mirror of
https://github.com/ninjamuffin99/Funkin.git
synced 2024-12-25 22:47:52 +00:00
shot in the dark 4.0 stuff
This commit is contained in:
parent
c1420f33b0
commit
00a4b532ed
|
@ -23,7 +23,7 @@ lime build switch -release -final -v
|
|||
@echo off
|
||||
color 0e
|
||||
@echo on
|
||||
lime deploy switch -v
|
||||
lime deploy switch -final -v
|
||||
@echo off
|
||||
color 0b
|
||||
@echo on
|
||||
|
|
|
@ -383,7 +383,11 @@ class Controls extends FlxActionSet
|
|||
*/
|
||||
public function bindKeys(control:Control, keys:Array<FlxKey>)
|
||||
{
|
||||
#if (haxe >= "4.0.0")
|
||||
inline forEachBound(control, (action, state) -> addKeys(action, keys, state));
|
||||
#else
|
||||
forEachBound(control, (action, state) -> addKeys(action, keys, state));
|
||||
#end
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -392,7 +396,11 @@ class Controls extends FlxActionSet
|
|||
*/
|
||||
public function unbindKeys(control:Control, keys:Array<FlxKey>)
|
||||
{
|
||||
#if (haxe >= "4.0.0")
|
||||
inline forEachBound(control, (action, _) -> removeKeys(action, keys));
|
||||
#else
|
||||
forEachBound(control, (action, _) -> removeKeys(action, keys));
|
||||
#end
|
||||
}
|
||||
|
||||
inline static function addKeys(action:FlxActionDigital, keys:Array<FlxKey>, state:FlxInputState)
|
||||
|
@ -516,7 +524,11 @@ class Controls extends FlxActionSet
|
|||
*/
|
||||
public function bindButtons(control:Control, id, buttons)
|
||||
{
|
||||
#if (haxe >= "4.0.0")
|
||||
inline forEachBound(control, (action, state) -> addButtons(action, buttons, state, id));
|
||||
#else
|
||||
forEachBound(control, (action, state) -> addButtons(action, buttons, state, id));
|
||||
#end
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -525,7 +537,11 @@ class Controls extends FlxActionSet
|
|||
*/
|
||||
public function unbindButtons(control:Control, gamepadID:Int, buttons)
|
||||
{
|
||||
#if (haxe >= "4.0.0")
|
||||
inline forEachBound(control, (action, _) -> removeButtons(action, gamepadID, buttons));
|
||||
#else
|
||||
forEachBound(control, (action, _) -> removeButtons(action, gamepadID, buttons));
|
||||
#end
|
||||
}
|
||||
|
||||
inline static function addButtons(action:FlxActionDigital, buttons:Array<FlxGamepadInputID>, state, id)
|
||||
|
|
Loading…
Reference in a new issue