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Funkin/source/funkin/play/song/formats/FNFLegacy.hx

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package funkin.play.song.formats;
typedef FNFLegacy =
{
var song:LegacySongData;
}
typedef LegacySongData =
{
var player1:String; // Boyfriend
var player2:String; // Opponent
var speed:Float;
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var stageDefault:String;
var bpm:Float;
var notes:Array<LegacyNoteSection>;
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var song:String; // Song name
};
typedef LegacyScrollSpeeds =
{
var easy:Float;
var normal:Float;
var hard:Float;
};
typedef LegacyNoteData =
{
/**
* The easy difficulty.
*/
var ?easy:Array<LegacyNoteSection>;
/**
* The normal difficulty.
*/
var ?normal:Array<LegacyNoteSection>;
/**
* The hard difficulty.
*/
var ?hard:Array<LegacyNoteSection>;
};
typedef LegacyNoteSection =
{
/**
* Whether the section is a must-hit section.
* If true, 0-3 are boyfriends notes, 4-7 are opponents notes.
* If false, 0-3 are opponents notes, 4-7 are boyfriends notes.
*/
var mustHitSection:Bool;
/**
* Array of note data:
* - Direction
* - Time (ms)
* - Sustain Duration (ms)
* - Note kind (true = "alt", or string)
*/
var sectionNotes:Array<LegacyNote>;
var typeOfSection:Int;
var lengthInSteps:Int;
}
/**
* Notes in the old format are stored as an Array<Dynamic>
*/
abstract LegacyNote(Array<Dynamic>)
{
public var time(get, set):Float;
function get_time():Float
{
return this[0];
}
function set_time(value:Float):Float
{
return this[0] = value;
}
public var data(get, set):Int;
function get_data():Int
{
return this[1];
}
function set_data(value:Int):Int
{
return this[1] = value;
}
public function getData(mustHitSection:Bool):Int
{
if (mustHitSection) return this[1];
return (this[1] + 4) % 8;
}
public var length(get, set):Float;
function get_length():Float
{
if (this.length < 3) return 0.0;
return this[2];
}
function set_length(value:Float):Float
{
return this[2] = value;
}
public var kind(get, set):String;
function get_kind():String
{
if (this.length < 4) return 'normal';
if (Std.isOfType(this[3], Bool)) return this[3] ? 'alt' : 'normal';
return this[3];
}
function set_kind(value:String):String
{
return this[3] = value;
}
}