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51 lines
2.2 KiB
Markdown
51 lines
2.2 KiB
Markdown
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Flixel Unit Tests
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-----------------
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This is a unit test project using [munit](https://github.com/massiveinteractive/MassiveUnit). It's good practice to add tests for fixed bugs or new features.
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TODO Make sure the unit tests are automatically run on GitHub Actions.
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There's a 1:1 mapping between `.hx` files in `source/` and the unit test project - tests for `funkin.Conductor` go into `funkin.ConductorTest` etc.
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### Building
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Run one of the `test-*.hxml` files in this directory to run the tests on that specific target, e.g. `haxe test-cpp.hxml`. Currently supported are:
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- `web` (HTML5)
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- `cpp` (Native)
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Alternatively, this can be done from within Visual Studio Code - (`F1` -> `Tasks: Run Task` -> Choose the target to test).
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#### Adding Tests
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- Run `haxelib run munit create com.FooBarTest -for com.Foo`
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- Use `@:allow(full.package.name.ClassName)` to allow a test class to call private functions.
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- Use `mockatoo.Mockatoo.mock(ClassName)` to mock a class. See [Mockatoo docs](https://github.com/misprintt/mockatoo).
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#### Functions
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- `@Before` functions are named `before()`
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- Each `@Test` function starts with `test` and describes what exactly it tests. This can lead to long function names like `FlxEmitter#testStartShouldNotReviveMembers()` and serves as self-documentation.
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- Another thing that helps with self-documentation is adding a comment for tests that are related an issue on GitHub.
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```haxe
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@Test // #1203
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function testColorWithAlphaComparison()
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```
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### `FunkinTest` base class
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Test classes extend `FunkinTest`, which is a base class with some utility functions for testing.
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### `step()`
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`step()` advances the `FlxGame` exactly one step. This is useful for tests that depend on game time advancing / `FlxGame#step()` being executed, such as physics of `add()`ed objects, state switches, or just time passing for tweens or timers.
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There are two parameters:
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- `steps` - specifies the amount of steps to advance (defaults to 1)
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- `callback` - an optional callback function that is executed after each step
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### `testDestroy()`
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`testDestroy()` tests whether an `IFlxDestroyable` can safely be `destroy()`ed more than once (null reference errors are fairly common here). For this, `destroyable` has to be set during `before()` of the test class.
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