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Funkin/source/funkin/ui/debug/charting/commands/FlipNotesCommand.hx

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package funkin.ui.debug.charting.commands;
import funkin.data.song.SongData.SongNoteData;
import funkin.data.song.SongDataUtils;
/**
* Command that flips a given array of notes from the player's side of the chart editor to the opponent's side, or vice versa.
*/
@:nullSafety
@:access(funkin.ui.debug.charting.ChartEditorState)
class FlipNotesCommand implements ChartEditorCommand
{
var notes:Array<SongNoteData> = [];
var flippedNotes:Array<SongNoteData> = [];
public function new(notes:Array<SongNoteData>)
{
this.notes = notes;
this.flippedNotes = SongDataUtils.flipNotes(notes);
}
public function execute(state:ChartEditorState):Void
{
// Delete the notes.
state.currentSongChartNoteData = SongDataUtils.subtractNotes(state.currentSongChartNoteData, notes);
// Add the flipped notes.
state.currentSongChartNoteData = state.currentSongChartNoteData.concat(flippedNotes);
state.currentNoteSelection = flippedNotes;
state.currentEventSelection = [];
state.saveDataDirty = true;
state.noteDisplayDirty = true;
state.notePreviewDirty = true;
state.sortChartData();
}
public function undo(state:ChartEditorState):Void
{
state.currentSongChartNoteData = SongDataUtils.subtractNotes(state.currentSongChartNoteData, flippedNotes);
state.currentSongChartNoteData = state.currentSongChartNoteData.concat(notes);
state.currentNoteSelection = notes;
state.currentEventSelection = [];
state.saveDataDirty = true;
state.noteDisplayDirty = true;
state.notePreviewDirty = true;
state.sortChartData();
}
public function shouldAddToHistory(state:ChartEditorState):Bool
{
// This command is undoable. Add to the history if we actually performed an action.
return (notes.length > 0);
}
public function toString():String
{
var len:Int = notes.length;
return 'Flip $len Notes';
}
}