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GF now ducks (a little glitchy tho)

This commit is contained in:
Eric Myllyoja 2022-06-12 00:53:39 -04:00
parent 705d0ed5b9
commit 05148ee4f0

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@ -224,7 +224,7 @@ class Bopper extends FlxSprite implements IPlayStateScriptedClass
*/ */
public function playAnimation(name:String, restart:Bool = false, ?ignoreOther:Bool = false):Void public function playAnimation(name:String, restart:Bool = false, ?ignoreOther:Bool = false):Void
{ {
if (!canPlayOtherAnims) if (!canPlayOtherAnims && !ignoreOther)
return; return;
var correctName = correctAnimationName(name); var correctName = correctAnimationName(name);
@ -252,10 +252,12 @@ class Bopper extends FlxSprite implements IPlayStateScriptedClass
/** /**
* @param name The animation to play. * @param name The animation to play.
* @param duration The duration in which other (non-forced) animations will be skipped, in seconds. * @param duration The duration in which other (non-forced) animations will be skipped, in seconds (NOT MILLISECONDS).
*/ */
public function forceAnimationForDuration(name:String, duration:Float):Void public function forceAnimationForDuration(name:String, duration:Float):Void
{ {
// TODO: Might be nice to rework this function, maybe have a numbered priority system?
if (this.animation == null) if (this.animation == null)
return; return;