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https://github.com/ninjamuffin99/Funkin.git
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sound effects for stickersubstate
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2
assets
2
assets
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@ -1 +1 @@
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Subproject commit d946072ac531e049e2a817048b65fa1ca541134a
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Subproject commit 775a0c0a5b2d3009fbec17560c7364a4ac61e3c7
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@ -17,6 +17,9 @@ import openfl.geom.Matrix;
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import openfl.display.Sprite;
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import openfl.display.Bitmap;
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using Lambda;
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using StringTools;
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class StickerSubState extends MusicBeatSubState
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{
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public var grpStickers:FlxTypedGroup<StickerSprite>;
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@ -26,10 +29,60 @@ class StickerSubState extends MusicBeatSubState
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var nextState:NEXTSTATE = FREEPLAY;
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// what "folders" to potentially load from (as of writing only "keys" exist)
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var soundSelections:Array<String> = [];
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// what "folder" was randomly selected
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var soundSelection:String = "";
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var sounds:Array<String> = [];
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public function new(?oldStickers:Array<StickerSprite>, ?nextState:NEXTSTATE = FREEPLAY):Void
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{
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super();
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// todo still
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// make sure that ONLY plays mp3/ogg files
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// if there's no mp3/ogg file, then it regenerates/reloads the random folder
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var assetsInList = openfl.utils.Assets.list();
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var soundFilterFunc = function(a:String) {
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return a.startsWith('assets/shared/sounds/stickersounds/');
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};
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soundSelections = assetsInList.filter(soundFilterFunc);
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soundSelections = soundSelections.map(function(a:String) {
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return a.replace('assets/shared/sounds/stickersounds/', '').split('/')[0];
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});
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// cracked cleanup... yuchh...
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for (i in soundSelections)
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{
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while (soundSelections.contains(i))
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{
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soundSelections.remove(i);
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}
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soundSelections.push(i);
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}
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trace(soundSelections);
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soundSelection = FlxG.random.getObject(soundSelections);
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var filterFunc = function(a:String) {
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return a.startsWith('assets/shared/sounds/stickersounds/' + soundSelection + '/');
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};
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var assetsInList3 = openfl.utils.Assets.list();
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sounds = assetsInList3.filter(filterFunc);
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for (i in 0...sounds.length)
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{
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sounds[i] = sounds[i].replace('assets/shared/sounds/', '');
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sounds[i] = sounds[i].substring(0, sounds[i].lastIndexOf('.'));
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}
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trace(sounds);
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// trace(assetsInList);
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this.nextState = nextState;
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grpStickers = new FlxTypedGroup<StickerSprite>();
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@ -66,6 +119,8 @@ class StickerSubState extends MusicBeatSubState
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{
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new FlxTimer().start(sticker.timing, _ -> {
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sticker.visible = false;
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var daSound:String = FlxG.random.getObject(sounds);
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FlxG.sound.play(Paths.sound(daSound));
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if (ind == grpStickers.members.length - 1)
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{
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@ -152,6 +207,8 @@ class StickerSubState extends MusicBeatSubState
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new FlxTimer().start(sticker.timing, _ -> {
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sticker.visible = true;
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var daSound:String = FlxG.random.getObject(sounds);
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FlxG.sound.play(Paths.sound(daSound));
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var frameTimer:Int = FlxG.random.int(0, 2);
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