mirror of
https://github.com/ninjamuffin99/Funkin.git
synced 2025-01-24 13:39:09 +00:00
Remove flixel-ui and add a new dropdown to the animation offset editor
This commit is contained in:
parent
c3f8075b5f
commit
03d1f858ec
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@ -114,11 +114,8 @@ xsi:schemaLocation="http://lime.openfl.org/project/1.0.4 http://lime.openfl.org/
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<haxelib name="openfl" /> <!-- Game engine backend -->
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<haxelib name="flixel" /> <!-- Game engine -->
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<haxedev set="webgl" />
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<haxelib name="flixel-addons" /> <!-- Additional utilities for Flixel -->
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<haxelib name="hscript" /> <!-- Scripting -->
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<haxelib name="flixel-ui" /> <!-- UI framework (DEPRECATED) -->
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<haxelib name="haxeui-core" /> <!-- UI framework -->
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<haxelib name="haxeui-flixel" /> <!-- Integrate HaxeUI with Flixel -->
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<haxelib name="flixel-text-input" /> <!-- Improved text field rendering for HaxeUI -->
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2
assets
2
assets
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@ -1 +1 @@
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Subproject commit 005c96f85f4304865acb196e7cc4d6d83f9d76d8
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Subproject commit f3231b1404f733c909f970d639fb11c56a7ca7f0
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9
hmm.json
9
hmm.json
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@ -23,15 +23,10 @@
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},
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{
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"name": "flixel-text-input",
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"type": "haxelib",
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"version": "1.1.0"
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},
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{
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"name": "flixel-ui",
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"type": "git",
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"dir": null,
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"ref": "d0afed7293c71ffdb1184751317fc709b44c9056",
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"url": "https://github.com/HaxeFlixel/flixel-ui"
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"ref": "951a0103a17bfa55eed86703ce50b4fb0d7590bc",
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"url": "https://github.com/Starmapo/flixel-text-input"
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},
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{
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"name": "flxanimate",
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@ -1,8 +0,0 @@
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package funkin.modding.base;
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/**
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* A script that can be tied to an FlxUIState.
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* Create a scripted class that extends FlxUIState to use this.
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*/
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@:hscriptClass
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class ScriptedFlxUIState extends flixel.addons.ui.FlxUIState implements HScriptedClass {}
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@ -1,9 +1,7 @@
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package funkin.ui.debug.anim;
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import flixel.addons.display.FlxGridOverlay;
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import flixel.addons.display.FlxBackdrop;
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import flixel.addons.ui.FlxInputText;
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import flixel.addons.ui.FlxUIDropDownMenu;
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import flixel.addons.display.FlxGridOverlay;
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import flixel.FlxCamera;
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import flixel.FlxSprite;
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import flixel.FlxState;
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@ -26,6 +24,7 @@ import funkin.util.MouseUtil;
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import funkin.util.SerializerUtil;
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import funkin.util.SortUtil;
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import haxe.ui.components.DropDown;
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import haxe.ui.containers.dialogs.CollapsibleDialog;
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import haxe.ui.core.Component;
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import haxe.ui.core.Screen;
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import haxe.ui.events.ItemEvent;
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@ -59,7 +58,7 @@ class DebugBoundingState extends FlxState
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var bg:FlxBackdrop;
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var fileInfo:FlxText;
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var txtGrp:FlxGroup;
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var txtGrp:FlxTypedGroup<FlxText>;
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var hudCam:FlxCamera;
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@ -67,40 +66,34 @@ class DebugBoundingState extends FlxState
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var spriteSheetView:FlxGroup;
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var offsetView:FlxGroup;
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var animDropDownMenu:FlxUIDropDownMenu;
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var dropDownSetup:Bool = false;
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var onionSkinChar:FlxSprite;
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var txtOffsetShit:FlxText;
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var uiStuff:Component;
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var offsetEditorDialog:CollapsibleDialog;
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var offsetAnimationDropdown:DropDown;
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var haxeUIFocused(get, default):Bool = false;
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var currentAnimationName(get, never):String;
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function get_currentAnimationName():String
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{
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return offsetAnimationDropdown?.value?.id ?? "idle";
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}
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function get_haxeUIFocused():Bool
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{
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// get the screen position, according to the HUD camera, temp default to FlxG.camera juuust in case?
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var hudMousePos:FlxPoint = FlxG.mouse.getScreenPosition(hudCam ?? FlxG.camera);
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return Screen.instance.hasSolidComponentUnderPoint(hudMousePos.x, hudMousePos.y) || FlxG.mouse.overlaps(animDropDownMenu, hudCam);
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return Screen.instance.hasSolidComponentUnderPoint(hudMousePos.x, hudMousePos.y);
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}
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override function create()
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{
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Paths.setCurrentLevel('week1');
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// lv.
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// lv.onChange = function(e:UIEvent)
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// {
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// trace(e.type);
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// // trace(e.data.curView);
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// // var item:haxe.ui.core.ItemRenderer = cast e.target;
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// trace(e.target);
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// // if (e.type == "change")
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// // {
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// // curView = cast e.data;
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// // }
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// };
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hudCam = new FlxCamera();
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hudCam.bgColor.alpha = 0;
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@ -111,20 +104,25 @@ class DebugBoundingState extends FlxState
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FlxG.cameras.add(hudCam);
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var str = Paths.xml('ui/animation-editor/offset-editor-view');
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uiStuff = RuntimeComponentBuilder.fromAsset(str);
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offsetEditorDialog = cast RuntimeComponentBuilder.fromAsset(str);
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// uiStuff.findComponent("btnViewSpriteSheet").onClick = _ -> curView = SPRITESHEET;
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var dropdown:DropDown = cast uiStuff.findComponent("swapper");
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dropdown.onChange = function(e:UIEvent) {
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// offsetEditorDialog.findComponent("btnViewSpriteSheet").onClick = _ -> curView = SPRITESHEET;
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var viewDropdown:DropDown = offsetEditorDialog.findComponent("swapper", DropDown);
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viewDropdown.onChange = function(e:UIEvent) {
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trace(e.type);
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curView = cast e.data.curView;
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trace(e.data);
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// trace(e.data);
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};
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uiStuff.cameras = [hudCam];
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offsetAnimationDropdown = offsetEditorDialog.findComponent("animationDropdown", DropDown);
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add(uiStuff);
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offsetEditorDialog.cameras = [hudCam];
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add(offsetEditorDialog);
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// Anchor to the right side by default
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// offsetEditorDialog.x = FlxG.width - offsetEditorDialog.width;
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// sets the default camera back to FlxG.camera, since we set it to hudCamera for haxeui stuf
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FlxG.cameras.setDefaultDrawTarget(FlxG.camera, true);
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@ -157,7 +155,7 @@ class DebugBoundingState extends FlxState
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generateOutlines(tex.frames);
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txtGrp = new FlxGroup();
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txtGrp = new FlxTypedGroup<FlxText>();
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txtGrp.cameras = [hudCam];
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spriteSheetView.add(txtGrp);
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@ -258,15 +256,9 @@ class DebugBoundingState extends FlxState
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txtOffsetShit = new FlxText(20, 20, 0, "", 20);
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txtOffsetShit.setFormat(Paths.font("vcr.ttf"), 26, FlxColor.WHITE, LEFT, FlxTextBorderStyle.OUTLINE, FlxColor.BLACK);
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txtOffsetShit.cameras = [hudCam];
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txtOffsetShit.y = FlxG.height - 20 - txtOffsetShit.height;
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offsetView.add(txtOffsetShit);
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animDropDownMenu = new FlxUIDropDownMenu(0, 0, FlxUIDropDownMenu.makeStrIdLabelArray(['weed'], true));
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animDropDownMenu.cameras = [hudCam];
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// Move to bottom right corner
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animDropDownMenu.x = FlxG.width - animDropDownMenu.width - 20;
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animDropDownMenu.y = FlxG.height - animDropDownMenu.height - 20;
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offsetView.add(animDropDownMenu);
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var characters:Array<String> = CharacterDataParser.listCharacterIds();
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characters = characters.filter(function(charId:String) {
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var char = CharacterDataParser.fetchCharacterData(charId);
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@ -274,7 +266,7 @@ class DebugBoundingState extends FlxState
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});
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characters.sort(SortUtil.alphabetically);
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var charDropdown:DropDown = cast uiStuff.findComponent('characterDropdown');
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var charDropdown:DropDown = offsetEditorDialog.findComponent('characterDropdown', DropDown);
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for (char in characters)
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{
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charDropdown.dataSource.add({text: char});
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@ -305,9 +297,10 @@ class DebugBoundingState extends FlxState
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{
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swagChar.animOffsets = [(FlxG.mouse.x - mouseOffset.x) * -1, (FlxG.mouse.y - mouseOffset.y) * -1];
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swagChar.animationOffsets.set(animDropDownMenu.selectedLabel, swagChar.animOffsets);
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swagChar.animationOffsets.set(offsetAnimationDropdown.value.id, swagChar.animOffsets);
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txtOffsetShit.text = 'Offset: ' + swagChar.animOffsets;
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txtOffsetShit.y = FlxG.height - 20 - txtOffsetShit.height;
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}
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if (FlxG.mouse.justReleased)
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@ -319,9 +312,14 @@ class DebugBoundingState extends FlxState
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function addInfo(str:String, value:Dynamic)
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{
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var swagText:FlxText = new FlxText(10, 10 + (28 * txtGrp.length));
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var swagText:FlxText = new FlxText(10, FlxG.height - 32);
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swagText.setFormat(Paths.font("vcr.ttf"), 26, FlxColor.WHITE, LEFT, FlxTextBorderStyle.OUTLINE, FlxColor.BLACK);
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swagText.scrollFactor.set();
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for (text in txtGrp.members)
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{
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text.y -= swagText.height;
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}
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txtGrp.add(swagText);
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swagText.text = str + ": " + Std.string(value);
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@ -352,14 +350,14 @@ class DebugBoundingState extends FlxState
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{
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if (FlxG.keys.justPressed.ONE)
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{
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var lv:DropDown = cast uiStuff.findComponent("swapper");
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var lv:DropDown = offsetEditorDialog.findComponent("swapper", DropDown);
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lv.selectedIndex = 0;
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curView = SPRITESHEET;
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}
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if (FlxG.keys.justReleased.TWO)
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{
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var lv:DropDown = cast uiStuff.findComponent("swapper");
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var lv:DropDown = offsetEditorDialog.findComponent("swapper", DropDown);
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lv.selectedIndex = 1;
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curView = ANIMATIONS;
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if (swagChar != null)
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@ -375,10 +373,12 @@ class DebugBoundingState extends FlxState
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spriteSheetView.visible = true;
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offsetView.visible = false;
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offsetView.active = false;
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offsetAnimationDropdown.visible = false;
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case ANIMATIONS:
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spriteSheetView.visible = false;
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offsetView.visible = true;
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offsetView.active = true;
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offsetAnimationDropdown.visible = true;
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offsetControls();
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mouseOffsetMovement();
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}
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@ -402,24 +402,36 @@ class DebugBoundingState extends FlxState
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{
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if (FlxG.keys.justPressed.RBRACKET || FlxG.keys.justPressed.E)
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{
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if (Std.parseInt(animDropDownMenu.selectedId) + 1 <= animDropDownMenu.length)
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animDropDownMenu.selectedId = Std.string(Std.parseInt(animDropDownMenu.selectedId)
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+ 1);
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if (offsetAnimationDropdown.selectedIndex + 1 <= offsetAnimationDropdown.dataSource.size)
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{
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offsetAnimationDropdown.selectedIndex += 1;
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}
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else
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animDropDownMenu.selectedId = Std.string(0);
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playCharacterAnimation(animDropDownMenu.selectedId, true);
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{
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offsetAnimationDropdown.selectedIndex = 0;
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}
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trace(offsetAnimationDropdown.selectedIndex);
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trace(offsetAnimationDropdown.dataSource.size);
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trace(offsetAnimationDropdown.value);
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trace(currentAnimationName);
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playCharacterAnimation(currentAnimationName, true);
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}
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if (FlxG.keys.justPressed.LBRACKET || FlxG.keys.justPressed.Q)
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{
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if (Std.parseInt(animDropDownMenu.selectedId) - 1 >= 0) animDropDownMenu.selectedId = Std.string(Std.parseInt(animDropDownMenu.selectedId) - 1);
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if (offsetAnimationDropdown.selectedIndex - 1 >= 0)
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{
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offsetAnimationDropdown.selectedIndex -= 1;
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}
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else
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animDropDownMenu.selectedId = Std.string(animDropDownMenu.length - 1);
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playCharacterAnimation(animDropDownMenu.selectedId, true);
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{
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offsetAnimationDropdown.selectedIndex = offsetAnimationDropdown.dataSource.size - 1;
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}
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playCharacterAnimation(currentAnimationName, true);
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}
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// Keyboards controls for general WASD "movement"
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// modifies the animDropDownMenu so that it's properly updated and shit
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// and then it's just played and updated from the animDropDownMenu callback, which is set in the loadAnimShit() function probabbly
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// modifies the animDrooffsetAnimationDropdownpDownMenu so that it's properly updated and shit
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// and then it's just played and updated from the offsetAnimationDropdown callback, which is set in the loadAnimShit() function probabbly
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if (FlxG.keys.justPressed.W || FlxG.keys.justPressed.S || FlxG.keys.justPressed.D || FlxG.keys.justPressed.A)
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{
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var suffix:String = '';
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@ -432,18 +444,19 @@ class DebugBoundingState extends FlxState
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if (FlxG.keys.justPressed.A) targetLabel = 'singLEFT$suffix';
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if (FlxG.keys.justPressed.D) targetLabel = 'singRIGHT$suffix';
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if (targetLabel != animDropDownMenu.selectedLabel)
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if (targetLabel != currentAnimationName)
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{
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offsetAnimationDropdown.value = {id: targetLabel, text: targetLabel};
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// Play the new animation if the IDs are the different.
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// Override the onion skin.
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animDropDownMenu.selectedLabel = targetLabel;
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playCharacterAnimation(animDropDownMenu.selectedId, true);
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playCharacterAnimation(currentAnimationName, true);
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}
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else
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{
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// Replay the current animation if the IDs are the same.
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// Don't override the onion skin.
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playCharacterAnimation(animDropDownMenu.selectedId, false);
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playCharacterAnimation(currentAnimationName, false);
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}
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}
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@ -455,16 +468,20 @@ class DebugBoundingState extends FlxState
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// Plays the idle animation
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if (FlxG.keys.justPressed.SPACE)
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{
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animDropDownMenu.selectedLabel = 'idle';
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playCharacterAnimation(animDropDownMenu.selectedId, true);
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offsetAnimationDropdown.value = {id: 'idle', text: 'idle'};
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playCharacterAnimation(currentAnimationName, true);
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}
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// Playback the animation
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if (FlxG.keys.justPressed.ENTER) playCharacterAnimation(animDropDownMenu.selectedId, false);
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if (FlxG.keys.justPressed.ENTER)
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{
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playCharacterAnimation(currentAnimationName, false);
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}
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if (FlxG.keys.justPressed.RIGHT || FlxG.keys.justPressed.LEFT || FlxG.keys.justPressed.UP || FlxG.keys.justPressed.DOWN)
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{
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var animName = animDropDownMenu.selectedLabel;
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var animName = currentAnimationName;
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var coolValues:Array<Float> = swagChar.animationOffsets.get(animName).copy();
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var multiplier:Int = 5;
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@ -478,10 +495,11 @@ class DebugBoundingState extends FlxState
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else if (FlxG.keys.justPressed.UP) coolValues[1] += 1 * multiplier;
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else if (FlxG.keys.justPressed.DOWN) coolValues[1] -= 1 * multiplier;
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swagChar.animationOffsets.set(animDropDownMenu.selectedLabel, coolValues);
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swagChar.animationOffsets.set(currentAnimationName, coolValues);
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swagChar.playAnimation(animName);
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txtOffsetShit.text = 'Offset: ' + coolValues;
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txtOffsetShit.y = FlxG.height - 20 - txtOffsetShit.height;
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trace(animName);
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}
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@ -536,7 +554,7 @@ class DebugBoundingState extends FlxState
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swagChar = CharacterDataParser.fetchCharacter(char);
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swagChar.x = 100;
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swagChar.y = 100;
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// swagChar.debugMode = true;
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swagChar.debug = true;
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offsetView.add(swagChar);
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if (swagChar == null || swagChar.frames == null)
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@ -561,11 +579,25 @@ class DebugBoundingState extends FlxState
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trace(swagChar.animationOffsets[i]);
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}
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animDropDownMenu.setData(FlxUIDropDownMenu.makeStrIdLabelArray(characterAnimNames, true));
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animDropDownMenu.callback = function(str:String) {
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playCharacterAnimation(str, true);
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};
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offsetAnimationDropdown.dataSource.clear();
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for (charAnim in characterAnimNames)
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{
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trace('Adding ${charAnim} to HaxeUI dropdown');
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offsetAnimationDropdown.dataSource.add({id: charAnim, text: charAnim});
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}
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offsetAnimationDropdown.selectedIndex = 0;
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trace('Added ${offsetAnimationDropdown.dataSource.size} to HaxeUI dropdown');
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offsetAnimationDropdown.onChange = function(event:UIEvent) {
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trace('Selected animation ${event?.data?.id}');
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playCharacterAnimation(event.data.id, true);
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}
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txtOffsetShit.text = 'Offset: ' + swagChar.animOffsets;
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txtOffsetShit.y = FlxG.height - 20 - txtOffsetShit.height;
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dropDownSetup = true;
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}
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@ -582,11 +614,13 @@ class DebugBoundingState extends FlxState
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onionSkinChar.alpha = 0.6;
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}
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var animName = characterAnimNames[Std.parseInt(str)];
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// var animName = characterAnimNames[Std.parseInt(str)];
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var animName = str;
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swagChar.playAnimation(animName, true); // trace();
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trace(swagChar.animationOffsets.get(animName));
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txtOffsetShit.text = 'Offset: ' + swagChar.animOffsets;
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txtOffsetShit.y = FlxG.height - 20 - txtOffsetShit.height;
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}
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var _file:FileReference;
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@ -1,7 +1,6 @@
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package funkin.ui.freeplay;
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import flixel.addons.transition.FlxTransitionableState;
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import flixel.addons.ui.FlxInputText;
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import flixel.FlxCamera;
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import flixel.FlxSprite;
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||||
import flixel.group.FlxGroup;
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Loading…
Reference in a new issue