPlayState},
|
||||||
{text: 'Return to Chart Editor', callback: quitToChartEditor},
|
{text: 'Return to Chart Editor', callback: quitToChartEditor},
|
||||||
];
|
];
|
||||||
|
|
||||||
static final PAUSE_MENU_ENTRIES_DIFFICULTY = [
|
static final PAUSE_MENU_ENTRIES_DIFFICULTY:Array<PauseMenuEntry> = [
|
||||||
{text: 'Back', callback: switchMode.bind(_, Standard)}
|
{text: 'Back', callback: switchMode.bind(_, Standard)}
|
||||||
// Other entries are added dynamically.
|
// Other entries are added dynamically.
|
||||||
];
|
];
|
||||||
|
|
||||||
static final PAUSE_MENU_ENTRIES_CUTSCENE = [
|
static final PAUSE_MENU_ENTRIES_VIDEO_CUTSCENE:Array<PauseMenuEntry> = [
|
||||||
{text: 'Resume', callback: resume},
|
{text: 'Resume', callback: resume},
|
||||||
{text: 'Restart Cutscene', callback: restartCutscene},
|
{text: 'Restart Cutscene', callback: restartVideoCutscene},
|
||||||
{text: 'Skip Cutscene', callback: skipCutscene},
|
{text: 'Skip Cutscene', callback: skipVideoCutscene},
|
||||||
|
{text: 'Exit to Menu', callback: quitToMenu},
|
||||||
|
];
|
||||||
|
|
||||||
|
static final PAUSE_MENU_ENTRIES_CONVERSATION:Array<PauseMenuEntry> = [
|
||||||
|
{text: 'Resume', callback: resume},
|
||||||
|
{text: 'Restart Dialogue', callback: restartConversation},
|
||||||
|
{text: 'Skip Dialogue', callback: skipConversation},
|
||||||
{text: 'Exit to Menu', callback: quitToMenu},
|
{text: 'Exit to Menu', callback: quitToMenu},
|
||||||
];
|
];
|
||||||
|
|
||||||
|
|
@ -42,15 +68,21 @@ class PauseSubState extends MusicBeatSubState
|
||||||
public static var musicSuffix:String = '';
|
public static var musicSuffix:String = '';
|
||||||
|
|
||||||
// Status
|
// Status
|
||||||
var menuEntries:Array<PauseMenuEntry>;
|
var currentMenuEntries:Array<PauseMenuEntry>;
|
||||||
var currentEntry:Int = 0;
|
var currentEntry:Int = 0;
|
||||||
var currentMode:PauseMode;
|
var currentMode:PauseMode;
|
||||||
var allowInput:Bool = true;
|
|
||||||
|
/**
|
||||||
|
* Disallow input until the transition in is complete!
|
||||||
|
* This prevents the pause menu from immediately closing.
|
||||||
|
*/
|
||||||
|
public var allowInput:Bool = false;
|
||||||
|
|
||||||
// Graphics
|
// Graphics
|
||||||
var metadata:FlxTypedGroup<FlxText>;
|
var background:FunkinSprite;
|
||||||
|
var metadata:FlxTypedSpriteGroup<FlxText>;
|
||||||
var metadataPractice:FlxText;
|
var metadataPractice:FlxText;
|
||||||
var menuEntryText:FlxTypedGroup<AtlasText>;
|
var menuEntryText:FlxTypedSpriteGroup<AtlasText>;
|
||||||
|
|
||||||
// Audio
|
// Audio
|
||||||
var pauseMusic:FunkinSound;
|
var pauseMusic:FunkinSound;
|
||||||
|
|
@ -58,9 +90,7 @@ class PauseSubState extends MusicBeatSubState
|
||||||
public function new(?params:PauseSubStateParams)
|
public function new(?params:PauseSubStateParams)
|
||||||
{
|
{
|
||||||
super();
|
super();
|
||||||
this.currentMode = params?.mode ?? PauseMode.Standard;
|
this.currentMode = params?.mode ?? Standard;
|
||||||
|
|
||||||
this.bgColor = FlxColor.TRANSPARENT; // Transparent, fades into black later.
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public override function create():Void
|
public override function create():Void
|
||||||
|
|
@ -69,8 +99,16 @@ class PauseSubState extends MusicBeatSubState
|
||||||
|
|
||||||
startPauseMusic();
|
startPauseMusic();
|
||||||
|
|
||||||
|
buildBackground();
|
||||||
|
|
||||||
buildMetadata();
|
buildMetadata();
|
||||||
|
|
||||||
|
menuEntryText = new FlxTypedSpriteGroup<AtlasText>();
|
||||||
|
menuEntryText.scrollFactor.set(0, 0);
|
||||||
|
add(menuEntryText);
|
||||||
|
|
||||||
|
regenerateMenu();
|
||||||
|
|
||||||
transitionIn();
|
transitionIn();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -81,47 +119,69 @@ class PauseSubState extends MusicBeatSubState
|
||||||
handleInputs();
|
handleInputs();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public override function destroy():Void
|
||||||
|
{
|
||||||
|
super.destroy();
|
||||||
|
pauseMusic.stop();
|
||||||
|
}
|
||||||
|
|
||||||
function startPauseMusic():Void
|
function startPauseMusic():Void
|
||||||
{
|
{
|
||||||
pauseMusic = FunkinSound.load(Paths.music('breakfast-pixel'), true, true);
|
pauseMusic = FunkinSound.load(Paths.music('breakfast$musicSuffix'), true, true);
|
||||||
|
|
||||||
// Start playing at a random point in the song.
|
// Start playing at a random point in the song.
|
||||||
pauseMusic.play(false, FlxG.random.int(0, Std.int(pauseMusic.length / 2)));
|
pauseMusic.play(false, FlxG.random.int(0, Std.int(pauseMusic.length / 2)));
|
||||||
pauseMusic.fadeIn(MUSIC_FADE_IN_TIME, 0, MUSIC_FINAL_VOLUME);
|
pauseMusic.fadeIn(MUSIC_FADE_IN_TIME, 0, MUSIC_FINAL_VOLUME);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
function buildBackground():Void
|
||||||
|
{
|
||||||
|
// Using state.bgColor causes bugs!
|
||||||
|
background = new FunkinSprite(0, 0);
|
||||||
|
background.makeSolidColor(FlxG.width, FlxG.height, FlxColor.BLACK);
|
||||||
|
background.alpha = 0.0;
|
||||||
|
background.scrollFactor.set(0, 0);
|
||||||
|
background.updateHitbox();
|
||||||
|
add(background);
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Render the metadata in the top right.
|
* Render the metadata in the top right.
|
||||||
*/
|
*/
|
||||||
function buildMetadata():Void
|
function buildMetadata():Void
|
||||||
{
|
{
|
||||||
metadata = new FlxTypedGroup<FlxSprite>();
|
metadata = new FlxTypedSpriteGroup<FlxText>();
|
||||||
|
metadata.scrollFactor.set(0, 0);
|
||||||
add(metadata);
|
add(metadata);
|
||||||
|
|
||||||
var metadataSong:FlxText = new FlxText(20, 15, 0, 'Song Name - Artist');
|
var metadataSong:FlxText = new FlxText(20, 15, FlxG.width - 40, 'Song Name - Artist');
|
||||||
metadataSong.setFormat(Paths.font('vcr.ttf'), 32, FlxColor.WHITE, FlxTextAlign.RIGHT);
|
metadataSong.setFormat(Paths.font('vcr.ttf'), 32, FlxColor.WHITE, FlxTextAlign.RIGHT);
|
||||||
if (PlayState.instance?.currentChart != null)
|
if (PlayState.instance?.currentChart != null)
|
||||||
{
|
{
|
||||||
metadataSong.text += '${PlayState.instance.currentChart.songName} - ${PlayState.instance.currentChart.songArtist}';
|
metadataSong.text = '${PlayState.instance.currentChart.songName} - ${PlayState.instance.currentChart.songArtist}';
|
||||||
}
|
}
|
||||||
|
metadataSong.scrollFactor.set(0, 0);
|
||||||
metadata.add(metadataSong);
|
metadata.add(metadataSong);
|
||||||
|
|
||||||
var metadataDifficulty:FlxText = new FlxText(20, 15 + 32, 0, 'Difficulty');
|
var metadataDifficulty:FlxText = new FlxText(20, 15 + 32, FlxG.width - 40, 'Difficulty: ');
|
||||||
metadataDifficulty.setFormat(Paths.font('vcr.ttf'), 32, FlxColor.WHITE, FlxTextAlign.RIGHT);
|
metadataDifficulty.setFormat(Paths.font('vcr.ttf'), 32, FlxColor.WHITE, FlxTextAlign.RIGHT);
|
||||||
if (PlayState.instance?.currentDifficulty != null)
|
if (PlayState.instance?.currentDifficulty != null)
|
||||||
{
|
{
|
||||||
metadataDifficulty.text += PlayState.instance.currentDifficulty.toTitleCase();
|
metadataDifficulty.text += PlayState.instance.currentDifficulty.toTitleCase();
|
||||||
}
|
}
|
||||||
|
metadataDifficulty.scrollFactor.set(0, 0);
|
||||||
metadata.add(metadataDifficulty);
|
metadata.add(metadataDifficulty);
|
||||||
|
|
||||||
var metadataDeaths:FlxText = new FlxText(20, 15 + 64, 0, '0 Blue Balls');
|
var metadataDeaths:FlxText = new FlxText(20, 15 + 64, FlxG.width - 40, '0 Blue Balls');
|
||||||
metadataDeaths.setFormat(Paths.font('vcr.ttf'), 32, FlxColor.WHITE, FlxTextAlign.RIGHT);
|
metadataDeaths.setFormat(Paths.font('vcr.ttf'), 32, FlxColor.WHITE, FlxTextAlign.RIGHT);
|
||||||
metadataDeaths.text = '${PlayState.instance?.deathCounter} Blue Balls';
|
metadataDeaths.text = '${PlayState.instance?.deathCounter} Blue Balls';
|
||||||
|
metadataDeaths.scrollFactor.set(0, 0);
|
||||||
metadata.add(metadataDeaths);
|
metadata.add(metadataDeaths);
|
||||||
|
|
||||||
metadataPractice = new FlxText(20, 15 + 96, 0, 'PRACTICE MODE');
|
metadataPractice = new FlxText(20, 15 + 96, FlxG.width - 40, 'PRACTICE MODE');
|
||||||
metadataPractice.setFormat(Paths.font('vcr.ttf'), 32, FlxColor.WHITE, FlxTextAlign.RIGHT);
|
metadataPractice.setFormat(Paths.font('vcr.ttf'), 32, FlxColor.WHITE, FlxTextAlign.RIGHT);
|
||||||
metadataPractice.visible = PlayState.instance?.isPracticeMode ?? false;
|
metadataPractice.visible = PlayState.instance?.isPracticeMode ?? false;
|
||||||
|
metadataPractice.scrollFactor.set(0, 0);
|
||||||
metadata.add(metadataPractice);
|
metadata.add(metadataPractice);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -149,30 +209,45 @@ class PauseSubState extends MusicBeatSubState
|
||||||
trace('DIFFICULTIES: ${difficultiesInVariation}');
|
trace('DIFFICULTIES: ${difficultiesInVariation}');
|
||||||
for (difficulty in difficultiesInVariation)
|
for (difficulty in difficultiesInVariation)
|
||||||
{
|
{
|
||||||
difficulties.push({text: difficulty.toTitleCase(), callback: () -> changeDifficulty(this, difficulty)});
|
entries.push({text: difficulty.toTitleCase(), callback: (state) -> changeDifficulty(state, difficulty)});
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Add the back button.
|
// Add the back button.
|
||||||
currentMenuEntries = entries.concat(PAUSE_MENU_ENTRIES_DIFFICULTY.clone());
|
currentMenuEntries = entries.concat(PAUSE_MENU_ENTRIES_DIFFICULTY.clone());
|
||||||
|
case PauseMode.Conversation:
|
||||||
|
currentMenuEntries = PAUSE_MENU_ENTRIES_CONVERSATION.clone();
|
||||||
case PauseMode.Cutscene:
|
case PauseMode.Cutscene:
|
||||||
currentMenuEntries = PAUSE_MENU_ENTRIES_CUTSCENE.clone();
|
currentMenuEntries = PAUSE_MENU_ENTRIES_VIDEO_CUTSCENE.clone();
|
||||||
}
|
}
|
||||||
|
|
||||||
// Render out the entries depending on the mode.
|
// Render out the entries depending on the mode.
|
||||||
for (entryIndex in 0...entries)
|
var entryIndex:Int = 0;
|
||||||
|
var toRemove = [];
|
||||||
|
for (entry in currentMenuEntries)
|
||||||
|
{
|
||||||
|
if (entry == null || (entry.filter != null && !entry.filter()))
|
||||||
{
|
{
|
||||||
var entry:PauseMenuEntry = entries[entryIndex];
|
|
||||||
|
|
||||||
// Remove entries that should be hidden.
|
// Remove entries that should be hidden.
|
||||||
if (entry.filter != null && !entry.filter()) currentMenuEntries.remove(entry);
|
toRemove.push(entry);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// Handle visible entries.
|
||||||
var yPos:Float = 70 * entryIndex + 30;
|
var yPos:Float = 70 * entryIndex + 30;
|
||||||
var text:AtlasText = new AtlasText(0, yPos, entry.text, AtlasFont.BOLD);
|
var text:AtlasText = new AtlasText(0, yPos, entry.text, AtlasFont.BOLD);
|
||||||
|
text.scrollFactor.set(0, 0);
|
||||||
text.alpha = 0;
|
text.alpha = 0;
|
||||||
menuEntryText.add(text);
|
menuEntryText.add(text);
|
||||||
|
|
||||||
entry.sprite = text;
|
entry.sprite = text;
|
||||||
|
|
||||||
|
entryIndex++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
for (entry in toRemove)
|
||||||
|
{
|
||||||
|
currentMenuEntries.remove(entry);
|
||||||
}
|
}
|
||||||
|
|
||||||
metadataPractice.visible = PlayState.instance?.isPracticeMode ?? false;
|
metadataPractice.visible = PlayState.instance?.isPracticeMode ?? false;
|
||||||
|
|
@ -182,15 +257,19 @@ class PauseSubState extends MusicBeatSubState
|
||||||
|
|
||||||
function transitionIn():Void
|
function transitionIn():Void
|
||||||
{
|
{
|
||||||
FlxTween.globalManager.bgColor(this, 0.4, FlxColor.fromRGB(0, 0, 0, 0.0), FlxColor.fromRGB(0, 0, 0, 0.6), {ease: FlxEase.quartInOut});
|
FlxTween.tween(background, {alpha: 0.6}, 0.4, {ease: FlxEase.quartInOut});
|
||||||
|
|
||||||
// Animate each element a little bit downwards.
|
// Animate each element a little bit downwards.
|
||||||
var delay:Float = 0.3;
|
var delay:Float = 0.1;
|
||||||
for (child in metadata.members)
|
for (child in metadata.members)
|
||||||
{
|
{
|
||||||
FlxTween.tween(child, {alpha: 1, y: child.y + 5}, 0.4, {ease: FlxEase.quartInOut, startDelay: delay});
|
FlxTween.tween(child, {alpha: 1, y: child.y + 5}, 0.4, {ease: FlxEase.quartInOut, startDelay: delay});
|
||||||
delay += 0.2;
|
delay += 0.05;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
new FlxTimer().start(0.2, (_) -> {
|
||||||
|
allowInput = true;
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
function handleInputs():Void
|
function handleInputs():Void
|
||||||
|
|
@ -205,22 +284,24 @@ class PauseSubState extends MusicBeatSubState
|
||||||
{
|
{
|
||||||
changeSelection(1);
|
changeSelection(1);
|
||||||
}
|
}
|
||||||
if (controls.PAUSE)
|
|
||||||
{
|
|
||||||
resume(this);
|
|
||||||
}
|
|
||||||
if (controls.ACCEPT)
|
if (controls.ACCEPT)
|
||||||
{
|
{
|
||||||
menuEntries[currentEntry].callback(this);
|
currentMenuEntries[currentEntry].callback(this);
|
||||||
|
}
|
||||||
|
else if (controls.PAUSE)
|
||||||
|
{
|
||||||
|
resume(this);
|
||||||
}
|
}
|
||||||
|
|
||||||
#if (debug || FORCE_DEBUG_VERSION)
|
#if (debug || FORCE_DEBUG_VERSION)
|
||||||
// to pause the game and get screenshots easy, press H on pause menu!
|
// to pause the game and get screenshots easy, press H on pause menu!
|
||||||
if (FlxG.keys.justPressed.H)
|
if (FlxG.keys.justPressed.H)
|
||||||
{
|
{
|
||||||
var visible = !metaDataGrp.visible;
|
var visible = !metadata.visible;
|
||||||
metadata = visible;
|
|
||||||
menuEntryText = visible;
|
metadata.visible = visible;
|
||||||
|
menuEntryText.visible = visible;
|
||||||
this.bgColor = visible ? 0x99000000 : 0x00000000; // 60% or fully transparent black
|
this.bgColor = visible ? 0x99000000 : 0x00000000; // 60% or fully transparent black
|
||||||
}
|
}
|
||||||
#end
|
#end
|
||||||
|
|
@ -232,14 +313,14 @@ class PauseSubState extends MusicBeatSubState
|
||||||
|
|
||||||
currentEntry += change;
|
currentEntry += change;
|
||||||
|
|
||||||
if (currentEntry < 0) currentEntry = menuEntries.length - 1;
|
if (currentEntry < 0) currentEntry = currentMenuEntries.length - 1;
|
||||||
if (currentEntry >= menuEntries.length) currentEntry = 0;
|
if (currentEntry >= currentMenuEntries.length) currentEntry = 0;
|
||||||
|
|
||||||
for (entryIndex in 0...menuEntries.length)
|
for (entryIndex in 0...currentMenuEntries.length)
|
||||||
{
|
{
|
||||||
var isCurrent:Bool = entryIndex == currentEntry;
|
var isCurrent:Bool = entryIndex == currentEntry;
|
||||||
|
|
||||||
var entry:PauseMenuEntry = menuEntries[entryIndex];
|
var entry:PauseMenuEntry = currentMenuEntries[entryIndex];
|
||||||
var text:AtlasText = entry.sprite;
|
var text:AtlasText = entry.sprite;
|
||||||
|
|
||||||
// Set the transparency.
|
// Set the transparency.
|
||||||
|
|
@ -248,6 +329,7 @@ class PauseSubState extends MusicBeatSubState
|
||||||
// Set the position.
|
// Set the position.
|
||||||
var targetX = FlxMath.remapToRange((entryIndex - currentEntry), 0, 1, 0, 1.3) * 20 + 90;
|
var targetX = FlxMath.remapToRange((entryIndex - currentEntry), 0, 1, 0, 1.3) * 20 + 90;
|
||||||
var targetY = FlxMath.remapToRange((entryIndex - currentEntry), 0, 1, 0, 1.3) * 120 + (FlxG.height * 0.48);
|
var targetY = FlxMath.remapToRange((entryIndex - currentEntry), 0, 1, 0, 1.3) * 120 + (FlxG.height * 0.48);
|
||||||
|
trace(targetY);
|
||||||
FlxTween.tween(text, {x: targetX, y: targetY}, 0.16, {ease: FlxEase.linear});
|
FlxTween.tween(text, {x: targetX, y: targetY}, 0.16, {ease: FlxEase.linear});
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -291,7 +373,35 @@ class PauseSubState extends MusicBeatSubState
|
||||||
if (PlayState.instance == null) return;
|
if (PlayState.instance == null) return;
|
||||||
|
|
||||||
PlayState.instance.isPracticeMode = true;
|
PlayState.instance.isPracticeMode = true;
|
||||||
regenerateMenu();
|
state.regenerateMenu();
|
||||||
|
}
|
||||||
|
|
||||||
|
static function restartVideoCutscene(state:PauseSubState):Void
|
||||||
|
{
|
||||||
|
VideoCutscene.restartVideo();
|
||||||
|
state.close();
|
||||||
|
}
|
||||||
|
|
||||||
|
static function skipVideoCutscene(state:PauseSubState):Void
|
||||||
|
{
|
||||||
|
VideoCutscene.finishVideo();
|
||||||
|
state.close();
|
||||||
|
}
|
||||||
|
|
||||||
|
static function restartConversation(state:PauseSubState):Void
|
||||||
|
{
|
||||||
|
if (PlayState.instance?.currentConversation == null) return;
|
||||||
|
|
||||||
|
PlayState.instance.currentConversation.resetConversation();
|
||||||
|
state.close();
|
||||||
|
}
|
||||||
|
|
||||||
|
static function skipConversation(state:PauseSubState):Void
|
||||||
|
{
|
||||||
|
if (PlayState.instance?.currentConversation == null) return;
|
||||||
|
|
||||||
|
PlayState.instance.currentConversation.skipConversation();
|
||||||
|
state.close();
|
||||||
}
|
}
|
||||||
|
|
||||||
static function quitToMenu(state:PauseSubState):Void
|
static function quitToMenu(state:PauseSubState):Void
|
||||||
|
|
@ -306,11 +416,11 @@ class PauseSubState extends MusicBeatSubState
|
||||||
if (PlayStatePlaylist.isStoryMode)
|
if (PlayStatePlaylist.isStoryMode)
|
||||||
{
|
{
|
||||||
PlayStatePlaylist.reset();
|
PlayStatePlaylist.reset();
|
||||||
openSubState(new funkin.ui.transition.StickerSubState(null, (sticker) -> new funkin.ui.story.StoryMenuState(sticker)));
|
state.openSubState(new funkin.ui.transition.StickerSubState(null, (sticker) -> new funkin.ui.story.StoryMenuState(sticker)));
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
openSubState(new funkin.ui.transition.StickerSubState(null, (sticker) -> new funkin.ui.freeplay.FreeplayState(null, sticker)));
|
state.openSubState(new funkin.ui.transition.StickerSubState(null, (sticker) -> new funkin.ui.freeplay.FreeplayState(null, sticker)));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -351,7 +461,12 @@ enum PauseMode
|
||||||
Difficulty;
|
Difficulty;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* The menu displayed when the player pauses the game during a cutscene.
|
* The menu displayed when the player pauses the game during a conversation.
|
||||||
|
*/
|
||||||
|
Conversation;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The menu displayed when the player pauses the game during a video cutscene.
|
||||||
*/
|
*/
|
||||||
Cutscene;
|
Cutscene;
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -314,6 +314,11 @@ class PlayState extends MusicBeatSubState
|
||||||
**/
|
**/
|
||||||
var inputReleaseQueue:Array<PreciseInputEvent> = [];
|
var inputReleaseQueue:Array<PreciseInputEvent> = [];
|
||||||
|
|
||||||
|
/**
|
||||||
|
* If we just unpaused the game, we shouldn't be able to pause again for one frame.
|
||||||
|
*/
|
||||||
|
var justUnpaused:Bool = false;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* PRIVATE INSTANCE VARIABLES
|
* PRIVATE INSTANCE VARIABLES
|
||||||
* Private instance variables should be used for information that must be reset or dereferenced
|
* Private instance variables should be used for information that must be reset or dereferenced
|
||||||
|
|
@ -442,11 +447,6 @@ class PlayState extends MusicBeatSubState
|
||||||
*/
|
*/
|
||||||
var comboPopUps:PopUpStuff;
|
var comboPopUps:PopUpStuff;
|
||||||
|
|
||||||
/**
|
|
||||||
* The circular sprite that appears while the user is holding down the Skip Cutscene button.
|
|
||||||
*/
|
|
||||||
var skipTimer:FlxPieDial;
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* PROPERTIES
|
* PROPERTIES
|
||||||
*/
|
*/
|
||||||
|
|
@ -474,7 +474,7 @@ class PlayState extends MusicBeatSubState
|
||||||
if (!Std.isOfType(this.subState, PauseSubState)) return false;
|
if (!Std.isOfType(this.subState, PauseSubState)) return false;
|
||||||
|
|
||||||
var pauseSubState:PauseSubState = cast this.subState;
|
var pauseSubState:PauseSubState = cast this.subState;
|
||||||
return pauseSubState.exitingToMenu;
|
return !pauseSubState.allowInput;
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
|
@ -629,14 +629,6 @@ class PlayState extends MusicBeatSubState
|
||||||
comboPopUps.cameras = [camHUD];
|
comboPopUps.cameras = [camHUD];
|
||||||
add(comboPopUps);
|
add(comboPopUps);
|
||||||
|
|
||||||
// The little dial that shows up when you hold the Skip Cutscene key.
|
|
||||||
skipTimer = new FlxPieDial(16, 16, 32, FlxColor.WHITE, 36, CIRCLE, true, 24);
|
|
||||||
skipTimer.amount = 0;
|
|
||||||
skipTimer.zIndex = 1000;
|
|
||||||
add(skipTimer);
|
|
||||||
// Renders only in video cutscene mode.
|
|
||||||
skipTimer.cameras = [camCutscene];
|
|
||||||
|
|
||||||
#if discord_rpc
|
#if discord_rpc
|
||||||
// Initialize Discord Rich Presence.
|
// Initialize Discord Rich Presence.
|
||||||
initDiscord();
|
initDiscord();
|
||||||
|
|
@ -752,6 +744,8 @@ class PlayState extends MusicBeatSubState
|
||||||
|
|
||||||
public override function update(elapsed:Float):Void
|
public override function update(elapsed:Float):Void
|
||||||
{
|
{
|
||||||
|
// TOTAL: 9.42% CPU Time when profiled in VS 2019.
|
||||||
|
|
||||||
if (criticalFailure) return;
|
if (criticalFailure) return;
|
||||||
|
|
||||||
super.update(elapsed);
|
super.update(elapsed);
|
||||||
|
|
@ -853,7 +847,7 @@ class PlayState extends MusicBeatSubState
|
||||||
#end
|
#end
|
||||||
|
|
||||||
// Attempt to pause the game.
|
// Attempt to pause the game.
|
||||||
if ((controls.PAUSE || androidPause) && isInCountdown && mayPauseGame)
|
if ((controls.PAUSE || androidPause) && isInCountdown && mayPauseGame && !justUnpaused)
|
||||||
{
|
{
|
||||||
var event = new PauseScriptEvent(FlxG.random.bool(1 / 1000));
|
var event = new PauseScriptEvent(FlxG.random.bool(1 / 1000));
|
||||||
|
|
||||||
|
|
@ -888,12 +882,12 @@ class PlayState extends MusicBeatSubState
|
||||||
boyfriendPos = currentStage.getBoyfriend().getScreenPosition();
|
boyfriendPos = currentStage.getBoyfriend().getScreenPosition();
|
||||||
}
|
}
|
||||||
|
|
||||||
var pauseSubState:FlxSubState = new PauseSubState(isChartingMode);
|
var pauseSubState:FlxSubState = new PauseSubState({mode: isChartingMode ? Charting : Standard});
|
||||||
|
|
||||||
FlxTransitionableSubState.skipNextTransIn = true;
|
FlxTransitionableSubState.skipNextTransIn = true;
|
||||||
FlxTransitionableSubState.skipNextTransOut = true;
|
FlxTransitionableSubState.skipNextTransOut = true;
|
||||||
openSubState(pauseSubState);
|
|
||||||
pauseSubState.camera = camHUD;
|
pauseSubState.camera = camHUD;
|
||||||
|
openSubState(pauseSubState);
|
||||||
// boyfriendPos.put(); // TODO: Why is this here?
|
// boyfriendPos.put(); // TODO: Why is this here?
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -1017,6 +1011,8 @@ class PlayState extends MusicBeatSubState
|
||||||
|
|
||||||
// Moving notes into position is now done by Strumline.update().
|
// Moving notes into position is now done by Strumline.update().
|
||||||
processNotes(elapsed);
|
processNotes(elapsed);
|
||||||
|
|
||||||
|
justUnpaused = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
public override function dispatchEvent(event:ScriptEvent):Void
|
public override function dispatchEvent(event:ScriptEvent):Void
|
||||||
|
|
@ -1105,6 +1101,8 @@ class PlayState extends MusicBeatSubState
|
||||||
DiscordClient.changePresence(detailsText, '${currentChart.songName} ($storyDifficultyText)', iconRPC);
|
DiscordClient.changePresence(detailsText, '${currentChart.songName} ($storyDifficultyText)', iconRPC);
|
||||||
}
|
}
|
||||||
#end
|
#end
|
||||||
|
|
||||||
|
justUnpaused = true;
|
||||||
}
|
}
|
||||||
else if (Std.isOfType(subState, Transition))
|
else if (Std.isOfType(subState, Transition))
|
||||||
{
|
{
|
||||||
|
|
@ -2444,58 +2442,39 @@ class PlayState extends MusicBeatSubState
|
||||||
*/
|
*/
|
||||||
function handleCutsceneKeys(elapsed:Float):Void
|
function handleCutsceneKeys(elapsed:Float):Void
|
||||||
{
|
{
|
||||||
|
if (isGamePaused) return;
|
||||||
|
|
||||||
if (currentConversation != null)
|
if (currentConversation != null)
|
||||||
{
|
{
|
||||||
if (controls.CUTSCENE_ADVANCE) currentConversation?.advanceConversation();
|
// Pause/unpause may conflict with advancing the conversation!
|
||||||
|
if (controls.CUTSCENE_ADVANCE && !justUnpaused)
|
||||||
if (controls.CUTSCENE_SKIP)
|
|
||||||
{
|
{
|
||||||
currentConversation?.trySkipConversation(elapsed);
|
currentConversation?.advanceConversation();
|
||||||
}
|
}
|
||||||
else
|
else if (controls.PAUSE && !justUnpaused)
|
||||||
{
|
{
|
||||||
currentConversation?.trySkipConversation(-1);
|
var pauseSubState:FlxSubState = new PauseSubState({mode: Conversation});
|
||||||
|
|
||||||
|
persistentUpdate = false;
|
||||||
|
FlxTransitionableSubState.skipNextTransIn = true;
|
||||||
|
FlxTransitionableSubState.skipNextTransOut = true;
|
||||||
|
pauseSubState.camera = camCutscene;
|
||||||
|
openSubState(pauseSubState);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if (VideoCutscene.isPlaying())
|
else if (VideoCutscene.isPlaying())
|
||||||
{
|
{
|
||||||
// This is a video cutscene.
|
// This is a video cutscene.
|
||||||
|
if (controls.PAUSE && !justUnpaused)
|
||||||
|
{
|
||||||
|
var pauseSubState:FlxSubState = new PauseSubState({mode: Cutscene});
|
||||||
|
|
||||||
if (controls.CUTSCENE_SKIP)
|
persistentUpdate = false;
|
||||||
{
|
FlxTransitionableSubState.skipNextTransIn = true;
|
||||||
trySkipVideoCutscene(elapsed);
|
FlxTransitionableSubState.skipNextTransOut = true;
|
||||||
|
pauseSubState.camera = camCutscene;
|
||||||
|
openSubState(pauseSubState);
|
||||||
}
|
}
|
||||||
else
|
|
||||||
{
|
|
||||||
trySkipVideoCutscene(-1);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Handle logic for the skip timer.
|
|
||||||
* If the skip button is being held, pass the amount of time elapsed since last game update.
|
|
||||||
* If the skip button has been released, pass a negative number.
|
|
||||||
*/
|
|
||||||
function trySkipVideoCutscene(elapsed:Float):Void
|
|
||||||
{
|
|
||||||
if (skipTimer == null || skipTimer.animation == null) return;
|
|
||||||
|
|
||||||
if (elapsed < 0)
|
|
||||||
{
|
|
||||||
skipHeldTimer = 0.0;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
skipHeldTimer += elapsed;
|
|
||||||
}
|
|
||||||
|
|
||||||
skipTimer.visible = skipHeldTimer >= 0.05;
|
|
||||||
skipTimer.amount = Math.min(skipHeldTimer / 1.5, 1.0);
|
|
||||||
|
|
||||||
if (skipHeldTimer >= 1.5)
|
|
||||||
{
|
|
||||||
VideoCutscene.finishVideo();
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -2694,7 +2673,7 @@ class PlayState extends MusicBeatSubState
|
||||||
FlxG.sound.music.pause();
|
FlxG.sound.music.pause();
|
||||||
if (vocals != null)
|
if (vocals != null)
|
||||||
{
|
{
|
||||||
vocals.pause();
|
vocals.destroy();
|
||||||
remove(vocals);
|
remove(vocals);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -118,6 +118,24 @@ class VideoCutscene
|
||||||
}
|
}
|
||||||
#end
|
#end
|
||||||
|
|
||||||
|
public static function restartVideo():Void
|
||||||
|
{
|
||||||
|
#if html5
|
||||||
|
if (vid != null)
|
||||||
|
{
|
||||||
|
vid.restartVideo();
|
||||||
|
}
|
||||||
|
#end
|
||||||
|
|
||||||
|
#if hxCodec
|
||||||
|
if (vid != null)
|
||||||
|
{
|
||||||
|
// Seek to the start of the video.
|
||||||
|
vid.bitmap.time = 0;
|
||||||
|
}
|
||||||
|
#end
|
||||||
|
}
|
||||||
|
|
||||||
public static function finishVideo(?transitionTime:Float = 0.5):Void
|
public static function finishVideo(?transitionTime:Float = 0.5):Void
|
||||||
{
|
{
|
||||||
trace('ALERT: Finish video cutscene called!');
|
trace('ALERT: Finish video cutscene called!');
|
||||||
|
|
|
||||||
|
|
@ -31,10 +31,6 @@ import funkin.data.dialogue.DialogueBoxRegistry;
|
||||||
*/
|
*/
|
||||||
class Conversation extends FlxSpriteGroup implements IDialogueScriptedClass implements IRegistryEntry<ConversationData>
|
class Conversation extends FlxSpriteGroup implements IDialogueScriptedClass implements IRegistryEntry<ConversationData>
|
||||||
{
|
{
|
||||||
static final CONVERSATION_SKIP_TIMER:Float = 1.5;
|
|
||||||
|
|
||||||
var skipHeldTimer:Float = 0.0;
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* The ID of the conversation.
|
* The ID of the conversation.
|
||||||
*/
|
*/
|
||||||
|
|
@ -105,8 +101,6 @@ class Conversation extends FlxSpriteGroup implements IDialogueScriptedClass impl
|
||||||
|
|
||||||
var currentDialogueBox:DialogueBox;
|
var currentDialogueBox:DialogueBox;
|
||||||
|
|
||||||
var skipTimer:FlxPieDial;
|
|
||||||
|
|
||||||
public function new(id:String)
|
public function new(id:String)
|
||||||
{
|
{
|
||||||
super();
|
super();
|
||||||
|
|
@ -124,8 +118,8 @@ class Conversation extends FlxSpriteGroup implements IDialogueScriptedClass impl
|
||||||
{
|
{
|
||||||
// Reset the progress in the dialogue.
|
// Reset the progress in the dialogue.
|
||||||
currentDialogueEntry = 0;
|
currentDialogueEntry = 0;
|
||||||
|
currentDialogueLine = 0;
|
||||||
this.state = ConversationState.Start;
|
this.state = ConversationState.Start;
|
||||||
this.alpha = 1.0;
|
|
||||||
|
|
||||||
// Start the dialogue.
|
// Start the dialogue.
|
||||||
dispatchEvent(new DialogueScriptEvent(DIALOGUE_START, this, false));
|
dispatchEvent(new DialogueScriptEvent(DIALOGUE_START, this, false));
|
||||||
|
|
@ -153,6 +147,12 @@ class Conversation extends FlxSpriteGroup implements IDialogueScriptedClass impl
|
||||||
|
|
||||||
function setupBackdrop():Void
|
function setupBackdrop():Void
|
||||||
{
|
{
|
||||||
|
if (backdrop != null)
|
||||||
|
{
|
||||||
|
backdrop.destroy();
|
||||||
|
backdrop = null;
|
||||||
|
}
|
||||||
|
|
||||||
backdrop = new FunkinSprite(0, 0);
|
backdrop = new FunkinSprite(0, 0);
|
||||||
|
|
||||||
if (_data.backdrop == null) return;
|
if (_data.backdrop == null) return;
|
||||||
|
|
@ -181,12 +181,6 @@ class Conversation extends FlxSpriteGroup implements IDialogueScriptedClass impl
|
||||||
refresh();
|
refresh();
|
||||||
}
|
}
|
||||||
|
|
||||||
function setupSkipTimer():Void
|
|
||||||
{
|
|
||||||
add(skipTimer = new FlxPieDial(16, 16, 32, FlxColor.WHITE, 36, CIRCLE, true, 24));
|
|
||||||
skipTimer.amount = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
public override function update(elapsed:Float):Void
|
public override function update(elapsed:Float):Void
|
||||||
{
|
{
|
||||||
super.update(elapsed);
|
super.update(elapsed);
|
||||||
|
|
@ -201,8 +195,6 @@ class Conversation extends FlxSpriteGroup implements IDialogueScriptedClass impl
|
||||||
// Skip the next steps if the current speaker is already displayed.
|
// Skip the next steps if the current speaker is already displayed.
|
||||||
if (currentSpeaker != null && nextSpeakerId == currentSpeaker.id) return;
|
if (currentSpeaker != null && nextSpeakerId == currentSpeaker.id) return;
|
||||||
|
|
||||||
var nextSpeaker:Speaker = SpeakerRegistry.instance.fetchEntry(nextSpeakerId);
|
|
||||||
|
|
||||||
if (currentSpeaker != null)
|
if (currentSpeaker != null)
|
||||||
{
|
{
|
||||||
remove(currentSpeaker);
|
remove(currentSpeaker);
|
||||||
|
|
@ -210,6 +202,8 @@ class Conversation extends FlxSpriteGroup implements IDialogueScriptedClass impl
|
||||||
currentSpeaker = null;
|
currentSpeaker = null;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
var nextSpeaker:Speaker = SpeakerRegistry.instance.fetchEntry(nextSpeakerId);
|
||||||
|
|
||||||
if (nextSpeaker == null)
|
if (nextSpeaker == null)
|
||||||
{
|
{
|
||||||
if (nextSpeakerId == null)
|
if (nextSpeakerId == null)
|
||||||
|
|
@ -222,6 +216,7 @@ class Conversation extends FlxSpriteGroup implements IDialogueScriptedClass impl
|
||||||
}
|
}
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
if (!nextSpeaker.alive) nextSpeaker.revive();
|
||||||
|
|
||||||
ScriptEventDispatcher.callEvent(nextSpeaker, new ScriptEvent(CREATE, true));
|
ScriptEventDispatcher.callEvent(nextSpeaker, new ScriptEvent(CREATE, true));
|
||||||
|
|
||||||
|
|
@ -266,6 +261,7 @@ class Conversation extends FlxSpriteGroup implements IDialogueScriptedClass impl
|
||||||
trace('Dialogue box could not be retrieved.');
|
trace('Dialogue box could not be retrieved.');
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
if (!nextDialogueBox.alive) nextDialogueBox.revive();
|
||||||
|
|
||||||
ScriptEventDispatcher.callEvent(nextDialogueBox, new ScriptEvent(CREATE, true));
|
ScriptEventDispatcher.callEvent(nextDialogueBox, new ScriptEvent(CREATE, true));
|
||||||
|
|
||||||
|
|
@ -347,29 +343,21 @@ class Conversation extends FlxSpriteGroup implements IDialogueScriptedClass impl
|
||||||
currentDialogueEntry = 0;
|
currentDialogueEntry = 0;
|
||||||
this.state = ConversationState.Start;
|
this.state = ConversationState.Start;
|
||||||
|
|
||||||
advanceConversation();
|
if (outroTween != null) outroTween.cancel(); // Canc
|
||||||
}
|
outroTween = null;
|
||||||
|
|
||||||
public function trySkipConversation(elapsed:Float):Void
|
this.alpha = 0.0;
|
||||||
{
|
if (this.music != null) this.music.stop();
|
||||||
if (skipTimer == null || skipTimer.animation == null) return;
|
this.music = null;
|
||||||
|
|
||||||
if (elapsed < 0)
|
if (currentSpeaker != null) currentSpeaker.kill();
|
||||||
{
|
currentSpeaker = null;
|
||||||
skipHeldTimer = 0.0;
|
if (currentDialogueBox != null) currentDialogueBox.kill();
|
||||||
}
|
currentDialogueBox = null;
|
||||||
else
|
if (backdrop != null) backdrop.kill();
|
||||||
{
|
backdrop = null;
|
||||||
skipHeldTimer += elapsed;
|
|
||||||
}
|
|
||||||
|
|
||||||
skipTimer.visible = skipHeldTimer >= 0.05;
|
startConversation();
|
||||||
skipTimer.amount = Math.min(skipHeldTimer / CONVERSATION_SKIP_TIMER, 1.0);
|
|
||||||
|
|
||||||
if (skipHeldTimer >= CONVERSATION_SKIP_TIMER)
|
|
||||||
{
|
|
||||||
skipConversation();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
|
@ -425,7 +413,6 @@ class Conversation extends FlxSpriteGroup implements IDialogueScriptedClass impl
|
||||||
// Fade in the music and backdrop.
|
// Fade in the music and backdrop.
|
||||||
setupMusic();
|
setupMusic();
|
||||||
setupBackdrop();
|
setupBackdrop();
|
||||||
setupSkipTimer();
|
|
||||||
|
|
||||||
// Advance the conversation.
|
// Advance the conversation.
|
||||||
state = ConversationState.Opening;
|
state = ConversationState.Opening;
|
||||||
|
|
@ -554,12 +541,16 @@ class Conversation extends FlxSpriteGroup implements IDialogueScriptedClass impl
|
||||||
if (this.music != null) this.music.stop();
|
if (this.music != null) this.music.stop();
|
||||||
this.music = null;
|
this.music = null;
|
||||||
|
|
||||||
this.skipTimer = null;
|
|
||||||
if (currentSpeaker != null) currentSpeaker.kill();
|
if (currentSpeaker != null) currentSpeaker.kill();
|
||||||
|
remove(currentSpeaker);
|
||||||
currentSpeaker = null;
|
currentSpeaker = null;
|
||||||
|
|
||||||
if (currentDialogueBox != null) currentDialogueBox.kill();
|
if (currentDialogueBox != null) currentDialogueBox.kill();
|
||||||
|
remove(currentDialogueBox);
|
||||||
currentDialogueBox = null;
|
currentDialogueBox = null;
|
||||||
|
|
||||||
if (backdrop != null) backdrop.kill();
|
if (backdrop != null) backdrop.kill();
|
||||||
|
remove(backdrop);
|
||||||
backdrop = null;
|
backdrop = null;
|
||||||
|
|
||||||
this.clear();
|
this.clear();
|
||||||
|
|
|
||||||
|
|
@ -8,6 +8,7 @@ import flixel.text.FlxText;
|
||||||
import flixel.addons.text.FlxTypeText;
|
import flixel.addons.text.FlxTypeText;
|
||||||
import funkin.util.assets.FlxAnimationUtil;
|
import funkin.util.assets.FlxAnimationUtil;
|
||||||
import funkin.modding.events.ScriptEvent;
|
import funkin.modding.events.ScriptEvent;
|
||||||
|
import funkin.audio.FunkinSound;
|
||||||
import funkin.modding.IScriptedClass.IDialogueScriptedClass;
|
import funkin.modding.IScriptedClass.IDialogueScriptedClass;
|
||||||
import flixel.util.FlxColor;
|
import flixel.util.FlxColor;
|
||||||
import funkin.data.dialogue.DialogueBoxData;
|
import funkin.data.dialogue.DialogueBoxData;
|
||||||
|
|
@ -111,9 +112,6 @@ class DialogueBox extends FlxSpriteGroup implements IDialogueScriptedClass imple
|
||||||
this.y = 0;
|
this.y = 0;
|
||||||
this.alpha = 1;
|
this.alpha = 1;
|
||||||
|
|
||||||
this.boxSprite = new FlxSprite(0, 0);
|
|
||||||
add(this.boxSprite);
|
|
||||||
|
|
||||||
loadSpritesheet();
|
loadSpritesheet();
|
||||||
loadAnimations();
|
loadAnimations();
|
||||||
|
|
||||||
|
|
@ -122,6 +120,15 @@ class DialogueBox extends FlxSpriteGroup implements IDialogueScriptedClass imple
|
||||||
|
|
||||||
function loadSpritesheet():Void
|
function loadSpritesheet():Void
|
||||||
{
|
{
|
||||||
|
if (this.boxSprite != null)
|
||||||
|
{
|
||||||
|
remove(this.boxSprite);
|
||||||
|
this.boxSprite = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
this.boxSprite = new FlxSprite(0, 0);
|
||||||
|
add(this.boxSprite);
|
||||||
|
|
||||||
trace('[DIALOGUE BOX] Loading spritesheet ${_data.assetPath} for ${id}');
|
trace('[DIALOGUE BOX] Loading spritesheet ${_data.assetPath} for ${id}');
|
||||||
|
|
||||||
var tex:FlxFramesCollection = Paths.getSparrowAtlas(_data.assetPath);
|
var tex:FlxFramesCollection = Paths.getSparrowAtlas(_data.assetPath);
|
||||||
|
|
@ -190,6 +197,31 @@ class DialogueBox extends FlxSpriteGroup implements IDialogueScriptedClass imple
|
||||||
this.boxSprite.updateHitbox();
|
this.boxSprite.updateHitbox();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Calls `kill()` on the group's members and then on the group itself.
|
||||||
|
* You can revive this group later via `revive()` after this.
|
||||||
|
*/
|
||||||
|
public override function kill():Void
|
||||||
|
{
|
||||||
|
super.kill();
|
||||||
|
if (this.boxSprite != null)
|
||||||
|
{
|
||||||
|
this.boxSprite.kill();
|
||||||
|
this.boxSprite = null;
|
||||||
|
}
|
||||||
|
if (this.textDisplay != null)
|
||||||
|
{
|
||||||
|
this.textDisplay.kill();
|
||||||
|
this.textDisplay = null;
|
||||||
|
}
|
||||||
|
this.clear();
|
||||||
|
}
|
||||||
|
|
||||||
|
public override function revive():Void
|
||||||
|
{
|
||||||
|
super.revive();
|
||||||
|
}
|
||||||
|
|
||||||
function loadAnimations():Void
|
function loadAnimations():Void
|
||||||
{
|
{
|
||||||
trace('[DIALOGUE BOX] Loading ${_data.animations.length} animations for ${id}');
|
trace('[DIALOGUE BOX] Loading ${_data.animations.length} animations for ${id}');
|
||||||
|
|
@ -246,7 +278,8 @@ class DialogueBox extends FlxSpriteGroup implements IDialogueScriptedClass imple
|
||||||
textDisplay.setFormat(_data.text.fontFamily, _data.text.size, FlxColor.fromString(_data.text.color), LEFT, SHADOW,
|
textDisplay.setFormat(_data.text.fontFamily, _data.text.size, FlxColor.fromString(_data.text.color), LEFT, SHADOW,
|
||||||
FlxColor.fromString(_data.text.shadowColor ?? '#00000000'), false);
|
FlxColor.fromString(_data.text.shadowColor ?? '#00000000'), false);
|
||||||
textDisplay.borderSize = _data.text.shadowWidth ?? 2;
|
textDisplay.borderSize = _data.text.shadowWidth ?? 2;
|
||||||
textDisplay.sounds = [FlxG.sound.load(Paths.sound('pixelText'), 0.6)];
|
// TODO: Add an option to configure this.
|
||||||
|
textDisplay.sounds = [FunkinSound.load(Paths.sound('pixelText'), 0.6)];
|
||||||
|
|
||||||
textDisplay.completeCallback = onTypingComplete;
|
textDisplay.completeCallback = onTypingComplete;
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -106,6 +106,23 @@ class Speaker extends FlxSprite implements IDialogueScriptedClass implements IRe
|
||||||
loadAnimations();
|
loadAnimations();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Calls `kill()` on the group's members and then on the group itself.
|
||||||
|
* You can revive this group later via `revive()` after this.
|
||||||
|
*/
|
||||||
|
public override function kill():Void
|
||||||
|
{
|
||||||
|
super.kill();
|
||||||
|
}
|
||||||
|
|
||||||
|
public override function revive():Void
|
||||||
|
{
|
||||||
|
super.revive();
|
||||||
|
|
||||||
|
loadSpritesheet();
|
||||||
|
loadAnimations();
|
||||||
|
}
|
||||||
|
|
||||||
function loadSpritesheet():Void
|
function loadSpritesheet():Void
|
||||||
{
|
{
|
||||||
trace('[SPEAKER] Loading spritesheet ${_data.assetPath} for ${id}');
|
trace('[SPEAKER] Loading spritesheet ${_data.assetPath} for ${id}');
|
||||||
|
|
|
||||||
|
|
@ -614,9 +614,9 @@ class SongDifficulty
|
||||||
}
|
}
|
||||||
|
|
||||||
// Add player vocals.
|
// Add player vocals.
|
||||||
if (voiceList[0] != null) result.addPlayerVoice(FunkinSound.load(Assets.getSound(voiceList[0])));
|
if (voiceList[0] != null) result.addPlayerVoice(FunkinSound.load(voiceList[0]));
|
||||||
// Add opponent vocals.
|
// Add opponent vocals.
|
||||||
if (voiceList[1] != null) result.addOpponentVoice(FunkinSound.load(Assets.getSound(voiceList[1])));
|
if (voiceList[1] != null) result.addOpponentVoice(FunkinSound.load(voiceList[1]));
|
||||||
|
|
||||||
// Add additional vocals.
|
// Add additional vocals.
|
||||||
if (voiceList.length > 2)
|
if (voiceList.length > 2)
|
||||||
|
|
|
||||||
|
|
@ -893,12 +893,6 @@ typedef SaveControlsData =
|
||||||
*/
|
*/
|
||||||
var ?CUTSCENE_ADVANCE:Array<Int>;
|
var ?CUTSCENE_ADVANCE:Array<Int>;
|
||||||
|
|
||||||
/**
|
|
||||||
* Keybind for skipping a cutscene.
|
|
||||||
* @default `Escape`
|
|
||||||
*/
|
|
||||||
var ?CUTSCENE_SKIP:Array<Int>;
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Keybind for increasing volume.
|
* Keybind for increasing volume.
|
||||||
* @default `Plus`
|
* @default `Plus`
|
||||||
|
|
|
||||||
|
|
@ -35,7 +35,6 @@ typedef SaveControlsData_v1_0_0 =
|
||||||
var ?ACCEPT:Array<Int>;
|
var ?ACCEPT:Array<Int>;
|
||||||
var ?BACK:Array<Int>;
|
var ?BACK:Array<Int>;
|
||||||
var ?CUTSCENE_ADVANCE:Array<Int>;
|
var ?CUTSCENE_ADVANCE:Array<Int>;
|
||||||
var ?CUTSCENE_SKIP:Array<Int>;
|
|
||||||
var ?NOTE_DOWN:Array<Int>;
|
var ?NOTE_DOWN:Array<Int>;
|
||||||
var ?NOTE_LEFT:Array<Int>;
|
var ?NOTE_LEFT:Array<Int>;
|
||||||
var ?NOTE_RIGHT:Array<Int>;
|
var ?NOTE_RIGHT:Array<Int>;
|
||||||
|
|
|
||||||
|
|
@ -272,7 +272,6 @@ class SaveDataMigrator
|
||||||
ACCEPT: controlsData?.keys?.ACCEPT ?? null,
|
ACCEPT: controlsData?.keys?.ACCEPT ?? null,
|
||||||
BACK: controlsData?.keys?.BACK ?? null,
|
BACK: controlsData?.keys?.BACK ?? null,
|
||||||
CUTSCENE_ADVANCE: controlsData?.keys?.CUTSCENE_ADVANCE ?? null,
|
CUTSCENE_ADVANCE: controlsData?.keys?.CUTSCENE_ADVANCE ?? null,
|
||||||
CUTSCENE_SKIP: controlsData?.keys?.CUTSCENE_SKIP ?? null,
|
|
||||||
NOTE_DOWN: controlsData?.keys?.NOTE_DOWN ?? null,
|
NOTE_DOWN: controlsData?.keys?.NOTE_DOWN ?? null,
|
||||||
NOTE_LEFT: controlsData?.keys?.NOTE_LEFT ?? null,
|
NOTE_LEFT: controlsData?.keys?.NOTE_LEFT ?? null,
|
||||||
NOTE_RIGHT: controlsData?.keys?.NOTE_RIGHT ?? null,
|
NOTE_RIGHT: controlsData?.keys?.NOTE_RIGHT ?? null,
|
||||||
|
|
@ -293,7 +292,6 @@ class SaveDataMigrator
|
||||||
ACCEPT: controlsData?.pad?.ACCEPT ?? null,
|
ACCEPT: controlsData?.pad?.ACCEPT ?? null,
|
||||||
BACK: controlsData?.pad?.BACK ?? null,
|
BACK: controlsData?.pad?.BACK ?? null,
|
||||||
CUTSCENE_ADVANCE: controlsData?.pad?.CUTSCENE_ADVANCE ?? null,
|
CUTSCENE_ADVANCE: controlsData?.pad?.CUTSCENE_ADVANCE ?? null,
|
||||||
CUTSCENE_SKIP: controlsData?.pad?.CUTSCENE_SKIP ?? null,
|
|
||||||
NOTE_DOWN: controlsData?.pad?.NOTE_DOWN ?? null,
|
NOTE_DOWN: controlsData?.pad?.NOTE_DOWN ?? null,
|
||||||
NOTE_LEFT: controlsData?.pad?.NOTE_LEFT ?? null,
|
NOTE_LEFT: controlsData?.pad?.NOTE_LEFT ?? null,
|
||||||
NOTE_RIGHT: controlsData?.pad?.NOTE_RIGHT ?? null,
|
NOTE_RIGHT: controlsData?.pad?.NOTE_RIGHT ?? null,
|
||||||
|
|
|
||||||
|
|
@ -51,6 +51,7 @@ class MusicBeatSubState extends FlxSubState implements IEventHandler
|
||||||
|
|
||||||
override function update(elapsed:Float):Void
|
override function update(elapsed:Float):Void
|
||||||
{
|
{
|
||||||
|
// 3.59% CPU Usage (100% is FlxTypedGroup#update() and most of that is updating each member.)
|
||||||
super.update(elapsed);
|
super.update(elapsed);
|
||||||
|
|
||||||
// Emergency exit button.
|
// Emergency exit button.
|
||||||
|
|
@ -61,8 +62,11 @@ class MusicBeatSubState extends FlxSubState implements IEventHandler
|
||||||
|
|
||||||
// Display Conductor info in the watch window.
|
// Display Conductor info in the watch window.
|
||||||
FlxG.watch.addQuick("musicTime", FlxG.sound.music?.time ?? 0.0);
|
FlxG.watch.addQuick("musicTime", FlxG.sound.music?.time ?? 0.0);
|
||||||
|
|
||||||
|
// 0.09% CPU Usage?
|
||||||
Conductor.watchQuick();
|
Conductor.watchQuick();
|
||||||
|
|
||||||
|
// 4.31% CPU Usage
|
||||||
dispatchEvent(new UpdateScriptEvent(elapsed));
|
dispatchEvent(new UpdateScriptEvent(elapsed));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -62,15 +62,6 @@ class ConversationDebugState extends MusicBeatState
|
||||||
if (conversation != null)
|
if (conversation != null)
|
||||||
{
|
{
|
||||||
if (controls.CUTSCENE_ADVANCE) conversation.advanceConversation();
|
if (controls.CUTSCENE_ADVANCE) conversation.advanceConversation();
|
||||||
|
|
||||||
if (controls.CUTSCENE_SKIP)
|
|
||||||
{
|
|
||||||
conversation.trySkipConversation(elapsed);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
conversation.trySkipConversation(-1);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -27,7 +27,7 @@ class ControlsMenu extends funkin.ui.options.OptionsState.Page
|
||||||
static var controlGroups:Array<Array<Control>> = [
|
static var controlGroups:Array<Array<Control>> = [
|
||||||
[NOTE_UP, NOTE_DOWN, NOTE_LEFT, NOTE_RIGHT],
|
[NOTE_UP, NOTE_DOWN, NOTE_LEFT, NOTE_RIGHT],
|
||||||
[UI_UP, UI_DOWN, UI_LEFT, UI_RIGHT, ACCEPT, BACK],
|
[UI_UP, UI_DOWN, UI_LEFT, UI_RIGHT, ACCEPT, BACK],
|
||||||
[CUTSCENE_ADVANCE, CUTSCENE_SKIP],
|
[CUTSCENE_ADVANCE],
|
||||||
[VOLUME_UP, VOLUME_DOWN, VOLUME_MUTE],
|
[VOLUME_UP, VOLUME_DOWN, VOLUME_MUTE],
|
||||||
[DEBUG_MENU, DEBUG_CHART]
|
[DEBUG_MENU, DEBUG_CHART]
|
||||||
];
|
];
|
||||||
|
|
|
||||||
37
source/funkin/util/plugins/MemoryGCPlugin.hx
Normal file
37
source/funkin/util/plugins/MemoryGCPlugin.hx
Normal file
|
|
@ -0,0 +1,37 @@
|
||||||
|
package funkin.util.plugins;
|
||||||
|
|
||||||
|
import flixel.FlxBasic;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* A plugin which adds functionality to press `Ins` to immediately perform memory garbage collection.
|
||||||
|
*/
|
||||||
|
class MemoryGCPlugin extends FlxBasic
|
||||||
|
{
|
||||||
|
public function new()
|
||||||
|
{
|
||||||
|
super();
|
||||||
|
}
|
||||||
|
|
||||||
|
public static function initialize():Void
|
||||||
|
{
|
||||||
|
FlxG.plugins.addPlugin(new MemoryGCPlugin());
|
||||||
|
}
|
||||||
|
|
||||||
|
public override function update(elapsed:Float):Void
|
||||||
|
{
|
||||||
|
super.update(elapsed);
|
||||||
|
|
||||||
|
if (FlxG.keys.justPressed.INSERT)
|
||||||
|
{
|
||||||
|
var perfStart:Float = Sys.time();
|
||||||
|
funkin.util.MemoryUtil.collect(true);
|
||||||
|
var perfEnd:Float = Sys.time();
|
||||||
|
trace("Memory GC took " + (perfEnd - perfStart) + " seconds");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public override function destroy():Void
|
||||||
|
{
|
||||||
|
super.destroy();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -1,25 +0,0 @@
|
||||||
package funkin.util.tools;
|
|
||||||
|
|
||||||
import flixel.tweens.FlxTween;
|
|
||||||
import flixel.tweens.FlxTween.FlxTweenManager;
|
|
||||||
|
|
||||||
class FlxTweenTools
|
|
||||||
{
|
|
||||||
/**
|
|
||||||
* Tween the background color of a FlxState.
|
|
||||||
* @param globalManager `flixel.tweens.FlxTween.globalManager`
|
|
||||||
* @param targetState The FlxState to tween the background color of.
|
|
||||||
* @param duration The duration of the tween.
|
|
||||||
* @param fromColor The starting color.
|
|
||||||
* @param toColor The ending color.
|
|
||||||
* @param options The options for the tween.
|
|
||||||
* @return The tween.
|
|
||||||
*/
|
|
||||||
public static function bgColor(globalManager:FlxTweenManager, targetState:FlxState, duration:Float = 1.0, fromColor:FlxColor, toColor:FlxColor,
|
|
||||||
?options:TweenOptions):BackgroundColorTween
|
|
||||||
{
|
|
||||||
var tween = new BackgroundColorTween(options, this);
|
|
||||||
tween.tween(duration, fromColor, toColor, targetState);
|
|
||||||
globalManager.add(tween);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
Loading…
Reference in a new issue