Merge pull request #382 from PrincessMtH/master

BPM change functionality & implementation
This commit is contained in:
Cameron Taylor 2021-02-11 22:05:30 -05:00 committed by GitHub
commit 063f14c8ce
6 changed files with 157 additions and 135 deletions

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@ -2,6 +2,7 @@ package;
import Section.SwagSection;
import Song.SwagSong;
import Conductor.BPMChangeEvent;
import flixel.FlxG;
import flixel.FlxSprite;
import flixel.addons.display.FlxGridOverlay;
@ -117,11 +118,9 @@ class ChartingState extends MusicBeatState
song: 'Test',
notes: [],
bpm: 150,
sections: 0,
needsVoices: true,
player1: 'bf',
player2: 'dad',
sectionLengths: [],
speed: 1,
validScore: false
};
@ -140,6 +139,7 @@ class ChartingState extends MusicBeatState
loadSong(_song.song);
Conductor.changeBPM(_song.bpm);
Conductor.mapBPMChanges(_song);
bpmTxt = new FlxText(1000, 50, 0, "", 16);
bpmTxt.scrollFactor.set();
@ -366,6 +366,7 @@ class ChartingState extends MusicBeatState
vocals.time = 0;
FlxG.sound.music.pause();
FlxG.sound.music.time = 0;
changeSection();
};
}
@ -425,6 +426,7 @@ class ChartingState extends MusicBeatState
else if (wname == 'song_bpm')
{
tempBpm = Std.int(nums.value);
Conductor.mapBPMChanges(_song);
Conductor.changeBPM(Std.int(nums.value));
}
else if (wname == 'note_susLength')
@ -444,12 +446,27 @@ class ChartingState extends MusicBeatState
var updatedSection:Bool = false;
/* this function got owned LOL
function lengthBpmBullshit():Float
{
if (_song.notes[curSection].changeBPM)
return _song.notes[curSection].lengthInSteps * (_song.notes[curSection].bpm / _song.bpm);
else
return _song.notes[curSection].lengthInSteps;
}*/
function sectionStartTime():Float
{
var daBPM:Int = _song.bpm;
var daPos:Float = 0;
for (i in 0...curSection)
{
if (_song.notes[i].changeBPM) {
daBPM = _song.notes[i].bpm;
}
daPos += 4 * (1000 * 60 / daBPM);
}
return daPos;
}
override function update(elapsed:Float)
@ -459,23 +476,20 @@ class ChartingState extends MusicBeatState
Conductor.songPosition = FlxG.sound.music.time;
_song.song = typingShit.text;
strumLine.y = getYfromStrum(Conductor.songPosition % (Conductor.stepCrochet * lengthBpmBullshit()));
strumLine.y = getYfromStrum((Conductor.songPosition - sectionStartTime()) % (Conductor.stepCrochet * _song.notes[curSection].lengthInSteps));
if (curBeat % 4 == 0)
if (curBeat % 4 == 0 && curStep >= 16 * (curSection + 1))
{
if (curStep > 16 * (curSection + 1))
trace(curStep);
trace((_song.notes[curSection].lengthInSteps) * (curSection + 1));
trace('DUMBSHIT');
if (_song.notes[curSection + 1] == null)
{
trace(curStep);
trace((_song.notes[curSection].lengthInSteps) * (curSection + 1));
trace('DUMBSHIT');
if (_song.notes[curSection + 1] == null)
{
addSection();
}
changeSection(curSection + 1, false);
addSection();
}
changeSection(curSection + 1, false);
}
FlxG.watch.addQuick('daBeat', curBeat);
@ -674,21 +688,18 @@ class ChartingState extends MusicBeatState
function recalculateSteps():Int
{
var steps:Int = 0;
var timeShit:Float = 0;
for (i in 0...curSection)
var lastChange:BPMChangeEvent = {
stepTime: 0,
songTime: 0,
bpm: 0
}
for (i in 0...Conductor.bpmChangeMap.length)
{
steps += 16;
if (_song.notes[i].changeBPM)
timeShit += (((60 / _song.notes[i].bpm) * 1000) / 4) * 16;
else
timeShit += (((60 / _song.bpm) * 1000) / 4) * 16;
if (FlxG.sound.music.time > Conductor.bpmChangeMap[i].songTime)
lastChange = Conductor.bpmChangeMap[i];
}
steps += Math.floor((FlxG.sound.music.time - timeShit) / Conductor.stepCrochet);
curStep = steps;
curStep = lastChange.stepTime + Math.floor((FlxG.sound.music.time - lastChange.songTime) / Conductor.stepCrochet);
updateBeat();
return curStep;
@ -702,7 +713,7 @@ class ChartingState extends MusicBeatState
vocals.pause();
// Basically old shit from changeSection???
FlxG.sound.music.time = lengthBpmBullshit() * Conductor.stepCrochet * curSection;
FlxG.sound.music.time = sectionStartTime();
if (songBeginning)
{
@ -732,15 +743,15 @@ class ChartingState extends MusicBeatState
FlxG.sound.music.pause();
vocals.pause();
var daNum:Int = 0;
/*var daNum:Int = 0;
var daLength:Float = 0;
while (daNum <= sec)
{
daLength += lengthBpmBullshit();
daNum++;
}
}*/
FlxG.sound.music.time = (daLength - lengthBpmBullshit()) * Conductor.stepCrochet;
FlxG.sound.music.time = sectionStartTime();
vocals.time = FlxG.sound.music.time;
updateCurStep();
}
@ -815,10 +826,16 @@ class ChartingState extends MusicBeatState
if (_song.notes[curSection].changeBPM && _song.notes[curSection].bpm > 0)
{
Conductor.changeBPM(_song.notes[curSection].bpm);
FlxG.log.add('CHANGED BPM!');
}
else
{
Conductor.changeBPM(tempBpm);
//get last bpm
var daBPM:Int = _song.bpm;
for (i in 0...curSection)
if (_song.notes[i].changeBPM)
daBPM = _song.notes[i].bpm;
Conductor.changeBPM(daBPM);
}
/* // PORT BULLSHIT, INCASE THERE'S NO SUSTAIN DATA FOR A NOTE
@ -846,7 +863,7 @@ class ChartingState extends MusicBeatState
note.setGraphicSize(GRID_SIZE, GRID_SIZE);
note.updateHitbox();
note.x = Math.floor(daNoteInfo * GRID_SIZE);
note.y = Math.floor(getYfromStrum(daStrumTime)) % gridBG.height;
note.y = Math.floor(getYfromStrum((daStrumTime - sectionStartTime()) % (Conductor.stepCrochet * _song.notes[curSection].lengthInSteps)));
curRenderedNotes.add(note);
@ -925,7 +942,7 @@ class ChartingState extends MusicBeatState
private function addNote():Void
{
var noteStrum = getStrumTime(dummyArrow.y) + (curSection * (Conductor.stepCrochet * 16));
var noteStrum = getStrumTime(dummyArrow.y) + sectionStartTime();
var noteData = Math.floor(FlxG.mouse.x / GRID_SIZE);
var noteSus = 0;
@ -938,7 +955,7 @@ class ChartingState extends MusicBeatState
_song.notes[curSection].sectionNotes.push([noteStrum, (noteData + 4) % 8, noteSus]);
}
trace(getStrumTime(dummyArrow.y) + (curSection * (Conductor.stepCrochet * lengthBpmBullshit())));
trace(noteStrum);
trace(curSection);
updateGrid();
@ -957,6 +974,7 @@ class ChartingState extends MusicBeatState
return FlxMath.remapToRange(strumTime, 0, 16 * Conductor.stepCrochet, gridBG.y, gridBG.y + gridBG.height);
}
/*
function calculateSectionLengths(?sec:SwagSection):Int
{
var daLength:Int = 0;
@ -978,7 +996,7 @@ class ChartingState extends MusicBeatState
}
return daLength;
}
}*/
private var daSpacing:Float = 0.3;
@ -1014,10 +1032,7 @@ class ChartingState extends MusicBeatState
function autosaveSong():Void
{
FlxG.save.data.autosave = Json.stringify({
"song": _song,
"bpm": Conductor.bpm,
"sections": _song.notes.length,
'notes': _song.notes
"song": _song
});
FlxG.save.flush();
}
@ -1025,10 +1040,7 @@ class ChartingState extends MusicBeatState
private function saveLevel()
{
var json = {
"song": _song,
"bpm": Conductor.bpm,
"sections": _song.notes.length,
'notes': _song.notes
"song": _song
};
var data:String = Json.stringify(json);

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@ -1,9 +1,19 @@
package;
import Song.SwagSong;
/**
* ...
* @author
*/
typedef BPMChangeEvent =
{
var stepTime:Int;
var songTime:Float;
var bpm:Int;
}
class Conductor
{
public static var bpm:Int = 100;
@ -16,10 +26,39 @@ class Conductor
public static var safeFrames:Int = 10;
public static var safeZoneOffset:Float = (safeFrames / 60) * 1000; // is calculated in create(), is safeFrames in milliseconds
public static var bpmChangeMap:Array<BPMChangeEvent> = [];
public function new()
{
}
public static function mapBPMChanges(song:SwagSong)
{
bpmChangeMap = [];
var curBPM:Int = song.bpm;
var totalSteps:Int = 0;
var totalPos:Float = 0;
for (i in 0...song.notes.length)
{
if(song.notes[i].changeBPM && song.notes[i].bpm != curBPM)
{
curBPM = song.notes[i].bpm;
var event:BPMChangeEvent = {
stepTime: totalSteps,
songTime: totalPos,
bpm: curBPM
};
bpmChangeMap.push(event);
}
var deltaSteps:Int = song.notes[i].lengthInSteps;
totalSteps += deltaSteps;
totalPos += ((60 / curBPM) * 1000 / 4) * deltaSteps;
}
trace("new BPM map BUDDY " + bpmChangeMap);
}
public static function changeBPM(newBpm:Int)
{
bpm = newBpm;

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@ -1,5 +1,6 @@
package;
import Conductor.BPMChangeEvent;
import flixel.FlxG;
import flixel.addons.transition.FlxTransitionableState;
import flixel.addons.ui.FlxUIState;
@ -11,9 +12,6 @@ class MusicBeatState extends FlxUIState
private var lastBeat:Float = 0;
private var lastStep:Float = 0;
private var totalBeats:Int = 0;
private var totalSteps:Int = 0;
private var curStep:Int = 0;
private var curBeat:Int = 0;
private var controls(get, never):Controls;
@ -35,59 +33,47 @@ class MusicBeatState extends FlxUIState
override function update(elapsed:Float)
{
everyStep();
//everyStep();
var oldStep:Int = curStep;
updateCurStep();
// Needs to be ROUNED, rather than ceil or floor
updateBeat();
if (oldStep != curStep && curStep > 0)
stepHit();
super.update(elapsed);
}
private function updateBeat():Void
{
curBeat = Math.round(curStep / 4);
}
/**
* CHECKS EVERY FRAME
*/
private function everyStep():Void
{
if (Conductor.songPosition > lastStep + Conductor.stepCrochet - Conductor.safeZoneOffset
|| Conductor.songPosition < lastStep + Conductor.safeZoneOffset)
{
if (Conductor.songPosition > lastStep + Conductor.stepCrochet)
{
stepHit();
}
}
curBeat = Math.floor(curStep / 4);
}
private function updateCurStep():Void
{
curStep = Math.floor(Conductor.songPosition / Conductor.stepCrochet);
var lastChange:BPMChangeEvent = {
stepTime: 0,
songTime: 0,
bpm: 0
}
for (i in 0...Conductor.bpmChangeMap.length)
{
if (Conductor.songPosition >= Conductor.bpmChangeMap[i].songTime)
lastChange = Conductor.bpmChangeMap[i];
}
curStep = lastChange.stepTime + Math.floor((Conductor.songPosition - lastChange.songTime) / Conductor.stepCrochet);
}
public function stepHit():Void
{
totalSteps += 1;
lastStep += Conductor.stepCrochet;
// If the song is at least 3 steps behind
if (Conductor.songPosition > lastStep + (Conductor.stepCrochet * 3))
{
lastStep = Conductor.songPosition;
totalSteps = Math.ceil(lastStep / Conductor.stepCrochet);
}
if (totalSteps % 4 == 0)
if (curStep % 4 == 0)
beatHit();
}
public function beatHit():Void
{
lastBeat += Conductor.crochet;
totalBeats += 1;
//do literally nothing dumbass
}
}

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@ -1,5 +1,6 @@
package;
import Conductor.BPMChangeEvent;
import flixel.FlxG;
import flixel.FlxSubState;
@ -13,9 +14,6 @@ class MusicBeatSubstate extends FlxSubState
private var lastBeat:Float = 0;
private var lastStep:Float = 0;
private var totalBeats:Int = 0;
private var totalSteps:Int = 0;
private var curStep:Int = 0;
private var curBeat:Int = 0;
private var controls(get, never):Controls;
@ -34,46 +32,43 @@ class MusicBeatSubstate extends FlxSubState
override function update(elapsed:Float)
{
everyStep();
//everyStep();
var oldStep:Int = curStep;
updateCurStep();
curBeat = Math.round(curStep / 4);
curBeat = Math.floor(curStep / 4);
if (oldStep != curStep && curStep > 0)
stepHit();
super.update(elapsed);
}
/**
* CHECKS EVERY FRAME
*/
private function everyStep():Void
{
if (Conductor.songPosition > lastStep + Conductor.stepCrochet - Conductor.safeZoneOffset
|| Conductor.songPosition < lastStep + Conductor.safeZoneOffset)
{
if (Conductor.songPosition > lastStep + Conductor.stepCrochet)
{
stepHit();
}
}
}
private function updateCurStep():Void
{
curStep = Math.floor(Conductor.songPosition / Conductor.stepCrochet);
var lastChange:BPMChangeEvent = {
stepTime: 0,
songTime: 0,
bpm: 0
}
for (i in 0...Conductor.bpmChangeMap.length)
{
if (Conductor.songPosition > Conductor.bpmChangeMap[i].songTime)
lastChange = Conductor.bpmChangeMap[i];
}
curStep = lastChange.stepTime + Math.floor((Conductor.songPosition - lastChange.songTime) / Conductor.stepCrochet);
}
public function stepHit():Void
{
totalSteps += 1;
lastStep += Conductor.stepCrochet;
if (totalSteps % 4 == 0)
if (curStep % 4 == 0)
beatHit();
}
public function beatHit():Void
{
lastBeat += Conductor.crochet;
totalBeats += 1;
//do literally nothing dumbass
}
}

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@ -140,6 +140,7 @@ class PlayState extends MusicBeatState
if (SONG == null)
SONG = Song.loadFromJson('tutorial');
Conductor.mapBPMChanges(SONG);
Conductor.changeBPM(SONG.bpm);
switch (SONG.song.toLowerCase())
@ -1445,11 +1446,13 @@ class PlayState extends MusicBeatState
camHUD.zoom = FlxMath.lerp(1, camHUD.zoom, 0.95);
}
FlxG.watch.addQuick("beatShit", totalBeats);
FlxG.watch.addQuick("beatShit", curBeat);
FlxG.watch.addQuick("stepShit", curStep);
if (curSong == 'Fresh')
{
switch (totalBeats)
switch (curBeat)
{
case 16:
camZooming = true;
@ -1468,7 +1471,7 @@ class PlayState extends MusicBeatState
if (curSong == 'Bopeebo')
{
switch (totalBeats)
switch (curBeat)
{
case 128, 129, 130:
vocals.volume = 0;
@ -2237,6 +2240,7 @@ class PlayState extends MusicBeatState
override function stepHit()
{
super.stepHit();
if (SONG.needsVoices)
{
if (vocals.time > Conductor.songPosition + 20 || vocals.time < Conductor.songPosition - 20)
@ -2245,12 +2249,10 @@ class PlayState extends MusicBeatState
}
}
if (dad.curCharacter == 'spooky' && totalSteps % 4 == 2)
if (dad.curCharacter == 'spooky' && curStep % 4 == 2)
{
// dad.dance();
}
super.stepHit();
}
var lightningStrikeBeat:Int = 0;
@ -2258,7 +2260,6 @@ class PlayState extends MusicBeatState
override function beatHit()
{
wiggleShit.update(Conductor.crochet);
super.beatHit();
if (generatedMusic)
@ -2273,23 +2274,24 @@ class PlayState extends MusicBeatState
Conductor.changeBPM(SONG.notes[Math.floor(curStep / 16)].bpm);
FlxG.log.add('CHANGED BPM!');
}
else
Conductor.changeBPM(SONG.bpm);
//else
//Conductor.changeBPM(SONG.bpm);
// Dad doesnt interupt his own notes
if (SONG.notes[Math.floor(curStep / 16)].mustHitSection)
dad.dance();
}
// FlxG.log.add('change bpm' + SONG.notes[Std.int(curStep / 16)].changeBPM);
wiggleShit.update(Conductor.crochet);
// HARDCODING FOR MILF ZOOMS!
if (curSong.toLowerCase() == 'milf' && curBeat >= 168 && curBeat <= 200 && camZooming && FlxG.camera.zoom < 1.35)
if (curSong.toLowerCase() == 'milf' && curBeat >= 168 && curBeat < 200 && camZooming && FlxG.camera.zoom < 1.35)
{
FlxG.camera.zoom += 0.015;
camHUD.zoom += 0.03;
}
if (camZooming && FlxG.camera.zoom < 1.35 && totalBeats % 4 == 0)
if (camZooming && FlxG.camera.zoom < 1.35 && curBeat % 4 == 0)
{
FlxG.camera.zoom += 0.015;
camHUD.zoom += 0.03;
@ -2301,7 +2303,7 @@ class PlayState extends MusicBeatState
iconP1.updateHitbox();
iconP2.updateHitbox();
if (totalBeats % gfSpeed == 0)
if (curBeat % gfSpeed == 0)
{
gf.dance();
}
@ -2311,7 +2313,7 @@ class PlayState extends MusicBeatState
boyfriend.playAnim('idle');
}
if (totalBeats % 8 == 7 && curSong == 'Bopeebo')
if (curBeat % 8 == 7 && curSong == 'Bopeebo')
{
boyfriend.playAnim('hey', true);
@ -2343,7 +2345,7 @@ class PlayState extends MusicBeatState
if (!trainMoving)
trainCooldown += 1;
if (totalBeats % 4 == 0)
if (curBeat % 4 == 0)
{
phillyCityLights.forEach(function(light:FlxSprite)
{
@ -2356,7 +2358,7 @@ class PlayState extends MusicBeatState
// phillyCityLights.members[curLight].alpha = 1;
}
if (totalBeats % 8 == 4 && FlxG.random.bool(30) && !trainMoving && trainCooldown > 8)
if (curBeat % 8 == 4 && FlxG.random.bool(30) && !trainMoving && trainCooldown > 8)
{
trainCooldown = FlxG.random.int(-4, 0);
trainStart();

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@ -12,8 +12,6 @@ typedef SwagSong =
var song:String;
var notes:Array<SwagSection>;
var bpm:Int;
var sections:Int;
var sectionLengths:Array<Dynamic>;
var needsVoices:Bool;
var speed:Float;
@ -27,25 +25,17 @@ class Song
public var song:String;
public var notes:Array<SwagSection>;
public var bpm:Int;
public var sections:Int;
public var sectionLengths:Array<Dynamic> = [];
public var needsVoices:Bool = true;
public var speed:Float = 1;
public var player1:String = 'bf';
public var player2:String = 'dad';
public function new(song, notes, bpm, sections)
public function new(song, notes, bpm)
{
this.song = song;
this.notes = notes;
this.bpm = bpm;
this.sections = sections;
for (i in 0...notes.length)
{
this.sectionLengths.push(notes[i]);
}
}
public static function loadFromJson(jsonInput:String, ?folder:String):SwagSong
@ -72,9 +62,7 @@ class Song
daNotes = songData.notes;
daSong = songData.song;
daSections = songData.sections;
daBpm = songData.bpm;
daSectionLengths = songData.sectionLengths; */
daBpm = songData.bpm; */
return parseJSONshit(rawJson);
}