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Funkin/source/funkin/play/notes/NoteSplash.hx

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package funkin.play.notes;
import funkin.play.notes.NoteDirection;
import flixel.graphics.frames.FlxFramesCollection;
import flixel.FlxG;
import flixel.graphics.frames.FlxAtlasFrames;
import flixel.FlxSprite;
class NoteSplash extends FlxSprite
{
static final ALPHA:Float = 0.6;
static final FRAMERATE_DEFAULT:Int = 24;
static final FRAMERATE_VARIANCE:Int = 2;
static var frameCollection:FlxFramesCollection;
public static function preloadFrames():Void
{
frameCollection = Paths.getSparrowAtlas('noteSplashes');
frameCollection.parent.persist = true;
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}
public function new()
{
super(0, 0);
setup();
this.alpha = ALPHA;
this.animation.finishCallback = this.onAnimationFinished;
}
/**
* Add ALL the animations to this sprite. We will recycle and reuse the FlxSprite multiple times.
*/
function setup():Void
{
if (frameCollection?.parent?.isDestroyed ?? false) frameCollection = null;
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if (frameCollection == null) preloadFrames();
this.frames = frameCollection;
this.animation.addByPrefix('splash1Left', 'note impact 1 purple0', FRAMERATE_DEFAULT, false, false, false);
this.animation.addByPrefix('splash1Down', 'note impact 1 blue0', FRAMERATE_DEFAULT, false, false, false);
this.animation.addByPrefix('splash1Up', 'note impact 1 green0', FRAMERATE_DEFAULT, false, false, false);
this.animation.addByPrefix('splash1Right', 'note impact 1 red0', FRAMERATE_DEFAULT, false, false, false);
this.animation.addByPrefix('splash2Left', 'note impact 2 purple0', FRAMERATE_DEFAULT, false, false, false);
this.animation.addByPrefix('splash2Down', 'note impact 2 blue0', FRAMERATE_DEFAULT, false, false, false);
this.animation.addByPrefix('splash2Up', 'note impact 2 green0', FRAMERATE_DEFAULT, false, false, false);
this.animation.addByPrefix('splash2Right', 'note impact 2 red0', FRAMERATE_DEFAULT, false, false, false);
if (this.animation.getAnimationList().length < 8)
{
trace('WARNING: NoteSplash failed to initialize all animations.');
}
}
public function playAnimation(name:String, force:Bool = false, reversed:Bool = false, startFrame:Int = 0):Void
{
this.animation.play(name, force, reversed, startFrame);
}
public function play(direction:NoteDirection, variant:Int = null):Void
{
if (variant == null) variant = FlxG.random.int(1, 2);
switch (direction)
{
case NoteDirection.LEFT:
this.playAnimation('splash${variant}Left');
case NoteDirection.DOWN:
this.playAnimation('splash${variant}Down');
case NoteDirection.UP:
this.playAnimation('splash${variant}Up');
case NoteDirection.RIGHT:
this.playAnimation('splash${variant}Right');
}
if (animation.curAnim == null) return;
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// Vary the speed of the animation a bit.
animation.curAnim.frameRate = FRAMERATE_DEFAULT + FlxG.random.int(-FRAMERATE_VARIANCE, FRAMERATE_VARIANCE);
// Center the animation on the note splash.
offset.set(width * 0.3, height * 0.3);
}
public function onAnimationFinished(animationName:String):Void
{
// *lightning* *zap* *crackle*
this.kill();
}
}