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Merge pull request #638 from FunkinCrew/cyn0x8/flash-fix
[PUBLIC PR] Make flashing effects look more consistent
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commit
043c8e8ade
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@ -11,7 +11,6 @@ class MenuItem extends FlxSpriteGroup
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{
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public var targetY:Float = 0;
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public var week:FlxSprite;
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public var flashingInt:Int = 0;
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public function new(x:Float, y:Float, weekNum:Int = 0, weekType:WeekType)
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{
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@ -30,28 +29,28 @@ class MenuItem extends FlxSpriteGroup
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}
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var isFlashing:Bool = false;
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var flashTick:Float = 0;
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final flashFramerate:Float = 20;
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public function startFlashing():Void
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{
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isFlashing = true;
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}
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// if it runs at 60fps, fake framerate will be 6
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// if it runs at 144 fps, fake framerate will be like 14, and will update the graphic every 0.016666 * 3 seconds still???
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// so it runs basically every so many seconds, not dependant on framerate??
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// I'm still learning how math works thanks whoever is reading this lol
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var fakeFramerate:Int = Math.round((1 / FlxG.elapsed) / 10);
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override function update(elapsed:Float)
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{
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super.update(elapsed);
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y = MathUtil.coolLerp(y, (targetY * 120) + 480, 0.17);
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if (isFlashing) flashingInt += 1;
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if (flashingInt % fakeFramerate >= Math.floor(fakeFramerate / 2)) week.color = 0xFF33ffff;
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else
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week.color = FlxColor.WHITE;
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if (isFlashing)
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{
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flashTick += elapsed;
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if (flashTick >= 1 / flashFramerate)
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{
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flashTick %= 1 / flashFramerate;
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week.color = (week.color == FlxColor.WHITE) ? 0xFF33ffff : FlxColor.WHITE;
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}
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}
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}
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}
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@ -13,13 +13,10 @@ class LevelTitle extends FlxSpriteGroup
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public final level:Level;
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public var targetY:Float;
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public var isFlashing:Bool = false;
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var title:FlxSprite;
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var lock:FlxSprite;
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var flashingInt:Int = 0;
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public function new(x:Int, y:Int, level:Level)
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{
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super(x, y);
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@ -46,20 +43,23 @@ class LevelTitle extends FlxSpriteGroup
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}
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}
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// if it runs at 60fps, fake framerate will be 6
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// if it runs at 144 fps, fake framerate will be like 14, and will update the graphic every 0.016666 * 3 seconds still???
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// so it runs basically every so many seconds, not dependant on framerate??
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// I'm still learning how math works thanks whoever is reading this lol
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var fakeFramerate:Int = Math.round((1 / FlxG.elapsed) / 10);
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public var isFlashing:Bool = false;
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var flashTick:Float = 0;
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final flashFramerate:Float = 20;
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public override function update(elapsed:Float):Void
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{
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this.y = MathUtil.coolLerp(y, targetY, 0.17);
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if (isFlashing) flashingInt += 1;
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if (flashingInt % fakeFramerate >= Math.floor(fakeFramerate / 2)) title.color = 0xFF33ffff;
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else
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title.color = FlxColor.WHITE;
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if (isFlashing)
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{
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flashTick += elapsed;
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if (flashTick >= 1 / flashFramerate)
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{
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flashTick %= 1 / flashFramerate;
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title.color = (title.color == FlxColor.WHITE) ? 0xFF33ffff : FlxColor.WHITE;
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}
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}
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}
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public function showLock():Void
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