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fixed bugs where game would crash if pressing R during cutscene or state transition
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720ae5d3cc
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@ -941,7 +941,7 @@ class PlayState extends MusicBeatState
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});
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}
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var startTimer:FlxTimer;
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var startTimer:FlxTimer = new FlxTimer();
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var perfectMode:Bool = false;
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function startCountdown():Void
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@ -958,7 +958,7 @@ class PlayState extends MusicBeatState
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var swagCounter:Int = 0;
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startTimer = new FlxTimer().start(Conductor.crochet / 1000, function(tmr:FlxTimer)
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startTimer.start(Conductor.crochet / 1000, function(tmr:FlxTimer)
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{
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// this just based on beatHit stuff but compact
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if (swagCounter % gfSpeed == 0)
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@ -1563,6 +1563,8 @@ class PlayState extends MusicBeatState
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}
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// better streaming of shit
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if (!inCutscene && !_exiting)
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{
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// RESET = Quick Game Over Screen
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if (controls.RESET)
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{
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@ -1600,6 +1602,7 @@ class PlayState extends MusicBeatState
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DiscordClient.changePresence("Game Over - " + detailsText, SONG.song + " (" + storyDifficultyText + ")", iconRPC);
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#end
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}
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}
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if (unspawnNotes[0] != null)
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{
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