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Funkin/source/HealthIcon.hx

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package;
import flixel.FlxSprite;
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using StringTools;
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class HealthIcon extends FlxSprite
{
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/**
* Used for FreeplayState! If you use it elsewhere, prob gonna annoying
*/
public var sprTracker:FlxSprite;
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var char:String = 'bf';
var isPlayer:Bool = false;
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public function new(char:String = 'bf', isPlayer:Bool = false)
{
super();
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this.isPlayer = isPlayer;
this.char = char;
loadIcon(char);
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antialiasing = true;
scrollFactor.set();
}
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public var isOldIcon:Bool = false;
public function swapOldIcon():Void
{
isOldIcon = !isOldIcon;
if (isOldIcon)
{
loadGraphic(Paths.image('icons/icon-bf-old'), true, 150, 150);
animation.add('bf-old', [0, 1], 0, false, isPlayer);
animation.play('bf-old');
}
else
loadIcon(char);
}
function loadIcon(char:String):Void
{
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var realChar:String = "";
switch (char)
{
case 'bf-pixel':
realChar = char;
default:
realChar = char.split('-')[0].trim();
}
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loadGraphic(Paths.image('icons/icon-' + realChar), true, 150, 150);
animation.add(realChar, [0, 1], 0, false, isPlayer);
animation.play(realChar);
}
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override function update(elapsed:Float)
{
super.update(elapsed);
if (sprTracker != null)
setPosition(sprTracker.x + sprTracker.width + 10, sprTracker.y - 30);
}
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}