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Funkin/source/funkin/graphics/framebuffer/SpriteCopy.hx

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package funkin.graphics.framebuffer;
import flixel.FlxCamera;
import flixel.FlxSprite;
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import flixel.util.FlxColor;
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/**
* A copy of a `FlxSprite` with a specified color. Used to render the sprite to a frame buffer.
*/
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class SpriteCopy
{
final sprite:FlxSprite;
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var color:Null<FlxColor>;
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public function new(sprite:FlxSprite, color:Null<FlxColor>)
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{
this.sprite = sprite;
this.color = color;
}
/**
* Renders the copy to the camera.
* @param camera the camera
*/
@:access(flixel.FlxSprite)
public function render(camera:FlxCamera):Void
{
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if (color == null)
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{
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final tmpCameras = sprite._cameras;
sprite._cameras = [camera];
sprite.draw();
sprite._cameras = tmpCameras;
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}
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else
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{
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final rMult = sprite.colorTransform.redMultiplier;
final gMult = sprite.colorTransform.greenMultiplier;
final bMult = sprite.colorTransform.blueMultiplier;
final aMult = sprite.colorTransform.alphaMultiplier;
final rOff = Std.int(sprite.colorTransform.redOffset);
final gOff = Std.int(sprite.colorTransform.greenOffset);
final bOff = Std.int(sprite.colorTransform.blueOffset);
final aOff = Std.int(sprite.colorTransform.alphaOffset);
final tmpCameras = sprite._cameras;
final tmpShader = sprite.shader;
sprite._cameras = [camera];
sprite.shader = null;
sprite.setColorTransform(0, 0, 0, 1, color.red, color.green, color.blue, 0);
sprite.draw();
sprite._cameras = tmpCameras;
sprite.shader = tmpShader;
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sprite.setColorTransform(rMult, gMult, bMult, aMult, rOff, gOff, bOff, aOff);
}
}
}