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https://github.com/ninjamuffin99/Funkin.git
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more timeline shit in progress
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@ -52,7 +52,7 @@ class AnimateTimeline extends FlxTypedGroup<FlxSprite>
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for (frame in layer.FR)
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{
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var coolFrame:TimelineFrame = new TimelineFrame((frame.I * 12) + 12 * 5, layerNum * 12, frame.DU);
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var coolFrame:TimelineFrame = new TimelineFrame((frame.I * 12) + 12 * 5, layerNum * 12, frame.DU, frame);
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add(coolFrame);
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frameNum++;
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}
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@ -68,7 +68,7 @@ class FlxSymbol extends FlxSprite
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{
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case LOOP:
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var tempFrame = layer.FR[newFrameNum + firstFrame % layer.FR.length];
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trace(tempFrame);
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// trace(tempFrame);
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// newFrameNum += firstFrame;
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// newFrameNum = newFrameNum % (tempFrame.I + tempFrame.DU);
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// newFrameNum = FlxMath.wrap(newFrameNum, tempFrame.I, tempFrame.I + tempFrame.DU);
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@ -1,14 +1,63 @@
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package animate;
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import animate.FlxSymbol.Frame;
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import flixel.FlxSprite;
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import flixel.input.mouse.FlxMouseEventManager;
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import flixel.util.FlxColor;
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class TimelineFrame extends FlxSprite
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{
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public function new(x:Float, y:Float, length:Int = 0)
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public var data:Frame;
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public function new(x:Float, y:Float, length:Int = 0, data:Frame)
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{
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super(x, y);
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this.data = data;
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makeGraphic((10 * length) + (2 * (length - 1)), 10, FlxColor.RED);
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FlxMouseEventManager.add(this, null, null, function(spr:TimelineFrame)
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{
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alpha = 0.5;
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}, function(spr:TimelineFrame)
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{
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alpha = 1;
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}, false, true, true);
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}
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override function update(elapsed:Float)
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{
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// if (FlxG.mouse.overlaps(this, cameras[1]))
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// alpha = 0.6;
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// else
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// alpha = 1;
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if (FlxG.mouse.overlaps(this, cameras[0]) && FlxG.mouse.justPressed)
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{
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trace("\nFRAME DATA - \n\tFRAME NUM: " + data.I + "\n\tFRAME DURATION: " + data.DU);
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for (e in data.E)
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{
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var elementOutput:String = "\n";
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if (Reflect.hasField(e, 'ASI'))
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{
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elementOutput += "ELEMENT IS ASI!";
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elementOutput += "\n\t";
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elementOutput += "FRAME NAME: " + e.ASI.N;
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}
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else
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{
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elementOutput += "ELEMENT IS SYMBOL INSTANCE!";
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elementOutput += "\n\tSYMBOL NAME: " + e.SI.SN;
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}
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trace(elementOutput);
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}
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}
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super.update(elapsed);
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}
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}
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