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Funkin/source/funkin/util/assets/FlxAnimationUtil.hx

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2022-04-18 23:36:09 +00:00
package funkin.util.assets;
import flixel.FlxSprite;
import funkin.play.AnimationData;
class FlxAnimationUtil
{
/**
* Properly adds an animation to a sprite based on JSON data.
*/
public static function addAtlasAnimation(target:FlxSprite, anim:AnimationData)
{
var frameRate = anim.frameRate == null ? 24 : anim.frameRate;
var looped = anim.looped == null ? false : anim.looped;
var flipX = anim.flipX == null ? false : anim.flipX;
var flipY = anim.flipY == null ? false : anim.flipY;
if (anim.frameIndices != null && anim.frameIndices.length > 0)
{
// trace('addByIndices(${anim.name}, ${anim.prefix}, ${anim.frameIndices}, ${frameRate}, ${looped}, ${flipX}, ${flipY})');
target.animation.addByIndices(anim.name, anim.prefix, anim.frameIndices, "", frameRate, looped, flipX, flipY);
// trace('RESULT:${target.animation.getAnimationList()}');
}
else
{
// trace('addByPrefix(${anim.name}, ${anim.prefix}, ${frameRate}, ${looped}, ${flipX}, ${flipY})');
target.animation.addByPrefix(anim.name, anim.prefix, frameRate, looped, flipX, flipY);
// trace('RESULT:${target.animation.getAnimationList()}');
}
}
/**
* Properly adds multiple animations to a sprite based on JSON data.
*/
public static function addAtlasAnimations(target:FlxSprite, animations:Array<AnimationData>)
{
for (anim in animations)
{
addAtlasAnimation(target, anim);
}
}
}