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Funkin/source/InputFormatter.hx

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package ;
import Controls;
import flixel.FlxG;
import flixel.input.gamepad.FlxGamepad;
import flixel.input.gamepad.FlxGamepadInputID;
import flixel.input.keyboard.FlxKey;
using flixel.util.FlxStringUtil;
class InputFormatter
{
static public function format(id:Int, device:Device):String
{
return switch (device)
{
case Keys: getKeyName(id);
case Gamepad(gamepadID): getButtonName(id, FlxG.gamepads.getByID(gamepadID));
}
}
static public function getKeyName(id:Int):String
{
return switch(id)
{
case ZERO : "0";
case ONE : "1";
case TWO : "2";
case THREE : "3";
case FOUR : "4";
case FIVE : "5";
case SIX : "6";
case SEVEN : "7";
case EIGHT : "8";
case NINE : "9";
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case PAGEUP : "PgUp";
case PAGEDOWN : "PgDown";
// case HOME : "Hm";
// case END : "End";
// case INSERT : "Ins";
// case ESCAPE : "Esc";
// case MINUS : "-";
// case PLUS : "+";
// case DELETE : "Del";
case BACKSPACE : "BckSpc";
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case LBRACKET : "[";
case RBRACKET : "]";
case BACKSLASH : "\\";
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case CAPSLOCK : "Caps";
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case SEMICOLON : ";";
case QUOTE : "'";
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// case ENTER : "Ent";
// case SHIFT : "Shf";
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case COMMA : ",";
case PERIOD : ".";
case SLASH : "/";
case GRAVEACCENT : "`";
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case CONTROL : "Ctrl";
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case ALT : "Alt";
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// case SPACE : "Spc";
// case UP : "Up";
// case DOWN : "Dn";
// case LEFT : "Lf";
// case RIGHT : "Rt";
// case TAB : "Tab";
case PRINTSCREEN : "PrtScrn";
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case NUMPADZERO : "#0";
case NUMPADONE : "#1";
case NUMPADTWO : "#2";
case NUMPADTHREE : "#3";
case NUMPADFOUR : "#4";
case NUMPADFIVE : "#5";
case NUMPADSIX : "#6";
case NUMPADSEVEN : "#7";
case NUMPADEIGHT : "#8";
case NUMPADNINE : "#9";
case NUMPADMINUS : "#-";
case NUMPADPLUS : "#+";
case NUMPADPERIOD : "#.";
case NUMPADMULTIPLY: "#*";
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default: titleCase(FlxKey.toStringMap[id]);
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}
}
static var dirReg = ~/^(l|r).?-(left|right|down|up)$/;
inline static public function getButtonName(id:Int, gamepad:FlxGamepad):String
{
return switch(gamepad.getInputLabel(id))
{
// case null | "": shortenButtonName(FlxGamepadInputID.toStringMap[id]);
case label: shortenButtonName(label);
}
}
static function shortenButtonName(name:String)
{
return switch (name == null ? "" : name.toLowerCase())
{
case "": "[?]";
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// case "square" : "[]";
// case "circle" : "()";
// case "triangle": "/\\";
// case "plus" : "+";
// case "minus" : "-";
// case "home" : "Hm";
// case "guide" : "Gd";
// case "back" : "Bk";
// case "select" : "Bk";
// case "start" : "St";
// case "left" : "Lf";
// case "right" : "Rt";
// case "down" : "Dn";
// case "up" : "Up";
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case dir if (dirReg.match(dir)):
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dirReg.matched(1).toUpperCase() + " " + titleCase(dirReg.matched(2));
case label: titleCase(label);
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}
}
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inline static function titleCaseTrim(str:String, length = 8)
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{
return str.charAt(0).toUpperCase() + str.substr(1, length - 1).toLowerCase();
}
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inline static function titleCase(str:String)
{
return str.charAt(0).toUpperCase() + str.substr(1).toLowerCase();
}
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inline static public function parsePadName(name:String):ControllerName
{
return ControllerName.parseName(name);
}
inline static public function getPadName(gamepad:FlxGamepad):ControllerName
{
return ControllerName.getName(gamepad);
}
inline static public function getPadNameById(id:Int):ControllerName
{
return ControllerName.getNameById(id);
}
}
@:forward
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@:enum abstract ControllerName(String) from String to String
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{
var OUYA = "Ouya" ;
var PS4 = "PS4" ;
var LOGI = "Logi" ;
var XBOX = "XBox" ;
var XINPUT = "XInput" ;
var WII = "Wii" ;
var PRO_CON = "Pro_Con" ;
var JOYCONS = "Joycons" ;
var JOYCON_L = "Joycon_L";
var JOYCON_R = "Joycon_R";
var MFI = "MFI" ;
var PAD = "Pad" ;
static public function getAssetByDevice(device:Device):String
{
return switch (device)
{
case Keys: getAsset(null);
case Gamepad(id): getAsset(FlxG.gamepads.getByID(id));
}
}
static public function getAsset(gamepad:FlxGamepad):String
{
if (gamepad == null)
return 'assets/images/ui/devices/Keys.png';
final name = parseName(gamepad.name);
var path = 'assets/images/ui/devices/$name.png';
if (openfl.utils.Assets.exists(path))
return path;
return 'assets/images/ui/devices/Pad.png';
}
inline static public function getNameById(id:Int):ControllerName return getName(FlxG.gamepads.getByID(id));
inline static public function getName(gamepad:FlxGamepad):ControllerName return parseName(gamepad.name);
static public function parseName(name:String):ControllerName
{
name = name.toLowerCase().remove("-").remove("_");
return
if (name.contains("ouya"))
OUYA;
else if (name.contains("wireless controller") || name.contains("ps4"))
PS4;
else if (name.contains("logitech"))
LOGI;
else if (name.contains("xbox"))
XBOX
else if (name.contains("xinput"))
XINPUT;
else if (name.contains("nintendo rvlcnt01tr") || name.contains("nintendo rvlcnt01"))
WII;
else if (name.contains("mayflash wiimote pc adapter"))
WII;
else if (name.contains("pro controller"))
PRO_CON;
else if (name.contains("joycon l+r"))
JOYCONS;
else if (name.contains("joycon (l)"))
JOYCON_L;
else if (name.contains("joycon (r)"))
JOYCON_R;
else if (name.contains("mfi"))
MFI;
else
PAD;
}
}