fix and update discord rpc stuff
This commit is contained in:
parent
3142dee553
commit
02a03c0841
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@ -124,6 +124,7 @@
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<haxelib name="polymod" /> <!-- Modding framework -->
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<haxelib name="flxanimate" /> <!-- Texture atlas rendering -->
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<haxelib name="hxCodec" if="desktop" unless="hl" /> <!-- Video playback -->
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<haxelib name="discord_rpc" if="desktop" unless="hl" /> <!-- Discord RPC -->
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<haxelib name="funkin.vis"/>
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@ -1,39 +1,40 @@
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package funkin;
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import funkin.ui.debug.charting.ChartEditorState;
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import funkin.ui.transition.LoadingState;
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import flixel.FlxSprite;
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import flixel.FlxState;
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import flixel.addons.transition.FlxTransitionableState;
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import flixel.addons.transition.FlxTransitionSprite.GraphicTransTileDiamond;
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import flixel.addons.transition.FlxTransitionableState;
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import flixel.addons.transition.TransitionData;
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import flixel.graphics.FlxGraphic;
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import flixel.math.FlxPoint;
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import flixel.math.FlxRect;
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import flixel.FlxSprite;
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import flixel.system.debug.log.LogStyle;
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import flixel.util.FlxColor;
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import funkin.util.macro.MacroUtil;
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import funkin.util.WindowUtil;
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import funkin.play.PlayStatePlaylist;
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import openfl.display.BitmapData;
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import funkin.data.story.level.LevelRegistry;
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import funkin.data.notestyle.NoteStyleRegistry;
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import funkin.data.event.SongEventRegistry;
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import funkin.data.stage.StageRegistry;
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import funkin.data.dialogue.conversation.ConversationRegistry;
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import funkin.data.dialogue.dialoguebox.DialogueBoxRegistry;
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import funkin.data.dialogue.speaker.SpeakerRegistry;
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import funkin.data.event.SongEventRegistry;
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import funkin.data.freeplay.album.AlbumRegistry;
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import funkin.data.notestyle.NoteStyleRegistry;
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import funkin.data.song.SongRegistry;
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import funkin.play.character.CharacterData.CharacterDataParser;
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import funkin.data.stage.StageRegistry;
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import funkin.data.story.level.LevelRegistry;
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import funkin.modding.module.ModuleHandler;
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import funkin.play.PlayStatePlaylist;
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import funkin.play.character.CharacterData.CharacterDataParser;
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import funkin.ui.debug.charting.ChartEditorState;
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import funkin.ui.title.TitleState;
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import funkin.util.CLIUtil;
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import funkin.ui.transition.LoadingState;
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import funkin.util.CLIUtil.CLIParams;
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import funkin.util.CLIUtil;
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import funkin.util.TimerUtil;
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import funkin.util.TrackerUtil;
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import funkin.util.WindowUtil;
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import funkin.util.macro.MacroUtil;
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import lime.app.Application;
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import openfl.display.BitmapData;
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#if discord_rpc
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import Discord.DiscordClient;
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import funkin.api.discord.Discord.DiscordClient;
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#end
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/**
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@ -1,27 +1,23 @@
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package funkin.play;
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import flixel.addons.display.FlxPieDial;
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import flixel.addons.transition.FlxTransitionableState;
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import flixel.addons.transition.Transition;
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import flixel.FlxCamera;
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import flixel.FlxObject;
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import flixel.FlxState;
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import flixel.FlxSubState;
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import flixel.addons.transition.FlxTransitionableState;
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import flixel.addons.transition.Transition;
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import flixel.math.FlxMath;
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import flixel.math.FlxPoint;
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import flixel.math.FlxRect;
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import flixel.text.FlxText;
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import flixel.tweens.FlxEase;
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import flixel.tweens.FlxTween;
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import flixel.ui.FlxBar;
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import flixel.util.FlxColor;
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import flixel.util.FlxTimer;
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import funkin.Highscore.Tallies;
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import funkin.api.newgrounds.NGio;
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import funkin.audio.FunkinSound;
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import funkin.audio.VoicesGroup;
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import funkin.data.dialogue.conversation.ConversationRegistry;
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import funkin.data.event.SongEventRegistry;
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import funkin.data.notestyle.NoteStyleData;
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import funkin.data.notestyle.NoteStyleRegistry;
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import funkin.data.song.SongData.SongCharacterData;
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import funkin.data.song.SongData.SongEventData;
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@ -30,7 +26,6 @@ import funkin.data.song.SongRegistry;
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import funkin.data.stage.StageRegistry;
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import funkin.graphics.FunkinCamera;
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import funkin.graphics.FunkinSprite;
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import funkin.Highscore.Tallies;
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import funkin.input.PreciseInputManager;
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import funkin.modding.events.ScriptEvent;
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import funkin.modding.events.ScriptEventDispatcher;
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@ -39,34 +34,27 @@ import funkin.play.character.CharacterData.CharacterDataParser;
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import funkin.play.components.ComboMilestone;
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import funkin.play.components.HealthIcon;
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import funkin.play.components.PopUpStuff;
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import funkin.play.cutscene.dialogue.Conversation;
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import funkin.play.cutscene.VanillaCutscenes;
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import funkin.play.cutscene.VideoCutscene;
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import funkin.play.cutscene.dialogue.Conversation;
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import funkin.play.notes.NoteDirection;
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import funkin.play.notes.NoteSplash;
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import funkin.play.notes.NoteSprite;
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import funkin.play.notes.notestyle.NoteStyle;
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import funkin.play.notes.Strumline;
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import funkin.play.notes.SustainTrail;
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import funkin.play.notes.notestyle.NoteStyle;
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import funkin.play.scoring.Scoring;
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import funkin.play.song.Song;
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import funkin.play.stage.Stage;
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import funkin.save.Save;
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import funkin.ui.MusicBeatSubState;
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import funkin.ui.debug.charting.ChartEditorState;
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import funkin.ui.debug.stage.StageOffsetSubState;
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import funkin.ui.mainmenu.MainMenuState;
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import funkin.ui.MusicBeatSubState;
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import funkin.ui.options.PreferencesMenu;
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import funkin.ui.story.StoryMenuState;
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import funkin.ui.transition.LoadingState;
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import funkin.util.SerializerUtil;
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import haxe.Int64;
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import lime.ui.Haptic;
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import openfl.display.BitmapData;
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import openfl.geom.Rectangle;
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import openfl.Lib;
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#if discord_rpc
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import Discord.DiscordClient;
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import funkin.api.discord.Discord.DiscordClient;
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#end
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/**
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@ -961,7 +949,7 @@ class PlayState extends MusicBeatSubState
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}
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#if discord_rpc
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DiscordClient.changePresence(detailsPausedText, currentSong.song + ' (' + storyDifficultyText + ')', iconRPC);
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DiscordClient.changePresence(detailsPausedText, currentSong + ' (' + storyDifficultyText + ')', iconRPC);
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#end
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}
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}
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@ -1051,7 +1039,7 @@ class PlayState extends MusicBeatSubState
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#if discord_rpc
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// Game Over doesn't get his own variable because it's only used here
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DiscordClient.changePresence('Game Over - ' + detailsText, currentSong.song + ' (' + storyDifficultyText + ')', iconRPC);
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DiscordClient.changePresence('Game Over - ' + detailsText, currentSong + ' (' + storyDifficultyText + ')', iconRPC);
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#end
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}
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else if (isPlayerDying)
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@ -1227,7 +1215,7 @@ class PlayState extends MusicBeatSubState
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Countdown.resumeCountdown();
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#if discord_rpc
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if (startTimer.finished)
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if (Countdown.countdownStep == AFTER)
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{
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DiscordClient.changePresence(detailsText, '${currentChart.songName} ($storyDifficultyText)', iconRPC, true,
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currentSongLengthMs - Conductor.instance.songPosition);
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@ -1254,16 +1242,16 @@ class PlayState extends MusicBeatSubState
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*/
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public override function onFocus():Void
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{
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if (health > Constants.HEALTH_MIN && !paused && FlxG.autoPause)
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if (health > Constants.HEALTH_MIN && !isGamePaused && FlxG.autoPause)
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{
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if (Conductor.instance.songPosition > 0.0) DiscordClient.changePresence(detailsText, currentSong.song
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if (Conductor.instance.songPosition > 0.0) DiscordClient.changePresence(detailsText, currentSong
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+ ' ('
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+ storyDifficultyText
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+ ')', iconRPC, true,
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currentSongLengthMs
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- Conductor.instance.songPosition);
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else
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DiscordClient.changePresence(detailsText, currentSong.song + ' (' + storyDifficultyText + ')', iconRPC);
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DiscordClient.changePresence(detailsText, currentSong + ' (' + storyDifficultyText + ')', iconRPC);
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}
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super.onFocus();
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@ -1274,8 +1262,8 @@ class PlayState extends MusicBeatSubState
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*/
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public override function onFocusLost():Void
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{
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if (health > Constants.HEALTH_MIN && !paused && FlxG.autoPause) DiscordClient.changePresence(detailsPausedText,
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currentSong.song + ' (' + storyDifficultyText + ')', iconRPC);
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if (health > Constants.HEALTH_MIN && !isGamePaused && FlxG.autoPause) DiscordClient.changePresence(detailsPausedText,
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currentSong + ' (' + storyDifficultyText + ')', iconRPC);
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super.onFocusLost();
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}
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@ -1748,8 +1736,8 @@ class PlayState extends MusicBeatSubState
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function initDiscord():Void
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{
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#if discord_rpc
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storyDifficultyText = difficultyString();
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iconRPC = currentSong.player2;
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storyDifficultyText = currentDifficulty;
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iconRPC = currentStage.getDad().characterId;
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// To avoid having duplicate images in Discord assets
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switch (iconRPC)
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}
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// String that contains the mode defined here so it isn't necessary to call changePresence for each mode
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detailsText = isStoryMode ? 'Story Mode: Week $storyWeek' : 'Freeplay';
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detailsText = PlayStatePlaylist.isStoryMode ? 'Story Mode: Week ${PlayStatePlaylist.campaignId}' : 'Freeplay';
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detailsPausedText = 'Paused - $detailsText';
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// Updating Discord Rich Presence.
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@ -1,11 +1,11 @@
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package funkin.ui.freeplay;
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import flixel.addons.transition.FlxTransitionableState;
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import flixel.addons.ui.FlxInputText;
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import flixel.FlxCamera;
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import flixel.FlxSprite;
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import flixel.group.FlxGroup;
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import flixel.addons.transition.FlxTransitionableState;
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import flixel.addons.ui.FlxInputText;
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import flixel.group.FlxGroup.FlxTypedGroup;
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import flixel.group.FlxGroup;
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import flixel.group.FlxSpriteGroup.FlxTypedSpriteGroup;
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import flixel.input.touch.FlxTouch;
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import flixel.math.FlxAngle;
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import flixel.util.FlxSpriteUtil;
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import flixel.util.FlxTimer;
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import funkin.audio.FunkinSound;
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import funkin.data.story.level.LevelRegistry;
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import funkin.data.song.SongRegistry;
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import funkin.data.story.level.LevelRegistry;
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import funkin.graphics.FunkinCamera;
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import funkin.graphics.FunkinSprite;
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import funkin.graphics.shaders.AngleMask;
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import funkin.input.Controls;
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import funkin.play.PlayStatePlaylist;
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import funkin.play.song.Song;
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import funkin.save.Save;
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import funkin.save.Save.SaveScoreData;
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import funkin.save.Save;
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import funkin.ui.AtlasText;
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import funkin.ui.mainmenu.MainMenuState;
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import funkin.ui.MusicBeatSubState;
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import funkin.ui.mainmenu.MainMenuState;
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import funkin.ui.transition.LoadingState;
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import funkin.ui.transition.StickerSubState;
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import funkin.util.MathUtil;
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import lime.utils.Assets;
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#if discord_rpc
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import funkin.api.discord.Discord.DiscordClient;
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#end
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/**
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* Parameters used to initialize the FreeplayState.
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package funkin.ui.mainmenu;
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import funkin.graphics.FunkinSprite;
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import flixel.addons.transition.FlxTransitionableState;
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import funkin.ui.debug.DebugMenuSubState;
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import flixel.FlxObject;
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import flixel.FlxSprite;
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import flixel.FlxState;
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import flixel.addons.transition.FlxTransitionableState;
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import flixel.addons.transition.FlxTransitionableState;
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import flixel.effects.FlxFlicker;
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import flixel.graphics.frames.FlxAtlasFrames;
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import flixel.util.typeLimit.NextState;
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import flixel.group.FlxGroup.FlxTypedGroup;
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import flixel.input.touch.FlxTouch;
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import flixel.text.FlxText;
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import funkin.data.song.SongData.SongMusicData;
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import flixel.tweens.FlxEase;
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import funkin.graphics.FunkinCamera;
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import funkin.audio.FunkinSound;
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import flixel.tweens.FlxTween;
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import funkin.ui.MusicBeatState;
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import flixel.util.FlxTimer;
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import flixel.util.typeLimit.NextState;
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import funkin.audio.FunkinSound;
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import funkin.data.song.SongData.SongMusicData;
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import funkin.graphics.FunkinCamera;
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import funkin.graphics.FunkinSprite;
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import funkin.ui.AtlasMenuList;
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import funkin.ui.freeplay.FreeplayState;
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import funkin.ui.MenuList;
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import funkin.ui.title.TitleState;
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import funkin.ui.story.StoryMenuState;
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import funkin.ui.MusicBeatState;
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import funkin.ui.Prompt;
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import funkin.ui.debug.DebugMenuSubState;
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import funkin.ui.freeplay.FreeplayState;
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import funkin.ui.story.StoryMenuState;
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import funkin.ui.title.TitleState;
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import funkin.util.WindowUtil;
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#if discord_rpc
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import Discord.DiscordClient;
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import funkin.api.discord.Discord.DiscordClient;
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#end
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#if newgrounds
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import funkin.ui.NgPrompt;
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@ -1,7 +1,7 @@
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package funkin.ui.story;
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import flixel.addons.transition.FlxTransitionableState;
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import flixel.FlxSprite;
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import flixel.addons.transition.FlxTransitionableState;
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import flixel.group.FlxGroup.FlxTypedGroup;
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import flixel.text.FlxText;
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import flixel.tweens.FlxEase;
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import flixel.util.FlxColor;
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import flixel.util.FlxTimer;
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import funkin.audio.FunkinSound;
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import funkin.data.story.level.LevelRegistry;
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import funkin.data.song.SongRegistry;
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import funkin.data.story.level.LevelRegistry;
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import funkin.graphics.FunkinSprite;
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import funkin.modding.events.ScriptEvent;
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import funkin.modding.events.ScriptEventDispatcher;
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import funkin.play.PlayStatePlaylist;
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import funkin.play.song.Song;
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import funkin.save.Save;
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import funkin.save.Save.SaveScoreData;
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import funkin.ui.mainmenu.MainMenuState;
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import funkin.save.Save;
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import funkin.ui.MusicBeatState;
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import funkin.ui.mainmenu.MainMenuState;
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import funkin.ui.transition.LoadingState;
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import funkin.ui.transition.StickerSubState;
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import funkin.util.MathUtil;
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import openfl.utils.Assets;
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#if discord_rpc
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import funkin.api.discord.Discord.DiscordClient;
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#end
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class StoryMenuState extends MusicBeatState
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{
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