2022-03-08 08:13:53 +00:00
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package funkin.shaderslmfao;
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2021-08-27 06:42:23 +00:00
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import flixel.system.FlxAssets.FlxShader;
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class MultiplyShader extends FlxShader
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{
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@:glFragmentSource('
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#pragma header
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uniform sampler2D funnyImage;
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uniform vec4 uBlendColor;
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vec4 blendMultiply(vec4 base, vec4 blend)
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{
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return base * blend;
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}
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vec4 blendMultiply(vec4 base, vec4 blend, float opacity)
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{
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return (blendMultiply(base, blend) * opacity + base * (1.0 - opacity));
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}
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void main()
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{
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vec4 base = texture2D(bitmap, openfl_TextureCoordv);
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gl_FragColor = blendMultiply(base, uBlendColor, uBlendColor.a);
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}')
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public function new()
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{
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super();
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}
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2022-03-08 08:13:53 +00:00
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}
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