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https://github.com/ninjamuffin99/Funkin.git
synced 2024-08-19 15:05:06 +00:00
fixed build scripts and shit
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@ -2,7 +2,7 @@
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<project>
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<project>
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<!-- _________________________ Application Settings _________________________ -->
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<!-- _________________________ Application Settings _________________________ -->
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<app title="ld47" file="ld47" main="Main" version="0.0.1" company="HaxeFlixel" />
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<app title="Friday Night Funkin" file="Funkin" main="Main" version="0.0.1" company="HaxeFlixel" />
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<!--The flixel preloader is not accurate in Chrome. You can use it regularly if you embed the swf into a html file
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<!--The flixel preloader is not accurate in Chrome. You can use it regularly if you embed the swf into a html file
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or you can set the actual size of your file manually at "FlxPreloaderBase-onUpdate-bytesTotal"-->
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or you can set the actual size of your file manually at "FlxPreloaderBase-onUpdate-bytesTotal"-->
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@ -31,13 +31,15 @@
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<set name="BUILD_DIR" value="export/release" unless="debug" />
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<set name="BUILD_DIR" value="export/release" unless="debug" />
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<classpath name="source" />
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<classpath name="source" />
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<assets path="assets/images"/>
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<assets path="assets/images"/>
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<assets path="assets/data"/>
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<assets path="assets/data"/>
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<assets path="assets/music" include="*.mp3" if="web" />
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<assets path="assets/music" include="*.mp3" if="web" />
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<assets path="assets/music" include="*.ogg" unless="web" />
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<assets path="assets/music" include="*.ogg" unless="web" />
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<assets path="assets/sounds" include="*.mp3" if="web" />
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<assets path="assets/sounds" include="*.mp3" if="web" />
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<assets path="assets/sounds" include="*.ogg" unless="web" />
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<!-- _______________________________ Libraries ______________________________ -->
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<!-- _______________________________ Libraries ______________________________ -->
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@ -209,6 +209,7 @@ class PlayState extends FlxTransitionableState
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healthHeads.animation.add('unhealthy', [1]);
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healthHeads.animation.add('unhealthy', [1]);
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healthHeads.y = healthBar.y - (healthHeads.height / 2);
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healthHeads.y = healthBar.y - (healthHeads.height / 2);
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healthHeads.scrollFactor.set();
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healthHeads.scrollFactor.set();
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healthHeads.antialiasing = true;
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add(healthHeads);
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add(healthHeads);
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super.create();
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super.create();
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