mirror of
https://github.com/ninjamuffin99/Funkin.git
synced 2024-12-23 21:56:46 +00:00
mobile bullshit cookin in progress???
This commit is contained in:
parent
a3ece662fe
commit
12f8c57484
12
Project.xml
12
Project.xml
|
@ -2,7 +2,7 @@
|
|||
<project>
|
||||
<!-- _________________________ Application Settings _________________________ -->
|
||||
|
||||
<app title="Friday Night Funkin'" file="Funkin" packageName="com.ninjamuffin99.funkin" main="Main" version="0.2.7.1" company="ninjamuffin99" />
|
||||
<app title="Friday Night Funkin'" file="Funkin" packageName="com.ninjamuffin99.funkin" package="com.ninjamuffin99.funkin" main="Main" version="0.2.7.1" company="ninjamuffin99" />
|
||||
|
||||
<!--Switch Export with Unique ApplicationID and Icon-->
|
||||
<set name="APP_ID" value="0x0100f6c013bbc000" />
|
||||
|
@ -27,7 +27,7 @@
|
|||
<window if="desktop" orientation="landscape" fullscreen="false" resizable="true" vsync="false"/>
|
||||
|
||||
<!--Mobile-specific-->
|
||||
<window if="mobile" orientation="landscape" fullscreen="true" width="0" height="0" />
|
||||
<window if="mobile" orientation="landscape" fullscreen="true" width="0" height="0" resizable="false"/>
|
||||
|
||||
<!--Switch-specific-->
|
||||
<window if="switch" orientation="landscape" fullscreen="true" width="0" height="0" resizable="true" />
|
||||
|
@ -94,9 +94,9 @@
|
|||
<!--<haxedef name="FLX_NO_NATIVE_CURSOR" />-->
|
||||
|
||||
<!--Optimise inputs, be careful you will get null errors if you don't use conditionals in your game-->
|
||||
<haxedef name="FLX_NO_MOUSE" if="mobile" />
|
||||
<haxedef name="FLX_NO_KEYBOARD" if="mobile" />
|
||||
<haxedef name="FLX_NO_TOUCH" if="desktop" />
|
||||
<!-- <haxedef name="FLX_NO_MOUSE" if="mobile" /> -->
|
||||
<!-- <haxedef name="FLX_NO_KEYBOARD" if="mobile" /> -->
|
||||
<!-- <haxedef name="FLX_NO_TOUCH" if="desktop" /> -->
|
||||
<!--<haxedef name="FLX_NO_GAMEPAD" />-->
|
||||
|
||||
<!--Disable the Flixel core sound tray-->
|
||||
|
@ -121,7 +121,7 @@
|
|||
<icon path="art/icon16.png" size='16'/>
|
||||
<icon path="art/icon32.png" size='32'/>
|
||||
<icon path="art/icon64.png" size='64'/>
|
||||
<icon path="art/iconOG.png" size='256'/>
|
||||
<icon path="art/iconOG.png" />
|
||||
|
||||
|
||||
<!-- <haxedef name="SKIP_TO_PLAYSTATE" if="debug" /> -->
|
||||
|
|
|
@ -1,15 +1,73 @@
|
|||
package;
|
||||
|
||||
import flixel.FlxGame;
|
||||
import flixel.FlxState;
|
||||
import openfl.Assets;
|
||||
import openfl.Lib;
|
||||
import openfl.display.FPS;
|
||||
import openfl.display.Sprite;
|
||||
import openfl.events.Event;
|
||||
|
||||
class Main extends Sprite
|
||||
{
|
||||
var gameWidth:Int = 1280; // Width of the game in pixels (might be less / more in actual pixels depending on your zoom).
|
||||
var gameHeight:Int = 720; // Height of the game in pixels (might be less / more in actual pixels depending on your zoom).
|
||||
var initialState:Class<FlxState> = TitleState; // The FlxState the game starts with.
|
||||
var zoom:Float = -1; // If -1, zoom is automatically calculated to fit the window dimensions.
|
||||
var framerate:Int = 60; // How many frames per second the game should run at.
|
||||
var skipSplash:Bool = true; // Whether to skip the flixel splash screen that appears in release mode.
|
||||
var startFullscreen:Bool = false; // Whether to start the game in fullscreen on desktop targets
|
||||
|
||||
// You can pretty much ignore everything from here on - your code should go in your states.
|
||||
|
||||
public static function main():Void
|
||||
{
|
||||
Lib.current.addChild(new Main());
|
||||
}
|
||||
|
||||
public function new()
|
||||
{
|
||||
super();
|
||||
addChild(new FlxGame(0, 0, TitleState));
|
||||
|
||||
if (stage != null)
|
||||
{
|
||||
init();
|
||||
}
|
||||
else
|
||||
{
|
||||
addEventListener(Event.ADDED_TO_STAGE, init);
|
||||
}
|
||||
}
|
||||
|
||||
private function init(?E:Event):Void
|
||||
{
|
||||
if (hasEventListener(Event.ADDED_TO_STAGE))
|
||||
{
|
||||
removeEventListener(Event.ADDED_TO_STAGE, init);
|
||||
}
|
||||
|
||||
setupGame();
|
||||
}
|
||||
|
||||
private function setupGame():Void
|
||||
{
|
||||
var stageWidth:Int = Lib.current.stage.stageWidth;
|
||||
var stageHeight:Int = Lib.current.stage.stageHeight;
|
||||
|
||||
if (zoom == -1)
|
||||
{
|
||||
var ratioX:Float = stageWidth / gameWidth;
|
||||
var ratioY:Float = stageHeight / gameHeight;
|
||||
zoom = Math.min(ratioX, ratioY);
|
||||
gameWidth = Math.ceil(stageWidth / zoom);
|
||||
gameHeight = Math.ceil(stageHeight / zoom);
|
||||
}
|
||||
|
||||
#if !debug
|
||||
initialState = TitleState;
|
||||
#end
|
||||
|
||||
addChild(new FlxGame(gameWidth, gameHeight, initialState, zoom, framerate, framerate, skipSplash, startFullscreen));
|
||||
|
||||
#if !mobile
|
||||
addChild(new FPS(10, 3, 0xFFFFFF));
|
||||
|
|
Loading…
Reference in a new issue