2020-10-10 02:39:52 +00:00
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package;
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2020-10-16 11:03:10 +00:00
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import flixel.FlxG;
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2020-10-10 02:39:52 +00:00
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import flixel.addons.transition.FlxTransitionableState;
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2020-10-12 03:52:21 +00:00
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import flixel.addons.ui.FlxUIState;
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2020-10-24 09:19:13 +00:00
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import flixel.util.FlxTimer;
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2020-10-10 02:39:52 +00:00
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2020-10-12 03:52:21 +00:00
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class MusicBeatState extends FlxUIState
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2020-10-10 02:39:52 +00:00
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{
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private var lastBeat:Float = 0;
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private var lastStep:Float = 0;
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private var totalBeats:Int = 0;
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private var totalSteps:Int = 0;
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2020-10-13 08:07:04 +00:00
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private var curStep:Int = 0;
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private var curBeat:Int = 0;
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2020-10-30 23:47:19 +00:00
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private var controls(get, never):Controls;
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inline function get_controls():Controls
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return PlayerSettings.player1.controls;
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2020-10-13 08:07:04 +00:00
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2020-10-10 02:39:52 +00:00
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override function create()
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{
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2020-10-24 09:19:13 +00:00
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#if (!web)
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TitleState.soundExt = '.ogg';
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#end
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2020-10-10 02:39:52 +00:00
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super.create();
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}
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2020-10-10 03:22:07 +00:00
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override function update(elapsed:Float)
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2020-10-10 02:39:52 +00:00
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{
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2020-10-10 03:22:07 +00:00
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everyStep();
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2020-10-16 11:03:10 +00:00
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updateCurStep();
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2020-10-21 06:23:39 +00:00
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curBeat = Math.round(curStep / 4);
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2020-10-13 08:07:04 +00:00
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2020-10-10 03:22:07 +00:00
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super.update(elapsed);
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2020-10-10 02:39:52 +00:00
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}
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2020-10-10 03:22:07 +00:00
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/**
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* CHECKS EVERY FRAME
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*/
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2020-10-10 02:39:52 +00:00
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private function everyStep():Void
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{
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if (Conductor.songPosition > lastStep + Conductor.stepCrochet - Conductor.safeZoneOffset
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|| Conductor.songPosition < lastStep + Conductor.safeZoneOffset)
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{
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if (Conductor.songPosition > lastStep + Conductor.stepCrochet)
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{
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stepHit();
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}
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}
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}
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2020-10-16 11:03:10 +00:00
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private function updateCurStep():Void
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{
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curStep = Math.floor(Conductor.songPosition / Conductor.stepCrochet);
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}
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2020-10-10 02:39:52 +00:00
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public function stepHit():Void
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{
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totalSteps += 1;
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lastStep += Conductor.stepCrochet;
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2020-10-10 03:22:07 +00:00
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if (totalSteps % 4 == 0)
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beatHit();
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2020-10-10 02:39:52 +00:00
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}
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public function beatHit():Void
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{
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lastBeat += Conductor.crochet;
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totalBeats += 1;
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}
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}
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