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added lucky, highscore fix??

This commit is contained in:
Brandon 2020-11-10 12:52:49 -05:00
parent bc91e6d3b8
commit 11ba4ac690
3 changed files with 22 additions and 2 deletions

View file

@ -52,7 +52,6 @@ class Character extends FlxSprite
addOffset('scared');
playAnim('danceRight');
case 'dad':
// DAD ANIMATION LOADING CODE
tex = FlxAtlasFrames.fromSparrow(AssetPaths.DADDY_DEAREST__png, AssetPaths.DADDY_DEAREST__xml);
@ -103,6 +102,21 @@ class Character extends FlxSprite
addOffset("singLEFT", -30);
addOffset("singDOWN", -30, -40);
playAnim('idle');
case 'lucky':
tex = FlxAtlasFrames.fromSparrow(AssetPaths.lucky_guitar_assets__png, AssetPaths.lucky_guitar_assets__xml);
frames = tex;
animation.addByPrefix('idle', 'lucky guitar idle', 24);
animation.addByPrefix('singUP', 'lucky UP NOTE', 24);
animation.addByPrefix('singRIGHT', 'lucky sing right', 24);
animation.addByPrefix('singDOWN', 'lucky DOWN note', 24);
animation.addByPrefix('singLEFT', 'lucky sing left', 24);
addOffset('idle');
addOffset("singUP", -6, 50);
addOffset("singRIGHT", 0, 27);
addOffset("singLEFT", -10, 10);
addOffset("singDOWN", 0, -30);
playAnim('idle');
}
}
@ -135,6 +149,8 @@ class Character extends FlxSprite
playAnim('idle');
case 'monster':
playAnim('idle');
case 'lucky':
playAnim('idle');
}
}

View file

@ -4,7 +4,11 @@ import flixel.FlxG;
class Highscore
{
#if (haxe >= "4.0.0")
public static var songScores:Map<String, Int> = new Map();
#else
public static var songScores:Map<String, Int> = new Map<String, Int>();
#end
public static function saveScore(song:String, score:Int = 0, ?diff:Int = 0):Void
{

View file

@ -59,7 +59,7 @@ class TitleState extends MusicBeatState
super.create();
#if (!switch && !debug && NG_LOGIN)
#if (web && !debug && NG_LOGIN)
var ng:NGio = new NGio(APIStuff.API, APIStuff.EncKey);
#end