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https://github.com/ninjamuffin99/Funkin.git
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111 lines
2.6 KiB
Haxe
111 lines
2.6 KiB
Haxe
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package dsp;
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using Lambda;
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/**
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Signal processing miscellaneous utilities.
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**/
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class Signal {
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/**
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Returns a smoothed version of the input array using a moving average.
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**/
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public static function smooth(y:Array<Float>, n:Int) : Array<Float> {
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if (n <= 0) {
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return null;
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} else if (n == 1) {
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return y.copy();
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} else {
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var smoothed = new Array<Float>();
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smoothed.resize(y.length);
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for (i in 0...y.length) {
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var m = i + 1 < n ? i : n - 1;
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smoothed[i] = sum(y.slice(i - m, i + 1));
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}
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return smoothed;
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}
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}
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/**
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Finds indexes of peaks in the order they appear in the input sequence.
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@param threshold Minimal peak height wrt. its neighbours, defaults to 0.
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@param minHeight Minimal peak height wrt. the whole input, defaults to global minimum.
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**/
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public static function findPeaks(
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y:Array<Float>,
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?threshold:Float,
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?minHeight:Float
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) : Array<Int> {
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threshold = threshold == null ? 0.0 : Math.abs(threshold);
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minHeight = minHeight == null ? Signal.min(y) : minHeight;
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var peaks = new Array<Int>();
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final dy = [for (i in 1...y.length) y[i] - y[i-1]];
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for (i in 1...dy.length) {
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// peak: function growth positive to its left and negative to its right
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if (
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dy[i-1] > threshold && dy[i] < -threshold &&
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y[i] > minHeight
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) {
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peaks.push(i);
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}
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}
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return peaks;
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}
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/**
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Returns the sum of all the elements of a given array.
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This function tries to minimize floating-point precision errors.
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**/
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public static function sum(array:Array<Float>) : Float {
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// Neumaier's "improved Kahan-Babuska algorithm":
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var sum = 0.0;
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var c = 0.0; // running compensation for lost precision
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for (v in array) {
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var t = sum + v;
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c += Math.abs(sum) >= Math.abs(v)
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? (sum - t) + v // sum is bigger => low-order digits of v are lost
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: (v - t) + sum; // v is bigger => low-order digits of sum are lost
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sum = t;
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}
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return sum + c; // correction only applied at the very end
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}
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/**
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Returns the average value of an array.
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**/
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public static function mean(y:Array<Float>) : Float
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return sum(y) / y.length;
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/**
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Returns the global maximum.
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**/
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public static function max(y:Array<Float>) : Float
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return y.fold(Math.max, y[0]);
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/**
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Returns the global maximum's index.
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**/
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public static function maxi(y:Array<Float>) : Int
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return y.foldi((yi, m, i) -> yi > y[m] ? i : m, 0);
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/**
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Returns the global minimum.
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**/
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public static function min(y:Array<Float>) : Float
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return y.fold(Math.min, y[0]);
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/**
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Returns the global minimum's index.
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**/
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public static function mini(y:Array<Float>) : Int
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return y.foldi((yi, m, i) -> yi < y[m] ? i : m, 0);
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}
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