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Funkin/source/funkin/audiovis/ABotVis.hx

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package funkin.audiovis;
import funkin.audiovis.dsp.FFT;
import flixel.FlxSprite;
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import flixel.addons.plugin.taskManager.FlxTask;
import flixel.graphics.frames.FlxAtlasFrames;
import flixel.group.FlxSpriteGroup.FlxTypedSpriteGroup;
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import flixel.math.FlxMath;
import flixel.system.FlxSound;
import funkin.ui.PreferencesMenu.CheckboxThingie;
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using Lambda;
class ABotVis extends FlxTypedSpriteGroup<FlxSprite>
{
public var vis:VisShit;
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var volumes:Array<Float> = [];
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public function new(snd:FlxSound)
{
super();
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vis = new VisShit(snd);
// vis.snd = snd;
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var visFrms:FlxAtlasFrames = Paths.getSparrowAtlas('aBotViz');
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for (lol in 1...8)
{
// pushes initial value
volumes.push(0.0);
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var viz:FlxSprite = new FlxSprite(50 * lol, 0);
viz.frames = visFrms;
add(viz);
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var visStr = 'VIZ';
if (lol == 5) visStr = 'viz'; // lol makes it lowercase, accomodates for art that I dont wanna rename!
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viz.animation.addByPrefix('VIZ', visStr + lol, 0);
viz.animation.play('VIZ', false, false, -1);
}
}
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override function update(elapsed:Float)
{
// updateViz();
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updateFFT(elapsed);
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super.update(elapsed);
}
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function updateFFT(elapsed:Float)
{
if (vis.snd != null)
{
vis.checkAndSetBuffer();
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if (vis.setBuffer)
{
var remappedShit:Int = 0;
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if (vis.snd.playing) remappedShit = Std.int(FlxMath.remapToRange(vis.snd.time, 0, vis.snd.length, 0, vis.numSamples));
else
remappedShit = Std.int(FlxMath.remapToRange(Conductor.songPosition, 0, vis.snd.length, 0, vis.numSamples));
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var fftSamples:Array<Float> = [];
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var swagBucks = remappedShit;
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for (i in remappedShit...remappedShit + (Std.int((44100 * (1 / 144)))))
{
var left = vis.audioData[swagBucks] / 32767;
var right = vis.audioData[swagBucks + 1] / 32767;
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var balanced = (left + right) / 2;
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swagBucks += 2;
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fftSamples.push(balanced);
}
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var freqShit = vis.funnyFFT(fftSamples);
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for (i in 0...group.members.length)
{
var getSliceShit = function(s:Int)
{
var powShit = FlxMath.remapToRange(s, 0, group.members.length, 0, CoolUtil.coolBaseLog(10, freqShit[0].length));
return Math.round(Math.pow(10, powShit));
};
// var powShit:Float = getSliceShit(i);
var hzSliced:Int = getSliceShit(i);
var sliceLength:Int = Std.int(freqShit[0].length / group.members.length);
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var volSlice = freqShit[0].slice(hzSliced, getSliceShit(i + 1));
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var avgVel:Float = 0;
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for (slice in volSlice)
{
avgVel += slice;
}
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avgVel /= volSlice.length;
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avgVel *= 10000000;
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volumes[i] += avgVel - (elapsed * (volumes[i] * 50));
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var animFrame:Int = Std.int(volumes[i]);
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animFrame = Math.floor(Math.min(5, animFrame));
animFrame = Math.floor(Math.max(0, animFrame));
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animFrame = Std.int(Math.abs(animFrame - 5)); // shitty dumbass flip, cuz dave got da shit backwards lol!
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group.members[i].animation.curAnim.curFrame = animFrame;
if (FlxG.keys.justPressed.U)
{
trace(avgVel);
trace(group.members[i].animation.curAnim.curFrame);
}
}
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// group.members[0].animation.curAnim.curFrame =
}
}
}
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public function updateViz()
{
if (vis.snd != null)
{
var remappedShit:Int = 0;
vis.checkAndSetBuffer();
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if (vis.setBuffer)
{
// var startingSample:Int = Std.int(FlxMath.remapToRange)
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if (vis.snd.playing) remappedShit = Std.int(FlxMath.remapToRange(vis.snd.time, 0, vis.snd.length, 0, vis.numSamples));
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for (i in 0...group.members.length)
{
var sampleApprox:Int = Std.int(FlxMath.remapToRange(i, 0, group.members.length, remappedShit, remappedShit + 500));
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var left = vis.audioData[sampleApprox] / 32767;
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var animFrame:Int = Std.int(FlxMath.remapToRange(left, -1, 1, 0, 6));
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group.members[i].animation.curAnim.curFrame = animFrame;
}
}
}
}
}