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Fixed camera focus on game over.
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.github/actions/setup-haxeshit/action.yml
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2
.github/actions/setup-haxeshit/action.yml
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@ -21,7 +21,7 @@ runs:
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- name: Installing Haxe lol
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run: |
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haxe -version
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haxelib git haxelib https://github.com/HaxeFoundation/haxelib.git
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haxelib git haxelib https://github.com/HaxeFoundation/haxelib.git development
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haxelib version
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haxelib --global install hmm
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haxelib --global run hmm install --quiet
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@ -1107,6 +1107,8 @@ class PlayState extends MusicBeatSubState
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// super.stepHit() returns false if a module cancelled the event.
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if (!super.stepHit()) return false;
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if (isGamePaused) return false;
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if (!startingSong
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&& FlxG.sound.music != null
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&& (Math.abs(FlxG.sound.music.time - (Conductor.songPosition - Conductor.offset)) > 200
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@ -1131,6 +1133,8 @@ class PlayState extends MusicBeatSubState
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// super.beatHit() returns false if a module cancelled the event.
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if (!super.beatHit()) return false;
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if (isGamePaused) return false;
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if (generatedMusic)
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{
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// TODO: Sort more efficiently, or less often, to improve performance.
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@ -694,6 +694,27 @@ class Stage extends FlxSpriteGroup implements IPlayStateScriptedClass
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}
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}
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public override function kill()
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{
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_skipTransformChildren = true;
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alive = false;
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exists = false;
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_skipTransformChildren = false;
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if (group != null) group.kill();
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}
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public override function remove(Sprite:FlxSprite, Splice:Bool = false):FlxSprite
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{
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var sprite:FlxSprite = cast Sprite;
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sprite.x -= x;
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sprite.y -= y;
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// alpha
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sprite.cameras = null;
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if (group != null) group.remove(Sprite, Splice);
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return Sprite;
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}
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public function onScriptEvent(event:ScriptEvent) {}
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public function onPause(event:PauseScriptEvent) {}
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