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GF now ducks (a little glitchy tho)
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@ -224,7 +224,7 @@ class Bopper extends FlxSprite implements IPlayStateScriptedClass
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*/
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public function playAnimation(name:String, restart:Bool = false, ?ignoreOther:Bool = false):Void
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{
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if (!canPlayOtherAnims)
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if (!canPlayOtherAnims && !ignoreOther)
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return;
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var correctName = correctAnimationName(name);
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@ -252,10 +252,12 @@ class Bopper extends FlxSprite implements IPlayStateScriptedClass
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/**
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* @param name The animation to play.
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* @param duration The duration in which other (non-forced) animations will be skipped, in seconds.
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* @param duration The duration in which other (non-forced) animations will be skipped, in seconds (NOT MILLISECONDS).
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*/
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public function forceAnimationForDuration(name:String, duration:Float):Void
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{
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// TODO: Might be nice to rework this function, maybe have a numbered priority system?
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if (this.animation == null)
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return;
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