mirror of
https://github.com/ninjamuffin99/Funkin.git
synced 2024-12-27 07:27:12 +00:00
a bot FFT stuf fin progress MESSY LOL
This commit is contained in:
parent
478818a4c1
commit
09bb68f7ad
|
@ -1,10 +1,238 @@
|
|||
import dsp.FFT;
|
||||
import flixel.FlxSprite;
|
||||
import flixel.addons.plugin.taskManager.FlxTask;
|
||||
import flixel.graphics.frames.FlxAtlasFrames;
|
||||
import flixel.group.FlxSpriteGroup.FlxTypedSpriteGroup;
|
||||
import flixel.math.FlxMath;
|
||||
import flixel.system.FlxSound;
|
||||
import ui.PreferencesMenu.CheckboxThingie;
|
||||
|
||||
using Lambda;
|
||||
|
||||
class ABotVis extends FlxTypedSpriteGroup<FlxSprite>
|
||||
{
|
||||
public function new()
|
||||
public var vis:VisShit;
|
||||
|
||||
var volumes:Array<Float> = [];
|
||||
|
||||
public function new(snd:FlxSound)
|
||||
{
|
||||
super();
|
||||
|
||||
vis = new VisShit(snd);
|
||||
// vis.snd = snd;
|
||||
|
||||
var visFrms:FlxAtlasFrames = Paths.getSparrowAtlas('aBotViz');
|
||||
|
||||
for (lol in 1...8)
|
||||
{
|
||||
// pushes initial value
|
||||
volumes.push(0.0);
|
||||
|
||||
var viz:FlxSprite = new FlxSprite(50 * lol, 0);
|
||||
viz.frames = visFrms;
|
||||
add(viz);
|
||||
|
||||
var visStr = 'VIZ';
|
||||
if (lol == 5)
|
||||
visStr = 'viz'; // lol makes it lowercase, accomodates for art that I dont wanna rename!
|
||||
|
||||
viz.animation.addByPrefix('VIZ', visStr + lol, 0);
|
||||
viz.animation.play('VIZ', false, false, -1);
|
||||
}
|
||||
}
|
||||
|
||||
override function update(elapsed:Float)
|
||||
{
|
||||
// updateViz();
|
||||
|
||||
updateFFT();
|
||||
|
||||
super.update(elapsed);
|
||||
}
|
||||
|
||||
function updateFFT()
|
||||
{
|
||||
if (vis.snd != null)
|
||||
{
|
||||
vis.checkAndSetBuffer();
|
||||
|
||||
if (vis.setBuffer)
|
||||
{
|
||||
var remappedShit:Int = 0;
|
||||
|
||||
if (vis.snd.playing)
|
||||
remappedShit = Std.int(FlxMath.remapToRange(vis.snd.time, 0, vis.snd.length, 0, vis.numSamples));
|
||||
else
|
||||
remappedShit = Std.int(FlxMath.remapToRange(Conductor.songPosition, 0, vis.snd.length, 0, vis.numSamples));
|
||||
|
||||
var fftSamples:Array<Float> = [];
|
||||
|
||||
var swagBucks = remappedShit;
|
||||
|
||||
for (i in remappedShit...remappedShit + (Std.int((44100 * (1 / 144)))))
|
||||
{
|
||||
var left = vis.audioData[swagBucks] / 32767;
|
||||
var right = vis.audioData[swagBucks + 1] / 32767;
|
||||
|
||||
var balanced = (left + right) / 2;
|
||||
|
||||
swagBucks += 2;
|
||||
|
||||
fftSamples.push(balanced);
|
||||
}
|
||||
|
||||
var freqShit = funnyFFT(fftSamples);
|
||||
|
||||
for (i in 0...group.members.length)
|
||||
{
|
||||
var sliceLength:Int = Std.int(freqShit[0].length / group.members.length);
|
||||
|
||||
var volSlice = freqShit[0].slice(Std.int(sliceLength * i), Std.int(sliceLength * i) + sliceLength);
|
||||
|
||||
var avgVel:Float = 0;
|
||||
|
||||
for (slice in volSlice)
|
||||
{
|
||||
avgVel += slice;
|
||||
}
|
||||
|
||||
avgVel /= volSlice.length;
|
||||
|
||||
avgVel *= 10000000;
|
||||
|
||||
volumes[i] += avgVel - (FlxG.elapsed * (volumes[i] * 50));
|
||||
|
||||
var animFrame:Int = Std.int(volumes[i]);
|
||||
|
||||
animFrame = Math.floor(Math.min(5, animFrame));
|
||||
animFrame = Math.floor(Math.max(0, animFrame));
|
||||
|
||||
animFrame = Std.int(Math.abs(animFrame - 5)); // shitty dumbass flip, cuz dave got da shit backwards lol!
|
||||
|
||||
group.members[i].animation.curAnim.curFrame = animFrame;
|
||||
if (FlxG.keys.justPressed.U)
|
||||
{
|
||||
trace(avgVel);
|
||||
trace(group.members[i].animation.curAnim.curFrame);
|
||||
}
|
||||
}
|
||||
|
||||
// group.members[0].animation.curAnim.curFrame =
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public function updateViz()
|
||||
{
|
||||
if (vis.snd != null)
|
||||
{
|
||||
var remappedShit:Int = 0;
|
||||
vis.checkAndSetBuffer();
|
||||
|
||||
if (vis.setBuffer)
|
||||
{
|
||||
// var startingSample:Int = Std.int(FlxMath.remapToRange)
|
||||
|
||||
if (vis.snd.playing)
|
||||
remappedShit = Std.int(FlxMath.remapToRange(vis.snd.time, 0, vis.snd.length, 0, vis.numSamples));
|
||||
|
||||
for (i in 0...group.members.length)
|
||||
{
|
||||
var sampleApprox:Int = Std.int(FlxMath.remapToRange(i, 0, group.members.length, remappedShit, remappedShit + 500));
|
||||
|
||||
var left = vis.audioData[sampleApprox] / 32767;
|
||||
|
||||
var animFrame:Int = Std.int(FlxMath.remapToRange(left, -1, 1, 0, 6));
|
||||
|
||||
group.members[i].animation.curAnim.curFrame = animFrame;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function funnyFFT(samples:Array<Float>, ?skipped:Int = 1):Array<Array<Float>>
|
||||
{
|
||||
// nab multiple samples at once in while / for loops?
|
||||
|
||||
var fs:Float = 44100 / skipped; // sample rate shit?
|
||||
|
||||
final fftN = 1024;
|
||||
final halfN = Std.int(fftN / 2);
|
||||
final overlap = 0.5;
|
||||
final hop = Std.int(fftN * (1 - overlap));
|
||||
|
||||
// window function to compensate for overlapping
|
||||
final a0 = 0.5; // => Hann(ing) window
|
||||
final window = (n:Int) -> a0 - (1 - a0) * Math.cos(2 * Math.PI * n / fftN);
|
||||
|
||||
// NOTE TO SELF FOR WHEN I WAKE UP
|
||||
|
||||
// helpers, note that spectrum indexes suppose non-negative frequencies
|
||||
final binSize = fs / fftN;
|
||||
final indexToFreq = function(k:Int)
|
||||
{
|
||||
var powShit:Float = FlxMath.remapToRange(k, 0, halfN, 0, 4.3); // 4.3 is almost 20khz
|
||||
|
||||
return 1.0 * (Math.pow(10, powShit)); // we need the `1.0` to avoid overflows
|
||||
};
|
||||
|
||||
// "melodic" band-pass filter
|
||||
final minFreq = 20.70;
|
||||
final maxFreq = 4000.01;
|
||||
final melodicBandPass = function(k:Int, s:Float)
|
||||
{
|
||||
// final freq = indexToFreq(k);
|
||||
// final filter = freq > minFreq - binSize && freq < maxFreq + binSize ? 1 : 0;
|
||||
return s;
|
||||
};
|
||||
|
||||
var freqOutput:Array<Array<Float>> = [];
|
||||
|
||||
var c = 0; // index where each chunk begins
|
||||
var indexOfArray:Int = 0;
|
||||
while (c < samples.length)
|
||||
{
|
||||
// take a chunk (zero-padded if needed) and apply the window
|
||||
final chunk = [
|
||||
for (n in 0...fftN)
|
||||
(c + n < samples.length ? samples[c + n] : 0.0) * window(n)
|
||||
];
|
||||
|
||||
// compute positive spectrum with sampling correction and BP filter
|
||||
final freqs = FFT.rfft(chunk).map(z -> z.scale(1 / fftN).magnitude).mapi(melodicBandPass);
|
||||
|
||||
freqOutput.push([]);
|
||||
|
||||
// if (FlxG.keys.justPressed.M)
|
||||
// trace(FFT.rfft(chunk).map(z -> z.scale(1 / fs).magnitude));
|
||||
|
||||
// find spectral peaks and their instantaneous frequencies
|
||||
for (k => s in freqs)
|
||||
{
|
||||
final time = c / fs;
|
||||
final freq = indexToFreq(k);
|
||||
final power = s * s;
|
||||
if (FlxG.keys.justPressed.I)
|
||||
{
|
||||
trace(k);
|
||||
|
||||
haxe.Log.trace('${time};${freq};${power}', null);
|
||||
}
|
||||
if (freq < maxFreq)
|
||||
freqOutput[indexOfArray].push(power);
|
||||
//
|
||||
}
|
||||
// haxe.Log.trace("", null);
|
||||
|
||||
indexOfArray++;
|
||||
// move to next (overlapping) chunk
|
||||
c += hop;
|
||||
}
|
||||
|
||||
if (FlxG.keys.justPressed.C)
|
||||
trace(freqOutput.length);
|
||||
|
||||
return freqOutput;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -417,6 +417,9 @@ class ChartingState extends MusicBeatState
|
|||
staticSpecGrp = new FlxTypedGroup<SpectogramSprite>();
|
||||
add(staticSpecGrp);
|
||||
|
||||
var aBoy:ABotVis = new ABotVis(FlxG.sound.music);
|
||||
add(aBoy);
|
||||
|
||||
for (index => voc in vocals.members)
|
||||
{
|
||||
var vocalSpec:SpectogramSprite = new SpectogramSprite(voc, FlxG.random.color(0xFFAAAAAA, FlxColor.WHITE, 100));
|
||||
|
|
|
@ -141,7 +141,7 @@ class SpectogramSprite extends FlxTypedSpriteGroup<FlxSprite>
|
|||
{
|
||||
frameCounter++;
|
||||
|
||||
if (frameCounter >= 3)
|
||||
if (frameCounter >= 0)
|
||||
{
|
||||
frameCounter = 0;
|
||||
doAnim = true;
|
||||
|
@ -180,20 +180,20 @@ class SpectogramSprite extends FlxTypedSpriteGroup<FlxSprite>
|
|||
// trace(audioData.subarray(remappedShit, remappedShit + lengthOfShit).buffer);
|
||||
}
|
||||
|
||||
for (sample in remappedShit...remappedShit + (Std.int((44100 * (10 / 60)) / 4)))
|
||||
for (sample in remappedShit...remappedShit + (Std.int((44100 * (1 / 144)))))
|
||||
{
|
||||
var left = audioData[i] / 32767;
|
||||
var right = audioData[i + 1] / 32767;
|
||||
|
||||
var balanced = (left + right) / 2;
|
||||
|
||||
i += 8;
|
||||
i += 2;
|
||||
|
||||
// var remappedSample:Float = FlxMath.remapToRange(sample, remappedShit, remappedShit + lengthOfShit, 0, lengthOfShit - 1);
|
||||
fftSamples.push(balanced);
|
||||
}
|
||||
|
||||
var freqShit = funnyFFT(fftSamples, 4);
|
||||
var freqShit = funnyFFT(fftSamples);
|
||||
|
||||
for (i in 0...group.members.length)
|
||||
{
|
||||
|
@ -208,7 +208,7 @@ class SpectogramSprite extends FlxTypedSpriteGroup<FlxSprite>
|
|||
var hzPicker:Float = Math.pow(10, powedShit);
|
||||
|
||||
// var sampleApprox:Int = Std.int(FlxMath.remapToRange(i, 0, group.members.length, startingSample, startingSample + samplesToGen));
|
||||
var remappedFreq:Int = Std.int(FlxMath.remapToRange(hzPicker + 50, 0, 10000, 0, freqShit[0].length - 1));
|
||||
var remappedFreq:Int = Std.int(FlxMath.remapToRange(hzPicker, 0, 10000, 0, freqShit[0].length - 1));
|
||||
|
||||
group.members[i].x = prevLine.x;
|
||||
group.members[i].y = prevLine.y;
|
||||
|
@ -219,7 +219,6 @@ class SpectogramSprite extends FlxTypedSpriteGroup<FlxSprite>
|
|||
freqPower += freqShit[pow][remappedFreq];
|
||||
|
||||
freqPower /= freqShit.length;
|
||||
// freqShit[remappedFreq]
|
||||
var freqIDK:Float = FlxMath.remapToRange(freqPower, 0, 0.000005, 0, 50);
|
||||
|
||||
prevLine.x = (freqIDK * swagheight / 2 + swagheight / 2) + x;
|
||||
|
@ -227,22 +226,10 @@ class SpectogramSprite extends FlxTypedSpriteGroup<FlxSprite>
|
|||
|
||||
var line = FlxVector.get(prevLine.x - group.members[i].x, prevLine.y - group.members[i].y);
|
||||
|
||||
// dont draw a line until i figure out a nicer way to view da spikes and shit idk lol!
|
||||
// group.members[i].setGraphicSize(Std.int(Math.max(line.length, 1)), Std.int(1));
|
||||
// group.members[i].angle = line.degrees;
|
||||
}
|
||||
/*
|
||||
for (freq in 0...freqShit.length)
|
||||
{
|
||||
var remappedFreq:Float = FlxMath.remapToRange(freq, 0, freqShit.length, 0, lengthOfShit - 1);
|
||||
|
||||
group.members[Std.int(remappedFreq)].x = prevLine.x;
|
||||
group.members[Std.int(remappedFreq)].y = prevLine.y;
|
||||
|
||||
var freqShit:Float = FlxMath.remapToRange(freqShit[freq], 0, 0.002, 0, 20);
|
||||
|
||||
prevLine.x = (freqShit * swagheight / 2 + swagheight / 2) + x;
|
||||
prevLine.y = (Math.ceil(remappedFreq) / lengthOfShit * daHeight) + y;
|
||||
}*/
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -301,7 +288,7 @@ class SpectogramSprite extends FlxTypedSpriteGroup<FlxSprite>
|
|||
|
||||
var fs:Float = 44100 / skipped; // sample rate shit?
|
||||
|
||||
final fftN = 2048;
|
||||
final fftN = 1024;
|
||||
final halfN = Std.int(fftN / 2);
|
||||
final overlap = 0.5;
|
||||
final hop = Std.int(fftN * (1 - overlap));
|
||||
|
@ -312,7 +299,12 @@ class SpectogramSprite extends FlxTypedSpriteGroup<FlxSprite>
|
|||
|
||||
// helpers, note that spectrum indexes suppose non-negative frequencies
|
||||
final binSize = fs / fftN;
|
||||
final indexToFreq = (k:Int) -> 1.0 * k * binSize; // we need the `1.0` to avoid overflows
|
||||
final indexToFreq = function(k:Int)
|
||||
{
|
||||
var powShit:Float = FlxMath.remapToRange(k, 0, halfN, 0, 4.3); // 4.3 is almost 20khz
|
||||
|
||||
return 1.0 * (Math.pow(10, powShit)); // we need the `1.0` to avoid overflows
|
||||
};
|
||||
|
||||
// "melodic" band-pass filter
|
||||
final minFreq = 20.70;
|
||||
|
@ -337,7 +329,7 @@ class SpectogramSprite extends FlxTypedSpriteGroup<FlxSprite>
|
|||
];
|
||||
|
||||
// compute positive spectrum with sampling correction and BP filter
|
||||
final freqs = FFT.rfft(chunk).map(z -> z.scale(1 / fs).magnitude).mapi(melodicBandPass);
|
||||
final freqs = FFT.rfft(chunk).map(z -> z.scale(1 / fftN).magnitude).mapi(melodicBandPass);
|
||||
|
||||
freqOutput.push([]);
|
||||
|
||||
|
@ -349,6 +341,7 @@ class SpectogramSprite extends FlxTypedSpriteGroup<FlxSprite>
|
|||
final power = s * s;
|
||||
if (FlxG.keys.justPressed.N)
|
||||
{
|
||||
trace(k);
|
||||
haxe.Log.trace('${time};${freq};${power}', null);
|
||||
}
|
||||
if (freq < maxFreq)
|
||||
|
|
|
@ -9,6 +9,7 @@ class VisShit
|
|||
public var setBuffer:Bool = false;
|
||||
public var audioData:Int16Array;
|
||||
public var sampleRate:Int = 44100; // default, ez?
|
||||
public var numSamples:Int = 0;
|
||||
|
||||
public function new(snd:FlxSound)
|
||||
{
|
||||
|
@ -34,7 +35,7 @@ class VisShit
|
|||
trace(buf.bitsPerSample);
|
||||
|
||||
setBuffer = true;
|
||||
// numSamples = Std.int(audioData.length / 2);
|
||||
numSamples = Std.int(audioData.length / 2);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue