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Funkin/source/io/newgrounds/NG.hx

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2020-11-01 03:42:14 +00:00
package io.newgrounds;
#if ng_lite
typedef NG = NGLite; //TODO: test and make lite UI
#else
import io.newgrounds.utils.Dispatcher;
import io.newgrounds.objects.Error;
import io.newgrounds.objects.events.Result.SessionResult;
import io.newgrounds.objects.events.Result.MedalListResult;
import io.newgrounds.objects.events.Result.ScoreBoardResult;
import io.newgrounds.objects.events.Response;
import io.newgrounds.objects.User;
import io.newgrounds.objects.Medal;
import io.newgrounds.objects.Session;
import io.newgrounds.objects.ScoreBoard;
import haxe.ds.IntMap;
import haxe.Timer;
/**
* The Newgrounds API for Haxe.
* Contains many things ripped from MSGhero
* - https://github.com/MSGhero/NG.hx
* @author GeoKureli
*/
class NG extends NGLite {
static public var core(default, null):NG;
static public var onCoreReady(default, null):Dispatcher = new Dispatcher();
// --- DATA
/** The logged in user */
public var user(get, never):User;
function get_user():User {
if (_session == null)
return null;
return _session.user;
}
public var passportUrl(get, never):String;
function get_passportUrl():String {
if (_session == null || _session.status != SessionStatus.REQUEST_LOGIN)
return null;
return _session.passportUrl;
}
public var medals(default, null):IntMap<Medal>;
public var scoreBoards(default, null):IntMap<ScoreBoard>;
// --- EVENTS
public var onLogin(default, null):Dispatcher;
public var onLogOut(default, null):Dispatcher;
public var onMedalsLoaded(default, null):Dispatcher;
public var onScoreBoardsLoaded(default, null):Dispatcher;
// --- MISC
public var loggedIn(default, null):Bool;
public var attemptingLogin(default, null):Bool;
var _loginCancelled:Bool;
var _passportCallback:Void->Void;
var _session:Session;
/**
* Iniitializes the API, call before utilizing any other component
* @param appId The unique ID of your app as found in the 'API Tools' tab of your Newgrounds.com project.
* @param sessionId A unique session id used to identify the active user.
**/
public function new(appId = "test", sessionId:String = null, ?onSessionFail:Error->Void) {
_session = new Session(this);
onLogin = new Dispatcher();
onLogOut = new Dispatcher();
onMedalsLoaded = new Dispatcher();
onScoreBoardsLoaded = new Dispatcher();
attemptingLogin = sessionId != null;
super(appId, sessionId, onSessionFail);
}
/**
* Creates NG.core, the heart and soul of the API. This is not the only way to create an instance,
* nor is NG a forced singleton, but it's the only way to set the static NG.core.
**/
static public function create(appId = "test", sessionId:String = null, ?onSessionFail:Error->Void):Void {
core = new NG(appId, sessionId, onSessionFail);
onCoreReady.dispatch();
}
/**
* Creates NG.core, and tries to create a session. This is not the only way to create an instance,
* nor is NG a forced singleton, but it's the only way to set the static NG.core.
**/
static public function createAndCheckSession
( appId = "test"
, backupSession:String = null
, ?onSessionFail:Error->Void
):Void {
var session = NGLite.getSessionId();
if (session == null)
session = backupSession;
create(appId, session, onSessionFail);
core.host = getHost();
if (core.sessionId != null)
core.attemptingLogin = true;
}
// -------------------------------------------------------------------------------------------
// APP
// -------------------------------------------------------------------------------------------
override function checkInitialSession(failHandler:Error->Void, response:Response<SessionResult>):Void {
onSessionReceive(response, null, null, failHandler);
}
/**
* Begins the login process
*
* @param onSuccess Called when the login is a success
* @param onPending Called when the passportUrl has been identified, call NG.core.openPassportLink
* to open the link continue the process. Leave as null to open the url automatically
* NOTE: Browser games must open links on click events or else it will be blocked by
* the popup blocker.
* @param onFail
* @param onCancel Called when the user denies the passport connection.
*/
public function requestLogin
( onSuccess:Void->Void = null
, onPending:Void->Void = null
, onFail :Error->Void = null
, onCancel :Void->Void = null
):Void {
if (attemptingLogin) {
logError("cannot request another login until the previous attempt is complete");
return;
}
if (loggedIn) {
logError("cannot log in, already logged in");
return;
}
attemptingLogin = true;
_loginCancelled = false;
_passportCallback = null;
var call = calls.app.startSession(true)
.addDataHandler(onSessionReceive.bind(_, onSuccess, onPending, onFail, onCancel));
if (onFail != null)
call.addErrorHandler(onFail);
call.send();
}
function onSessionReceive
( response :Response<SessionResult>
, onSuccess:Void->Void = null
, onPending:Void->Void = null
, onFail :Error->Void = null
, onCancel :Void->Void = null
):Void {
if (!response.success || !response.result.success) {
sessionId = null;
endLoginAndCall(null);
if (onFail != null)
onFail(!response.success ? response.error : response.result.error);
return;
}
_session.parse(response.result.data.session);
sessionId = _session.id;
logVerbose('session started - status: ${_session.status}');
if (_session.status == SessionStatus.REQUEST_LOGIN) {
_passportCallback = checkSession.bind(null, onSuccess, onCancel);
if (onPending != null)
onPending();
else
openPassportUrl();
} else
checkSession(null, onSuccess, onCancel);
}
/**
* Call this once the passport link is established and it will load the passport URL and
* start checking for session connect periodically
*/
public function openPassportUrl():Void {
if (passportUrl != null) {
logVerbose('loading passport: ${passportUrl}');
openPassportHelper(passportUrl);
onPassportUrlOpen();
} else
logError("Cannot open passport");
}
static function openPassportHelper(url:String):Void {
var window = "_blank";
#if flash
flash.Lib.getURL(new flash.net.URLRequest(url), window);
#elseif (js && html5)
js.Browser.window.open(url, window);
#elseif desktop
#if (sys && windows)
Sys.command("start", ["", url]);
#elseif mac
Sys.command("/usr/bin/open", [url]);
#elseif linux
Sys.command("/usr/bin/xdg-open", [path, "&"]);
#end
#elseif android
JNI.createStaticMethod
( "org/haxe/lime/GameActivity"
, "openURL"
, "(Ljava/lang/String;Ljava/lang/String;)V"
) (url, window);
#end
}
/**
* Call this once the passport link is established and it will start checking for session connect periodically
*/
public function onPassportUrlOpen():Void {
if (_passportCallback != null)
_passportCallback();
_passportCallback = null;
}
function checkSession(response:Response<SessionResult>, onSucceess:Void->Void, onCancel:Void->Void):Void {
if (response != null) {
if (!response.success || !response.result.success) {
log("login cancelled via passport");
endLoginAndCall(onCancel);
return;
}
_session.parse(response.result.data.session);
}
if (_session.status == SessionStatus.USER_LOADED) {
loggedIn = true;
endLoginAndCall(onSucceess);
onLogin.dispatch();
} else if (_session.status == SessionStatus.REQUEST_LOGIN){
var call = calls.app.checkSession()
.addDataHandler(checkSession.bind(_, onSucceess, onCancel));
// Wait 3 seconds and try again
timer(3.0,
function():Void {
// Check if cancelLoginRequest was called
if (!_loginCancelled)
call.send();
else {
log("login cancelled via cancelLoginRequest");
endLoginAndCall(onCancel);
}
}
);
} else
// The user cancelled the passport
endLoginAndCall(onCancel);
}
public function cancelLoginRequest():Void {
if (attemptingLogin)
_loginCancelled = true;
}
function endLoginAndCall(callback:Void->Void):Void {
attemptingLogin = false;
_loginCancelled = false;
if (callback != null)
callback();
}
public function logOut(onComplete:Void->Void = null):Void {
var call = calls.app.endSession()
.addSuccessHandler(onLogOutSuccessful);
if (onComplete != null)
call.addSuccessHandler(onComplete);
call.addSuccessHandler(onLogOut.dispatch)
.send();
}
function onLogOutSuccessful():Void {
_session.expire();
sessionId = null;
loggedIn = false;
}
// -------------------------------------------------------------------------------------------
// MEDALS
// -------------------------------------------------------------------------------------------
public function requestMedals(onSuccess:Void->Void = null, onFail:Error->Void = null):Void {
var call = calls.medal.getList()
.addDataHandler(onMedalsReceived);
if (onSuccess != null)
call.addSuccessHandler(onSuccess);
if (onFail != null)
call.addErrorHandler(onFail);
call.send();
}
function onMedalsReceived(response:Response<MedalListResult>):Void {
if (!response.success || !response.result.success)
return;
var idList:Array<Int> = new Array<Int>();
if (medals == null) {
medals = new IntMap<Medal>();
for (medalData in response.result.data.medals) {
var medal = new Medal(this, medalData);
medals.set(medal.id, medal);
idList.push(medal.id);
}
} else {
for (medalData in response.result.data.medals) {
medals.get(medalData.id).parse(medalData);
idList.push(medalData.id);
}
}
logVerbose('${response.result.data.medals.length} Medals received [${idList.join(", ")}]');
onMedalsLoaded.dispatch();
}
// -------------------------------------------------------------------------------------------
// SCOREBOARDS
// -------------------------------------------------------------------------------------------
public function requestScoreBoards(onSuccess:Void->Void = null, onFail:Error->Void = null):Void {
if (scoreBoards != null) {
log("aborting scoreboard request, all scoreboards are loaded");
if (onSuccess != null)
onSuccess();
return;
}
var call = calls.scoreBoard.getBoards()
.addDataHandler(onBoardsReceived);
if (onSuccess != null)
call.addSuccessHandler(onSuccess);
if (onFail != null)
call.addErrorHandler(onFail);
call.send();
}
function onBoardsReceived(response:Response<ScoreBoardResult>):Void {
if (!response.success || !response.result.success)
return;
var idList:Array<Int> = new Array<Int>();
if (scoreBoards == null) {
scoreBoards = new IntMap<ScoreBoard>();
for (boardData in response.result.data.scoreboards) {
var board = new ScoreBoard(this, boardData);
scoreBoards.set(board.id, board);
idList.push(board.id);
}
}
logVerbose('${response.result.data.scoreboards.length} ScoreBoards received [${idList.join(", ")}]');
onScoreBoardsLoaded.dispatch();
}
// -------------------------------------------------------------------------------------------
// HELPERS
// -------------------------------------------------------------------------------------------
function timer(delay:Float, callback:Void->Void):Void {
var timer = new Timer(Std.int(delay * 1000));
timer.run = function func():Void {
timer.stop();
callback();
}
}
static var urlParser:EReg = ~/^(?:http[s]?:\/\/)?([^:\/\s]+)(:[0-9]+)?((?:\/\w+)*\/)([\w\-\.]+[^#?\s]+)([^#\s]*)?(#[\w\-]+)?$/i;//TODO:trim
/** Used to get the current web host of your game. */
static public function getHost():String {
var url = NGLite.getUrl();
if (url == null || url == "")
return "<AppView>";
if (url.indexOf("file") == 0)
return "<LocalHost>";
if (urlParser.match(url))
return urlParser.matched(1);
return "<Unknown>";
}
}
#end