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Add mute and max volume options to FunkinSound.
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@ -8,6 +8,7 @@ import flixel.sound.FlxSound;
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import flixel.group.FlxGroup.FlxTypedGroup;
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import flixel.system.FlxAssets.FlxSoundAsset;
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import funkin.util.tools.ICloneable;
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import flixel.math.FlxMath;
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import openfl.Assets;
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#if (openfl >= "8.0.0")
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import openfl.utils.AssetType;
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@ -20,8 +21,29 @@ import openfl.utils.AssetType;
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@:nullSafety
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class FunkinSound extends FlxSound implements ICloneable<FunkinSound>
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{
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static final MAX_VOLUME:Float = 2.0;
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static var cache(default, null):FlxTypedGroup<FunkinSound> = new FlxTypedGroup<FunkinSound>();
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public var muted(default, set):Bool = false;
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function set_muted(value:Bool):Bool
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{
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if (value == muted) return value;
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muted = value;
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updateTransform();
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return value;
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}
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override function set_volume(value:Float):Float
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{
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// Uncap the volume.
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fixMaxVolume();
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_volume = FlxMath.bound(value, 0.0, MAX_VOLUME);
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updateTransform();
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return _volume;
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}
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public var paused(get, never):Bool;
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function get_paused():Bool
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@ -84,6 +106,17 @@ class FunkinSound extends FlxSound implements ICloneable<FunkinSound>
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return this;
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}
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function fixMaxVolume():Void
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{
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#if lime_openal
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// This code is pretty fragile, it reaches through 5 layers of private access.
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@:privateAccess
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var handle = this?._channel?.__source?.__backend?.handle;
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if (handle == null) return;
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lime.media.openal.AL.sourcef(handle, lime.media.openal.AL.MAX_GAIN, MAX_VOLUME);
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#end
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}
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public override function play(forceRestart:Bool = false, startTime:Float = 0, ?endTime:Float):FunkinSound
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{
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if (!exists) return this;
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@ -161,6 +194,18 @@ class FunkinSound extends FlxSound implements ICloneable<FunkinSound>
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return this;
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}
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/**
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* Call after adjusting the volume to update the sound channel's settings.
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*/
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@:allow(flixel.sound.FlxSoundGroup)
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override function updateTransform():Void
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{
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_transform.volume = #if FLX_SOUND_SYSTEM ((FlxG.sound.muted || this.muted) ? 0 : 1) * FlxG.sound.volume * #end
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(group != null ? group.volume : 1) * _volume * _volumeAdjust;
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if (_channel != null) _channel.soundTransform = _transform;
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}
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public function clone():FunkinSound
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{
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var sound:FunkinSound = new FunkinSound();
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