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fix spacing on the fnf text on the preloader
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@ -120,6 +120,7 @@ class FunkinPreloader extends FlxBasePreloader
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var progressRightText:TextField;
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var dspText:TextField;
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var fnfText:TextField;
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var enhancedText:TextField;
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var stereoText:TextField;
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@ -202,6 +203,7 @@ class FunkinPreloader extends FlxBasePreloader
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// Create the progress message.
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progressLeftText = new TextField();
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dspText = new TextField();
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fnfText = new TextField();
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enhancedText = new TextField();
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stereoText = new TextField();
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@ -252,6 +254,15 @@ class FunkinPreloader extends FlxBasePreloader
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dspText.y = -5;
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box.addChild(dspText);
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fnfText.selectable = false;
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fnfText.textColor = 0x000000;
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fnfText.width = this._width;
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fnfText.height = 20;
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fnfText.x = 75;
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fnfText.y = -5;
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fnfText.text = 'FNF';
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box.addChild(fnfText);
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enhancedText.selectable = false;
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enhancedText.textColor = Constants.COLOR_PRELOADER_BAR;
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enhancedText.width = this._width;
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@ -967,9 +978,13 @@ class FunkinPreloader extends FlxBasePreloader
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progressLeftText.text = text;
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dspText.defaultTextFormat = new TextFormat("Quantico", 20, 0x000000, false);
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dspText.text = 'DSP\t\t\t\t\tFNF'; // fukin dum....
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dspText.text = 'DSP'; // fukin dum....
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dspText.textColor = 0x000000;
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fnfText.defaultTextFormat = new TextFormat("Quantico", 20, 0x000000, false);
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fnfText.text = 'FNF';
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fnfText.textColor = 0x000000;
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enhancedText.defaultTextFormat = new TextFormat("Inconsolata Black", 16, Constants.COLOR_PRELOADER_BAR, false);
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enhancedText.text = 'ENHANCED';
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enhancedText.textColor = Constants.COLOR_PRELOADER_BAR;
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@ -1007,6 +1022,7 @@ class FunkinPreloader extends FlxBasePreloader
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progressRightText.alpha = logo.alpha;
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box.alpha = logo.alpha;
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dspText.alpha = logo.alpha;
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fnfText.alpha = logo.alpha;
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enhancedText.alpha = logo.alpha;
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stereoText.alpha = logo.alpha;
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progressLines.alpha = logo.alpha;
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