mirror of
https://github.com/ninjamuffin99/Funkin.git
synced 2024-12-12 00:15:10 +00:00
Merge pull request #307 from FunkinCrew/feature/dialogue-data-refactor
Refactor dialogue data parsing
This commit is contained in:
commit
072cd2daf2
5
.vscode/settings.json
vendored
5
.vscode/settings.json
vendored
|
@ -110,6 +110,11 @@
|
|||
"target": "windows",
|
||||
"args": ["-debug", "-DSONG=bopeebo -DDIFFICULTY=normal"]
|
||||
},
|
||||
{
|
||||
"label": "Windows / Debug (Conversation Test)",
|
||||
"target": "windows",
|
||||
"args": ["-debug", "-DDIALOGUE"]
|
||||
},
|
||||
{
|
||||
"label": "Windows / Debug (Straight to Chart Editor)",
|
||||
"target": "windows",
|
||||
|
|
|
@ -52,6 +52,7 @@
|
|||
<library name="week7" preload="false" />
|
||||
<library name="weekend1" preload="false" />
|
||||
</section>
|
||||
<library name="art" preload="false" />
|
||||
<assets path="assets/songs" library="songs" exclude="*.fla|*.ogg" if="web" />
|
||||
<assets path="assets/songs" library="songs" exclude="*.fla|*.mp3" unless="web" />
|
||||
<assets path="assets/shared" library="shared" exclude="*.fla|*.ogg" if="web" />
|
||||
|
@ -82,14 +83,15 @@
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|||
If we can exclude the `mods` folder from the manifest, we can re-enable this line.
|
||||
<assets path='example_mods' rename='mods' embed='false' exclude="*.md" />
|
||||
-->
|
||||
<assets path="art/readme.txt" rename="do NOT readme.txt" />
|
||||
<assets path="CHANGELOG.md" rename="changelog.txt" />
|
||||
<assets path="art/readme.txt" rename="do NOT readme.txt" library="art"/>
|
||||
<assets path="CHANGELOG.md" rename="changelog.txt" library="art"/>
|
||||
<!-- NOTE FOR FUTURE SELF SINCE FONTS ARE ALWAYS FUCKY
|
||||
TO FIX ONE OF THEM, I CONVERTED IT TO OTF. DUNNO IF YOU NEED TO
|
||||
THEN UHHH I USED THE NAME OF THE FONT WITH SETFORMAT() ON THE TEXT!!!
|
||||
NOT USING A DIRECT THING TO THE ASSET!!!
|
||||
-->
|
||||
<assets path="assets/fonts" embed="true" />
|
||||
|
||||
<!-- _______________________________ Libraries ______________________________ -->
|
||||
<haxelib name="lime" /> <!-- Game engine backend -->
|
||||
<haxelib name="openfl" /> <!-- Game engine backend -->
|
||||
|
@ -108,7 +110,6 @@
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<haxelib name="hxCodec" /> <!-- Video playback -->
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<haxelib name="json2object" /> <!-- JSON parsing -->
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<haxelib name="tink_json" /> <!-- JSON parsing (DEPRECATED) -->
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<haxelib name="thx.semver" /> <!-- Version string handling -->
|
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|
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<haxelib name="hmm" /> <!-- Read library version data at compile time so it can be baked into logs -->
|
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|
|
2
assets
2
assets
|
@ -1 +1 @@
|
|||
Subproject commit 590db1448fb132a29160540b4656b2474f22f727
|
||||
Subproject commit ba25cf692f7a09174860d50f011fef5643f68b0c
|
7
hmm.json
7
hmm.json
|
@ -149,18 +149,13 @@
|
|||
"name": "polymod",
|
||||
"type": "git",
|
||||
"dir": null,
|
||||
"ref": "cb11a95d0159271eb3587428cf4b9602e46dc469",
|
||||
"ref": "6cec79e4f322fbb262170594ed67ab72b4714810",
|
||||
"url": "https://github.com/larsiusprime/polymod"
|
||||
},
|
||||
{
|
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"name": "thx.semver",
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"type": "haxelib",
|
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"version": "0.2.2"
|
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},
|
||||
{
|
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"name": "tink_json",
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||||
"type": "haxelib",
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"version": "0.11.0"
|
||||
}
|
||||
]
|
||||
}
|
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|
|
|
@ -21,9 +21,9 @@ import funkin.data.level.LevelRegistry;
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import funkin.data.notestyle.NoteStyleRegistry;
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import funkin.data.event.SongEventRegistry;
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import funkin.data.stage.StageRegistry;
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import funkin.play.cutscene.dialogue.ConversationDataParser;
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import funkin.play.cutscene.dialogue.DialogueBoxDataParser;
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import funkin.play.cutscene.dialogue.SpeakerDataParser;
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import funkin.data.dialogue.ConversationRegistry;
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import funkin.data.dialogue.DialogueBoxRegistry;
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import funkin.data.dialogue.SpeakerRegistry;
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import funkin.data.song.SongRegistry;
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import funkin.play.character.CharacterData.CharacterDataParser;
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import funkin.modding.module.ModuleHandler;
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|
@ -208,22 +208,29 @@ class InitState extends FlxState
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// GAME DATA PARSING
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//
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// NOTE: Registries and data parsers must be imported and not referenced with fully qualified names,
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// NOTE: Registries must be imported and not referenced with fully qualified names,
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// to ensure build macros work properly.
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trace('Parsing game data...');
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var perfStart = haxe.Timer.stamp();
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SongEventRegistry.loadEventCache(); // SongEventRegistry is structured differently so it's not a BaseRegistry.
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SongRegistry.instance.loadEntries();
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LevelRegistry.instance.loadEntries();
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NoteStyleRegistry.instance.loadEntries();
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SongEventRegistry.loadEventCache();
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ConversationDataParser.loadConversationCache();
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DialogueBoxDataParser.loadDialogueBoxCache();
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SpeakerDataParser.loadSpeakerCache();
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ConversationRegistry.instance.loadEntries();
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DialogueBoxRegistry.instance.loadEntries();
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SpeakerRegistry.instance.loadEntries();
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StageRegistry.instance.loadEntries();
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CharacterDataParser.loadCharacterCache();
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// TODO: CharacterDataParser doesn't use json2object, so it's way slower than the other parsers.
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CharacterDataParser.loadCharacterCache(); // TODO: Migrate characters to BaseRegistry.
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ModuleHandler.buildModuleCallbacks();
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ModuleHandler.loadModuleCache();
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ModuleHandler.callOnCreate();
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|
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var perfEnd = haxe.Timer.stamp();
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trace('Parsing game data took ${Math.floor((perfEnd - perfStart) * 1000)}ms.');
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}
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/**
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|
@ -240,7 +247,9 @@ class InitState extends FlxState
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#elseif LEVEL // -DLEVEL=week1 -DDIFFICULTY=hard
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startLevel(defineLevel(), defineDifficulty());
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#elseif FREEPLAY // -DFREEPLAY
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FlxG.switchState(new funkin.ui.freeplay.FreeplayState());
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FlxG.switchState(new FreeplayState());
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#elseif DIALOGUE // -DDIALOGUE
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FlxG.switchState(new funkin.ui.debug.dialogue.ConversationDebugState());
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#elseif ANIMATE // -DANIMATE
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FlxG.switchState(new funkin.ui.debug.anim.FlxAnimateTest());
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#elseif WAVEFORM // -DWAVEFORM
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|
|
|
@ -46,6 +46,9 @@ abstract class BaseRegistry<T:(IRegistryEntry<J> & Constructible<EntryConstructo
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this.entries = new Map<String, T>();
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}
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/**
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* TODO: Create a `loadEntriesAsync()` function.
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*/
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public function loadEntries():Void
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{
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clearEntries();
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|
@ -54,7 +57,7 @@ abstract class BaseRegistry<T:(IRegistryEntry<J> & Constructible<EntryConstructo
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// SCRIPTED ENTRIES
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//
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var scriptedEntryClassNames:Array<String> = getScriptedClassNames();
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log('Registering ${scriptedEntryClassNames.length} scripted entries...');
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log('Parsing ${scriptedEntryClassNames.length} scripted entries...');
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for (entryCls in scriptedEntryClassNames)
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{
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|
@ -78,7 +81,7 @@ abstract class BaseRegistry<T:(IRegistryEntry<J> & Constructible<EntryConstructo
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var unscriptedEntryIds:Array<String> = entryIdList.filter(function(entryId:String):Bool {
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return !entries.exists(entryId);
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});
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log('Fetching data for ${unscriptedEntryIds.length} unscripted entries...');
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log('Parsing ${unscriptedEntryIds.length} unscripted entries...');
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for (entryId in unscriptedEntryIds)
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{
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try
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|
|
|
@ -120,6 +120,71 @@ class DataParse
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|||
}
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||||
}
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||||
|
||||
public static function backdropData(json:Json, name:String):funkin.data.dialogue.ConversationData.BackdropData
|
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{
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switch (json.value)
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{
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case JObject(fields):
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var result:Dynamic = {};
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var backdropType:String = '';
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||||
|
||||
for (field in fields)
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||||
{
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switch (field.name)
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{
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case 'type':
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backdropType = Tools.getValue(field.value);
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}
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Reflect.setField(result, field.name, Tools.getValue(field.value));
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}
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switch (backdropType)
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{
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case 'solid':
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return SOLID(result);
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default:
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throw 'Expected Backdrop property $name to be specify a valid "type", but it was "${backdropType}".';
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}
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|
||||
return null;
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||||
default:
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||||
throw 'Expected property $name to be an object, but it was ${json.value}.';
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}
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}
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public static function outroData(json:Json, name:String):Null<funkin.data.dialogue.ConversationData.OutroData>
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{
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switch (json.value)
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{
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case JObject(fields):
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var result:Dynamic = {};
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var outroType:String = '';
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|
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for (field in fields)
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{
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switch (field.name)
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{
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case 'type':
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outroType = Tools.getValue(field.value);
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}
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Reflect.setField(result, field.name, Tools.getValue(field.value));
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}
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switch (outroType)
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{
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case 'none':
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return NONE(result);
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case 'fade':
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return FADE(result);
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default:
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throw 'Expected Outro property $name to be specify a valid "type", but it was "${outroType}".';
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}
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return null;
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default:
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throw 'Expected property $name to be an object, but it was ${json.value}.';
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}
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}
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/**
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* Parser which outputs a `Either<Float, LegacyScrollSpeeds>`.
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* Used by the FNF legacy JSON importer.
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|
|
168
source/funkin/data/dialogue/ConversationData.hx
Normal file
168
source/funkin/data/dialogue/ConversationData.hx
Normal file
|
@ -0,0 +1,168 @@
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package funkin.data.dialogue;
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import funkin.data.animation.AnimationData;
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/**
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* A type definition for the data for a specific conversation.
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* It includes things like what dialogue boxes to use, what text to display, and what animations to play.
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* @see https://lib.haxe.org/p/json2object/
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*/
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typedef ConversationData =
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{
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/**
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* Semantic version for conversation data.
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*/
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public var version:String;
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/**
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* Data on the backdrop for the conversation.
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*/
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@:jcustomparse(funkin.data.DataParse.backdropData)
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public var backdrop:BackdropData;
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/**
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* Data on the outro for the conversation.
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*/
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@:jcustomparse(funkin.data.DataParse.outroData)
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@:optional
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public var outro:Null<OutroData>;
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/**
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* Data on the music for the conversation.
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*/
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@:optional
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public var music:Null<MusicData>;
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/**
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* Data for each line of dialogue in the conversation.
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*/
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public var dialogue:Array<DialogueEntryData>;
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}
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|
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/**
|
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* Data on the backdrop for the conversation, behind the dialogue box.
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* A custom parser distinguishes between backdrop types based on the `type` field.
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||||
*/
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enum BackdropData
|
||||
{
|
||||
SOLID(data:BackdropData_Solid); // 'solid'
|
||||
}
|
||||
|
||||
/**
|
||||
* Data for a Solid color backdrop.
|
||||
*/
|
||||
typedef BackdropData_Solid =
|
||||
{
|
||||
/**
|
||||
* Used to distinguish between backdrop types. Should always be `solid` for this type.
|
||||
*/
|
||||
var type:String;
|
||||
|
||||
/**
|
||||
* The color of the backdrop.
|
||||
*/
|
||||
var color:String;
|
||||
|
||||
/**
|
||||
* Fade-in time for the backdrop.
|
||||
* @default No fade-in
|
||||
*/
|
||||
@:optional
|
||||
@:default(0.0)
|
||||
var fadeTime:Float;
|
||||
};
|
||||
|
||||
enum OutroData
|
||||
{
|
||||
NONE(data:OutroData_None); // 'none'
|
||||
FADE(data:OutroData_Fade); // 'fade'
|
||||
}
|
||||
|
||||
typedef OutroData_None =
|
||||
{
|
||||
/**
|
||||
* Used to distinguish between outro types. Should always be `none` for this type.
|
||||
*/
|
||||
var type:String;
|
||||
}
|
||||
|
||||
typedef OutroData_Fade =
|
||||
{
|
||||
/**
|
||||
* Used to distinguish between outro types. Should always be `fade` for this type.
|
||||
*/
|
||||
var type:String;
|
||||
|
||||
/**
|
||||
* The time to fade out the conversation.
|
||||
* @default 1 second
|
||||
*/
|
||||
@:optional
|
||||
@:default(1.0)
|
||||
var fadeTime:Float;
|
||||
}
|
||||
|
||||
typedef MusicData =
|
||||
{
|
||||
/**
|
||||
* The asset to play for the music.
|
||||
*/
|
||||
var asset:String;
|
||||
|
||||
/**
|
||||
* The time to fade in the music.
|
||||
*/
|
||||
@:optional
|
||||
@:default(0.0)
|
||||
var fadeTime:Float;
|
||||
|
||||
@:optional
|
||||
@:default(false)
|
||||
var looped:Bool;
|
||||
};
|
||||
|
||||
/**
|
||||
* Data on a single line of dialogue in a conversation.
|
||||
*/
|
||||
typedef DialogueEntryData =
|
||||
{
|
||||
/**
|
||||
* Which speaker is speaking.
|
||||
* @see `SpeakerData.hx`
|
||||
*/
|
||||
public var speaker:String;
|
||||
|
||||
/**
|
||||
* The animation the speaker should play for this line of dialogue.
|
||||
*/
|
||||
public var speakerAnimation:String;
|
||||
|
||||
/**
|
||||
* Which dialogue box to use for this line of dialogue.
|
||||
* @see `DialogueBoxData.hx`
|
||||
*/
|
||||
public var box:String;
|
||||
|
||||
/**
|
||||
* Which animation to play for the dialogue box.
|
||||
*/
|
||||
public var boxAnimation:String;
|
||||
|
||||
/**
|
||||
* The text that will display for this line of dialogue.
|
||||
* Text will automatically wrap.
|
||||
* When the user advances the dialogue, the next entry in the array will concatenate on.
|
||||
* Advancing when the last entry is displayed will move to the next `DialogueEntryData`,
|
||||
* or end the conversation if there are no more.
|
||||
*/
|
||||
public var text:Array<String>;
|
||||
|
||||
/**
|
||||
* The relative speed at which text gets "typed out".
|
||||
* Setting `speed` to `1.5` would make it look like the character is speaking quickly,
|
||||
* and setting `speed` to `0.5` would make it look like the character is emphasizing each word.
|
||||
*/
|
||||
@:optional
|
||||
@:default(1.0)
|
||||
public var speed:Float;
|
||||
};
|
81
source/funkin/data/dialogue/ConversationRegistry.hx
Normal file
81
source/funkin/data/dialogue/ConversationRegistry.hx
Normal file
|
@ -0,0 +1,81 @@
|
|||
package funkin.data.dialogue;
|
||||
|
||||
import funkin.play.cutscene.dialogue.Conversation;
|
||||
import funkin.data.dialogue.ConversationData;
|
||||
import funkin.play.cutscene.dialogue.ScriptedConversation;
|
||||
|
||||
class ConversationRegistry extends BaseRegistry<Conversation, ConversationData>
|
||||
{
|
||||
/**
|
||||
* The current version string for the dialogue box data format.
|
||||
* Handle breaking changes by incrementing this value
|
||||
* and adding migration to the `migrateConversationData()` function.
|
||||
*/
|
||||
public static final CONVERSATION_DATA_VERSION:thx.semver.Version = "1.0.0";
|
||||
|
||||
public static final CONVERSATION_DATA_VERSION_RULE:thx.semver.VersionRule = "1.0.x";
|
||||
|
||||
public static final instance:ConversationRegistry = new ConversationRegistry();
|
||||
|
||||
public function new()
|
||||
{
|
||||
super('CONVERSATION', 'dialogue/conversations', CONVERSATION_DATA_VERSION_RULE);
|
||||
}
|
||||
|
||||
/**
|
||||
* Read, parse, and validate the JSON data and produce the corresponding data object.
|
||||
*/
|
||||
public function parseEntryData(id:String):Null<ConversationData>
|
||||
{
|
||||
// JsonParser does not take type parameters,
|
||||
// otherwise this function would be in BaseRegistry.
|
||||
var parser = new json2object.JsonParser<ConversationData>();
|
||||
parser.ignoreUnknownVariables = false;
|
||||
|
||||
switch (loadEntryFile(id))
|
||||
{
|
||||
case {fileName: fileName, contents: contents}:
|
||||
parser.fromJson(contents, fileName);
|
||||
default:
|
||||
return null;
|
||||
}
|
||||
|
||||
if (parser.errors.length > 0)
|
||||
{
|
||||
printErrors(parser.errors, id);
|
||||
return null;
|
||||
}
|
||||
return parser.value;
|
||||
}
|
||||
|
||||
/**
|
||||
* Parse and validate the JSON data and produce the corresponding data object.
|
||||
*
|
||||
* NOTE: Must be implemented on the implementation class.
|
||||
* @param contents The JSON as a string.
|
||||
* @param fileName An optional file name for error reporting.
|
||||
*/
|
||||
public function parseEntryDataRaw(contents:String, ?fileName:String):Null<ConversationData>
|
||||
{
|
||||
var parser = new json2object.JsonParser<ConversationData>();
|
||||
parser.ignoreUnknownVariables = false;
|
||||
parser.fromJson(contents, fileName);
|
||||
|
||||
if (parser.errors.length > 0)
|
||||
{
|
||||
printErrors(parser.errors, fileName);
|
||||
return null;
|
||||
}
|
||||
return parser.value;
|
||||
}
|
||||
|
||||
function createScriptedEntry(clsName:String):Conversation
|
||||
{
|
||||
return ScriptedConversation.init(clsName, "unknown");
|
||||
}
|
||||
|
||||
function getScriptedClassNames():Array<String>
|
||||
{
|
||||
return ScriptedConversation.listScriptClasses();
|
||||
}
|
||||
}
|
128
source/funkin/data/dialogue/DialogueBoxData.hx
Normal file
128
source/funkin/data/dialogue/DialogueBoxData.hx
Normal file
|
@ -0,0 +1,128 @@
|
|||
package funkin.data.dialogue;
|
||||
|
||||
import funkin.data.animation.AnimationData;
|
||||
|
||||
/**
|
||||
* A type definition for the data for a conversation text box.
|
||||
* It includes things like the sprite to use, and the font and color for the text.
|
||||
* The actual text is included in the ConversationData.
|
||||
* @see https://lib.haxe.org/p/json2object/
|
||||
*/
|
||||
typedef DialogueBoxData =
|
||||
{
|
||||
/**
|
||||
* Semantic version for dialogue box data.
|
||||
*/
|
||||
public var version:String;
|
||||
|
||||
/**
|
||||
* A human readable name for the dialogue box type.
|
||||
*/
|
||||
public var name:String;
|
||||
|
||||
/**
|
||||
* The asset path for the sprite to use for the dialogue box.
|
||||
* Takes a static sprite or a sprite sheet.
|
||||
*/
|
||||
public var assetPath:String;
|
||||
|
||||
/**
|
||||
* Whether to horizontally flip the dialogue box sprite.
|
||||
*/
|
||||
@:optional
|
||||
@:default(false)
|
||||
public var flipX:Bool;
|
||||
|
||||
/**
|
||||
* Whether to vertically flip the dialogue box sprite.
|
||||
*/
|
||||
@:optional
|
||||
@:default(false)
|
||||
public var flipY:Bool;
|
||||
|
||||
/**
|
||||
* Whether to disable anti-aliasing for the dialogue box sprite.
|
||||
*/
|
||||
@:optional
|
||||
@:default(false)
|
||||
public var isPixel:Bool;
|
||||
|
||||
/**
|
||||
* The relative horizontal and vertical offsets for the dialogue box sprite.
|
||||
*/
|
||||
@:optional
|
||||
@:default([0, 0])
|
||||
public var offsets:Array<Float>;
|
||||
|
||||
/**
|
||||
* Info about how to display text in the dialogue box.
|
||||
*/
|
||||
public var text:DialogueBoxTextData;
|
||||
|
||||
/**
|
||||
* Multiply the size of the dialogue box sprite.
|
||||
*/
|
||||
@:optional
|
||||
@:default(1)
|
||||
public var scale:Float;
|
||||
|
||||
/**
|
||||
* If using a spritesheet for the dialogue box, the animations to use.
|
||||
*/
|
||||
@:optional
|
||||
@:default([])
|
||||
public var animations:Array<AnimationData>;
|
||||
}
|
||||
|
||||
typedef DialogueBoxTextData =
|
||||
{
|
||||
/**
|
||||
* The position of the text in teh box.
|
||||
*/
|
||||
@:optional
|
||||
@:default([0, 0])
|
||||
var offsets:Array<Float>;
|
||||
|
||||
/**
|
||||
* The width of the
|
||||
*/
|
||||
@:optional
|
||||
@:default(300)
|
||||
var width:Int;
|
||||
|
||||
/**
|
||||
* The font size to use for the text.
|
||||
*/
|
||||
@:optional
|
||||
@:default(32)
|
||||
var size:Int;
|
||||
|
||||
/**
|
||||
* The color to use for the text.
|
||||
* Use a string that can be translated to a color, like `#FF0000` for red.
|
||||
*/
|
||||
@:optional
|
||||
@:default("#000000")
|
||||
var color:String;
|
||||
|
||||
/**
|
||||
* The font to use for the text.
|
||||
* @since v1.1.0
|
||||
* @default `Arial`, make sure to switch this!
|
||||
*/
|
||||
@:optional
|
||||
@:default("Arial")
|
||||
var fontFamily:String;
|
||||
|
||||
/**
|
||||
* The color to use for the shadow of the text. Use transparent to disable.
|
||||
*/
|
||||
var shadowColor:String;
|
||||
|
||||
/**
|
||||
* The width of the shadow of the text.
|
||||
*/
|
||||
@:optional
|
||||
@:default(0)
|
||||
var shadowWidth:Int;
|
||||
};
|
81
source/funkin/data/dialogue/DialogueBoxRegistry.hx
Normal file
81
source/funkin/data/dialogue/DialogueBoxRegistry.hx
Normal file
|
@ -0,0 +1,81 @@
|
|||
package funkin.data.dialogue;
|
||||
|
||||
import funkin.play.cutscene.dialogue.DialogueBox;
|
||||
import funkin.data.dialogue.DialogueBoxData;
|
||||
import funkin.play.cutscene.dialogue.ScriptedDialogueBox;
|
||||
|
||||
class DialogueBoxRegistry extends BaseRegistry<DialogueBox, DialogueBoxData>
|
||||
{
|
||||
/**
|
||||
* The current version string for the dialogue box data format.
|
||||
* Handle breaking changes by incrementing this value
|
||||
* and adding migration to the `migrateDialogueBoxData()` function.
|
||||
*/
|
||||
public static final DIALOGUEBOX_DATA_VERSION:thx.semver.Version = "1.1.0";
|
||||
|
||||
public static final DIALOGUEBOX_DATA_VERSION_RULE:thx.semver.VersionRule = "1.1.x";
|
||||
|
||||
public static final instance:DialogueBoxRegistry = new DialogueBoxRegistry();
|
||||
|
||||
public function new()
|
||||
{
|
||||
super('DIALOGUEBOX', 'dialogue/boxes', DIALOGUEBOX_DATA_VERSION_RULE);
|
||||
}
|
||||
|
||||
/**
|
||||
* Read, parse, and validate the JSON data and produce the corresponding data object.
|
||||
*/
|
||||
public function parseEntryData(id:String):Null<DialogueBoxData>
|
||||
{
|
||||
// JsonParser does not take type parameters,
|
||||
// otherwise this function would be in BaseRegistry.
|
||||
var parser = new json2object.JsonParser<DialogueBoxData>();
|
||||
parser.ignoreUnknownVariables = false;
|
||||
|
||||
switch (loadEntryFile(id))
|
||||
{
|
||||
case {fileName: fileName, contents: contents}:
|
||||
parser.fromJson(contents, fileName);
|
||||
default:
|
||||
return null;
|
||||
}
|
||||
|
||||
if (parser.errors.length > 0)
|
||||
{
|
||||
printErrors(parser.errors, id);
|
||||
return null;
|
||||
}
|
||||
return parser.value;
|
||||
}
|
||||
|
||||
/**
|
||||
* Parse and validate the JSON data and produce the corresponding data object.
|
||||
*
|
||||
* NOTE: Must be implemented on the implementation class.
|
||||
* @param contents The JSON as a string.
|
||||
* @param fileName An optional file name for error reporting.
|
||||
*/
|
||||
public function parseEntryDataRaw(contents:String, ?fileName:String):Null<DialogueBoxData>
|
||||
{
|
||||
var parser = new json2object.JsonParser<DialogueBoxData>();
|
||||
parser.ignoreUnknownVariables = false;
|
||||
parser.fromJson(contents, fileName);
|
||||
|
||||
if (parser.errors.length > 0)
|
||||
{
|
||||
printErrors(parser.errors, fileName);
|
||||
return null;
|
||||
}
|
||||
return parser.value;
|
||||
}
|
||||
|
||||
function createScriptedEntry(clsName:String):DialogueBox
|
||||
{
|
||||
return ScriptedDialogueBox.init(clsName, "unknown");
|
||||
}
|
||||
|
||||
function getScriptedClassNames():Array<String>
|
||||
{
|
||||
return ScriptedDialogueBox.listScriptClasses();
|
||||
}
|
||||
}
|
68
source/funkin/data/dialogue/SpeakerData.hx
Normal file
68
source/funkin/data/dialogue/SpeakerData.hx
Normal file
|
@ -0,0 +1,68 @@
|
|||
package funkin.data.dialogue;
|
||||
|
||||
import funkin.data.animation.AnimationData;
|
||||
|
||||
/**
|
||||
* A type definition for a specific speaker in a conversation.
|
||||
* It includes things like what sprite to use and its available animations.
|
||||
* @see https://lib.haxe.org/p/json2object/
|
||||
*/
|
||||
typedef SpeakerData =
|
||||
{
|
||||
/**
|
||||
* Semantic version of the speaker data.
|
||||
*/
|
||||
public var version:String;
|
||||
|
||||
/**
|
||||
* A human-readable name for the speaker.
|
||||
*/
|
||||
public var name:String;
|
||||
|
||||
/**
|
||||
* The path to the asset to use for the speaker's sprite.
|
||||
*/
|
||||
public var assetPath:String;
|
||||
|
||||
/**
|
||||
* Whether the sprite should be flipped horizontally.
|
||||
*/
|
||||
@:optional
|
||||
@:default(false)
|
||||
public var flipX:Bool;
|
||||
|
||||
/**
|
||||
* Whether the sprite should be flipped vertically.
|
||||
*/
|
||||
@:optional
|
||||
@:default(false)
|
||||
public var flipY:Bool;
|
||||
|
||||
/**
|
||||
* Whether to disable anti-aliasing for the dialogue box sprite.
|
||||
*/
|
||||
@:optional
|
||||
@:default(false)
|
||||
public var isPixel:Bool;
|
||||
|
||||
/**
|
||||
* The offsets to apply to the sprite's position.
|
||||
*/
|
||||
@:optional
|
||||
@:default([0, 0])
|
||||
public var offsets:Array<Float>;
|
||||
|
||||
/**
|
||||
* The scale to apply to the sprite.
|
||||
*/
|
||||
@:optional
|
||||
@:default(1.0)
|
||||
public var scale:Float;
|
||||
|
||||
/**
|
||||
* The available animations for the speaker.
|
||||
*/
|
||||
@:optional
|
||||
@:default([])
|
||||
public var animations:Array<AnimationData>;
|
||||
}
|
81
source/funkin/data/dialogue/SpeakerRegistry.hx
Normal file
81
source/funkin/data/dialogue/SpeakerRegistry.hx
Normal file
|
@ -0,0 +1,81 @@
|
|||
package funkin.data.dialogue;
|
||||
|
||||
import funkin.play.cutscene.dialogue.Speaker;
|
||||
import funkin.data.dialogue.SpeakerData;
|
||||
import funkin.play.cutscene.dialogue.ScriptedSpeaker;
|
||||
|
||||
class SpeakerRegistry extends BaseRegistry<Speaker, SpeakerData>
|
||||
{
|
||||
/**
|
||||
* The current version string for the speaker data format.
|
||||
* Handle breaking changes by incrementing this value
|
||||
* and adding migration to the `migrateSpeakerData()` function.
|
||||
*/
|
||||
public static final SPEAKER_DATA_VERSION:thx.semver.Version = "1.0.0";
|
||||
|
||||
public static final SPEAKER_DATA_VERSION_RULE:thx.semver.VersionRule = "1.0.x";
|
||||
|
||||
public static final instance:SpeakerRegistry = new SpeakerRegistry();
|
||||
|
||||
public function new()
|
||||
{
|
||||
super('SPEAKER', 'dialogue/speakers', SPEAKER_DATA_VERSION_RULE);
|
||||
}
|
||||
|
||||
/**
|
||||
* Read, parse, and validate the JSON data and produce the corresponding data object.
|
||||
*/
|
||||
public function parseEntryData(id:String):Null<SpeakerData>
|
||||
{
|
||||
// JsonParser does not take type parameters,
|
||||
// otherwise this function would be in BaseRegistry.
|
||||
var parser = new json2object.JsonParser<SpeakerData>();
|
||||
parser.ignoreUnknownVariables = false;
|
||||
|
||||
switch (loadEntryFile(id))
|
||||
{
|
||||
case {fileName: fileName, contents: contents}:
|
||||
parser.fromJson(contents, fileName);
|
||||
default:
|
||||
return null;
|
||||
}
|
||||
|
||||
if (parser.errors.length > 0)
|
||||
{
|
||||
printErrors(parser.errors, id);
|
||||
return null;
|
||||
}
|
||||
return parser.value;
|
||||
}
|
||||
|
||||
/**
|
||||
* Parse and validate the JSON data and produce the corresponding data object.
|
||||
*
|
||||
* NOTE: Must be implemented on the implementation class.
|
||||
* @param contents The JSON as a string.
|
||||
* @param fileName An optional file name for error reporting.
|
||||
*/
|
||||
public function parseEntryDataRaw(contents:String, ?fileName:String):Null<SpeakerData>
|
||||
{
|
||||
var parser = new json2object.JsonParser<SpeakerData>();
|
||||
parser.ignoreUnknownVariables = false;
|
||||
parser.fromJson(contents, fileName);
|
||||
|
||||
if (parser.errors.length > 0)
|
||||
{
|
||||
printErrors(parser.errors, fileName);
|
||||
return null;
|
||||
}
|
||||
return parser.value;
|
||||
}
|
||||
|
||||
function createScriptedEntry(clsName:String):Speaker
|
||||
{
|
||||
return ScriptedSpeaker.init(clsName, "unknown");
|
||||
}
|
||||
|
||||
function getScriptedClassNames():Array<String>
|
||||
{
|
||||
return ScriptedSpeaker.listScriptClasses();
|
||||
}
|
||||
}
|
|
@ -58,7 +58,7 @@ class SongRegistry extends BaseRegistry<Song, SongMetadata>
|
|||
// SCRIPTED ENTRIES
|
||||
//
|
||||
var scriptedEntryClassNames:Array<String> = getScriptedClassNames();
|
||||
log('Registering ${scriptedEntryClassNames.length} scripted entries...');
|
||||
log('Parsing ${scriptedEntryClassNames.length} scripted entries...');
|
||||
|
||||
for (entryCls in scriptedEntryClassNames)
|
||||
{
|
||||
|
@ -84,7 +84,7 @@ class SongRegistry extends BaseRegistry<Song, SongMetadata>
|
|||
var unscriptedEntryIds:Array<String> = entryIdList.filter(function(entryId:String):Bool {
|
||||
return !entries.exists(entryId);
|
||||
});
|
||||
log('Fetching data for ${unscriptedEntryIds.length} unscripted entries...');
|
||||
log('Parsing ${unscriptedEntryIds.length} unscripted entries...');
|
||||
for (entryId in unscriptedEntryIds)
|
||||
{
|
||||
try
|
||||
|
|
|
@ -2,7 +2,6 @@ package funkin.modding;
|
|||
|
||||
import funkin.util.macro.ClassMacro;
|
||||
import funkin.modding.module.ModuleHandler;
|
||||
import funkin.play.character.CharacterData.CharacterDataParser;
|
||||
import funkin.data.song.SongData;
|
||||
import funkin.data.stage.StageData;
|
||||
import polymod.Polymod;
|
||||
|
@ -13,10 +12,11 @@ import funkin.data.stage.StageRegistry;
|
|||
import funkin.util.FileUtil;
|
||||
import funkin.data.level.LevelRegistry;
|
||||
import funkin.data.notestyle.NoteStyleRegistry;
|
||||
import funkin.play.cutscene.dialogue.ConversationDataParser;
|
||||
import funkin.play.cutscene.dialogue.DialogueBoxDataParser;
|
||||
import funkin.data.dialogue.ConversationRegistry;
|
||||
import funkin.data.dialogue.DialogueBoxRegistry;
|
||||
import funkin.data.dialogue.SpeakerRegistry;
|
||||
import funkin.play.character.CharacterData.CharacterDataParser;
|
||||
import funkin.save.Save;
|
||||
import funkin.play.cutscene.dialogue.SpeakerDataParser;
|
||||
import funkin.data.song.SongRegistry;
|
||||
|
||||
class PolymodHandler
|
||||
|
@ -208,8 +208,8 @@ class PolymodHandler
|
|||
{
|
||||
return {
|
||||
assetLibraryPaths: [
|
||||
"default" => "preload", "shared" => "", "songs" => "songs", "tutorial" => "tutorial", "week1" => "week1", "week2" => "week2", "week3" => "week3",
|
||||
"week4" => "week4", "week5" => "week5", "week6" => "week6", "week7" => "week7", "weekend1" => "weekend1",
|
||||
"default" => "preload", "shared" => "shared", "songs" => "songs", "tutorial" => "tutorial", "week1" => "week1", "week2" => "week2",
|
||||
"week3" => "week3", "week4" => "week4", "week5" => "week5", "week6" => "week6", "week7" => "week7", "weekend1" => "weekend1",
|
||||
],
|
||||
coreAssetRedirect: CORE_FOLDER,
|
||||
}
|
||||
|
@ -273,11 +273,11 @@ class PolymodHandler
|
|||
LevelRegistry.instance.loadEntries();
|
||||
NoteStyleRegistry.instance.loadEntries();
|
||||
SongEventRegistry.loadEventCache();
|
||||
ConversationDataParser.loadConversationCache();
|
||||
DialogueBoxDataParser.loadDialogueBoxCache();
|
||||
SpeakerDataParser.loadSpeakerCache();
|
||||
ConversationRegistry.instance.loadEntries();
|
||||
DialogueBoxRegistry.instance.loadEntries();
|
||||
SpeakerRegistry.instance.loadEntries();
|
||||
StageRegistry.instance.loadEntries();
|
||||
CharacterDataParser.loadCharacterCache();
|
||||
CharacterDataParser.loadCharacterCache(); // TODO: Migrate characters to BaseRegistry.
|
||||
ModuleHandler.loadModuleCache();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -39,7 +39,7 @@ import funkin.modding.events.ScriptEventDispatcher;
|
|||
import funkin.play.character.BaseCharacter;
|
||||
import funkin.play.character.CharacterData.CharacterDataParser;
|
||||
import funkin.play.cutscene.dialogue.Conversation;
|
||||
import funkin.play.cutscene.dialogue.ConversationDataParser;
|
||||
import funkin.data.dialogue.ConversationRegistry;
|
||||
import funkin.play.cutscene.VanillaCutscenes;
|
||||
import funkin.play.cutscene.VideoCutscene;
|
||||
import funkin.data.event.SongEventRegistry;
|
||||
|
@ -1662,7 +1662,7 @@ class PlayState extends MusicBeatSubState
|
|||
{
|
||||
isInCutscene = true;
|
||||
|
||||
currentConversation = ConversationDataParser.fetchConversation(conversationId);
|
||||
currentConversation = ConversationRegistry.instance.fetchEntry(conversationId);
|
||||
if (currentConversation == null) return;
|
||||
|
||||
currentConversation.completeCallback = onConversationComplete;
|
||||
|
|
|
@ -43,7 +43,7 @@ class CharacterDataParser
|
|||
{
|
||||
// Clear any stages that are cached if there were any.
|
||||
clearCharacterCache();
|
||||
trace('Loading character cache...');
|
||||
trace('[CHARACTER] Parsing all entries...');
|
||||
|
||||
//
|
||||
// UNSCRIPTED CHARACTERS
|
||||
|
|
|
@ -1,8 +1,10 @@
|
|||
package funkin.play.cutscene.dialogue;
|
||||
|
||||
import funkin.data.IRegistryEntry;
|
||||
import flixel.FlxSprite;
|
||||
import flixel.group.FlxSpriteGroup;
|
||||
import flixel.util.FlxColor;
|
||||
import funkin.graphics.FunkinSprite;
|
||||
import flixel.tweens.FlxTween;
|
||||
import flixel.tweens.FlxEase;
|
||||
import flixel.sound.FlxSound;
|
||||
|
@ -13,27 +15,30 @@ import funkin.modding.IScriptedClass.IEventHandler;
|
|||
import funkin.play.cutscene.dialogue.DialogueBox;
|
||||
import funkin.modding.IScriptedClass.IDialogueScriptedClass;
|
||||
import funkin.modding.events.ScriptEventDispatcher;
|
||||
import funkin.play.cutscene.dialogue.ConversationData.DialogueEntryData;
|
||||
import flixel.addons.display.FlxPieDial;
|
||||
import funkin.data.dialogue.ConversationData;
|
||||
import funkin.data.dialogue.ConversationData.DialogueEntryData;
|
||||
import funkin.data.dialogue.ConversationRegistry;
|
||||
import funkin.data.dialogue.SpeakerData;
|
||||
import funkin.data.dialogue.SpeakerRegistry;
|
||||
import funkin.data.dialogue.DialogueBoxData;
|
||||
import funkin.data.dialogue.DialogueBoxRegistry;
|
||||
|
||||
/**
|
||||
* A high-level handler for dialogue.
|
||||
*
|
||||
* This shit is great for modders but it's pretty elaborate for how much it'll actually be used, lolol. -Eric
|
||||
*/
|
||||
class Conversation extends FlxSpriteGroup implements IDialogueScriptedClass
|
||||
class Conversation extends FlxSpriteGroup implements IDialogueScriptedClass implements IRegistryEntry<ConversationData>
|
||||
{
|
||||
static final CONVERSATION_SKIP_TIMER:Float = 1.5;
|
||||
|
||||
var skipHeldTimer:Float = 0.0;
|
||||
|
||||
/**
|
||||
* DATA
|
||||
* The ID of the conversation.
|
||||
*/
|
||||
/**
|
||||
* The ID of the associated dialogue.
|
||||
*/
|
||||
public final conversationId:String;
|
||||
public final id:String;
|
||||
|
||||
/**
|
||||
* The current state of the conversation.
|
||||
|
@ -41,9 +46,9 @@ class Conversation extends FlxSpriteGroup implements IDialogueScriptedClass
|
|||
var state:ConversationState = ConversationState.Start;
|
||||
|
||||
/**
|
||||
* The data for the associated dialogue.
|
||||
* Conversation data as parsed from the JSON file.
|
||||
*/
|
||||
var conversationData:ConversationData;
|
||||
public final _data:ConversationData;
|
||||
|
||||
/**
|
||||
* The current entry in the dialogue.
|
||||
|
@ -54,7 +59,7 @@ class Conversation extends FlxSpriteGroup implements IDialogueScriptedClass
|
|||
|
||||
function get_currentDialogueEntryCount():Int
|
||||
{
|
||||
return conversationData.dialogue.length;
|
||||
return _data.dialogue.length;
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -73,10 +78,10 @@ class Conversation extends FlxSpriteGroup implements IDialogueScriptedClass
|
|||
|
||||
function get_currentDialogueEntryData():DialogueEntryData
|
||||
{
|
||||
if (conversationData == null || conversationData.dialogue == null) return null;
|
||||
if (currentDialogueEntry < 0 || currentDialogueEntry >= conversationData.dialogue.length) return null;
|
||||
if (_data == null || _data.dialogue == null) return null;
|
||||
if (currentDialogueEntry < 0 || currentDialogueEntry >= _data.dialogue.length) return null;
|
||||
|
||||
return conversationData.dialogue[currentDialogueEntry];
|
||||
return _data.dialogue[currentDialogueEntry];
|
||||
}
|
||||
|
||||
var currentDialogueLineString(get, never):String;
|
||||
|
@ -94,7 +99,7 @@ class Conversation extends FlxSpriteGroup implements IDialogueScriptedClass
|
|||
/**
|
||||
* GRAPHICS
|
||||
*/
|
||||
var backdrop:FlxSprite;
|
||||
var backdrop:FunkinSprite;
|
||||
|
||||
var currentSpeaker:Speaker;
|
||||
|
||||
|
@ -102,14 +107,17 @@ class Conversation extends FlxSpriteGroup implements IDialogueScriptedClass
|
|||
|
||||
var skipTimer:FlxPieDial;
|
||||
|
||||
public function new(conversationId:String)
|
||||
public function new(id:String)
|
||||
{
|
||||
super();
|
||||
|
||||
this.conversationId = conversationId;
|
||||
this.conversationData = ConversationDataParser.parseConversationData(this.conversationId);
|
||||
this.id = id;
|
||||
this._data = _fetchData(id);
|
||||
|
||||
if (conversationData == null) throw 'Could not load conversation data for conversation ID "$conversationId"';
|
||||
if (_data == null)
|
||||
{
|
||||
throw 'Could not parse conversation data for id: $id';
|
||||
}
|
||||
}
|
||||
|
||||
public function onCreate(event:ScriptEvent):Void
|
||||
|
@ -125,14 +133,14 @@ class Conversation extends FlxSpriteGroup implements IDialogueScriptedClass
|
|||
|
||||
function setupMusic():Void
|
||||
{
|
||||
if (conversationData.music == null) return;
|
||||
if (_data.music == null) return;
|
||||
|
||||
music = new FlxSound().loadEmbedded(Paths.music(conversationData.music.asset), true, true);
|
||||
music = new FlxSound().loadEmbedded(Paths.music(_data.music.asset), true, true);
|
||||
music.volume = 0;
|
||||
|
||||
if (conversationData.music.fadeTime > 0.0)
|
||||
if (_data.music.fadeTime > 0.0)
|
||||
{
|
||||
FlxTween.tween(music, {volume: 1.0}, conversationData.music.fadeTime, {ease: FlxEase.linear});
|
||||
FlxTween.tween(music, {volume: 1.0}, _data.music.fadeTime, {ease: FlxEase.linear});
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -145,19 +153,20 @@ class Conversation extends FlxSpriteGroup implements IDialogueScriptedClass
|
|||
|
||||
function setupBackdrop():Void
|
||||
{
|
||||
backdrop = new FlxSprite(0, 0);
|
||||
backdrop = new FunkinSprite(0, 0);
|
||||
|
||||
if (conversationData.backdrop == null) return;
|
||||
if (_data.backdrop == null) return;
|
||||
|
||||
// Play intro
|
||||
switch (conversationData?.backdrop.type)
|
||||
switch (_data.backdrop)
|
||||
{
|
||||
case SOLID:
|
||||
backdrop.makeGraphic(Std.int(FlxG.width), Std.int(FlxG.height), FlxColor.fromString(conversationData.backdrop.data.color));
|
||||
if (conversationData.backdrop.data.fadeTime > 0.0)
|
||||
case SOLID(backdropData):
|
||||
var targetColor:FlxColor = FlxColor.fromString(backdropData.color);
|
||||
backdrop.makeSolidColor(Std.int(FlxG.width), Std.int(FlxG.height), targetColor);
|
||||
if (backdropData.fadeTime > 0.0)
|
||||
{
|
||||
backdrop.alpha = 0.0;
|
||||
FlxTween.tween(backdrop, {alpha: 1.0}, conversationData.backdrop.data.fadeTime, {ease: FlxEase.linear});
|
||||
FlxTween.tween(backdrop, {alpha: 1.0}, backdropData.fadeTime, {ease: FlxEase.linear});
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -190,9 +199,9 @@ class Conversation extends FlxSpriteGroup implements IDialogueScriptedClass
|
|||
var nextSpeakerId:String = currentDialogueEntryData.speaker;
|
||||
|
||||
// Skip the next steps if the current speaker is already displayed.
|
||||
if (currentSpeaker != null && nextSpeakerId == currentSpeaker.speakerId) return;
|
||||
if (currentSpeaker != null && nextSpeakerId == currentSpeaker.id) return;
|
||||
|
||||
var nextSpeaker:Speaker = SpeakerDataParser.fetchSpeaker(nextSpeakerId);
|
||||
var nextSpeaker:Speaker = SpeakerRegistry.instance.fetchEntry(nextSpeakerId);
|
||||
|
||||
if (currentSpeaker != null)
|
||||
{
|
||||
|
@ -241,7 +250,7 @@ class Conversation extends FlxSpriteGroup implements IDialogueScriptedClass
|
|||
var nextDialogueBoxId:String = currentDialogueEntryData?.box;
|
||||
|
||||
// Skip the next steps if the current speaker is already displayed.
|
||||
if (currentDialogueBox != null && nextDialogueBoxId == currentDialogueBox.dialogueBoxId) return;
|
||||
if (currentDialogueBox != null && nextDialogueBoxId == currentDialogueBox.id) return;
|
||||
|
||||
if (currentDialogueBox != null)
|
||||
{
|
||||
|
@ -250,7 +259,7 @@ class Conversation extends FlxSpriteGroup implements IDialogueScriptedClass
|
|||
currentDialogueBox = null;
|
||||
}
|
||||
|
||||
var nextDialogueBox:DialogueBox = DialogueBoxDataParser.fetchDialogueBox(nextDialogueBoxId);
|
||||
var nextDialogueBox:DialogueBox = DialogueBoxRegistry.instance.fetchEntry(nextDialogueBoxId);
|
||||
|
||||
if (nextDialogueBox == null)
|
||||
{
|
||||
|
@ -378,20 +387,18 @@ class Conversation extends FlxSpriteGroup implements IDialogueScriptedClass
|
|||
|
||||
public function startOutro():Void
|
||||
{
|
||||
switch (conversationData?.outro?.type)
|
||||
switch (_data?.outro)
|
||||
{
|
||||
case FADE:
|
||||
var fadeTime:Float = conversationData?.outro.data.fadeTime ?? 1.0;
|
||||
|
||||
outroTween = FlxTween.tween(this, {alpha: 0.0}, fadeTime,
|
||||
case FADE(outroData):
|
||||
outroTween = FlxTween.tween(this, {alpha: 0.0}, outroData.fadeTime,
|
||||
{
|
||||
type: ONESHOT, // holy shit like the game no way
|
||||
startDelay: 0,
|
||||
onComplete: (_) -> endOutro(),
|
||||
});
|
||||
|
||||
FlxTween.tween(this.music, {volume: 0.0}, fadeTime);
|
||||
case NONE:
|
||||
FlxTween.tween(this.music, {volume: 0.0}, outroData.fadeTime);
|
||||
case NONE(_):
|
||||
// Immediately clean up.
|
||||
endOutro();
|
||||
default:
|
||||
|
@ -400,7 +407,7 @@ class Conversation extends FlxSpriteGroup implements IDialogueScriptedClass
|
|||
}
|
||||
}
|
||||
|
||||
public var completeCallback:Void->Void;
|
||||
public var completeCallback:() -> Void;
|
||||
|
||||
public function endOutro():Void
|
||||
{
|
||||
|
@ -596,7 +603,12 @@ class Conversation extends FlxSpriteGroup implements IDialogueScriptedClass
|
|||
|
||||
public override function toString():String
|
||||
{
|
||||
return 'Conversation($conversationId)';
|
||||
return 'Conversation($id)';
|
||||
}
|
||||
|
||||
static function _fetchData(id:String):Null<ConversationData>
|
||||
{
|
||||
return ConversationRegistry.instance.parseEntryDataWithMigration(id, ConversationRegistry.instance.fetchEntryVersion(id));
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -1,240 +0,0 @@
|
|||
package funkin.play.cutscene.dialogue;
|
||||
|
||||
import funkin.util.SerializerUtil;
|
||||
|
||||
/**
|
||||
* Data about a conversation.
|
||||
* Includes what speakers are in the conversation, and what phrases they say.
|
||||
*/
|
||||
@:jsonParse(j -> funkin.play.cutscene.dialogue.ConversationData.fromJson(j))
|
||||
@:jsonStringify(v -> v.toJson())
|
||||
class ConversationData
|
||||
{
|
||||
public var version:String;
|
||||
public var backdrop:BackdropData;
|
||||
public var outro:OutroData;
|
||||
public var music:MusicData;
|
||||
public var dialogue:Array<DialogueEntryData>;
|
||||
|
||||
public function new(version:String, backdrop:BackdropData, outro:OutroData, music:MusicData, dialogue:Array<DialogueEntryData>)
|
||||
{
|
||||
this.version = version;
|
||||
this.backdrop = backdrop;
|
||||
this.outro = outro;
|
||||
this.music = music;
|
||||
this.dialogue = dialogue;
|
||||
}
|
||||
|
||||
public static function fromString(i:String):ConversationData
|
||||
{
|
||||
if (i == null || i == '') return null;
|
||||
var data:
|
||||
{
|
||||
version:String,
|
||||
backdrop:Dynamic, // TODO: tink.Json doesn't like when these are typed
|
||||
?outro:Dynamic, // TODO: tink.Json doesn't like when these are typed
|
||||
?music:Dynamic, // TODO: tink.Json doesn't like when these are typed
|
||||
dialogue:Array<Dynamic> // TODO: tink.Json doesn't like when these are typed
|
||||
} = tink.Json.parse(i);
|
||||
return fromJson(data);
|
||||
}
|
||||
|
||||
public static function fromJson(j:Dynamic):ConversationData
|
||||
{
|
||||
// TODO: Check version and perform migrations if necessary.
|
||||
if (j == null) return null;
|
||||
return new ConversationData(j.version, BackdropData.fromJson(j.backdrop), OutroData.fromJson(j.outro), MusicData.fromJson(j.music),
|
||||
j.dialogue.map(d -> DialogueEntryData.fromJson(d)));
|
||||
}
|
||||
|
||||
public function toJson():Dynamic
|
||||
{
|
||||
return {
|
||||
version: this.version,
|
||||
backdrop: this.backdrop.toJson(),
|
||||
dialogue: this.dialogue.map(d -> d.toJson())
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Data about a single dialogue entry.
|
||||
*/
|
||||
@:jsonParse(j -> funkin.play.cutscene.dialogue.ConversationData.DialogueEntryData.fromJson(j))
|
||||
@:jsonStringify(v -> v.toJson())
|
||||
class DialogueEntryData
|
||||
{
|
||||
/**
|
||||
* The speaker who says this phrase.
|
||||
*/
|
||||
public var speaker:String;
|
||||
|
||||
/**
|
||||
* The animation the speaker will play.
|
||||
*/
|
||||
public var speakerAnimation:String;
|
||||
|
||||
/**
|
||||
* The text box that will appear.
|
||||
*/
|
||||
public var box:String;
|
||||
|
||||
/**
|
||||
* The animation the dialogue box will play.
|
||||
*/
|
||||
public var boxAnimation:String;
|
||||
|
||||
/**
|
||||
* The lines of text that will appear in the text box.
|
||||
*/
|
||||
public var text:Array<String>;
|
||||
|
||||
/**
|
||||
* The relative speed at which the text will scroll.
|
||||
* @default 1.0
|
||||
*/
|
||||
public var speed:Float = 1.0;
|
||||
|
||||
public function new(speaker:String, speakerAnimation:String, box:String, boxAnimation:String, text:Array<String>, speed:Float = null)
|
||||
{
|
||||
this.speaker = speaker;
|
||||
this.speakerAnimation = speakerAnimation;
|
||||
this.box = box;
|
||||
this.boxAnimation = boxAnimation;
|
||||
this.text = text;
|
||||
if (speed != null) this.speed = speed;
|
||||
}
|
||||
|
||||
public static function fromJson(j:Dynamic):DialogueEntryData
|
||||
{
|
||||
if (j == null) return null;
|
||||
return new DialogueEntryData(j.speaker, j.speakerAnimation, j.box, j.boxAnimation, j.text, j.speed);
|
||||
}
|
||||
|
||||
public function toJson():Dynamic
|
||||
{
|
||||
var result:Dynamic =
|
||||
{
|
||||
speaker: this.speaker,
|
||||
speakerAnimation: this.speakerAnimation,
|
||||
box: this.box,
|
||||
boxAnimation: this.boxAnimation,
|
||||
text: this.text,
|
||||
};
|
||||
|
||||
if (this.speed != 1.0) result.speed = this.speed;
|
||||
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Data about a backdrop.
|
||||
*/
|
||||
@:jsonParse(j -> funkin.play.cutscene.dialogue.ConversationData.BackdropData.fromJson(j))
|
||||
@:jsonStringify(v -> v.toJson())
|
||||
class BackdropData
|
||||
{
|
||||
public var type:BackdropType;
|
||||
public var data:Dynamic;
|
||||
|
||||
public function new(typeStr:String, data:Dynamic)
|
||||
{
|
||||
this.type = typeStr;
|
||||
this.data = data;
|
||||
}
|
||||
|
||||
public static function fromJson(j:Dynamic):BackdropData
|
||||
{
|
||||
if (j == null) return null;
|
||||
return new BackdropData(j.type, j.data);
|
||||
}
|
||||
|
||||
public function toJson():Dynamic
|
||||
{
|
||||
return {
|
||||
type: this.type,
|
||||
data: this.data
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
enum abstract BackdropType(String) from String to String
|
||||
{
|
||||
public var SOLID:BackdropType = 'solid';
|
||||
}
|
||||
|
||||
/**
|
||||
* Data about a music track.
|
||||
*/
|
||||
@:jsonParse(j -> funkin.play.cutscene.dialogue.ConversationData.MusicData.fromJson(j))
|
||||
@:jsonStringify(v -> v.toJson())
|
||||
class MusicData
|
||||
{
|
||||
public var asset:String;
|
||||
|
||||
public var fadeTime:Float;
|
||||
|
||||
@:optional
|
||||
@:default(false)
|
||||
public var looped:Bool;
|
||||
|
||||
public function new(asset:String, looped:Bool, fadeTime:Float = 0.0)
|
||||
{
|
||||
this.asset = asset;
|
||||
this.looped = looped;
|
||||
this.fadeTime = fadeTime;
|
||||
}
|
||||
|
||||
public static function fromJson(j:Dynamic):MusicData
|
||||
{
|
||||
if (j == null) return null;
|
||||
return new MusicData(j.asset, j.looped, j.fadeTime);
|
||||
}
|
||||
|
||||
public function toJson():Dynamic
|
||||
{
|
||||
return {
|
||||
asset: this.asset,
|
||||
looped: this.looped,
|
||||
fadeTime: this.fadeTime
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Data about an outro.
|
||||
*/
|
||||
@:jsonParse(j -> funkin.play.cutscene.dialogue.ConversationData.OutroData.fromJson(j))
|
||||
@:jsonStringify(v -> v.toJson())
|
||||
class OutroData
|
||||
{
|
||||
public var type:OutroType;
|
||||
public var data:Dynamic;
|
||||
|
||||
public function new(?typeStr:String, data:Dynamic)
|
||||
{
|
||||
this.type = typeStr ?? OutroType.NONE;
|
||||
this.data = data;
|
||||
}
|
||||
|
||||
public static function fromJson(j:Dynamic):OutroData
|
||||
{
|
||||
if (j == null) return null;
|
||||
return new OutroData(j.type, j.data);
|
||||
}
|
||||
|
||||
public function toJson():Dynamic
|
||||
{
|
||||
return {
|
||||
type: this.type,
|
||||
data: this.data
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
enum abstract OutroType(String) from String to String
|
||||
{
|
||||
public var NONE:OutroType = 'none';
|
||||
public var FADE:OutroType = 'fade';
|
||||
}
|
|
@ -1,163 +0,0 @@
|
|||
package funkin.play.cutscene.dialogue;
|
||||
|
||||
import openfl.Assets;
|
||||
import funkin.util.assets.DataAssets;
|
||||
import funkin.play.cutscene.dialogue.ScriptedConversation;
|
||||
|
||||
/**
|
||||
* Contains utilities for loading and parsing conversation data.
|
||||
* TODO: Refactor to use the json2object + BaseRegistry system that actually validates things for you.
|
||||
*/
|
||||
class ConversationDataParser
|
||||
{
|
||||
public static final CONVERSATION_DATA_VERSION:String = '1.0.0';
|
||||
public static final CONVERSATION_DATA_VERSION_RULE:String = '1.0.x';
|
||||
|
||||
static final conversationCache:Map<String, Conversation> = new Map<String, Conversation>();
|
||||
static final conversationScriptedClass:Map<String, String> = new Map<String, String>();
|
||||
|
||||
static final DEFAULT_CONVERSATION_ID:String = 'UNKNOWN';
|
||||
|
||||
/**
|
||||
* Parses and preloads the game's conversation data and scripts when the game starts.
|
||||
*
|
||||
* If you want to force conversations to be reloaded, you can just call this function again.
|
||||
*/
|
||||
public static function loadConversationCache():Void
|
||||
{
|
||||
clearConversationCache();
|
||||
trace('Loading dialogue conversation cache...');
|
||||
|
||||
//
|
||||
// SCRIPTED CONVERSATIONS
|
||||
//
|
||||
var scriptedConversationClassNames:Array<String> = ScriptedConversation.listScriptClasses();
|
||||
trace(' Instantiating ${scriptedConversationClassNames.length} scripted conversations...');
|
||||
for (conversationCls in scriptedConversationClassNames)
|
||||
{
|
||||
var conversation:Conversation = ScriptedConversation.init(conversationCls, DEFAULT_CONVERSATION_ID);
|
||||
if (conversation != null)
|
||||
{
|
||||
trace(' Loaded scripted conversation: ${conversationCls}');
|
||||
// Disable the rendering logic for conversation until it's loaded.
|
||||
// Note that kill() =/= destroy()
|
||||
conversation.kill();
|
||||
|
||||
// Then store it.
|
||||
conversationCache.set(conversation.conversationId, conversation);
|
||||
}
|
||||
else
|
||||
{
|
||||
trace(' Failed to instantiate scripted conversation class: ${conversationCls}');
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// UNSCRIPTED CONVERSATIONS
|
||||
//
|
||||
// Scripts refers to code here, not the actual dialogue.
|
||||
var conversationIdList:Array<String> = DataAssets.listDataFilesInPath('dialogue/conversations/');
|
||||
// Filter out conversations that are scripted.
|
||||
var unscriptedConversationIds:Array<String> = conversationIdList.filter(function(conversationId:String):Bool {
|
||||
return !conversationCache.exists(conversationId);
|
||||
});
|
||||
trace(' Fetching data for ${unscriptedConversationIds.length} conversations...');
|
||||
for (conversationId in unscriptedConversationIds)
|
||||
{
|
||||
try
|
||||
{
|
||||
var conversation:Conversation = new Conversation(conversationId);
|
||||
// Say something offensive to kill the conversation.
|
||||
// We will revive it later.
|
||||
conversation.kill();
|
||||
if (conversation != null)
|
||||
{
|
||||
trace(' Loaded conversation data: ${conversation.conversationId}');
|
||||
conversationCache.set(conversation.conversationId, conversation);
|
||||
}
|
||||
}
|
||||
catch (e)
|
||||
{
|
||||
trace(e);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Fetches data for a conversation and returns a Conversation instance,
|
||||
* ready to be displayed.
|
||||
* @param conversationId The ID of the conversation to fetch.
|
||||
* @return The conversation instance, or null if the conversation was not found.
|
||||
*/
|
||||
public static function fetchConversation(conversationId:String):Null<Conversation>
|
||||
{
|
||||
if (conversationId != null && conversationId != '' && conversationCache.exists(conversationId))
|
||||
{
|
||||
trace('Successfully fetched conversation: ${conversationId}');
|
||||
var conversation:Conversation = conversationCache.get(conversationId);
|
||||
// ...ANYway...
|
||||
conversation.revive();
|
||||
return conversation;
|
||||
}
|
||||
else
|
||||
{
|
||||
trace('Failed to fetch conversation, not found in cache: ${conversationId}');
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
static function clearConversationCache():Void
|
||||
{
|
||||
if (conversationCache != null)
|
||||
{
|
||||
for (conversation in conversationCache)
|
||||
{
|
||||
conversation.destroy();
|
||||
}
|
||||
conversationCache.clear();
|
||||
}
|
||||
}
|
||||
|
||||
public static function listConversationIds():Array<String>
|
||||
{
|
||||
return conversationCache.keys().array();
|
||||
}
|
||||
|
||||
/**
|
||||
* Load a conversation's JSON file, parse its data, and return it.
|
||||
*
|
||||
* @param conversationId The conversation to load.
|
||||
* @return The conversation data, or null if validation failed.
|
||||
*/
|
||||
public static function parseConversationData(conversationId:String):Null<ConversationData>
|
||||
{
|
||||
trace('Parsing conversation data: ${conversationId}');
|
||||
var rawJson:String = loadConversationFile(conversationId);
|
||||
|
||||
try
|
||||
{
|
||||
var conversationData:ConversationData = ConversationData.fromString(rawJson);
|
||||
return conversationData;
|
||||
}
|
||||
catch (e)
|
||||
{
|
||||
trace('Failed to parse conversation ($conversationId).');
|
||||
trace(e);
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
static function loadConversationFile(conversationPath:String):String
|
||||
{
|
||||
var conversationFilePath:String = Paths.json('dialogue/conversations/${conversationPath}');
|
||||
var rawJson:String = Assets.getText(conversationFilePath).trim();
|
||||
|
||||
while (!rawJson.endsWith('}') && rawJson.length > 0)
|
||||
{
|
||||
rawJson = rawJson.substr(0, rawJson.length - 1);
|
||||
}
|
||||
|
||||
return rawJson;
|
||||
}
|
||||
}
|
|
@ -1,6 +1,7 @@
|
|||
package funkin.play.cutscene.dialogue;
|
||||
|
||||
import flixel.FlxSprite;
|
||||
import funkin.data.IRegistryEntry;
|
||||
import flixel.group.FlxSpriteGroup;
|
||||
import flixel.graphics.frames.FlxFramesCollection;
|
||||
import flixel.text.FlxText;
|
||||
|
@ -9,18 +10,21 @@ import funkin.util.assets.FlxAnimationUtil;
|
|||
import funkin.modding.events.ScriptEvent;
|
||||
import funkin.modding.IScriptedClass.IDialogueScriptedClass;
|
||||
import flixel.util.FlxColor;
|
||||
import funkin.data.dialogue.DialogueBoxData;
|
||||
import funkin.data.dialogue.DialogueBoxRegistry;
|
||||
|
||||
class DialogueBox extends FlxSpriteGroup implements IDialogueScriptedClass
|
||||
class DialogueBox extends FlxSpriteGroup implements IDialogueScriptedClass implements IRegistryEntry<DialogueBoxData>
|
||||
{
|
||||
public final dialogueBoxId:String;
|
||||
public final id:String;
|
||||
|
||||
public var dialogueBoxName(get, never):String;
|
||||
|
||||
function get_dialogueBoxName():String
|
||||
{
|
||||
return boxData?.name ?? 'UNKNOWN';
|
||||
return _data.name ?? 'UNKNOWN';
|
||||
}
|
||||
|
||||
var boxData:DialogueBoxData;
|
||||
public final _data:DialogueBoxData;
|
||||
|
||||
/**
|
||||
* Offset the speaker's sprite by this much when playing each animation.
|
||||
|
@ -88,13 +92,16 @@ class DialogueBox extends FlxSpriteGroup implements IDialogueScriptedClass
|
|||
return this.speed;
|
||||
}
|
||||
|
||||
public function new(dialogueBoxId:String)
|
||||
public function new(id:String)
|
||||
{
|
||||
super();
|
||||
this.dialogueBoxId = dialogueBoxId;
|
||||
this.boxData = DialogueBoxDataParser.parseDialogueBoxData(this.dialogueBoxId);
|
||||
this.id = id;
|
||||
this._data = _fetchData(id);
|
||||
|
||||
if (boxData == null) throw 'Could not load dialogue box data for box ID "$dialogueBoxId"';
|
||||
if (_data == null)
|
||||
{
|
||||
throw 'Could not parse dialogue box data for id: $id';
|
||||
}
|
||||
}
|
||||
|
||||
public function onCreate(event:ScriptEvent):Void
|
||||
|
@ -115,18 +122,18 @@ class DialogueBox extends FlxSpriteGroup implements IDialogueScriptedClass
|
|||
|
||||
function loadSpritesheet():Void
|
||||
{
|
||||
trace('[DIALOGUE BOX] Loading spritesheet ${boxData.assetPath} for ${dialogueBoxId}');
|
||||
trace('[DIALOGUE BOX] Loading spritesheet ${_data.assetPath} for ${id}');
|
||||
|
||||
var tex:FlxFramesCollection = Paths.getSparrowAtlas(boxData.assetPath);
|
||||
var tex:FlxFramesCollection = Paths.getSparrowAtlas(_data.assetPath);
|
||||
if (tex == null)
|
||||
{
|
||||
trace('Could not load Sparrow sprite: ${boxData.assetPath}');
|
||||
trace('Could not load Sparrow sprite: ${_data.assetPath}');
|
||||
return;
|
||||
}
|
||||
|
||||
this.boxSprite.frames = tex;
|
||||
|
||||
if (boxData.isPixel)
|
||||
if (_data.isPixel)
|
||||
{
|
||||
this.boxSprite.antialiasing = false;
|
||||
}
|
||||
|
@ -135,9 +142,10 @@ class DialogueBox extends FlxSpriteGroup implements IDialogueScriptedClass
|
|||
this.boxSprite.antialiasing = true;
|
||||
}
|
||||
|
||||
this.flipX = boxData.flipX;
|
||||
this.globalOffsets = boxData.offsets;
|
||||
this.setScale(boxData.scale);
|
||||
this.flipX = _data.flipX;
|
||||
this.flipY = _data.flipY;
|
||||
this.globalOffsets = _data.offsets;
|
||||
this.setScale(_data.scale);
|
||||
}
|
||||
|
||||
public function setText(newText:String):Void
|
||||
|
@ -184,11 +192,11 @@ class DialogueBox extends FlxSpriteGroup implements IDialogueScriptedClass
|
|||
|
||||
function loadAnimations():Void
|
||||
{
|
||||
trace('[DIALOGUE BOX] Loading ${boxData.animations.length} animations for ${dialogueBoxId}');
|
||||
trace('[DIALOGUE BOX] Loading ${_data.animations.length} animations for ${id}');
|
||||
|
||||
FlxAnimationUtil.addAtlasAnimations(this.boxSprite, boxData.animations);
|
||||
FlxAnimationUtil.addAtlasAnimations(this.boxSprite, _data.animations);
|
||||
|
||||
for (anim in boxData.animations)
|
||||
for (anim in _data.animations)
|
||||
{
|
||||
if (anim.offsets == null)
|
||||
{
|
||||
|
@ -201,7 +209,7 @@ class DialogueBox extends FlxSpriteGroup implements IDialogueScriptedClass
|
|||
}
|
||||
|
||||
var animNames:Array<String> = this.boxSprite?.animation?.getNameList() ?? [];
|
||||
trace('[DIALOGUE BOX] Successfully loaded ${animNames.length} animations for ${dialogueBoxId}');
|
||||
trace('[DIALOGUE BOX] Successfully loaded ${animNames.length} animations for ${id}');
|
||||
|
||||
boxSprite.animation.callback = this.onAnimationFrame;
|
||||
boxSprite.animation.finishCallback = this.onAnimationFinished;
|
||||
|
@ -234,16 +242,16 @@ class DialogueBox extends FlxSpriteGroup implements IDialogueScriptedClass
|
|||
function loadText():Void
|
||||
{
|
||||
textDisplay = new FlxTypeText(0, 0, 300, '', 32);
|
||||
textDisplay.fieldWidth = boxData.text.width;
|
||||
textDisplay.setFormat('Pixel Arial 11 Bold', boxData.text.size, FlxColor.fromString(boxData.text.color), LEFT, SHADOW,
|
||||
FlxColor.fromString(boxData.text.shadowColor ?? '#00000000'), false);
|
||||
textDisplay.borderSize = boxData.text.shadowWidth ?? 2;
|
||||
textDisplay.fieldWidth = _data.text.width;
|
||||
textDisplay.setFormat(_data.text.fontFamily, _data.text.size, FlxColor.fromString(_data.text.color), LEFT, SHADOW,
|
||||
FlxColor.fromString(_data.text.shadowColor ?? '#00000000'), false);
|
||||
textDisplay.borderSize = _data.text.shadowWidth ?? 2;
|
||||
textDisplay.sounds = [FlxG.sound.load(Paths.sound('pixelText'), 0.6)];
|
||||
|
||||
textDisplay.completeCallback = onTypingComplete;
|
||||
|
||||
textDisplay.x += boxData.text.offsets[0];
|
||||
textDisplay.y += boxData.text.offsets[1];
|
||||
textDisplay.x += _data.text.offsets[0];
|
||||
textDisplay.y += _data.text.offsets[1];
|
||||
|
||||
add(textDisplay);
|
||||
}
|
||||
|
@ -374,4 +382,14 @@ class DialogueBox extends FlxSpriteGroup implements IDialogueScriptedClass
|
|||
}
|
||||
|
||||
public function onScriptEvent(event:ScriptEvent):Void {}
|
||||
|
||||
public override function toString():String
|
||||
{
|
||||
return 'DialogueBox($id)';
|
||||
}
|
||||
|
||||
static function _fetchData(id:String):Null<DialogueBoxData>
|
||||
{
|
||||
return DialogueBoxRegistry.instance.parseEntryDataWithMigration(id, DialogueBoxRegistry.instance.fetchEntryVersion(id));
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,124 +0,0 @@
|
|||
package funkin.play.cutscene.dialogue;
|
||||
|
||||
import funkin.data.animation.AnimationData;
|
||||
import funkin.util.SerializerUtil;
|
||||
|
||||
/**
|
||||
* Data about a text box.
|
||||
*/
|
||||
@:jsonParse(j -> funkin.play.cutscene.dialogue.DialogueBoxData.fromJson(j))
|
||||
@:jsonStringify(v -> v.toJson())
|
||||
class DialogueBoxData
|
||||
{
|
||||
public var version:String;
|
||||
public var name:String;
|
||||
public var assetPath:String;
|
||||
public var flipX:Bool;
|
||||
public var flipY:Bool;
|
||||
public var isPixel:Bool;
|
||||
public var offsets:Array<Float>;
|
||||
public var text:DialogueBoxTextData;
|
||||
public var scale:Float;
|
||||
public var animations:Array<AnimationData>;
|
||||
|
||||
public function new(version:String, name:String, assetPath:String, flipX:Bool = false, flipY:Bool = false, isPixel:Bool = false, offsets:Null<Array<Float>>,
|
||||
text:DialogueBoxTextData, scale:Float = 1.0, animations:Array<AnimationData>)
|
||||
{
|
||||
this.version = version;
|
||||
this.name = name;
|
||||
this.assetPath = assetPath;
|
||||
this.flipX = flipX;
|
||||
this.flipY = flipY;
|
||||
this.isPixel = isPixel;
|
||||
this.offsets = offsets ?? [0, 0];
|
||||
this.text = text;
|
||||
this.scale = scale;
|
||||
this.animations = animations;
|
||||
}
|
||||
|
||||
public static function fromString(i:String):DialogueBoxData
|
||||
{
|
||||
if (i == null || i == '') return null;
|
||||
var data:
|
||||
{
|
||||
version:String,
|
||||
name:String,
|
||||
assetPath:String,
|
||||
flipX:Bool,
|
||||
flipY:Bool,
|
||||
isPixel:Bool,
|
||||
?offsets:Array<Float>,
|
||||
text:Dynamic,
|
||||
scale:Float,
|
||||
animations:Array<AnimationData>
|
||||
} = tink.Json.parse(i);
|
||||
return fromJson(data);
|
||||
}
|
||||
|
||||
public static function fromJson(j:Dynamic):DialogueBoxData
|
||||
{
|
||||
// TODO: Check version and perform migrations if necessary.
|
||||
if (j == null) return null;
|
||||
return new DialogueBoxData(j.version, j.name, j.assetPath, j.flipX, j.flipY, j.isPixel, j.offsets, DialogueBoxTextData.fromJson(j.text), j.scale,
|
||||
j.animations);
|
||||
}
|
||||
|
||||
public function toJson():Dynamic
|
||||
{
|
||||
return {
|
||||
version: this.version,
|
||||
name: this.name,
|
||||
assetPath: this.assetPath,
|
||||
flipX: this.flipX,
|
||||
flipY: this.flipY,
|
||||
isPixel: this.isPixel,
|
||||
offsets: this.offsets,
|
||||
scale: this.scale,
|
||||
animations: this.animations
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Data about text in a text box.
|
||||
*/
|
||||
@:jsonParse(j -> funkin.play.cutscene.dialogue.DialogueBoxTextData.fromJson(j))
|
||||
@:jsonStringify(v -> v.toJson())
|
||||
class DialogueBoxTextData
|
||||
{
|
||||
public var offsets:Array<Float>;
|
||||
public var width:Int;
|
||||
public var size:Int;
|
||||
public var color:String;
|
||||
public var shadowColor:Null<String>;
|
||||
public var shadowWidth:Null<Int>;
|
||||
|
||||
public function new(offsets:Null<Array<Float>>, ?width:Int, ?size:Int, color:String, ?shadowColor:String, shadowWidth:Null<Int>)
|
||||
{
|
||||
this.offsets = offsets ?? [0, 0];
|
||||
this.width = width ?? 300;
|
||||
this.size = size ?? 32;
|
||||
this.color = color;
|
||||
this.shadowColor = shadowColor;
|
||||
this.shadowWidth = shadowWidth;
|
||||
}
|
||||
|
||||
public static function fromJson(j:Dynamic):DialogueBoxTextData
|
||||
{
|
||||
// TODO: Check version and perform migrations if necessary.
|
||||
if (j == null) return null;
|
||||
return new DialogueBoxTextData(j.offsets, j.width, j.size, j.color, j.shadowColor, j.shadowWidth);
|
||||
}
|
||||
|
||||
public function toJson():Dynamic
|
||||
{
|
||||
return {
|
||||
offsets: this.offsets,
|
||||
width: this.width,
|
||||
size: this.size,
|
||||
color: this.color,
|
||||
shadowColor: this.shadowColor,
|
||||
shadowWidth: this.shadowWidth,
|
||||
};
|
||||
}
|
||||
}
|
|
@ -1,159 +0,0 @@
|
|||
package funkin.play.cutscene.dialogue;
|
||||
|
||||
import openfl.Assets;
|
||||
import funkin.util.assets.DataAssets;
|
||||
import funkin.play.cutscene.dialogue.DialogueBox;
|
||||
import funkin.play.cutscene.dialogue.ScriptedDialogueBox;
|
||||
|
||||
/**
|
||||
* Contains utilities for loading and parsing dialogueBox data.
|
||||
*/
|
||||
class DialogueBoxDataParser
|
||||
{
|
||||
public static final DIALOGUE_BOX_DATA_VERSION:String = '1.0.0';
|
||||
public static final DIALOGUE_BOX_DATA_VERSION_RULE:String = '1.0.x';
|
||||
|
||||
static final dialogueBoxCache:Map<String, DialogueBox> = new Map<String, DialogueBox>();
|
||||
|
||||
static final dialogueBoxScriptedClass:Map<String, String> = new Map<String, String>();
|
||||
|
||||
static final DEFAULT_DIALOGUE_BOX_ID:String = 'UNKNOWN';
|
||||
|
||||
/**
|
||||
* Parses and preloads the game's dialogueBox data and scripts when the game starts.
|
||||
*
|
||||
* If you want to force dialogue boxes to be reloaded, you can just call this function again.
|
||||
*/
|
||||
public static function loadDialogueBoxCache():Void
|
||||
{
|
||||
clearDialogueBoxCache();
|
||||
trace('Loading dialogue box cache...');
|
||||
|
||||
//
|
||||
// SCRIPTED CONVERSATIONS
|
||||
//
|
||||
var scriptedDialogueBoxClassNames:Array<String> = ScriptedDialogueBox.listScriptClasses();
|
||||
trace(' Instantiating ${scriptedDialogueBoxClassNames.length} scripted dialogue boxes...');
|
||||
for (dialogueBoxCls in scriptedDialogueBoxClassNames)
|
||||
{
|
||||
var dialogueBox:DialogueBox = ScriptedDialogueBox.init(dialogueBoxCls, DEFAULT_DIALOGUE_BOX_ID);
|
||||
if (dialogueBox != null)
|
||||
{
|
||||
trace(' Loaded scripted dialogue box: ${dialogueBox.dialogueBoxName}');
|
||||
// Disable the rendering logic for dialogueBox until it's loaded.
|
||||
// Note that kill() =/= destroy()
|
||||
dialogueBox.kill();
|
||||
|
||||
// Then store it.
|
||||
dialogueBoxCache.set(dialogueBox.dialogueBoxId, dialogueBox);
|
||||
}
|
||||
else
|
||||
{
|
||||
trace(' Failed to instantiate scripted dialogueBox class: ${dialogueBoxCls}');
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// UNSCRIPTED CONVERSATIONS
|
||||
//
|
||||
// Scripts refers to code here, not the actual dialogue.
|
||||
var dialogueBoxIdList:Array<String> = DataAssets.listDataFilesInPath('dialogue/boxes/');
|
||||
// Filter out dialogue boxes that are scripted.
|
||||
var unscriptedDialogueBoxIds:Array<String> = dialogueBoxIdList.filter(function(dialogueBoxId:String):Bool {
|
||||
return !dialogueBoxCache.exists(dialogueBoxId);
|
||||
});
|
||||
trace(' Fetching data for ${unscriptedDialogueBoxIds.length} dialogue boxes...');
|
||||
for (dialogueBoxId in unscriptedDialogueBoxIds)
|
||||
{
|
||||
try
|
||||
{
|
||||
var dialogueBox:DialogueBox = new DialogueBox(dialogueBoxId);
|
||||
if (dialogueBox != null)
|
||||
{
|
||||
trace(' Loaded dialogueBox data: ${dialogueBox.dialogueBoxName}');
|
||||
dialogueBoxCache.set(dialogueBox.dialogueBoxId, dialogueBox);
|
||||
}
|
||||
}
|
||||
catch (e)
|
||||
{
|
||||
trace(e);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Fetches data for a dialogueBox and returns a DialogueBox instance,
|
||||
* ready to be displayed.
|
||||
* @param dialogueBoxId The ID of the dialogueBox to fetch.
|
||||
* @return The dialogueBox instance, or null if the dialogueBox was not found.
|
||||
*/
|
||||
public static function fetchDialogueBox(dialogueBoxId:String):Null<DialogueBox>
|
||||
{
|
||||
if (dialogueBoxId != null && dialogueBoxId != '' && dialogueBoxCache.exists(dialogueBoxId))
|
||||
{
|
||||
trace('Successfully fetched dialogueBox: ${dialogueBoxId}');
|
||||
var dialogueBox:DialogueBox = dialogueBoxCache.get(dialogueBoxId);
|
||||
dialogueBox.revive();
|
||||
return dialogueBox;
|
||||
}
|
||||
else
|
||||
{
|
||||
trace('Failed to fetch dialogueBox, not found in cache: ${dialogueBoxId}');
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
static function clearDialogueBoxCache():Void
|
||||
{
|
||||
if (dialogueBoxCache != null)
|
||||
{
|
||||
for (dialogueBox in dialogueBoxCache)
|
||||
{
|
||||
dialogueBox.destroy();
|
||||
}
|
||||
dialogueBoxCache.clear();
|
||||
}
|
||||
}
|
||||
|
||||
public static function listDialogueBoxIds():Array<String>
|
||||
{
|
||||
return dialogueBoxCache.keys().array();
|
||||
}
|
||||
|
||||
/**
|
||||
* Load a dialogueBox's JSON file, parse its data, and return it.
|
||||
*
|
||||
* @param dialogueBoxId The dialogueBox to load.
|
||||
* @return The dialogueBox data, or null if validation failed.
|
||||
*/
|
||||
public static function parseDialogueBoxData(dialogueBoxId:String):Null<DialogueBoxData>
|
||||
{
|
||||
var rawJson:String = loadDialogueBoxFile(dialogueBoxId);
|
||||
|
||||
try
|
||||
{
|
||||
var dialogueBoxData:DialogueBoxData = DialogueBoxData.fromString(rawJson);
|
||||
return dialogueBoxData;
|
||||
}
|
||||
catch (e)
|
||||
{
|
||||
trace('Failed to parse dialogueBox ($dialogueBoxId).');
|
||||
trace(e);
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
static function loadDialogueBoxFile(dialogueBoxPath:String):String
|
||||
{
|
||||
var dialogueBoxFilePath:String = Paths.json('dialogue/boxes/${dialogueBoxPath}');
|
||||
var rawJson:String = Assets.getText(dialogueBoxFilePath).trim();
|
||||
|
||||
while (!rawJson.endsWith('}') && rawJson.length > 0)
|
||||
{
|
||||
rawJson = rawJson.substr(0, rawJson.length - 1);
|
||||
}
|
||||
|
||||
return rawJson;
|
||||
}
|
||||
}
|
|
@ -1,4 +1,10 @@
|
|||
package funkin.play.cutscene.dialogue;
|
||||
|
||||
/**
|
||||
* A script that can be tied to a Conversation.
|
||||
* Create a scripted class that extends Conversation to use this.
|
||||
* This allows you to customize how a specific conversation appears and behaves.
|
||||
* Someone clever could use this to add branching dialogue I think.
|
||||
*/
|
||||
@:hscriptClass
|
||||
class ScriptedConversation extends Conversation implements polymod.hscript.HScriptedClass {}
|
||||
|
|
|
@ -1,4 +1,9 @@
|
|||
package funkin.play.cutscene.dialogue;
|
||||
|
||||
/**
|
||||
* A script that can be tied to a DialogueBox.
|
||||
* Create a scripted class that extends DialogueBox to use this.
|
||||
* This allows you to customize how a specific dialogue box appears.
|
||||
*/
|
||||
@:hscriptClass
|
||||
class ScriptedDialogueBox extends DialogueBox implements polymod.hscript.HScriptedClass {}
|
||||
|
|
|
@ -1,27 +1,30 @@
|
|||
package funkin.play.cutscene.dialogue;
|
||||
|
||||
import flixel.FlxSprite;
|
||||
import funkin.data.IRegistryEntry;
|
||||
import funkin.modding.events.ScriptEvent;
|
||||
import flixel.graphics.frames.FlxFramesCollection;
|
||||
import funkin.util.assets.FlxAnimationUtil;
|
||||
import funkin.modding.IScriptedClass.IDialogueScriptedClass;
|
||||
import funkin.data.dialogue.SpeakerData;
|
||||
import funkin.data.dialogue.SpeakerRegistry;
|
||||
|
||||
/**
|
||||
* The character sprite which displays during dialogue.
|
||||
*
|
||||
* Most conversations have two speakers, with one being flipped.
|
||||
*/
|
||||
class Speaker extends FlxSprite implements IDialogueScriptedClass
|
||||
class Speaker extends FlxSprite implements IDialogueScriptedClass implements IRegistryEntry<SpeakerData>
|
||||
{
|
||||
/**
|
||||
* The internal ID for this speaker.
|
||||
*/
|
||||
public final speakerId:String;
|
||||
public final id:String;
|
||||
|
||||
/**
|
||||
* The full data for a speaker.
|
||||
*/
|
||||
var speakerData:SpeakerData;
|
||||
public final _data:SpeakerData;
|
||||
|
||||
/**
|
||||
* A readable name for this speaker.
|
||||
|
@ -30,7 +33,7 @@ class Speaker extends FlxSprite implements IDialogueScriptedClass
|
|||
|
||||
function get_speakerName():String
|
||||
{
|
||||
return speakerData.name;
|
||||
return _data.name;
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -75,14 +78,17 @@ class Speaker extends FlxSprite implements IDialogueScriptedClass
|
|||
return globalOffsets = value;
|
||||
}
|
||||
|
||||
public function new(speakerId:String)
|
||||
public function new(id:String)
|
||||
{
|
||||
super();
|
||||
|
||||
this.speakerId = speakerId;
|
||||
this.speakerData = SpeakerDataParser.parseSpeakerData(this.speakerId);
|
||||
this.id = id;
|
||||
this._data = _fetchData(id);
|
||||
|
||||
if (speakerData == null) throw 'Could not load speaker data for speaker ID "$speakerId"';
|
||||
if (_data == null)
|
||||
{
|
||||
throw 'Could not parse speaker data for id: $id';
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -102,18 +108,18 @@ class Speaker extends FlxSprite implements IDialogueScriptedClass
|
|||
|
||||
function loadSpritesheet():Void
|
||||
{
|
||||
trace('[SPEAKER] Loading spritesheet ${speakerData.assetPath} for ${speakerId}');
|
||||
trace('[SPEAKER] Loading spritesheet ${_data.assetPath} for ${id}');
|
||||
|
||||
var tex:FlxFramesCollection = Paths.getSparrowAtlas(speakerData.assetPath);
|
||||
var tex:FlxFramesCollection = Paths.getSparrowAtlas(_data.assetPath);
|
||||
if (tex == null)
|
||||
{
|
||||
trace('Could not load Sparrow sprite: ${speakerData.assetPath}');
|
||||
trace('Could not load Sparrow sprite: ${_data.assetPath}');
|
||||
return;
|
||||
}
|
||||
|
||||
this.frames = tex;
|
||||
|
||||
if (speakerData.isPixel)
|
||||
if (_data.isPixel)
|
||||
{
|
||||
this.antialiasing = false;
|
||||
}
|
||||
|
@ -122,9 +128,10 @@ class Speaker extends FlxSprite implements IDialogueScriptedClass
|
|||
this.antialiasing = true;
|
||||
}
|
||||
|
||||
this.flipX = speakerData.flipX;
|
||||
this.globalOffsets = speakerData.offsets;
|
||||
this.setScale(speakerData.scale);
|
||||
this.flipX = _data.flipX;
|
||||
this.flipY = _data.flipY;
|
||||
this.globalOffsets = _data.offsets;
|
||||
this.setScale(_data.scale);
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -141,11 +148,11 @@ class Speaker extends FlxSprite implements IDialogueScriptedClass
|
|||
|
||||
function loadAnimations():Void
|
||||
{
|
||||
trace('[SPEAKER] Loading ${speakerData.animations.length} animations for ${speakerId}');
|
||||
trace('[SPEAKER] Loading ${_data.animations.length} animations for ${id}');
|
||||
|
||||
FlxAnimationUtil.addAtlasAnimations(this, speakerData.animations);
|
||||
FlxAnimationUtil.addAtlasAnimations(this, _data.animations);
|
||||
|
||||
for (anim in speakerData.animations)
|
||||
for (anim in _data.animations)
|
||||
{
|
||||
if (anim.offsets == null)
|
||||
{
|
||||
|
@ -158,7 +165,7 @@ class Speaker extends FlxSprite implements IDialogueScriptedClass
|
|||
}
|
||||
|
||||
var animNames:Array<String> = this.animation.getNameList();
|
||||
trace('[SPEAKER] Successfully loaded ${animNames.length} animations for ${speakerId}');
|
||||
trace('[SPEAKER] Successfully loaded ${animNames.length} animations for ${id}');
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -271,4 +278,14 @@ class Speaker extends FlxSprite implements IDialogueScriptedClass
|
|||
}
|
||||
|
||||
public function onScriptEvent(event:ScriptEvent):Void {}
|
||||
|
||||
public override function toString():String
|
||||
{
|
||||
return 'Speaker($id)';
|
||||
}
|
||||
|
||||
static function _fetchData(id:String):Null<SpeakerData>
|
||||
{
|
||||
return SpeakerRegistry.instance.parseEntryDataWithMigration(id, SpeakerRegistry.instance.fetchEntryVersion(id));
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,78 +0,0 @@
|
|||
package funkin.play.cutscene.dialogue;
|
||||
|
||||
import funkin.data.animation.AnimationData;
|
||||
|
||||
/**
|
||||
* Data about a conversation.
|
||||
* Includes what speakers are in the conversation, and what phrases they say.
|
||||
*/
|
||||
@:jsonParse(j -> funkin.play.cutscene.dialogue.SpeakerData.fromJson(j))
|
||||
@:jsonStringify(v -> v.toJson())
|
||||
class SpeakerData
|
||||
{
|
||||
public var version:String;
|
||||
public var name:String;
|
||||
public var assetPath:String;
|
||||
public var flipX:Bool;
|
||||
public var isPixel:Bool;
|
||||
public var offsets:Array<Float>;
|
||||
public var scale:Float;
|
||||
public var animations:Array<AnimationData>;
|
||||
|
||||
public function new(version:String, name:String, assetPath:String, animations:Array<AnimationData>, ?offsets:Array<Float>, flipX:Bool = false,
|
||||
isPixel:Bool = false, ?scale:Float = 1.0)
|
||||
{
|
||||
this.version = version;
|
||||
this.name = name;
|
||||
this.assetPath = assetPath;
|
||||
this.animations = animations;
|
||||
|
||||
this.offsets = offsets;
|
||||
if (this.offsets == null || this.offsets == []) this.offsets = [0, 0];
|
||||
|
||||
this.flipX = flipX;
|
||||
this.isPixel = isPixel;
|
||||
this.scale = scale;
|
||||
}
|
||||
|
||||
public static function fromString(i:String):SpeakerData
|
||||
{
|
||||
if (i == null || i == '') return null;
|
||||
var data:
|
||||
{
|
||||
version:String,
|
||||
name:String,
|
||||
assetPath:String,
|
||||
animations:Array<AnimationData>,
|
||||
?offsets:Array<Float>,
|
||||
?flipX:Bool,
|
||||
?isPixel:Bool,
|
||||
?scale:Float
|
||||
} = tink.Json.parse(i);
|
||||
return fromJson(data);
|
||||
}
|
||||
|
||||
public static function fromJson(j:Dynamic):SpeakerData
|
||||
{
|
||||
// TODO: Check version and perform migrations if necessary.
|
||||
if (j == null) return null;
|
||||
return new SpeakerData(j.version, j.name, j.assetPath, j.animations, j.offsets, j.flipX, j.isPixel, j.scale);
|
||||
}
|
||||
|
||||
public function toJson():Dynamic
|
||||
{
|
||||
var result:Dynamic =
|
||||
{
|
||||
version: this.version,
|
||||
name: this.name,
|
||||
assetPath: this.assetPath,
|
||||
animations: this.animations,
|
||||
flipX: this.flipX,
|
||||
isPixel: this.isPixel
|
||||
};
|
||||
|
||||
if (this.scale != 1.0) result.scale = this.scale;
|
||||
|
||||
return result;
|
||||
}
|
||||
}
|
|
@ -1,159 +0,0 @@
|
|||
package funkin.play.cutscene.dialogue;
|
||||
|
||||
import openfl.Assets;
|
||||
import funkin.util.assets.DataAssets;
|
||||
import funkin.play.cutscene.dialogue.Speaker;
|
||||
import funkin.play.cutscene.dialogue.ScriptedSpeaker;
|
||||
|
||||
/**
|
||||
* Contains utilities for loading and parsing speaker data.
|
||||
*/
|
||||
class SpeakerDataParser
|
||||
{
|
||||
public static final SPEAKER_DATA_VERSION:String = '1.0.0';
|
||||
public static final SPEAKER_DATA_VERSION_RULE:String = '1.0.x';
|
||||
|
||||
static final speakerCache:Map<String, Speaker> = new Map<String, Speaker>();
|
||||
|
||||
static final speakerScriptedClass:Map<String, String> = new Map<String, String>();
|
||||
|
||||
static final DEFAULT_SPEAKER_ID:String = 'UNKNOWN';
|
||||
|
||||
/**
|
||||
* Parses and preloads the game's speaker data and scripts when the game starts.
|
||||
*
|
||||
* If you want to force speakers to be reloaded, you can just call this function again.
|
||||
*/
|
||||
public static function loadSpeakerCache():Void
|
||||
{
|
||||
clearSpeakerCache();
|
||||
trace('Loading dialogue speaker cache...');
|
||||
|
||||
//
|
||||
// SCRIPTED CONVERSATIONS
|
||||
//
|
||||
var scriptedSpeakerClassNames:Array<String> = ScriptedSpeaker.listScriptClasses();
|
||||
trace(' Instantiating ${scriptedSpeakerClassNames.length} scripted speakers...');
|
||||
for (speakerCls in scriptedSpeakerClassNames)
|
||||
{
|
||||
var speaker:Speaker = ScriptedSpeaker.init(speakerCls, DEFAULT_SPEAKER_ID);
|
||||
if (speaker != null)
|
||||
{
|
||||
trace(' Loaded scripted speaker: ${speaker.speakerName}');
|
||||
// Disable the rendering logic for speaker until it's loaded.
|
||||
// Note that kill() =/= destroy()
|
||||
speaker.kill();
|
||||
|
||||
// Then store it.
|
||||
speakerCache.set(speaker.speakerId, speaker);
|
||||
}
|
||||
else
|
||||
{
|
||||
trace(' Failed to instantiate scripted speaker class: ${speakerCls}');
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// UNSCRIPTED CONVERSATIONS
|
||||
//
|
||||
// Scripts refers to code here, not the actual dialogue.
|
||||
var speakerIdList:Array<String> = DataAssets.listDataFilesInPath('dialogue/speakers/');
|
||||
// Filter out speakers that are scripted.
|
||||
var unscriptedSpeakerIds:Array<String> = speakerIdList.filter(function(speakerId:String):Bool {
|
||||
return !speakerCache.exists(speakerId);
|
||||
});
|
||||
trace(' Fetching data for ${unscriptedSpeakerIds.length} speakers...');
|
||||
for (speakerId in unscriptedSpeakerIds)
|
||||
{
|
||||
try
|
||||
{
|
||||
var speaker:Speaker = new Speaker(speakerId);
|
||||
if (speaker != null)
|
||||
{
|
||||
trace(' Loaded speaker data: ${speaker.speakerName}');
|
||||
speakerCache.set(speaker.speakerId, speaker);
|
||||
}
|
||||
}
|
||||
catch (e)
|
||||
{
|
||||
trace(e);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Fetches data for a speaker and returns a Speaker instance,
|
||||
* ready to be displayed.
|
||||
* @param speakerId The ID of the speaker to fetch.
|
||||
* @return The speaker instance, or null if the speaker was not found.
|
||||
*/
|
||||
public static function fetchSpeaker(speakerId:String):Null<Speaker>
|
||||
{
|
||||
if (speakerId != null && speakerId != '' && speakerCache.exists(speakerId))
|
||||
{
|
||||
trace('Successfully fetched speaker: ${speakerId}');
|
||||
var speaker:Speaker = speakerCache.get(speakerId);
|
||||
speaker.revive();
|
||||
return speaker;
|
||||
}
|
||||
else
|
||||
{
|
||||
trace('Failed to fetch speaker, not found in cache: ${speakerId}');
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
static function clearSpeakerCache():Void
|
||||
{
|
||||
if (speakerCache != null)
|
||||
{
|
||||
for (speaker in speakerCache)
|
||||
{
|
||||
speaker.destroy();
|
||||
}
|
||||
speakerCache.clear();
|
||||
}
|
||||
}
|
||||
|
||||
public static function listSpeakerIds():Array<String>
|
||||
{
|
||||
return speakerCache.keys().array();
|
||||
}
|
||||
|
||||
/**
|
||||
* Load a speaker's JSON file, parse its data, and return it.
|
||||
*
|
||||
* @param speakerId The speaker to load.
|
||||
* @return The speaker data, or null if validation failed.
|
||||
*/
|
||||
public static function parseSpeakerData(speakerId:String):Null<SpeakerData>
|
||||
{
|
||||
var rawJson:String = loadSpeakerFile(speakerId);
|
||||
|
||||
try
|
||||
{
|
||||
var speakerData:SpeakerData = SpeakerData.fromString(rawJson);
|
||||
return speakerData;
|
||||
}
|
||||
catch (e)
|
||||
{
|
||||
trace('Failed to parse speaker ($speakerId).');
|
||||
trace(e);
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
static function loadSpeakerFile(speakerPath:String):String
|
||||
{
|
||||
var speakerFilePath:String = Paths.json('dialogue/speakers/${speakerPath}');
|
||||
var rawJson:String = Assets.getText(speakerFilePath).trim();
|
||||
|
||||
while (!rawJson.endsWith('}') && rawJson.length > 0)
|
||||
{
|
||||
rawJson = rawJson.substr(0, rawJson.length - 1);
|
||||
}
|
||||
|
||||
return rawJson;
|
||||
}
|
||||
}
|
|
@ -1,10 +1,19 @@
|
|||
package funkin.play.cutscene.dialogue;
|
||||
package funkin.ui.debug.dialogue;
|
||||
|
||||
import flixel.FlxState;
|
||||
import funkin.modding.events.ScriptEventDispatcher;
|
||||
import funkin.modding.events.ScriptEvent;
|
||||
import flixel.util.FlxColor;
|
||||
import funkin.ui.MusicBeatState;
|
||||
import funkin.data.dialogue.ConversationData;
|
||||
import funkin.data.dialogue.ConversationRegistry;
|
||||
import funkin.data.dialogue.DialogueBoxData;
|
||||
import funkin.data.dialogue.DialogueBoxRegistry;
|
||||
import funkin.data.dialogue.SpeakerData;
|
||||
import funkin.data.dialogue.SpeakerRegistry;
|
||||
import funkin.play.cutscene.dialogue.Conversation;
|
||||
import funkin.play.cutscene.dialogue.DialogueBox;
|
||||
import funkin.play.cutscene.dialogue.Speaker;
|
||||
|
||||
/**
|
||||
* A state with displays a conversation with no background.
|
||||
|
@ -27,7 +36,7 @@ class ConversationDebugState extends MusicBeatState
|
|||
|
||||
public override function create():Void
|
||||
{
|
||||
conversation = ConversationDataParser.fetchConversation(conversationId);
|
||||
conversation = ConversationRegistry.instance.fetchEntry(conversationId);
|
||||
conversation.completeCallback = onConversationComplete;
|
||||
add(conversation);
|
||||
|
||||
|
@ -40,6 +49,12 @@ class ConversationDebugState extends MusicBeatState
|
|||
conversation = null;
|
||||
}
|
||||
|
||||
public override function dispatchEvent(event:ScriptEvent):Void
|
||||
{
|
||||
// Dispatch event to conversation script.
|
||||
ScriptEventDispatcher.callEvent(conversation, event);
|
||||
}
|
||||
|
||||
public override function update(elapsed:Float):Void
|
||||
{
|
||||
super.update(elapsed);
|
|
@ -9,7 +9,8 @@ class DataAssets
|
|||
|
||||
public static function listDataFilesInPath(path:String, ?suffix:String = '.json'):Array<String>
|
||||
{
|
||||
var textAssets = openfl.utils.Assets.list();
|
||||
var textAssets = openfl.utils.Assets.list(TEXT);
|
||||
|
||||
var queryPath = buildDataPath(path);
|
||||
|
||||
var results:Array<String> = [];
|
||||
|
|
|
@ -27,7 +27,6 @@
|
|||
<haxelib name="hxCodec" /> <!-- Video playback -->
|
||||
<haxelib name="thx.semver" /> <!-- Semantic version handling -->
|
||||
<haxelib name="json2object" /> <!-- JSON parsing -->
|
||||
<haxelib name="tink_json" /> <!-- JSON parsing -->
|
||||
|
||||
<!-- Test dependencies -->
|
||||
<haxelib name="munit" /> <!-- Unit test execution -->
|
||||
|
|
Loading…
Reference in a new issue