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Funkin/source/funkin/ui/story/ScriptedLevel.hx

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package funkin.ui.story;
/**
* A script that can be tied to a Level, which persists across states.
* Create a scripted class that extends Level to use this.
* This allows you to customize how a specific level appears.
*/
@:hscriptClass
class ScriptedLevel extends funkin.ui.story.Level implements polymod.hscript.HScriptedClass {}