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scripted type beat

This commit is contained in:
Cameron Taylor 2021-01-20 04:11:55 -05:00
parent 6de5effb58
commit 078cd7a417

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@ -106,9 +106,9 @@ class TitleState extends MusicBeatState
diamond.destroyOnNoUse = false; diamond.destroyOnNoUse = false;
FlxTransitionableState.defaultTransIn = new TransitionData(FADE, FlxColor.BLACK, 1, new FlxPoint(0, -1), {asset: diamond, width: 32, height: 32}, FlxTransitionableState.defaultTransIn = new TransitionData(FADE, FlxColor.BLACK, 1, new FlxPoint(0, -1), {asset: diamond, width: 32, height: 32},
new FlxRect(-200, 0, FlxG.width * 1.4, FlxG.height)); new FlxRect(-200, -200, FlxG.width * 1.4, FlxG.height * 1.4));
FlxTransitionableState.defaultTransOut = new TransitionData(FADE, FlxColor.BLACK, 0.7, new FlxPoint(0, 1), FlxTransitionableState.defaultTransOut = new TransitionData(FADE, FlxColor.BLACK, 0.7, new FlxPoint(0, 1),
{asset: diamond, width: 32, height: 32}, new FlxRect(-200, 0, FlxG.width * 1.4, FlxG.height)); {asset: diamond, width: 32, height: 32}, new FlxRect(-200, -200, FlxG.width * 1.4, FlxG.height * 1.4));
transIn = FlxTransitionableState.defaultTransIn; transIn = FlxTransitionableState.defaultTransIn;
transOut = FlxTransitionableState.defaultTransOut; transOut = FlxTransitionableState.defaultTransOut;