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Funkin/tests/unit/source/FunkinTest.hx

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package;
import openfl.utils.Assets;
import openfl.errors.Error;
import flixel.FlxG;
import flixel.FlxState;
import flixel.tweens.FlxTween;
import flixel.util.FlxDestroyUtil.IFlxDestroyable;
import massive.munit.Assert;
/**
* @see https://github.com/HaxeFlixel/flixel/tree/dev/tests/unit
*/
Unit Tests: Coverage Reporting and Github Actions Integration (#131) * Initial test suite * Fix some build warnings * Implemented working unit tests with coverage * Reduced some warnings * Fix a mac-specific issue * Add 2 additional unit test classes. * Multiple new unit tests * Some fixins * Remove auto-generated file * WIP on hiding ignored tests * Added list of debug hotkeys * Remove old website * Remove empty file * Add more unit tests * Fix bug where arrows would nudge BF * Fix bug where ctrl/alt would flash capsules * Fixed bug where bf-old easter egg broke * Remove duplicate lines * More test-related stuff * Some code cleanup * Add mocking and a test assets folder * More TESTS! * Update Hmm... * Update artist on Monster * More minor fixes to individual functions * 1.38% unit test coverage! * Even more tests? :O * More unit test work * Rework migration for BaseRegistry * gameover fix * Fix an issue with Lime * Fix issues with version parsing on data files * 100 total unit tests! * Added even MORE unit tests! * Additional test tweaks :3 * Fixed tests on windows by updating libraries. * A bunch of smaller syntax tweaks. * New crash handler catches and logs critical errors! * Chart editor now has null safety enabled. * Null safety on all tests * New Level data test * Generate proper code coverage reports! * Disable null safety on ChartEditorState for unit testing * Update openfl to use latest fixes for crash reporting * Added unit test to Github Workflow * Updated unit tests to compile with null safety enabled by inlining assertions. * Added coverage gutters as a recommended extension * Impreovements to tests involving exceptions * Disable a few incomplete tests. * Add scripts for building unit coverage reports on linux --------- Co-authored-by: Cameron Taylor <cameron.taylor.ninja@gmail.com>
2023-08-30 22:31:59 +00:00
@:nullSafety
class FunkinTest
{
public static final MS_PER_STEP:Float = 1.0 / 60.0 * 1000;
// approx. amount of ticks at 60 fps
static inline var TICKS_PER_FRAME:UInt = 25;
static var totalSteps:UInt = 0;
Unit Tests: Coverage Reporting and Github Actions Integration (#131) * Initial test suite * Fix some build warnings * Implemented working unit tests with coverage * Reduced some warnings * Fix a mac-specific issue * Add 2 additional unit test classes. * Multiple new unit tests * Some fixins * Remove auto-generated file * WIP on hiding ignored tests * Added list of debug hotkeys * Remove old website * Remove empty file * Add more unit tests * Fix bug where arrows would nudge BF * Fix bug where ctrl/alt would flash capsules * Fixed bug where bf-old easter egg broke * Remove duplicate lines * More test-related stuff * Some code cleanup * Add mocking and a test assets folder * More TESTS! * Update Hmm... * Update artist on Monster * More minor fixes to individual functions * 1.38% unit test coverage! * Even more tests? :O * More unit test work * Rework migration for BaseRegistry * gameover fix * Fix an issue with Lime * Fix issues with version parsing on data files * 100 total unit tests! * Added even MORE unit tests! * Additional test tweaks :3 * Fixed tests on windows by updating libraries. * A bunch of smaller syntax tweaks. * New crash handler catches and logs critical errors! * Chart editor now has null safety enabled. * Null safety on all tests * New Level data test * Generate proper code coverage reports! * Disable null safety on ChartEditorState for unit testing * Update openfl to use latest fixes for crash reporting * Added unit test to Github Workflow * Updated unit tests to compile with null safety enabled by inlining assertions. * Added coverage gutters as a recommended extension * Impreovements to tests involving exceptions * Disable a few incomplete tests. * Add scripts for building unit coverage reports on linux --------- Co-authored-by: Cameron Taylor <cameron.taylor.ninja@gmail.com>
2023-08-30 22:31:59 +00:00
var destroyable:Null<IFlxDestroyable> = null;
public function new() {}
@After
@:access(flixel)
function after()
{
// Redefine how the game gets the time during tests.
FlxG.game.getTimer = function() {
return totalSteps * TICKS_PER_FRAME;
}
// make sure we have the same starting conditions for each test
resetGame();
}
/**
* Advance the game simulation.
* @param steps The amount to advance the game by.
* @param callback A function to call after each step.
*/
@:access(flixel)
function step(steps:UInt = 1, ?callback:Void->Void)
{
for (i in 0...steps)
{
FlxG.game.step();
if (callback != null) callback();
totalSteps++;
}
}
function resetGame()
{
FlxG.resetGame();
step();
}
function switchState(nextState:FlxState)
{
FlxG.switchState(nextState);
step();
}
function resetState()
{
FlxG.resetState();
step();
}
@Test
public function testAssert()
{
Assert.areEqual(4, 2 + 2);
}
@Test
function testDestroy()
{
if (destroyable == null)
{
return;
}
try
{
destroyable.destroy();
destroyable.destroy();
}
catch (e:Error)
{
Assert.fail(e.message);
}
}
function finishTween(tween:FlxTween)
{
while (!tween.finished)
{
step();
}
}
}