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Funkin/source/funkin/graphics/shaders/BlendModeEffect.hx

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package funkin.graphics.shaders;
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import flixel.util.FlxColor;
import openfl.display.ShaderParameter;
typedef BlendModeShader =
{
var uBlendColor:ShaderParameter<Float>;
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}
class BlendModeEffect
{
public var shader(default, null):BlendModeShader;
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@:isVar
public var color(default, set):FlxColor;
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public function new(shader:BlendModeShader, color:FlxColor):Void
{
shader.uBlendColor.value = [];
this.shader = shader;
this.color = color;
}
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function set_color(color:FlxColor):FlxColor
{
shader.uBlendColor.value[0] = color.redFloat;
shader.uBlendColor.value[1] = color.greenFloat;
shader.uBlendColor.value[2] = color.blueFloat;
shader.uBlendColor.value[3] = color.alphaFloat;
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return this.color = color;
}
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}