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https://github.com/ninjamuffin99/Funkin.git
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Merge branch 'rewrite/master' into bugfix/chart-editor-monday-fixes
This commit is contained in:
commit
11d21c1369
6
hmm.json
6
hmm.json
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@ -11,7 +11,7 @@
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"name": "flixel",
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"name": "flixel",
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"type": "git",
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"type": "git",
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"dir": null,
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"dir": null,
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"ref": "9bdea914f3d0485b9b3ec158f28875b5ac95d476",
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"ref": "a83738673e7edbf8acba3a1426af284dfe6719fe",
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"url": "https://github.com/FunkinCrew/flixel"
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"url": "https://github.com/FunkinCrew/flixel"
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},
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},
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{
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{
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@ -54,14 +54,14 @@
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"name": "haxeui-core",
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"name": "haxeui-core",
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"type": "git",
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"type": "git",
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"dir": null,
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"dir": null,
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"ref": "7021f1fbab928268d9196a73e7f47461ca3c3e4d",
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"ref": "e765a3e0b7a653823e8dec765e04623f27f573f8",
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"url": "https://github.com/haxeui/haxeui-core"
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"url": "https://github.com/haxeui/haxeui-core"
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},
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},
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{
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{
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"name": "haxeui-flixel",
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"name": "haxeui-flixel",
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"type": "git",
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"type": "git",
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"dir": null,
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"dir": null,
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"ref": "26b6bb132c92dfa9b77b4a61eaeda8f9a9efda98",
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"ref": "7a517d561eff49d8123c128bf9f5c1123b84d014",
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"url": "https://github.com/haxeui/haxeui-flixel"
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"url": "https://github.com/haxeui/haxeui-flixel"
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},
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},
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{
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{
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@ -66,11 +66,14 @@ class GameOverSubState extends MusicBeatSubState
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var isChartingMode:Bool = false;
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var isChartingMode:Bool = false;
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public function new(?params:GameOverParams)
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var transparent:Bool;
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public function new(params:GameOverParams)
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{
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{
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super();
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super();
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this.isChartingMode = params?.isChartingMode ?? false;
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this.isChartingMode = params?.isChartingMode ?? false;
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transparent = params.transparent;
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}
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}
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/**
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/**
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@ -91,9 +94,10 @@ class GameOverSubState extends MusicBeatSubState
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//
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//
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// Add a black background to the screen.
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// Add a black background to the screen.
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// We make this transparent so that we can see the stage underneath during debugging.
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var bg = new FlxSprite().makeGraphic(FlxG.width, FlxG.height, FlxColor.BLACK);
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var bg = new FlxSprite().makeGraphic(FlxG.width, FlxG.height, FlxColor.BLACK);
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bg.alpha = 0.25;
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// We make this transparent so that we can see the stage underneath during debugging,
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// but it's normally opaque.
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bg.alpha = transparent ? 0.25 : 1.0;
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bg.scrollFactor.set();
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bg.scrollFactor.set();
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add(bg);
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add(bg);
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@ -326,4 +330,5 @@ class GameOverSubState extends MusicBeatSubState
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typedef GameOverParams =
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typedef GameOverParams =
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{
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{
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var isChartingMode:Bool;
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var isChartingMode:Bool;
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var transparent:Bool;
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}
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}
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@ -925,6 +925,7 @@ class PlayState extends MusicBeatSubState
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var gameOverSubState = new GameOverSubState(
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var gameOverSubState = new GameOverSubState(
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{
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{
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isChartingMode: isChartingMode
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isChartingMode: isChartingMode
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transparent: persistentDraw,
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});
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});
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FlxTransitionableSubState.skipNextTransIn = true;
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FlxTransitionableSubState.skipNextTransIn = true;
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FlxTransitionableSubState.skipNextTransOut = true;
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FlxTransitionableSubState.skipNextTransOut = true;
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@ -35,7 +35,7 @@ class CharacterPlayer extends Box
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public function new(defaultToBf:Bool = true)
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public function new(defaultToBf:Bool = true)
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{
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{
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super();
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super();
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_overrideSkipTransformChildren = false;
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// _overrideSkipTransformChildren = false;
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if (defaultToBf)
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if (defaultToBf)
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{
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{
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