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Funkin/source/funkin/ui/debug/charting/commands/ChangeStartingBPMCommand.hx

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package funkin.ui.debug.charting.commands;
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import funkin.data.song.SongData.SongTimeChange;
/**
* A command which changes the starting BPM of the song.
*/
@:nullSafety
@:access(funkin.ui.debug.charting.ChartEditorState)
class ChangeStartingBPMCommand implements ChartEditorCommand
{
var targetBPM:Float;
var previousBPM:Float = 100;
public function new(targetBPM:Float)
{
this.targetBPM = targetBPM;
}
public function execute(state:ChartEditorState):Void
{
var timeChanges:Array<SongTimeChange> = state.currentSongMetadata.timeChanges;
if (timeChanges == null || timeChanges.length == 0)
{
previousBPM = 100;
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timeChanges = [new SongTimeChange(0, targetBPM)];
}
else
{
previousBPM = timeChanges[0].bpm;
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timeChanges[0].bpm = targetBPM;
}
state.currentSongMetadata.timeChanges = timeChanges;
Conductor.mapTimeChanges(state.currentSongMetadata.timeChanges);
}
public function undo(state:ChartEditorState):Void
{
var timeChanges:Array<SongTimeChange> = state.currentSongMetadata.timeChanges;
if (timeChanges == null || timeChanges.length == 0)
{
timeChanges = [new SongTimeChange(0, previousBPM)];
}
else
{
timeChanges[0].bpm = previousBPM;
}
state.currentSongMetadata.timeChanges = timeChanges;
Conductor.mapTimeChanges(state.currentSongMetadata.timeChanges);
}
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public function toString():String
{
return 'Change Starting BPM to ${targetBPM}';
}
}